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Star Citizen - Development Updates

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2017
    From the schedule report as well:
    • We are very keen to make the Stanton map feel more organic as a real environment and having the planets rotate and orbit will really help with this.
    • This will also introduce a proper day/night cycle when you’re on a planet surface which in turn opens up further gameplay possibilities.

    This is a really cool feature that seems quite close to make it in for 3.0, if it does it will give a dynamic to the game-world that we didn't had before and a jump from the original plan where the systems were static and day and night cycles would have been made with skyboxes and other tweaks.

    There's one unlimited supply of questions as to how this applies with many gameplay aspects if ships now orbit with the planets, moons and stations,  how does it apply with persistence, traveling, bookmarks and waypoints, etc... We'll see as devs give more input on it.

    Also, something that isn't major but cool: Eclipses


    That print was taken in the current live release, the actual moon going through it did also cast a shadow in the ship, will be interesting to see what will be achieved with proper PG Moons and Planets Orbiting.

    Full gallery for that pic here btw: http://imgur.com/gallery/7hSKp

    Vikingir
  • IceAgeIceAge Member EpicPosts: 3,207
    MaxBacon said:


    Also, something that isn't major but cool: Eclipses






    This is way better !!!

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    IceAge said:
    This is way better !!!
    Finally, someone who understands game development! \o
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2017
    In one recent update, Denis Crow has joined and is now a Senior Producer at CIG.



    In Rockstar he was a production manager in GTA V and in Blizzard he was a producer for WoW.  So someone experienced joining in a higher up rank in the game's production.
    VikingirZandog
  • ArglebargleArglebargle Member EpicPosts: 3,485
    As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. 

    Crow certainly has some skins on the wall.   Not sure how well he'll do in the CIG corporate culture though.   Including a blog on game design by him.  Certainly doesn't sound like CIG upper management.   Maybe that's why they brought him in.   Would love to hear the first time he and Roberts butt heads.....

    http://www.gamasutra.com/blogs/DennisCrow/20120927/178365/Game_Development__Kindergarden.php
    Odeezee

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. 
    CIG still retains talent, they only grown in talent in the engine area with the German office with the smart move that it was to hire CE vets once Crytek started to lay off people.

    But his rank is higher up in production, I think it is Senior Producer > Erin Roberts (Executive Producer).
    Zandog
  • ArglebargleArglebargle Member EpicPosts: 3,485
    Max, I don't think you were here on MMORPG in the early days of commentary on SC.   Folks really trumpeted early hires from other major studios.  When they left (usually within a year) it was generally ignored or excused as 'industry turnover'.   When I talked about this with my closest WC1 vet friend, he opined, 'They probably came in, saw the disorganized mess, and left as soon as they could'.    

    Snagging the Crytek vets was a great move with some propitious timing.   For a period I thought CIG might buy Crytek outright.  But then the Turkish money rolled in.   Of course, the resultant German team works with the advantage of being as far away from Roberts as possible.

    As always, I think the game will be released, but with lots less than was pitched.   And it will mostly be due to the hard work of the beleaguered development teams.  

    Crow is a major hire.  We'll have to see what effect he has on things.   Couldn't hurt.
    Octagon7711

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2017
    Snagging the Crytek vets was a great move with some propitious timing.   For a period I thought CIG might buy Crytek outright.  But then the Turkish money rolled in.   Of course, the resultant German team works with the advantage of being as far away from Roberts as possible.

    As always, I think the game will be released, but with lots less than was pitched.   And it will mostly be due to the hard work of the beleaguered development teams.  

    Crow is a major hire.  We'll have to see what effect he has on things.   Couldn't hurt.
    Mind Crytek this is not the last case where the Turkish Government came in to save them, it was at years ago when it was Amazon who came in to save them, but they still laid off part of the work force.

    That's when CIG hired quite a few of them, then FQ42 Germany opens, I think one of the biggest problems of the game back then was engineering debt, stuck in tech blockers without enough resources to assign; so that is why I see that studio of such a great importance and it shows by the engine work they've achieved and report on.


    I find good they have someone with more experience in MMO's, but he also has a good ideology I'd say from the post you linked from him:
    And finally, producers… For the love of god please don't continue to "work on the schedule". All those estimates are crap. They were crap when the developers gave them to you in the first place, and no amount of planning poker will solve that.
    The right man to fix the production schedule estimates hahaha
  • goobsnewsgoobsnews Member UncommonPosts: 220
    MaxBacon said:
    In one recent update, Denis Crow has joined and is now a Senior Producer at CIG.



    In Rockstar he was a production manager in GTA V and in Blizzard he was a producer for WoW.  So someone experienced joining in a higher up rank in the game's production.

    I wonder how long he'll last. If he leaves within 6 months will you still speak highly of him or call him a filthy leaver?
    kikoodutroa8
  • goobsnewsgoobsnews Member UncommonPosts: 220
    Odeezee said:
    this looks so casually amazing




    My fave part of the new stuff coming out was the mirror in the bathroom that literally just had a jpeg in the "mirror" and had no reflection at all of the character looking at it.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    goobsnews said:
    I wonder how long he'll last. If he leaves within 6 months will you still speak highly of him or call him a filthy leaver?
    I never called anyone who left a "filthy leaver", I find the previous executive producer Alex Mayberry of the highest reputation in the industry for the projects he led.
    Vikingir
  • TheocritusTheocritus Member LegendaryPosts: 10,033
    Bought another country today....thank you for your support....oh the game?...uhhh errr yes we are working on that....
    VikingirOctagon7711PottedPlant22OdeezeeSlyLoK
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    goobsnews said:
    I wonder how long he'll last. If he leaves within 6 months will you still speak highly of him or call him a filthy leaver?
    I never called anyone who left a "filthy leaver", I find the previous executive producer Alex Mayberry of the highest reputation in the industry for the projects he led.
    Many on the Reddit thread or on the main sc forums would criticize anyone who left and resort to insults even if they were just heaping praises on them the week before
  • ErillionErillion Member EpicPosts: 10,329
    >>> As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. >>>

    We have discussed this ad nauseum before. 

    Your "most fairly quickly" was usually between 1.5-2.5 years, which is a typical time period for many of these video game professionals. Even more so when they are specialists working on certain aspects ... and move on to the next game when their work is done.

    It was also discussed that some of those talented people were poached away by big names (most likely with impressive paychecks) exactly because of the great work they did at CIG and other companies before that.  When Blizzard or Wargaming - industry leaders - come calling, it is hard to refuse.


    Have fun

    PottedPlant22
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Erillion said:
    ...exactly because of the great work they did at CIG and other companies before that. 
    The "PG Guy" Marco Corbetta I think is one of the most experienced people around, 16 Years in Crytek, the lead programmer, and director that kicked of the development of CryEngine and the first Far Cry.

    Seeing his impressive work with PG in SC It wouldn't be any surprise if there were big companies trying to fish him away with better offers, usually forces CIG as well to offer better wages to key people.
    rpmcmurphyErillion
  • ZandogZandog Member UncommonPosts: 123
    As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left.
    Bought another country today....thank you for your support....oh the game?...uhhh errr yes we are working on that....

    Haha! Yeah what a scam. The amount of people jumping ship on the game is hilarious. Roberts bought his 3rd house, his 6th sports car and now an island. I just showed DS, he's putting that quote from Theocritus in his next diatribe because we know its true. They will just keep milking these sucker whales and not show us anything worth playable. 

    But really, who gives a flying F. I'll justify myself with pessimistic trash talk until they prove me wrong. And if i am wrong and they did come out with a decent game, I'll just buy the game and quietly join you cultist white knights under another alias so you can't call me on my previous statements and find another game to trash talk as a way to vent my own failings in life. ;) cuz it's just the internet, right? It's not real life so I can't be held accountable.

    Erillion
    Every time Goonsquad/SA/DS post salt on Star Citizen, I spend more money on it. Every time a mentally disturbed former backer or Elite CMDR toxic emo comments, I spend more money on it. Every time they refuse to answer why they spend so much time arguing about a game they don't even like, I spend more money on it. Want to watch the world burn because you can't have your way? You got whats coming to you.
  • ArglebargleArglebargle Member EpicPosts: 3,485
    Erillion said:
    >>> As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. >>>

    We have discussed this ad nauseum before. 

    Your "most fairly quickly" was usually between 1.5-2.5 years, which is a typical time period for many of these video game professionals. Even more so when they are specialists working on certain aspects ... and move on to the next game when their work is done.

    It was also discussed that some of those talented people were poached away by big names (most likely with impressive paychecks) exactly because of the great work they did at CIG and other companies before that.  When Blizzard or Wargaming - industry leaders - come calling, it is hard to refuse.


    Have fun

    And you are recycling your excuses again.   'Poached',  'Typical Time', etc.   Has to be presented in the best possible light!   Even though you know that Roberts is a bad project manager.

    I just don't understand why they'd want to leave the BDSSE, with all that money and all that genius guidance from above.   (Sarcasm intended)

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    >>> As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. >>>

    We have discussed this ad nauseum before. 

    Your "most fairly quickly" was usually between 1.5-2.5 years, which is a typical time period for many of these video game professionals. Even more so when they are specialists working on certain aspects ... and move on to the next game when their work is done.

    It was also discussed that some of those talented people were poached away by big names (most likely with impressive paychecks) exactly because of the great work they did at CIG and other companies before that.  When Blizzard or Wargaming - industry leaders - come calling, it is hard to refuse.


    Have fun

    And you are recycling your excuses again.   'Poached',  'Typical Time', etc.   Has to be presented in the best possible light!   Even though you know that Roberts is a bad project manager.

    I just don't understand why they'd want to leave the BDSSE, with all that money and all that genius guidance from above.   (Sarcasm intended)
    Weren't they railing on not long ago how the real devs are those who don't do it for the money but because they have passion?

    shouldnt be a typical time with this project will all the passion people supposedly have that work there
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Erillion said:
    >>> As I recall, most of the previous ballyhooed industry pros who joined up at CIG are all gone now.   Most fairly quickly.   Lauded when they joined, and explained away when they left. >>>

    We have discussed this ad nauseum before. 

    Your "most fairly quickly" was usually between 1.5-2.5 years, which is a typical time period for many of these video game professionals. Even more so when they are specialists working on certain aspects ... and move on to the next game when their work is done.

    It was also discussed that some of those talented people were poached away by big names (most likely with impressive paychecks) exactly because of the great work they did at CIG and other companies before that.  When Blizzard or Wargaming - industry leaders - come calling, it is hard to refuse.


    Have fun

    Remember when all those devs got poached from the 5+ years of development with GW2?  Or SWTOR?  Or ESO?  A few peeps moving on here and there during development is uncommon, but not unheard of.  But what you're talking about usually happens after launch, not before.  Also curious about how contracts actually worked.

    I do know that you don't leave a good thing, not if you think what you're currently working on will make you elevate your career even higher.

    Maybe they just weren't... having fun?
    KefoOdeezee
  • VikingirVikingir Member UncommonPosts: 162
    Maybe they just weren't... having fun?
    Maybe some of them simply didn't leave willingly but were fired?
    Best regards,
    Viking
  • ErillionErillion Member EpicPosts: 10,329
    >>> Maybe they just weren't... having fun? >>>

    Maybe they were offered a sinful amount of money and got the chance to have the established industry leaders (Blizzard, Wargaming) on their CV ?  ....


    Have fun
  • ZandogZandog Member UncommonPosts: 123
    edited August 2017

    PottedPlant22 said:

    Remember when all those devs got poached from the 5+ years of development with GW2?

    TBF, many of them were going to get laid off anyways and since Collin Johansson has left for Amazon Games Studios, Guild Wars 2 content has been much better. HoT was his final project and I'm glad because he tried to make everyone happy and in doing so, pissed everyone off by not placing priority on one game type. The game was a cluster fuck until Mike O'Brien took over.

    Every time Goonsquad/SA/DS post salt on Star Citizen, I spend more money on it. Every time a mentally disturbed former backer or Elite CMDR toxic emo comments, I spend more money on it. Every time they refuse to answer why they spend so much time arguing about a game they don't even like, I spend more money on it. Want to watch the world burn because you can't have your way? You got whats coming to you.
  • ShodanasShodanas Member RarePosts: 1,933
    MaxBacon said:
    Vikingir said:
    I don't understand why refunds should necessary when a ban is issued.
    Because it's possible to play customer protection in your favor, independent if what you're doing is reasonable or justified.

    So if I play Overwatch, cheat and get perm-banned, I can make enough of a fuss to force Blizzard to pay me what I spent in the game so I accept the ban.

    The issue lies also in the inability of the company to prove your wrongdoing (and legally enforce it), so it's a push > push, but it's a daunting process that almost nobody is willing to go through.
    There is no way in hell to receive money you spend from Blizz in the scenario you are catched cheating and receive a perma - bann. You can create all the fuss in the world, the hammer falls and Blizzard is done with you. :p
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Erillion said:
    >>> Maybe they just weren't... having fun? >>>

    Maybe they were offered a sinful amount of money and got the chance to have the established industry leaders (Blizzard, Wargaming) on their CV ?  ....
    Yeah Travis Day left for one Senior Producer job at Blizzard, it was a direct transition from company to company, and indeed wouldn't be easy to say no at one project management position at Blizzard, then ofc of wouldn't hard to figure out who pays better.

    Shodanas said:
    There is no way in hell to receive money you spend from Blizz in the scenario you are catched cheating and receive a perma - bann. You can create all the fuss in the world, the hammer falls and Blizzard is done with you. :p
    Hey you can still charge-back, just like people do with EA to play free games all the time, the company doesn't contest it back because it's a bigger hassle. They still close up your account but it's about opening a new one, I know people who do that and I'm like... O.o
  • BalmongBalmong Member UncommonPosts: 170
    edited August 2017
    MaxBacon said:
    Erillion said:
    >>> Maybe they just weren't... having fun? >>>

    Maybe they were offered a sinful amount of money and got the chance to have the established industry leaders (Blizzard, Wargaming) on their CV ?  ....
    Yeah Travis Day left for one Senior Producer job at Blizzard, it was a direct transition from company to company, and indeed wouldn't be easy to say no at one project management position at Blizzard, then ofc of wouldn't hard to figure out who pays better.





    IIRC working at Blizzard was Travis' dream job. I remember a story of him fangirling over some of the WoW Dev team taking a tour of CIG.
    ErillionMaxBacon
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