SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
In fact, that is not true. You can't compare the SC funding campaign which persisted after the usual 1 month of campaign that others made, with those who just shown their numbers related to that period. I mean, you can do whatever you want, but its just inaccurate, incorrect, unfair.
Without walls of text, personal attacks, arguments about something else or any other deviation....
Name the crowd funded game that tops the $117,000,000 plus raised by SC.
Just a name.
Name the crowd funded game that kept doing crowdfunding and revealing to the public how much they are earning (in case they continued).
Just a name. Maybe you can find some, but if you want to play "SC is the champion" card, you have to play a fair game, and you can't compare a crowdfunding campaign going on for years with the majority of the others crowdfunding campaigns of just 1 month.
It boggles my mind that you people can't see the difference.
SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
Disprove that statement by providing the name of the game that has a larger crowdfunded campaign.
You can't hence the avoidance to do so (which I predicted).
I already disproved the statement.
You are comparing the sale results of many years with the sale results of 1 month. Don't you see how idiotic is that?
Let's play another analogy. Oh look. Poor guy, he earns 10 thousand dollars of salary (but I am considerign the monthly salary). But I earn 50 thousands (but I am considering the annual salary). I am richer by a fucking landslide! LOL
Did I ever say kickstarter? Nope I distinctly said crowd funding. All of those projects could have gone the same additional funding route as SC, but they didn't. Other games with kickstarter projects also sell additional items to players, housing and such, etc. Hell Pathfinder went kickstater, additional funding, and a monthly sub. And how are those projects faring? Hmm some are already dead and others are still a long way off. Some such as ED are out but in a much lesser state than originally planned. Yet, SC is still making money hand over fist. So yes its completely fair to compare SC's crowd funding against all the others, as for some reason they seem to be kicking all the other crowd funder's asses.
And no I don't understand why this is the case either. I'm not sure why this particular project has so much more draw than the others.
My guess would be nostalgia from when CR helped make Wing commander. He hasn't made a game in something like 20 years so at this point he is cashing in on his reputation which in my opinion is fast turning sour.
Can't disagree. Perfect storm of thirty-something's with money to burn. However, if you think there won't be a game then you're crazy. First, his ego is too big for that to happen. Secondly, the lawsuits would be way too big for him to ignore. The only real question is what game we will see.
The problem is his ego. I don't think he will allow a game to be released unless it is absolutely perfect in his mind which will never happen since perfectionists tend to never achieve what they truly want. Something will be released but it will probably be because of lawsuits.
Squadron 42 is coming out by this year they say, that will be a nice game to play while waiting. I got SC free from another backer that was nice enough to give me his extra copy, I played the alpha and its pretty good and fun. They also produce loads of content for people on youtube, twitch and websites, daily updates and shows. I highly doubt they don't intend to complete this game.
I have my doubts that they would be releasing sq42 this year. They are doing more mocap work on what I can only assume is for sq42 which probably means they are still quite far behind schedule. Of course it could be for episode 2 but I would think CIG would have made a huge todo if they were starting work on that
SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
In fact, that is not true. You can't compare the SC funding campaign which persisted after the usual 1 month of campaign that others made, with those who just shown their numbers related to that period. I mean, you can do whatever you want, but its just inaccurate, incorrect, unfair.
Without walls of text, personal attacks, arguments about something else or any other deviation....
Name the crowd funded game that tops the $117,000,000 plus raised by SC.
Just a name.
Name the crowd funded game that kept doing crowdfunding and revealing to the public how much they are earning (in case they continued).
Just a name. Maybe you can find some, but if you want to play "SC is the champion" card, you have to play a fair game, and you can't compare a crowdfunding campaign going on for years with the majority of the others crowdfunding campaigns of just 1 month.
It boggles my mind that you people can't see the difference.
SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
Disprove that statement by providing the name of the game that has a larger crowdfunded campaign.
You can't hence the avoidance to do so (which I predicted).
I already disproved the statement.
You are comparing the sale results of many years with the sale results of 1 month. Don't you see how idiotic is that?
Let's play another analogy. Oh look. Poor guy, he earns 10 thousand dollars of salary (but I am considerign the monthly salary). But I earn 50 thousands (but I am considering the annual salary). I am richer by a fucking landslide! LOL
Did I ever say kickstarter? Nope I distinctly said crowd funding. All of those projects could have gone the same additional funding route as SC, but they didn't. Other games with kickstarter projects also sell additional items to players, housing and such, etc. Hell Pathfinder went kickstater, additional funding, and a monthly sub. And how are those projects faring? Hmm some are already dead and others are still a long way off. Some such as ED are out but in a much lesser state than originally planned. Yet, SC is still making money hand over fist. So yes its completely fair to compare SC's crowd funding against all the others, as for some reason they seem to be kicking all the other crowd funder's asses.
And no I don't understand why this is the case either. I'm not sure why this particular project has so much more draw than the others.
My guess would be nostalgia from when CR helped make Wing commander. He hasn't made a game in something like 20 years so at this point he is cashing in on his reputation which in my opinion is fast turning sour.
Can't disagree. Perfect storm of thirty-something's with money to burn. However, if you think there won't be a game then you're crazy. First, his ego is too big for that to happen. Secondly, the lawsuits would be way too big for him to ignore. The only real question is what game we will see.
The problem is his ego. I don't think he will allow a game to be released unless it is absolutely perfect in his mind which will never happen since perfectionists tend to never achieve what they truly want. Something will be released but it will probably be because of lawsuits.
True. He could always sell to Microsoft again, lol.
SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
In fact, that is not true. You can't compare the SC funding campaign which persisted after the usual 1 month of campaign that others made, with those who just shown their numbers related to that period. I mean, you can do whatever you want, but its just inaccurate, incorrect, unfair.
Without walls of text, personal attacks, arguments about something else or any other deviation....
Name the crowd funded game that tops the $117,000,000 plus raised by SC.
Just a name.
Name the crowd funded game that kept doing crowdfunding and revealing to the public how much they are earning (in case they continued).
Just a name. Maybe you can find some, but if you want to play "SC is the champion" card, you have to play a fair game, and you can't compare a crowdfunding campaign going on for years with the majority of the others crowdfunding campaigns of just 1 month.
It boggles my mind that you people can't see the difference.
SC has accomplished the largest, by a fucking landslide, crowd funding campaign ever seen.
Disprove that statement by providing the name of the game that has a larger crowdfunded campaign.
You can't hence the avoidance to do so (which I predicted).
I already disproved the statement.
You are comparing the sale results of many years with the sale results of 1 month. Don't you see how idiotic is that?
Let's play another analogy. Oh look. Poor guy, he earns 10 thousand dollars of salary (but I am considerign the monthly salary). But I earn 50 thousands (but I am considering the annual salary). I am richer by a fucking landslide! LOL
Did I ever say kickstarter? Nope I distinctly said crowd funding. All of those projects could have gone the same additional funding route as SC, but they didn't. Other games with kickstarter projects also sell additional items to players, housing and such, etc. Hell Pathfinder went kickstater, additional funding, and a monthly sub. And how are those projects faring? Hmm some are already dead and others are still a long way off. Some such as ED are out but in a much lesser state than originally planned. Yet, SC is still making money hand over fist. So yes its completely fair to compare SC's crowd funding against all the others, as for some reason they seem to be kicking all the other crowd funder's asses.
And no I don't understand why this is the case either. I'm not sure why this particular project has so much more draw than the others.
My guess would be nostalgia from when CR helped make Wing commander. He hasn't made a game in something like 20 years so at this point he is cashing in on his reputation which in my opinion is fast turning sour.
Can't disagree. Perfect storm of thirty-something's with money to burn. However, if you think there won't be a game then you're crazy. First, his ego is too big for that to happen. Secondly, the lawsuits would be way too big for him to ignore. The only real question is what game we will see.
The problem is his ego. I don't think he will allow a game to be released unless it is absolutely perfect in his mind which will never happen since perfectionists tend to never achieve what they truly want. Something will be released but it will probably be because of lawsuits.
True. He could always sell to Microsoft again, lol.
Lol I doubt Microsoft would be willing to bail him out again. If they did then they clearly never learned their lesson the first time lol.
- Is ship combat really done? - Out of the 26 flyable ships, are they really done? - What about the passenger transport element of the gameplay? - Is the 1 star system really everything everyone hoped a system would be?
It's currently a dog's breakfast, I've gone from waiting for them to sort it out to wonder if they ever can. The limitations of the cry engine simply don't allow for such ambitious game play. The net code is going to have to be a-fucking-mazing for them to even have a hope in hell of pulling it off with more than a few people in an instance. Even if that works, then I want to see a computer smoothly display 20 plus multicrew ships going at it...
edit: oh wow, first time poster, yay me, didn't realise I never post here.
I have to wonder just how much of that content has actually only been developed in the last year.
Hard to know. But at the end of last year Tony Zurovec said design docs for exploration and salvaging were in the works, nobody has heard a thing since. In March this year Lesnick said economy and mining docs were ready, nobody has heard a thing since. Nothing to be done about it but it just seems strange that key gameplay elements haven't even had their documentation finished 4 years into the project.
- Is ship combat really done? - Out of the 26 flyable ships, are they really done? - What about the passenger transport element of the gameplay? - Is the 1 star system really everything everyone hoped a system would be?
It's currently a dog's breakfast, I've gone from waiting for them to sort it out to wonder if they ever can. The limitations of the cry engine simply don't allow for such ambitious game play. The net code is going to have to be a-fucking-mazing for them to even have a hope in hell of pulling it off with more than a few people in an instance. Even if that works, then I want to see a computer smoothly display 20 plus multicrew ships going at it...
edit: oh wow, first time poster, yay me, didn't realise I never post here.
Welcome and that's a good point. While the things listed work on a basic level they are a million miles from the feature set that has been promised.
A nice chart depicting the state of the development
I have to wonder just how much of that content has actually only been developed in the last year.
I find the gameplay chart somewhat inaccurate as early versions of bountyhunting and salvage already exist. Flagged criminals can be hunted with ship and by foot on the security outpost. FPS weapons can be salvaged from crates in derelict ships floating in space in asteroid belts.
Furthermore the ship chart looks wrong to me as it seems to count hull variants as separate unique ships.
A nice chart depicting the state of the development
What about science, passenger transportation and ship repair? Whole ships (already sold ships) are based around those features. Also, ship combat isn't done, only small ship dogfighting is semi-complete. Large ship battles, boarding, being able to micromanage and repair the ship during combat aren't in.
A nice chart depicting the state of the development
I have to wonder just how much of that content has actually only been developed in the last year.
I find the gameplay chart somewhat inaccurate as early versions of bountyhunting and salvage already exist. Flagged criminals can be hunted with ship and by foot on the security outpost. FPS weapons can be salvaged from crates in derelict ships floating in space in asteroid belts.
Furthermore the ship chart looks wrong to me as it seems to count hull variants as separate unique ships.
Have fun
Sounds like your admitting that the chart is accurate tbh. Well, i guess 2017 is probably out of the question then, when it comes to game release O.o
I'm thinking 2020 is probably a conservative date tbh
It's probably the best case scenario (most die-hard fanboys say that it's okay if the game doesn't launch before 2025). By that time the game will look quite dated. We may even see competition catching up to it in scope thanks to constant development. New projects may emerge that do better than SC thanks to the new tech, e.g. engines superior to Cryengine for space sims.
Sounds like your admitting that the chart is accurate tbh.
Part of the chart is accurate.
That currently everything is being tested in a single system is correct.
That only a part of the planned ships are available is correct (IMHO more than the chart shows).
That not all gameplay mechanics are implemented in the open Alpha is correct (IMHO more gameplay mechanics than the chart shows are available in early versions).
I'm thinking 2020 is probably a conservative date tbh
It's probably the best case scenario (most die-hard fanboys say that it's okay if the game doesn't launch before 2025). By that time the game will look quite dated. We may even see competition catching up to it in scope thanks to constant development. New projects may emerge that do better than SC thanks to the new tech, e.g. engines superior to Cryengine for space sims.
Can't argue against that point as we've yet to know what their team is capable of, however I feel you are setting your own argument up to fail miserably if CIG does manage to pump out even a fraction of what was initially promised before your own ludicrously extended launch date.
Well, the fact that we've yet to find out what their team is capable of after 4 years of development is kind of telling. I wasn't saying the game is going to release in 2025, I said that some of the most die-hard fans would be okay if it did. If it doesn't release by 2020 it probably will never release at all.
Also, I'm talking about a fully featured release. A fraction of promised content won't cut it.
I'm thinking 2020 is probably a conservative date tbh
It's probably the best case scenario (most die-hard fanboys say that it's okay if the game doesn't launch before 2025). By that time the game will look quite dated. We may even see competition catching up to it in scope thanks to constant development. New projects may emerge that do better than SC thanks to the new tech, e.g. engines superior to Cryengine for space sims.
Can't argue against that point as we've yet to know what their team is capable of, however I feel you are setting your own argument up to fail miserably if CIG does manage to pump out even a fraction of what was initially promised before your own ludicrously extended launch date.
Well, the fact that we've yet to find out what their team is capable of after 4 years of development is kind of telling. I wasn't saying the game is going to release in 2025, I said that some of the most die-hard fans would be okay if it did. If it doesn't release by 2020 it probably will never release at all.
Also, I'm talking about a fully featured release. A fraction of promised content won't cut it.
Then you'll probably be waiting forever. Forget about 2025. The reality is that it will be very simple for anyone seeking an all-or-nothing scenario to be let down. There is very important, core, functionality and then there is stuff that can be cut if necessary. It's really that core functionality that anyone interested in the game, at all, should be hoping to see. If we were to go around using the all-or-nothing yardstick to measure games, and if we had transparency to the development process, as we do with crowdfunding, then zero games would measure up. Even AAA titles (or especially AAA titles). Fact is that there is plenty left on the table (or whiteboard) in any sort of development effort.
Of course SC will release, it's just never going to be the game that it was touted to be. Some people are either too financially or emotionally invested in it at this point to allow themselves to admit it won't be the magnificent feature list they were sold on. They'll release the MVP and then keep trying to sell stuff to tack on more features, but they'll never quite get there.
Of course SC will release, it's just never going to be the game that it was touted to be. Some people are either too financially or emotionally invested in it at this point to allow themselves to admit it won't be the magnificent feature list they were sold on. They'll release the MVP and then keep trying to sell stuff to tack on more features, but they'll never quite get there.
Yup, just like Elite Dangerous on the case. Games can still be good games even failing to live up to the hype trains they generated (what pretty much never happens) and continue their developments as they go, SPECIALLY being one MMO... it's very well known MMO's do not stop developing their games after release, very much the contrary.
So will SC keep going on, either taking the path some followed of a stable 1.0 release with cut back features/content to add post it or what others followed that was having a long alpha and/or beta period.
I'm thinking 2020 is probably a conservative date tbh
It's probably the best case scenario (most die-hard fanboys say that it's okay if the game doesn't launch before 2025). By that time the game will look quite dated. We may even see competition catching up to it in scope thanks to constant development. New projects may emerge that do better than SC thanks to the new tech, e.g. engines superior to Cryengine for space sims.
Can't argue against that point as we've yet to know what their team is capable of, however I feel you are setting your own argument up to fail miserably if CIG does manage to pump out even a fraction of what was initially promised before your own ludicrously extended launch date.
Well, the fact that we've yet to find out what their team is capable of after 4 years of development is kind of telling. I wasn't saying the game is going to release in 2025, I said that some of the most die-hard fans would be okay if it did. If it doesn't release by 2020 it probably will never release at all.
Also, I'm talking about a fully featured release. A fraction of promised content won't cut it.
Then you'll probably be waiting forever. Forget about 2025. The reality is that it will be very simple for anyone seeking an all-or-nothing scenario to be let down. There is very important, core, functionality and then there is stuff that can be cut if necessary. It's really that core functionality that anyone interested in the game, at all, should be hoping to see. If we were to go around using the all-or-nothing yardstick to measure games, and if we had transparency to the development process, as we do with crowdfunding, then zero games would measure up. Even AAA titles (or especially AAA titles). Fact is that there is plenty left on the table (or whiteboard) in any sort of development effort.
And what is this "core functionality"? Who's going to judge what's the "minimum viable product" and what's beyond that?
We aren't talking about something abstract here. We're talking about the features they themselves promised. It's not about imagining something unreasonable and then getting disappointed, it's about believing official advertisements.
I'm thinking 2020 is probably a conservative date tbh
It's probably the best case scenario (most die-hard fanboys say that it's okay if the game doesn't launch before 2025). By that time the game will look quite dated. We may even see competition catching up to it in scope thanks to constant development. New projects may emerge that do better than SC thanks to the new tech, e.g. engines superior to Cryengine for space sims.
Can't argue against that point as we've yet to know what their team is capable of, however I feel you are setting your own argument up to fail miserably if CIG does manage to pump out even a fraction of what was initially promised before your own ludicrously extended launch date.
Well, the fact that we've yet to find out what their team is capable of after 4 years of development is kind of telling. I wasn't saying the game is going to release in 2025, I said that some of the most die-hard fans would be okay if it did. If it doesn't release by 2020 it probably will never release at all.
Also, I'm talking about a fully featured release. A fraction of promised content won't cut it.
Then you'll probably be waiting forever. Forget about 2025. The reality is that it will be very simple for anyone seeking an all-or-nothing scenario to be let down. There is very important, core, functionality and then there is stuff that can be cut if necessary. It's really that core functionality that anyone interested in the game, at all, should be hoping to see. If we were to go around using the all-or-nothing yardstick to measure games, and if we had transparency to the development process, as we do with crowdfunding, then zero games would measure up. Even AAA titles (or especially AAA titles). Fact is that there is plenty left on the table (or whiteboard) in any sort of development effort.
And what is this "core functionality"? Who's going to judge what's the "minimum viable product" and what's beyond that?
We aren't talking about something abstract here. We're talking about the features they themselves promised. It's not about imagining something unreasonable and then getting disappointed, it's about believing official advertisements.
Well if you understand how crowdfunding works, then it might be a little easier for you to stomach. I'm not saying that MVP is what I want to see. The MVP may be acceptable as an initial release, but my expectation would be more than that, too. S42 is a big deal. Then obviously the open universe. I want to be able to fly around, land on planets, get out and walk around and do stuff.
Which features in particular are deal breakers for you if they aren't in there? More than ever before, what I love about games are their extensibility. No longer are games flashed onto a cartridge. We are now able to get more over time. I don't think that people tend to think that way, though.
Who's going to judge what's the "minimum viable product" and what's beyond that?
CIG.
Specifically Chris Roberts, Erin Roberts and Tony Zurovec.
Have fun
They already promised something. The way I see it, if they want to take their words back, they also need to give the money back.
Ah, whatever. I wonder what the supporters are going to be saying 2-3 years from now when it's still in alpha and selling ships.
I definitely think that people are hyper-focused on this and they seem to be sitting firmly on what has been said, may have been said, or eluded to as something that they will hold people to. Do you understand how crazy this would be in the real world? If this is how things actually worked, I would have been shivved by my kids a hundred times over because I lied about various holiday characters being real, even though they asked me about it. There would be millions of lawsuits against food vendors because of things like the clear discrimination. They ACTUALLY say "Trix are for kids." I mean it's right there in plain English. Or how about that lawnmower company who said not to put your hands under the lawnmower deck, but didn't say anything about your feet? Do I really need to go on? I've got a million of them!
It is, very much, a wait and see, but don't think that they won't be held accountable by the community. It may or may not be out in 2 years. However, if you expect that everything that was proposed will be in the game, at launch, as advertised, you're either setting yourself up for failure, or you're just looking for a reason to hate. What is it that you're looking for? Which ship(s) did you buy? Have you played it yet? Impressions?
Comments
True. He could always sell to Microsoft again, lol.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
- Is ship combat really done?
- Out of the 26 flyable ships, are they really done?
- What about the passenger transport element of the gameplay?
- Is the 1 star system really everything everyone hoped a system would be?
It's currently a dog's breakfast, I've gone from waiting for them to sort it out to wonder if they ever can. The limitations of the cry engine simply don't allow for such ambitious game play. The net code is going to have to be a-fucking-mazing for them to even have a hope in hell of pulling it off with more than a few people in an instance. Even if that works, then I want to see a computer smoothly display 20 plus multicrew ships going at it...
edit: oh wow, first time poster, yay me, didn't realise I never post here.
Hard to know. But at the end of last year Tony Zurovec said design docs for exploration and salvaging were in the works, nobody has heard a thing since. In March this year Lesnick said economy and mining docs were ready, nobody has heard a thing since.
Nothing to be done about it but it just seems strange that key gameplay elements haven't even had their documentation finished 4 years into the project.
Welcome and that's a good point. While the things listed work on a basic level they are a million miles from the feature set that has been promised.
Furthermore the ship chart looks wrong to me as it seems to count hull variants as separate unique ships.
Have fun
Well, i guess 2017 is probably out of the question then, when it comes to game release O.o
I'm thinking 2020 is probably a conservative date tbh
I will play em all.
Have fun
That currently everything is being tested in a single system is correct.
That only a part of the planned ships are available is correct (IMHO more than the chart shows).
That not all gameplay mechanics are implemented in the open Alpha is correct (IMHO more gameplay mechanics than the chart shows are available in early versions).
Have fun
Also, I'm talking about a fully featured release. A fraction of promised content won't cut it.
Then you'll probably be waiting forever. Forget about 2025. The reality is that it will be very simple for anyone seeking an all-or-nothing scenario to be let down. There is very important, core, functionality and then there is stuff that can be cut if necessary. It's really that core functionality that anyone interested in the game, at all, should be hoping to see. If we were to go around using the all-or-nothing yardstick to measure games, and if we had transparency to the development process, as we do with crowdfunding, then zero games would measure up. Even AAA titles (or especially AAA titles). Fact is that there is plenty left on the table (or whiteboard) in any sort of development effort.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
So will SC keep going on, either taking the path some followed of a stable 1.0 release with cut back features/content to add post it or what others followed that was having a long alpha and/or beta period.
We aren't talking about something abstract here. We're talking about the features they themselves promised. It's not about imagining something unreasonable and then getting disappointed, it's about believing official advertisements.
Specifically Chris Roberts, Erin Roberts and Tony Zurovec.
Have fun
Well if you understand how crowdfunding works, then it might be a little easier for you to stomach. I'm not saying that MVP is what I want to see. The MVP may be acceptable as an initial release, but my expectation would be more than that, too. S42 is a big deal. Then obviously the open universe. I want to be able to fly around, land on planets, get out and walk around and do stuff.
Which features in particular are deal breakers for you if they aren't in there? More than ever before, what I love about games are their extensibility. No longer are games flashed onto a cartridge. We are now able to get more over time. I don't think that people tend to think that way, though.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Ah, whatever. I wonder what the supporters are going to be saying 2-3 years from now when it's still in alpha and selling ships.
I definitely think that people are hyper-focused on this and they seem to be sitting firmly on what has been said, may have been said, or eluded to as something that they will hold people to. Do you understand how crazy this would be in the real world? If this is how things actually worked, I would have been shivved by my kids a hundred times over because I lied about various holiday characters being real, even though they asked me about it. There would be millions of lawsuits against food vendors because of things like the clear discrimination. They ACTUALLY say "Trix are for kids." I mean it's right there in plain English. Or how about that lawnmower company who said not to put your hands under the lawnmower deck, but didn't say anything about your feet? Do I really need to go on? I've got a million of them!
It is, very much, a wait and see, but don't think that they won't be held accountable by the community. It may or may not be out in 2 years. However, if you expect that everything that was proposed will be in the game, at launch, as advertised, you're either setting yourself up for failure, or you're just looking for a reason to hate. What is it that you're looking for? Which ship(s) did you buy? Have you played it yet? Impressions?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Didn't work for them at Digital Anvil.
If you are holding out for the perfect game, the only game you play will be the waiting one.