I get this game is a "sandbox" but im not quite sure what direction i should be going at lvl 11, obviously i just started should i just be following the main quest, i just unlocked the cooking quest and another gathering quest, Im not sure of the mechanics of the game. I want to be a crafter but im not understaning how money os made, is it made through other players in the auction house or is it like archage where you sell stuff to vendors....I guess im just not getting the game...Maybe im playing it wrong??? After all these years of themeparks i guess im a bit confused. Any help comments or suggestions are appriciated i reall like the game, just dont get it/
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While the black spirit quests will show you around, you really don't need them (though some of the rewards can be nice such as black stones and inventory capacity.
Don't worry about not getting it, part of the game is figuring it out. Feel free to step off the treadmill and don't be too concerned with leveling and keeping up with the Jonses.
Having said that, you should join a guild and be in a party 45+ just in case someone decides to pk you.
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Once you have done this more and more quests will start showing up
To get you started cooking.
http://blackdesert.wikia.com/wiki/Cooking
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Aloha Mr Hand !
however, no slight on you, or anyone else, but i do wish people woudl stop calling this a sandbox, i would say at best its a sandpit there are too many rules for it to be sandbox
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aloha Mr Hand !
I took my time and just wandered around talking to npc's and doing stuff for them, getting my Amity up with them to unlock some knowledge and quests.
Then switching gears entirely and fish a bit,..or start crafting,...setting up nodes and workers.
the learning curve is Huge, imho, especially if you have baggage from previous thempark mmos.
YouTube will save your life. Hakurai's vids,..posted in the previous posts are very helpful.
at this point, I don't even care about leveling,..and I focus on the non-combat stuff. that will take me around,..show me the game,..and just by it's nature,..lead me to mobs to kill which levels me up slowly.
Note: You do not get "Level' experience from quests or crafting,...you only get that kind of exp by killing Mobs.
Mobs = level exp. Quests/crafting = proffession/crafting exp./ contribution points/energy.
Good luck!
The Trade Manager npc will pay the best for all fresh fish and trade items and has a mini game for bargaining that also gives you trade experience plus if you win an added percentage to your sales. You must have nodes connected to realize the best price.
The Marketplace is the place to sell anything that has 'marketplace' mentioned in its mouse over. This includes dried fish (you have to dry them if you want to store them for a while as fresh fish expire and don't stack) - so far two dried fish count as 1 fresh fish when you are cooking.
If you are having troubles getting enough contribution points or energy points work a few alts up to Velia and level 10 - all of their efforts will increase your family's contribution points total and your family's max energy.
Even green weapon drops are tough to sell in the marketplace since just about everyone will be using Yuria weapons while leveling. Same goes for most dropped green armor other than Agerian.
When fishing you'll often get those stones that when you have 5 you put into your inventory in a "+" pattern to turn it into a boss summon scroll. You can either use them that way for when you're level 45+ (assuming you have the warehouse space) or sell them in the marketplace for ~ 150 - 200 K each. I sell mine turning a 200 K fishing trip often into 500 K.
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1. Do only the main quests and rush to lvl 50+ as quickly as possible. This way you can get to the "late game" quickly and start farming high level mobs for drops. Do this if you want to get your hands on good gears as soon as possible.
2. Take it slow and do sidequests, as they can increase your knowledge, contribution, and crafting skills. This way you will get a more well-rounded character development. Do this if you want to enjoy everything the game has got to offer.
The top 3 ways of making money in this game is trading, fishing, and grinding for loot. With trading being the most stable source of income, and grinding being the most luck dependent but potentially the most rewarding.
For crafting there are two types, life skills and workshop. Life skills refer to your character's "crafting skills" such as cooking, alchemy, processing, harvesting etc. Workshops are purchased by your character in towns/cities and require workers in order to begin production of various goods depending on what kind of workshop it is.
Crafting itself does not make much money efficiently, but they can be useful in facilitating the above mentioned money making methods. For example, you can craft a fishing boat and go rod/harpoon fishing at sea, which is generally more profitable than fishing at a river. Or you can build a farm, harvest the crops, package it at a workshop, and trade it to some distant land using a boat or carriage for profit. So crafting can be used as part of the money making process instead of being the entirety of it.
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combat xp is what is used to generate skill points for combat skills. same as the others are used to generate xp for contribution points.
Most folks haven't seen or played one in so long they get confused over this distinction.
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Edit: To everyone but the OP...can we just skip the sandbox conversation in this thread. Please just once. I (and many many others) don't give flying F what artificial category this game falls into. It has nothing to do with the OP.
I'm with you on this. Ironically, the only reason this thread even exists gives credence to the argument that BDO is indeed a sandbox. If it were not a sandbox, the OP and many others, would have a clear path and direction as to where to go in the game. The fact that so many posters are chiming in with the different directions they have personally taken in the game is proof alone that the game is a sandbox. Taking me as an example, the bar I care about most is the Contribution Exp bar because it is what allows me to conquer nodes, put my workers to work in those nodes, and build my empire. On the other hand, if you are a crafter the bar that you would, more than likely, care about the most is the Energy Bar. Because it is the bar that most efficiently allows you to gather, cook, process, etc. in the game. And if you are combat-centric then, of course, the traditional Combat Exp progression bar would be the most important because it allows you to gain levels on your way to level 50.
That said, the big picture is that the game is much bigger than any of these bars because there are additional bars in your character profile that arguably play an equally important role in your "journeys" in BDO (Ie., stamina, health, training, fishings, etc). Long story short, BDO is a sandbox in every sense of the word. Those arguing against it are simply nit-picking for the sake of argument. All that aside, as you've already so eloquently stated ... who gives a flying F what articial category the game falls into. Categories are meaningless when it comes to the gem that is BDO. Just take your time and enjoy the the many features that BDO offers. It's a game in which time does not matter. There is no "winning" in BDO. It's all about persona achievement and having fun while achieving them.
Thats why I have said all these games with 'steep learning curves' arent nearly as steep as people think because there is always a guide or a vid somewhere that shows you every single possible option you can take to find the specific outcome you want. Which basically defeats the whole purpose of actually playing the game.
It isnt specific to this game but this just shows that things games do to make them interesting are minimized by the players playing them.
For example, If you have pets. Making your own food is cheaper then buying it on the market. If you wish to actively fish, then you can make the fishing speed wine. If you wish to be a trader, craft your own ride.
Beware gathering, processing, alchemy, crafting, these are all very big inventory space items which will most likely require you to buy some extra inventory space.
Think of this game as more of a single player game where you have to be self sufficient, with the only multi player aspect being the group PVP.
Also note that many of the gathered and processed items are severly undervalued on the marketplace even at max price. So they are rarely sold and when they are sold they get bought up immediately. Plan on gathering and processing yourself at a loss because of this, then usually when put into the final product you will make up for the losses of the sub-components.
To be fair, in addition to PvP. Grouping for the summoned bosses and such does indeed exist. The co-op parts revolve around combat.
Ok, now what do I need to make the fishing boat? I'll need to make one from materials, where do I get the materials? Oh, it requires workers? Where do I get workers, how do I feed workers.
To get workers you need housing, and this requires contribution points. So how do I get those? By doing quests mainly, so I did some quests.
As you can see, I made up my own goal, and then backtracked to figure out all the stuff needed to reach that goal. Kind of sandboxy.
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Some players have their goals (within the context of what he game has as far as content) and some players are so used to the standard theme park where they are escorted everywhere.
This is not to say this game doesn't have a line you can follow but one can also adopt not to follow it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo