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Star Citizen - Development Updates

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  • adamlotus75adamlotus75 Member UncommonPosts: 387
    I will be very interested to see what they take to Gamescom.
  • KefoKefo Member EpicPosts: 4,229
    I will be very interested to see what they take to Gamescom.
    If they show off the same footage they have in the past I think they might get booed off stage
  • VorpalChicken28VorpalChicken28 Member UncommonPosts: 348
    If you want to see footage of the game as it is now, just watch some of the youtube videos of people playing the lastest pre-alpha build.

    Thats all they can really show at Gamescom anyway unless they are going to showoff some of the mocap stuff they've been working on.
    “Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” 
    ― Terry PratchettMaking Money
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I think they'll have stuff to show at Gamescom. I imgaine we'll see some bullshots for Star Marine seeing they're revisiting that despite it "being in the game already", perhaps some procedural generation and definitely some SQ42 at Citizencon.
  • ErillionErillion Member EpicPosts: 10,328
    http://www.avid.com/media-composer/behind-the-scenes/detail?story=Star-Citizen

    Behind the scenes report (and kinda advertisment) on editing performance capture scenes, using Star Citizen as an example.


    Have fun
  • ErillionErillion Member EpicPosts: 10,328
    Mark Hamill at work:



    I find it fascinating that they can now directly watch the end result of performance capture PLUS CGI effects in real time ... not many days later only in a studio. I am no actor, but i personally think for the actors its more interesting to see the end result right after their greenscreen / mocap / performance capture session. If they are not satisfied with their own performance, they can do another take right there and then.


    Have fun

  • MareliusMarelius Member UncommonPosts: 130
    Erillion said:
    Mark Hamill at work:



    I find it fascinating that they can now directly watch the end result of performance capture PLUS CGI effects in real time ... not many days later only in a studio. I am no actor, but i personally think for the actors its more interesting to see the end result right after their greenscreen / mocap / performance capture session. If they are not satisfied with their own performance, they can do another take right there and then.


    Have fun

    It is and equipment they have for that cost them a few millions. Of course it would have cost them way more to get someone to do it for them. 
    Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.

    Rob Manuel

  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    Mark Hamill at work:



    I find it fascinating that they can now directly watch the end result of performance capture PLUS CGI effects in real time ... not many days later only in a studio. I am no actor, but i personally think for the actors its more interesting to see the end result right after their greenscreen / mocap / performance capture session. If they are not satisfied with their own performance, they can do another take right there and then.


    Have fun


    You can probably thank the creative geniuses at Ninja Theory and Cubic Motion for that
  • ErillionErillion Member EpicPosts: 10,328
    Kefo said:
    Erillion said:
    Mark Hamill at work:
    You  can probably thank the creative geniuses at Ninja Theory and Cubic Motion for that
    I will gladly thank anyone that made this possible. Cool new tech.


    Have fun
  • Turrican187Turrican187 Member UncommonPosts: 787
    edited July 2016
    Ninja Theory did their trailer mid 2015 (and they've shown it at GDC 2016 again)


    I guess CR saw the trailer and stacked up the equipment for live motion capturing

    Edit: this forum doesn't like timestamps it is starting at 4:36

    The main problem I see with the development of Star Citizen is they try to copy all the new technologies without having the knowledge and/or base to build on.
    It is like you are buying the most expensive paint and canvas in the world and send an art student to the Louvre to copycat the Mona Lisa - maybe in the end you can identify what it was copied from but it will never have the charm of the original. On top of that the material used for the bland copy was 1000times more expensive.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • ErillionErillion Member EpicPosts: 10,328
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun
  • Turrican187Turrican187 Member UncommonPosts: 787
    Erillion said:
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun
    Yes indeed and they had all the knowledge and/or base to work with this (very expensive Imaginarium) data, that is why they had to use a Kinect for the Bishop's speech facial animation ...

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • ErillionErillion Member EpicPosts: 10,328
    Erillion said:
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun
    Yes indeed and they had all the knowledge and/or base to work with this (very expensive Imaginarium) data, that is why they had to use a Kinect for the Bishop's speech facial animation ...
    Anything that works. In my personal opinion the Bishop speech is very good.


    Have fun
  • Turrican187Turrican187 Member UncommonPosts: 787
    edited July 2016
    Erillion said:
    Erillion said:
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun
    Yes indeed and they had all the knowledge and/or base to work with this (very expensive Imaginarium) data, that is why they had to use a Kinect for the Bishop's speech facial animation ...
    Anything that works. In my personal opinion the Bishop speech is very good.


    Have fun
    For a game that has been released 2014 it's very good.
    But tech moves on every day let me introduce you to Nathan Drake (Which was not MoCapped at the worldwide leading experts)



    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • ErillionErillion Member EpicPosts: 10,328
    Frankly I am underwhelmed with that Nathan Drake trailer. Technology wise and performance wise.

    The Hellblade trailer however IMHO has an intensity that elevates it above the usual trailers and p-caps, on par with the emotions expressed in the Bishop speech trailer.


    Have fun


    PS:

    This is also a good , albeit strange p-cap trailer





  • frostymugfrostymug Member RarePosts: 645

    For a game that has been released 2014 it's very good.
    But tech moves on every day let me introduce you to Nathan Drake (Which was not MoCapped at the worldwide leading experts)



    "dumbed down for a lesser platform"
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Ninja Theory did their trailer mid 2015 (and they've shown it at GDC 2016 again)


    I guess CR saw the trailer and stacked up the equipment for live motion capturing

    Edit: this forum doesn't like timestamps it is starting at 4:36

    The main problem I see with the development of Star Citizen is they try to copy all the new technologies without having the knowledge and/or base to build on.
    It is like you are buying the most expensive paint and canvas in the world and send an art student to the Louvre to copycat the Mona Lisa - maybe in the end you can identify what it was copied from but it will never have the charm of the original. On top of that the material used for the bland copy was 1000times more expensive.

    That's really one of Roberts' (and Garriott's) big problems:  Easily distracted by the new shiny thing that absolutely must go into whatever they are working on.   Regardless of time, cost, or utility.   And CIG already has the very, very expensive Imaginarium deal.   Of course, this must be personally directed by Roberts as much as possible.  Micromanagement.  Another problem.   Roberts has to approve the look of all the boots and bootlaces as well.   


    Pretty dang good trailer there though.  The tech looks awe inspiring.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DKLondDKLond Member RarePosts: 2,273
    I'm having a REALLY hard time seeing anything new and shiny in Garriott's latest travesty.

    The thing about Roberts is that he's got a point when he aims high, because his game will center around immersion - and the entire concept revolves around taking advantage of modern PC hardware to an extent we haven't seen in decades.

    If they held back development for every single new feature - we wouldn't be seeing what we're seeing in 2.4.1. However, it's obviously not a project where corners are cut to make a deadline.

    Some people would prefer that, but I'm happy it's not.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Shinimas said:
    Shinimas said:
    Well, the fact that we've yet to find out what their team is capable of after 4 years of development is kind of telling. I wasn't saying the game is going to release in 2025, I said that some of the most die-hard fans would be okay if it did. If it doesn't release by 2020 it probably will never release at all.
    <snip>
    It is very easy to forget that the likes of UbiSoft, EA, Activision Blizzard etc. are existing companies with huge resources to call upon when management decides to create a new game. A whole infrastructure swings into action: core staff are transferred, ite job descriptions generated and staff hired; a budget will have been allocated. That happens almost on "day 1".

    In October 2012 when the crowdfunding campaign started for all intents and purposes there wasn't even a company. The staff to write the job descriptions will have had to be hired! Or find office space. Kit. Software. The corporate structures. And when you are having to raise money as well - because most people who accept jobs like to know that they will get paid before they sign on. Its a big task. And setting up an international team an even bigger task.

    I have said before I think they underestimated it. Both the complexity and how long it would take. Different employment laws, tax laws. All the while having to aware of the funding. Do you negotiate a one month lease on a building or a year (usually cheaper) and so on.

    And like them simply saying "after 4 years of development" ignores all that has been achieved over and above the "development". 
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Shinimas said:
    CrazKanuk said:
    Shinimas said:
    Shinimas said:


    And what is this "core functionality"? Who's going to judge what's the "minimum viable product" and what's beyond that?

    We aren't talking about something abstract here. We're talking about the features they themselves promised. It's not about imagining something unreasonable and then getting disappointed, it's about believing official advertisements.
    This would be a valid "concern" if there was a suggestion that they did not intend to deliver "what has been promised" / "signed up for" to backers. no suggestion at all. Now whether they will deliver - no idea.

    "Core functionality" and "minimum viable product" could just as easily means "something that can be sold to non-backers".

    For at some point they will hope to launch a commercial product. And - if I had to guess I think the MVP would be the "stepping stone" to the "commercial" launch.


  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited July 2016
    Erillion said:
    Mark Hamill at work:



    I find it fascinating that they can now directly watch the end result of performance capture PLUS CGI effects in real time ... not many days later only in a studio. I am no actor, but i personally think for the actors its more interesting to see the end result right after their greenscreen / mocap / performance capture session. If they are not satisfied with their own performance, they can do another take right there and then.


    Have fun

    A documentary film called "Side by Side" 
    https://en.wikipedia.org/wiki/Side_by_Side_(2012_film) is well worth watching.

    (Edit: link not working fully, its the 2012 documentary by Christopher Kennedy. )

    Synopsis (from wikipedia): The documentary investigates the history, process and workflow of both digital and photochemical film creation. It shows what artists and filmmakers have been able to accomplish with both film and digital and how their needs and innovations have helped push filmmaking in new directions. Interviews with directors, cinematographers, colorists, scientists, engineers and artists reveal their experiences and feelings about working with film and digital.

    Amongst other things it touches on the pros - and cons - of being able to see stuff "right away". 
  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun

    They went with the most expensive studio and worldwide experts and yet a team of ~14 people were able to come up with something that blows everything before it out of the water. Guess it goes to show that throwing more money at something doesn't mean a better product.
  • ErillionErillion Member EpicPosts: 10,328
    Kefo said:

    and yet a team of ~14 people were able to come up with something that blows everything before it out of the water.
    That is your personal opinion, not a general objective truth.

    I think they do good work, but so far all I have seen is a trailer and a "making of". I look forward to see (and play) their work in the future.

    From Imaginarium I know (and have seen) some of the most impressive movies (based on mocap and p-cap) in recent years. Which is a bit more in my book than a single trailer.


    Have fun
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    edited July 2016
    Kefo said:
    Erillion said:
    "... They copy all new technologies...." 

    Well, you DO know that years ago they went into a partnership with Andy "Gollum" Serkis "Imaginarium" company, do you not? Which are some of the worldwide leading experts in performance capturing and mocap. 

    To me that does not sound like they have to copy anything. Their partners are amongst the best that invented these techniques in the first place. 


    Have fun

    They went with the most expensive studio and worldwide experts and yet a team of ~14 people were able to come up with something that blows everything before it out of the water. Guess it goes to show that throwing more money at something doesn't mean a better product.

    You're right. Software works on what we call a diseconomy. That is, we expect that if we bought a gallon of milk at the store, it would cost us less (per oz) than if we were to but a half gallon. Similarly, most of us believe that if we attempt to do some sort of work, like building a game, the more people we throw at it, the quicker it gets done. That's simply not the case. Software works in a diseconomy, where adding people offers diminishing returns. There are additional complexities that are introduced with the introduction of more people. So in order to achieve something in a set timeline, you have to spend a great deal more to achieve less productivity (per man hour) than in a small, 14-person organization, say. 

    If you have any interest, you can google the Quattro Pro team who is know for being, possibly, the most productive team in history. 

    Crazkanuk

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  • ErillionErillion Member EpicPosts: 10,328
    CrazKanuk said:
    If you have any interest, you can google the Quattro Pro team who is know for being, possibly, the most productive team in history. 
    I also recommend to google about the "Lockheed Skunk Work" team approach for solving HIGHLY COMPLEX technical problems with small dedicated teams.  They have to be small, because not a lot of people have both the technical skills AND the security clearance to work on classified ultra-secret government projects.  Think "Stargate" (or for the more realistically minded people - remote controlled stealth drones being mistaken for UFO's because their radical maneuvers in the air seem to defy the laws of nature).


    Have fun 
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