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GDC 2016 - Hands On Preview of Brad McQuaid's Magnum Opus

13

Comments

  • JackCracker411JackCracker411 Member UncommonPosts: 69
    Nanfoodle said:
    Liked what I saw for the most part. Little concerned the fact the people who made the game died so much and they had an exp loss on the death penalty. Seems to harsh for low level as most convenience abilities are not in there at low level, like res, teleport and corpse summons. IMO this will drive off to many players and stop people from taking risks to learn the game. I think there is enough challenges in the game as is, exp loss on the death penalty needs to be rethought.
    The fact that you keep talking about this XP loss as a death penalty as being some major problem has me thinking that you've never actually played EQ.  I know you say you have but I'm not sure I'm buying it.  Because, in all my time playing EQ, I have never once known someone who quit the game or even really complained about the XP loss on death.  It's a game mechanic that's there to make you think before you leap.  And, as you can see.. the mechanic is already in the game.  So.. I really wish you would just stop protesting it in almost every post you make about this game.  I don't really see it going away and if that's a deal breaker for you then maybe this game isn't for you.  Simple as that.  

    I do really think that you are making a mountain out of a molehill here.  The XP loss on death was never an issue for me even at early levels.  Especially at early levels as the early zones were not that tough.  I can only remember a handful of times where I lost a level on death.  Went out to grind a few mobs and got it back.  Wasn't a big deal but definitely made me try to be more careful.

    XP loss on death should stay.
  • BurntvetBurntvet Member RarePosts: 3,465
    And lol at this being "McQuaid's Magnum Opus".

    He could not make "that" with $35 mil in financing from Microsoft for the production of Vanguard, but somehow, this "amazing game" is supposed to magically appear on a "beer money" budget?

    Yeah, not too likely.......

  • SephrosSephros Member UncommonPosts: 429

    Hrimnir said:



    Gdemami said:








    lol OK mate Cheers! *smh*





    Yeah, lol indeed.

    It is astonoshing how many people here cannot understand the difference. Mind boggling.






    You do realize he was just choosing not to argue with you. He didn't actually say "you won". He just decided to bow out because it wasn't worth his time to argue the point.



    Ahh man, you just let the joke out of the bag. Everyone reading this thread was silently laughing at Gdemami. Now he might tone it down and not be so frothy...

    Error: No Keyboard Detected!
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  • ElmberryElmberry Member UncommonPosts: 195
    edited March 2016
    This is what EQ Next should have been. This is the true sequel to Everquest. :D
  • AmatheAmathe Member LegendaryPosts: 7,630
    Good article. This will be an excellent game. Of a type I have long been waiting for.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • phoenixfire2phoenixfire2 Member UncommonPosts: 228

    Hrimnir said:



    Gdemami said:








    lol OK mate Cheers! *smh*





    Yeah, lol indeed.

    It is astonoshing how many people here cannot understand the difference. Mind boggling.






    You do realize he was just choosing not to argue with you. He didn't actually say "you won". He just decided to bow out because it wasn't worth his time to argue the point.



    Yea, I wouldn't keep arguing if I were wrong either :p
  • TsaboHavocTsaboHavoc Member UncommonPosts: 435
    serious question: Are the developers being properly paid for this?
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    phoenixfire2 said:
    Yea, I wouldn't keep arguing if I were wrong either :p
    I am not wrong, just there is no point arguing, it is apparent he has nothing worth discussing to say.
    Post edited by Gdemami on
  • BrenicsBrenics Member RarePosts: 1,939
    Looks nice, not going to get hopes up, in a year if the game is still around, I will give it another look. Until then I just get the feeling it will go undone and go to data heaven like his others. 
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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I really hope they enviroment to whole new level. Archeage is one of the few games that use the environment. Also I would love for more situational gear and items. Enviromental damage offset by changing clothes that may not be your best.
  • LetsinodLetsinod Member UncommonPosts: 385
    The hype train is on the tracks. Everyone is saying all these great things and what is about to happen. Hence they forget this is being made by like 5 people from a house.
  • ChaserzChaserz Member RarePosts: 336
    Proud charter supporter of this MMO.
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • danwest58danwest58 Member RarePosts: 2,012

    Nanfoodle said:

    Liked what I saw for the most part. Little concerned the fact the people who made the game died so much and they had an exp loss on the death penalty. Seems to harsh for low level as most convenience abilities are not in there at low level, like res, teleport and corpse summons. IMO this will drive off to many players and stop people from taking risks to learn the game. I think there is enough challenges in the game as is, exp loss on the death penalty needs to be rethought.



    I agree here and been in many arguments over Death Penalties. If its EXP loss people will just get pissed off and quit. As much as I am for niche MMOs again I am not for some old system that is stupid today. People do not have 6 to 7 hours a night to play and if you piss even some old school MMO players like me off who will play this game I will just leave. I do think Death needs to sting but I would be more for Item decay where your gear breaks over XP loss.
  • SilveruneSilverune Member UncommonPosts: 128

    xetura said:

    I'm pretty excited about this game. MMO's nowadays are nothing but PvP focused zerg-fests with no thought or thinking required. Everyone wants to go 1000000mph and the social aspect gets lost because everyone can solo to level cap in a day and then bitch because there isn't content. It started going downhill with WoW and all its hand holding and making everyone feel special like their mom's told them they are. God forbid fights actually require players to have a defined role, play their role well and strategize. Hopefully this game works out, because it would be nice to have an mmo worth playing in this day and age of twitchy zergfests. Something more akin to pen & paper, not Call of Doody.



    This guy read my mind.
  • DarkswormDarksworm Member RarePosts: 1,081
    Looks like it's going to have some massive system requirements, so I'll write this one off as I don't think any game is worth a $1,000+ buy-in. My PS4 runs just fine.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    danwest58 said:

    Nanfoodle said:

    Liked what I saw for the most part. Little concerned the fact the people who made the game died so much and they had an exp loss on the death penalty. Seems to harsh for low level as most convenience abilities are not in there at low level, like res, teleport and corpse summons. IMO this will drive off to many players and stop people from taking risks to learn the game. I think there is enough challenges in the game as is, exp loss on the death penalty needs to be rethought.



    I agree here and been in many arguments over Death Penalties. If its EXP loss people will just get pissed off and quit. As much as I am for niche MMOs again I am not for some old system that is stupid today. People do not have 6 to 7 hours a night to play and if you piss even some old school MMO players like me off who will play this game I will just leave. I do think Death needs to sting but I would be more for Item decay where your gear breaks over XP loss.

    The people like yourself bitching about xp loss have no idea how much you will lose, and how much that will really effect you yet. 
    Also, gear decay is a lame detriment that nobody cares about.  Have you ever played a game where it actually matters?  Even if someone's gear breaks "Ok brb gonna go port to town and pay 0.5% of my gold to repair and then come back"
  • IselinIselin Member LegendaryPosts: 18,719
    Well I know that the game is pre-pre-pre-alpha (was that enough pre's?) but when I watched the archived twitch stream I was totally turned off by fighting one orc and then sitting for 3 minutes to regen mana. Didn't we already do that 20 years ago and moved on from it because it's just not fun?
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  • BurntvetBurntvet Member RarePosts: 3,465
    edited March 2016
    Burntvet said:
    And lol at this being "McQuaid's Magnum Opus".

    He could not make "that" with $35 mil in financing from Microsoft for the production of Vanguard, but somehow, this "amazing game" is supposed to magically appear on a "beer money" budget?

    Yeah, not too likely.......

      Certainly one possibly. However sometimes adversity is a damn good tonic for the soul. Personal experience has taught me that I fight harder and become more determined when people tell me I can't do something than when they just kiss my ass and tell me how wonderful I am. Which I think may have been a contributing factor with Vanguard. Conflicting and inflated rock star egos who felt no matter what game they produced it would be a slam dunk success.
    That's nice and all, and good on you.

    But this is not about personal development, it is about making an MMO.

    And in MMO development, cash is king. You need the money for programmers, tool sets, and hardware/software. The more you have, the better a job you can do, and shorter time it will take to deliver.


    McQuaid had his corporately funded shot, and totally blew it. (If not for a "fire sale" to SOE, Vanguard would never have even been released.)

    And now, a barely funded, amateur hour effort with a handful of devs is supposed to produce something better than what was produced with $35 mil in financing? And in less than 5-7 years or produce something no better than say, Mortal Online?

    Yeah, no.


  • xyzercrimexyzercrime Member RarePosts: 878

    Hrimnir said:



    Gdemami said:








    lol OK mate Cheers! *smh*





    Yeah, lol indeed.

    It is astonoshing how many people here cannot understand the difference. Mind boggling.






    You do realize he was just choosing not to argue with you. He didn't actually say "you won". He just decided to bow out because it wasn't worth his time to argue the point.



    that is what happens when someone has too much time, he is just trolling over serious question.



    When you don't want the truth, you will make up your own truth.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Burntvet said:
    Burntvet said:


    McQuaid had his corporately funded shot, and totally blew it. (If not for a "fire sale" to SOE, Vanguard would never have even been released.)


    Don't disagree with your post but - for the sake of correctness Sigil did release Vanguard albeit "unfinished" since they ran out of money. (Hence your point about cash being king holds). SoE bought Vanguard - but not Sigil of course - after c. 3 months (and hired some staff - c. 40 staff being the number reported but not all were to work on Vanguard). 
  • inmysightsinmysights Member UncommonPosts: 450
    Cannot wait for this, the more I see the more I drooooooooooool!

    I am so good, I backstabbed your face!

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    A gaming option for everyone is a good thing.
    Oh I agree... just as long as those who wear Pantheon banners as their sig stop coming to my favorite game forum to do nothing but bash... or there will be consequences :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • JDis25JDis25 Member RarePosts: 1,353

    Oscillate said:

    Most people here are new to mmorpgs, can tell it just from reading their responses to this. This game is for the old school. You guys are getting Legion this fall. This one is for the adults :)



    How much you want to bet the combat is for the elderly as well. a snoozefest.

    Not to bash the game, because there really isn't a game yet. And that is the problem right there.
    Now Playing: Bless / Summoners War
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  • rodarinrodarin Member EpicPosts: 2,611
    While it might not be a PvP focused game it is a group oriented game, and more than likely PvP will be a part of it eventually if not at launch.

    Its an ultra niche game that will be like any other ultra niche game. It might do OK on a hype train but if it does over sell it will be bashed by people who arent into that type of play style (and will buy it anyway because its new)

    It also still has Brad McQuaid which isnt a positive on anyones list I wouldnt think.

    Have to wait and see what they do when they get something playable they feel they can release to early access or pre alpha and what they charge for packages, then we will see where the game is and where it is going.
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