Fact is, PvE content does not stop at 44 at all... PvE and PvP aren't mutually exclusive. One has just to watch that video about end game content to see that.
The leveling does, unless you want to be subjected to the OWPvP aspects of the game.
The leveling does not stop you can't stop it now (no quest to stop it) you have to quit the game or stop doing things because everything give experience according to the information the developers have stated anyway.
Point being, OWPvP doesn't start at level one. There is a given level where OWPvP starts, is there not? That be the point that the PvE-only aspect of the game ends and the OWPvP aspects of the game begin.
Fact is, PvE content does not stop at 44 at all... PvE and PvP aren't mutually exclusive. One has just to watch that video about end game content to see that.
The leveling does, unless you want to be subjected to the OWPvP aspects of the game.
The leveling does not stop you can't stop it now (no quest to stop it) you have to quit the game or stop doing things because everything give experience according to the information the developers have stated anyway.
Point being, OWPvP doesn't start at level one. There is a given level where OWPvP starts, is there not? That be the point that the PvE-only aspect of the game ends and the OWPvP aspects of the game begin.
/geesh lol
I get it but you're not getting it 45 you are OWPvP . experience can't be stopped so you have to go on or quit.
Pardon me ,you ask why are publishers so greedy may I ask why are players so greedy that they want everything for free without thinking about running costs and such. They want to make money they are not in this for their constitution for sure so they are charging for costumes and dyes.
The argument that if you let this slip it will get worse is rubbish . It is more like players whining about even dyes and costumes when they are getting whole games out there not BDO which is B2P for absolutely free. It's about time people curb their own greed and wanting every damn thing in a game for free.
For free Dude we payed for the game it's not f2p here ? This stuff was available to anyone in the game, and they still took it away to move it to the shop are you people that brainwashed allrdy?
It's either that or a $15/month subscription. What do you prefer? A cash shop you definitely aren't forced to use to fully enjoy the game, or a fixed $15 monthly fee you are forced to pay to even just be able to log into the game? Either way, developers and content creators are human beings with families who deserve a paycheck.
I'd take $15/month any day of the week if that meant that the entire shop went into crafting, lootdrops and rewards instead. Unfortunately, I'm part of the minority here.
I with ya on the sub model. That type of system is fair.
Fact is, PvE content does not stop at 44 at all... PvE and PvP aren't mutually exclusive. One has just to watch that video about end game content to see that.
The leveling does, unless you want to be subjected to the OWPvP aspects of the game.
The leveling does not stop you can't stop it now (no quest to stop it) you have to quit the game or stop doing things because everything give experience according to the information the developers have stated anyway.
Point being, OWPvP doesn't start at level one. There is a given level where OWPvP starts, is there not? That be the point that the PvE-only aspect of the game ends and the OWPvP aspects of the game begin.
/geesh lol
I get it but you're not getting it 45 you are OWPvP . experience can't be stopped so you have to go on or quit.
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
If you are not naive and/or gullible then you are certainly misinformed and/or in denial. There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model other than to string the PvE player along long enough in hopes that the player becomes invested enough in the game to stick with the game despite the sudden bait-and-switch gimmick in game play. And the reasons for that are two-fold. As a means to maximize their profit potential by tapping into that player demographic and to provide an increased population for end game content in the form of other players because it is the cheapest type of end game content to develop. To deny that is to admit ignorance.
There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model
Most games have similar mechanics to allow "safe" learning process. Even in EVE, the starter systems are policed by GMs and are subject to much tighter rules when it comes to player behavior.
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
If you are not naive and/or gullible then you are certainly misinformed and/or in denial. There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model other than to string the PvE player along long enough in hopes that the player becomes invested enough in the game to stick with the game despite the sudden bait-and-switch gimmick in game play. And the reasons for that are two-fold. As a means to maximize their profit potential by tapping into that player demographic and to provide an increased population for end game content in the form of other players because it is the cheapest type of end game content to develop. To deny that is to admit ignorance.
I think there are 45 levels of pve content, grinding mobs, to allow players to get comfortable with the fighting skills of your character.
Additionally, being level 45 and allowing yourself to pvp, you at least have a better chance than level 5 and pvp'ing. Havign said that, depending on who you are facing, that's only going to get you so far depnding on how the other players are geared.
And "no" it's not ignorance as only players who play such a game without knowing and accepting these rules are "ignorant'. I have no problem the way it is now. I fully know that at some point I'm going to be flagged for pvp and that's fine. As long as "solely pve players' are accepting of this fact then there should be no issue. But you aren't giving players the benefit of the doubt and you assume that "all" sole pve players are going to enter the game, pve for 45 levels and then freak out.
Will some? sure. There are always going to be players who want what they want.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
So why was it moved to 45?
I think it's because players complained that they didn't want to wait until 50 to pvp.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model
Most games have similar mechanics to allow "safe" learning process. Even in EVE, the starter systems are policed by GMs and are subject to much tighter rules when it comes to player behavior.
So how is a level 45 to defend themselves with their gear when a level 50 can have higher tier gear and have it enchanted to +15? the balance is a bit off.
LacedOpium you're right no other way it can be because a level 45 stands as much chance as a level 1 to this setup.
If you don't think this is an intentional act by game developers to maximize profits and provide end game content for the PvP aspect of the game in the form of other PvE-centric players you are a naive and gullible soul. I realize that you may have felt offended by my post, as I imagine many PvP-centric players might be, but such is life. Sometimes we just have to accept the truth even though it may sting a little.
No I don't. You call me naive and gullible? I call you cynical and paranoid.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
If you are not naive and/or gullible then you are certainly misinformed and/or in denial. There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model other than to string the PvE player along long enough in hopes that the player becomes invested enough in the game to stick with the game despite the sudden bait-and-switch gimmick in game play. And the reasons for that are two-fold. As a means to maximize their profit potential by tapping into that player demographic and to provide an increased population for end game content in the form of other players because it is the cheapest type of end game content to develop. To deny that is to admit ignorance.
I think there are 45 levels of pve content, grinding mobs, to allow players to get comfortable with the fighting skills of your character.
Additionally, being level 45 and allowing yourself to pvp, you at least have a better chance than level 5 and pvp'ing. Havign said that, depending on who you are facing, that's only going to get you so far depnding on how the other players are geared.
And "no" it's not ignorance as only players who play such a game without knowing and accepting these rules are "ignorant'. I have no problem the way it is now. I fully know that at some point I'm going to be flagged for pvp and that's fine. As long as "solely pve players' are accepting of this fact then there should be no issue. But you aren't giving players the benefit of the doubt and you assume that "all" sole pve players are going to enter the game, pve for 45 levels and then freak out.
Will some? sure. There are always going to be players who want what they want.
Again, you're straying. I am not speaking for the PvE player who enjoys the occasional PvP. I am speaking for the PvE-only player who prefers to avoid PvP. This shouldn't be news to you. There have been thousands of PvE-only players who are against this type of game mechanic in games. They join, complete the PvE aspects of the game, then quit once they reach that magic level in which forced PvP is thrust upon them. Now you'd have a point if it was just an issue of "If they don't want to be forced to PvP, then they shouldn't play a game that forces them to do so," but that's not what my post was about. My post was in response to a PvE-only centric poster who expressed concern about what occurs after hitting that level at which a player is forced to engage in OWPvP, and I gave him an opinion that has been shared by many PvE-only centric players. Merely that, and nothing more.
$30 for a potential couple hundred hours of gaming is a great deal.
I spent like 10 bux on some indy space game and played it for almost 800 hours, and it has been updated a few times since so I imagine I could go get another few hundred hours out of it still.
This idea that x amount of hours for x amount of dollars equals some sort of 'value' is ridiculous. MMOs are supposed to be nearly perpetual meaning you should be able to get an unlimited amount of hours out of them, caveat being paying for expansions with some free updates along the way (old school subscription model)
A buy to play game might be different but I probably have 4000 hours in Guild Wars one so dont try and say that 30 bux for a few hundred hours is great.
Again, you're straying. I am not speaking for the PvE player who enjoys the occasional PvP. I am speaking for the PvE-only player who prefers to avoid PvP. This shouldn't be news to you. There have been thousands of PvE-only players who are against this type of game mechanic in games. They join, complete the PvE aspects of the game, then quit once they reach that magic level in which forced PvP is thrust upon them. Now you'd have a point if it was just an issue of "If they don't want to be forced to PvP, then they shouldn't play a game that forces them to do so," but that's not what my post was about. My post was in response to a PvE-only centric poster who expressed concern about what occurs after hitting that level at which a player is forced to engage in OWPvP, and I gave him an opinion that has been shared by many PvE-only centric players. Merely that, and nothing more.
I appreciate that but your response was that this was (to paraphrase) a loathsome mechanic and one that the developers are using to increase profits, and I don't think it is a bad mechanic or done to increase profits. I think it's done deliberately because of the reason I stated.
This is what I responded to:
I harbor a passionate dislike for games that feature this OWPvP after level so and so. Its an awful game mechanic that only serves to benefit the developers/publisher bottom line profit and PvP-centric players at the expense of PvE-centric players who are basicaly simply nurtured through their youth in the game, and once they have been fattened and plump enough, unleashed upon the PvP-centric public and slaughtered like so many sheep for the sole enjoyment and benefit the PvP-centric players. It's a manipulative, deceptive and frankly disgusting game mechanic to unleash upon a such a major demographic of the MMORPG gaming public. It needs to stop but it will not unless the PvE demographic rises up in a unified voice against this exploitive game model.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So how is a level 45 to defend themselves with their gear when a level 50 can have higher tier gear and have it enchanted to +15? the balance is a bit off.
They won't and it is is not supposed to provide any balance. It is there only for learning process - learn the class, learn the game mechanics.
Why not? People paid around $59.99 USD for Rise of the Tomb Raider for about 20 hours of play. $59.99 for Zelda Twilight Princess HD for about 30 Hours. $59.99 for Dying Light: The Following for a hundred hours or so $59.99 for Far Cry Primal for 60 hours or so
So now all of a sudden $30 is too much for a couple hundred hours? Since when?
Since people do not compare offline games to online games nor use hour rates to value their entertainment...
Again, you're straying. I am not speaking for the PvE player who enjoys the occasional PvP. I am speaking for the PvE-only player who prefers to avoid PvP. This shouldn't be news to you. There have been thousands of PvE-only players who are against this type of game mechanic in games. They join, complete the PvE aspects of the game, then quit once they reach that magic level in which forced PvP is thrust upon them. Now you'd have a point if it was just an issue of "If they don't want to be forced to PvP, then they shouldn't play a game that forces them to do so," but that's not what my post was about. My post was in response to a PvE-only centric poster who expressed concern about what occurs after hitting that level at which a player is forced to engage in OWPvP, and I gave him an opinion that has been shared by many PvE-only centric players. Merely that, and nothing more.
I appreciate that but your response was that this was (to paraphrase) a loathsome mechanic and one that the developers are using to increase profits, and I don't think it is a bad mechanic or done to increase profits. I think it's done deliberately because of the reason I stated.
This is what I responded to:
I harbor a passionate dislike for games that feature this OWPvP after level so and so. Its an awful game mechanic that only serves to benefit the developers/publisher bottom line profit and PvP-centric players at the expense of PvE-centric players who are basicaly simply nurtured through their youth in the game, and once they have been fattened and plump enough, unleashed upon the PvP-centric public and slaughtered like so many sheep for the sole enjoyment and benefit the PvP-centric players. It's a manipulative, deceptive and frankly disgusting game mechanic to unleash upon a such a major demographic of the MMORPG gaming public. It needs to stop but it will not unless the PvE demographic rises up in a unified voice against this exploitive game model.
I was attempting to avoid addressing the reasons you stated in an effort to stay focused on the point I was trying to make. However, I will go ahead and address the reasons stated by you since they are the basis of your reasoning.
Do you really believe that a developer would go through the trouble and expense of developing 45 levels of PvE-only content merely to allow players to get comfortable with the fighting skills of a character in preparation for end game PvP? Do you realize how much money goes into developing 45 levels of PvE only content? If so, do you really think a developer would invest that much time, effort, and money for what amounts to, in your reasoning, 45 levels of a tutorial to simply prepare players for forced end game OWPvP?
If true, then every FPS/MOBA or PvP-centric MMO in the market would be offering a set level of PvE content before thrusting them into the PvP arena to engage in PvP combat. If the point you are making is that MMORPG players are somewhat different, needing 45 levels of PvE character preparation before thrusting them into the PvP arena, what is it that makes the MMORPG player any different than any other gaming genre featuring PvP that they need this sort of preparation.
Do you not believe that perhaps 15 or at most 20 levels of PvE content should suffice in terms of allowing a player to get confortable with their character before engaging in PvP combat? If not, why not? Why 45 levels?
You chastise me for suggesting that I am not giving PvE-only players the benefit by assuming that they will freak out after PvEing for 45 levels and then having to PvP, yet in the same breath go on to suggest that they should be babied and allowed 45 levels to get ready to PvP in the first place.
It is not about the player, partner. If you believe that you are simply falling for the company line. Its all about the dollars. That bottom line profit potential that is maximized by tapping into the PvE player demographic and the increased population that the PvE player will contribute toward providing that cheap end game PvP, player to player content.
If you think otherwise, you are being grossly misinformed and/or mislead. I'll let you chose the one you feel is most appropriate.
So how is a level 45 to defend themselves with their gear when a level 50 can have higher tier gear and have it enchanted to +15? the balance is a bit off.
They won't and it is is not supposed to provide any balance. It is there only for learning process - learn the class, learn the game mechanics.
I'm sure a PvE-centric is going to understand that and how the system says either flag up or die and lose your experience.
Yet you can play Dying light Online? You can play Far Cry 4 online? XCom? What about ESO? or Diablo 3? They all cost more than BDO. Some double the price.
$30 for a potential couple hundred hours of gaming is a great deal.
THis is a gamers mentality...They go blindly in spending money on something they know little or nothing about with that word potential attached to every game.
Comments
Point being, OWPvP doesn't start at level one. There is a given level where OWPvP starts, is there not? That be the point that the PvE-only aspect of the game ends and the OWPvP aspects of the game begin.
/geesh lol
If you are interested in making a MMO maybe visit my page to get a free open source engine.
I get that. That has never been questioned.
If the game were to allow pvp at level one I bet there would be players complaining that the "high level players" will all be out to wipe out noob zones. So there really is no winning there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you are interested in making a MMO maybe visit my page to get a free open source engine.
If you are not naive and/or gullible then you are certainly misinformed and/or in denial.
There is no other reason to have 45 levels of PvE leveling-only content after which the game converts into a forced OWPvP game model other than to string the PvE player along long enough in hopes that the player becomes invested enough in the game to stick with the game despite the sudden bait-and-switch gimmick in game play. And the reasons for that are two-fold. As a means to maximize their profit potential by tapping into that player demographic and to provide an increased population for end game content in the form of other players because it is the cheapest type of end game content to develop. To deny that is to admit ignorance.
Additionally, being level 45 and allowing yourself to pvp, you at least have a better chance than level 5 and pvp'ing. Havign said that, depending on who you are facing, that's only going to get you so far depnding on how the other players are geared.
And "no" it's not ignorance as only players who play such a game without knowing and accepting these rules are "ignorant'. I have no problem the way it is now. I fully know that at some point I'm going to be flagged for pvp and that's fine. As long as "solely pve players' are accepting of this fact then there should be no issue. But you aren't giving players the benefit of the doubt and you assume that "all" sole pve players are going to enter the game, pve for 45 levels and then freak out.
Will some? sure. There are always going to be players who want what they want.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think it's because players complained that they didn't want to wait until 50 to pvp.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
LacedOpium you're right no other way it can be because a level 45 stands as much chance as a level 1 to this setup.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Again, you're straying. I am not speaking for the PvE player who enjoys the occasional PvP. I am speaking for the PvE-only player who prefers to avoid PvP. This shouldn't be news to you. There have been thousands of PvE-only players who are against this type of game mechanic in games. They join, complete the PvE aspects of the game, then quit once they reach that magic level in which forced PvP is thrust upon them. Now you'd have a point if it was just an issue of "If they don't want to be forced to PvP, then they shouldn't play a game that forces them to do so," but that's not what my post was about. My post was in response to a PvE-only centric poster who expressed concern about what occurs after hitting that level at which a player is forced to engage in OWPvP, and I gave him an opinion that has been shared by many PvE-only centric players. Merely that, and nothing more.
거북이는 목을 내밀 때 안 움직입니다
I rest my case
If you are interested in making a MMO maybe visit my page to get a free open source engine.
This idea that x amount of hours for x amount of dollars equals some sort of 'value' is ridiculous. MMOs are supposed to be nearly perpetual meaning you should be able to get an unlimited amount of hours out of them, caveat being paying for expansions with some free updates along the way (old school subscription model)
A buy to play game might be different but I probably have 4000 hours in Guild Wars one so dont try and say that 30 bux for a few hundred hours is great.
This is what I responded to:
I harbor a passionate dislike for games that feature this OWPvP after level so and so. Its an awful game mechanic that only serves to benefit the developers/publisher bottom line profit and PvP-centric players at the expense of PvE-centric players who are basicaly simply nurtured through their youth in the game, and once they have been fattened and plump enough, unleashed upon the PvP-centric public and slaughtered like so many sheep for the sole enjoyment and benefit the PvP-centric players. It's a manipulative, deceptive and frankly disgusting game mechanic to unleash upon a such a major demographic of the MMORPG gaming public. It needs to stop but it will not unless the PvE demographic rises up in a unified voice against this exploitive game model.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
In other words, since forever.
I was attempting to avoid addressing the reasons you stated in an effort to stay focused on the point I was trying to make. However, I will go ahead and address the reasons stated by you since they are the basis of your reasoning.
Do you really believe that a developer would go through the trouble and expense of developing 45 levels of PvE-only content merely to allow players to get comfortable with the fighting skills of a character in preparation for end game PvP? Do you realize how much money goes into developing 45 levels of PvE only content? If so, do you really think a developer would invest that much time, effort, and money for what amounts to, in your reasoning, 45 levels of a tutorial to simply prepare players for forced end game OWPvP?
If true, then every FPS/MOBA or PvP-centric MMO in the market would be offering a set level of PvE content before thrusting them into the PvP arena to engage in PvP combat. If the point you are making is that MMORPG players are somewhat different, needing 45 levels of PvE character preparation before thrusting them into the PvP arena, what is it that makes the MMORPG player any different than any other gaming genre featuring PvP that they need this sort of preparation.
Do you not believe that perhaps 15 or at most 20 levels of PvE content should suffice in terms of allowing a player to get confortable with their character before engaging in PvP combat? If not, why not? Why 45 levels?
You chastise me for suggesting that I am not giving PvE-only players the benefit by assuming that they will freak out after PvEing for 45 levels and then having to PvP, yet in the same breath go on to suggest that they should be babied and allowed 45 levels to get ready to PvP in the first place.
It is not about the player, partner. If you believe that you are simply falling for the company line. Its all about the dollars. That bottom line profit potential that is maximized by tapping into the PvE player demographic and the increased population that the PvE player will contribute toward providing that cheap end game PvP, player to player content.
If you think otherwise, you are being grossly misinformed and/or mislead. I'll let you chose the one you feel is most appropriate.
I'm sure a PvE-centric is going to understand that and how the system says either flag up or die and lose your experience.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다