I heard of revival back when Illfonic were still working on the fps module for star citizen and it was one of those games that always sounded bit too good to be true. Since then I have seen a lot of game design ideas but no game footage and that's never a good sign. The only thing that surprised me about this cancellation is that it came this quickly.
Chronicles of Elyria will have huge problems building the game they have promised and if they don't start cutting down on their promises its never going to be launched. They have far too many complex designs for things that mostly work in the background which is a huge waste of game development resources.
I'm almost certain that CoE will be in development in 2020 and still be far away from an official release.
The game is not vaporware.
Why do you respond with a mantra like "its not vaporware" when my post didn't even include that word.
Saying it is "almost certain that CoE will be in development in 2020" is almost like saying it's vaporware. You're saying that they can't do what they are claiming in the timespan that they have said they can do it. It's on the same level of negativity. You've got to realize that they are setting out with a clear focus on what the game will be like if only the minimum amount of money is reached with the KS. And they can simply hire more people to add other great features if we hit more. However, it's certainly possible to have a nice game out before the end of 2017.
I like your response far more.
I have seen a lot of titles making similar bold promises on a limited time scale so when I read on the scope for CoE red flags are showing immediately. These sort of indie titles have shown up here for years, games like origins of malu, trials of ascension, citadel of sorcery, repopulation, otherland and divergence online. People speak about how promising they are but they never gets fully released.
Even games with smaller scope and developers that are far more experienced have problems finishing on time, just look at shroud of the avatar and camelot unchained that struggle on wrapping things up. Elite dangerous is somewhat unique in getting things done, but that's because Braben decided to limit the scope and do multiple releases instead.
What chronicles of elyria have now is a developer that wants to make everything inside his game which is why so many titles just never gets finished. What they need more than anything else is a project manager with the experience to know what should be kept and what should be cut from the game. That's the only way for this game to release in 2017.
Yep. the scope is far beyond the budget but then can't tell them that. Will it tank? At some point reality is going to set in and people are going to lose their money.
I beg to differ.
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
i would not exactly call it vaporware...Call me old fashion but when i grew up the term referred to "empty box" projects... Products designed specifically to be to good to be true to draw in pre-sales and then amount to nothing... vapor...
The Revival seemed more like a passion project, so in many ways the opposite of vaporware. Not that it matters in the end. The end result is the same.
I haven't seen any evidence of a struggle from the CoE team so as far as I'm concerned, it's business as usual for them. Without expert, insider knowledge on the project, any talk of scope vs budget is just conjecture. We'll see how it all progresses in the coming months.
I haven't seen any evidence of a struggle from the CoE team so as far as I'm concerned, it's business as usual for them. Without expert, insider knowledge on the project, any talk of scope vs budget is just conjecture. We'll see how it all progresses in the coming months.
The suspension of development of Revival happened overnight with no warning whatsoever. After this ordeal i think anything is possible on the internet, as it should be.
So the verdict is a little murky, Illfonic who were working jointly with Skyward decided to stop funding it and so Skyward has picked up the IP and don't know how to proceed at this.They will still not kickstart.
So the verdict is a little murky, Illfonic who were working jointly with Skyward decided to stop funding it and so Skyward has picked up the IP and don't know how to proceed at this.They will still not kickstart.
Did I hear it right? Snipehunter said the company spent or would have spent eight times more money on producing housing than what they got from founders. That would be almost a million dollars.
So the verdict is a little murky, Illfonic who were working jointly with Skyward decided to stop funding it and so Skyward has picked up the IP and don't know how to proceed at this.They will still not kickstart.
Did I hear it right? Snipehunter said the company spent or would have spent eight times more money on producing housing than what they got from founders. That would be almost a million dollars.
Your ears did not deceive.
If they honestly felt as passionate as they kept repeating I would be completely fine with this "hopefully" delay if they would post steps they were taking etc. out of their own time not 100% founder ideas and show they are actively working on the game/code or anything I would be content.
I watched the rerun of that video and it pretty much confirms what i know is happening far too often.
Upstart devs that really should not be getting into the business,they cannot afford it and they do not have the manpower or skill. So now this Skyward ,small 4 man team is going to try and keep it going with some very half assed ideas to create income,example a table top pen n paper version.I don't see it happening,i see fail and another fail and eventually nothing noteworthy to show except half asses ideas.
Just like that Goblinworks team,i feel they should just give it up completely,leave triple A game design to the big pocket books or at least stick to the mickey mouse games like moba's or tcg's or lego type minecraft games.
Never forget 3 mile Island and never trust a government official or company spokesman.
So the verdict is a little murky, Illfonic who were working jointly with Skyward decided to stop funding it and so Skyward has picked up the IP and don't know how to proceed at this.They will still not kickstart.
Sounds like a load of BS to me.
Really DYGZ even laughs at people that spent 3 or 400$ on the game....around the 21min mark and goes on saying he got his money worth and other such nonsense.
They associated with CIG to build the FPS module, saw that CIG was funding itself based on pre-selling digital assets for large chunks of cash, tried to do the same with houses instead of ships...failed.
I, for one, won't miss this.
I feel the same. Even if the game released I didnt think it would do well. Horror MMOs are beyond niche.
They associated with CIG to build the FPS module, saw that CIG was funding itself based on pre-selling digital assets for large chunks of cash, tried to do the same with houses instead of ships...failed.
I, for one, won't miss this.
I feel the same. Even if the game released I didnt think it would do well. Horror MMOs are beyond niche.
They did more than fail on copying the business model, I am pretty sure CIG dumped them and are redoing lots of their work.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I heard of revival back when Illfonic were still working on the fps module for star citizen and it was one of those games that always sounded bit too good to be true. Since then I have seen a lot of game design ideas but no game footage and that's never a good sign. The only thing that surprised me about this cancellation is that it came this quickly.
Chronicles of Elyria will have huge problems building the game they have promised and if they don't start cutting down on their promises its never going to be launched. They have far too many complex designs for things that mostly work in the background which is a huge waste of game development resources.
I'm almost certain that CoE will be in development in 2020 and still be far away from an official release.
The game is not vaporware.
Why do you respond with a mantra like "its not vaporware" when my post didn't even include that word.
Saying it is "almost certain that CoE will be in development in 2020" is almost like saying it's vaporware. You're saying that they can't do what they are claiming in the timespan that they have said they can do it. It's on the same level of negativity. You've got to realize that they are setting out with a clear focus on what the game will be like if only the minimum amount of money is reached with the KS. And they can simply hire more people to add other great features if we hit more. However, it's certainly possible to have a nice game out before the end of 2017.
Problem:
"You're saying that they can't do what they are claiming in the timespan that they have said they can do it."
describes just about every MMO ever. MMOs seem to be universally overambitious projects that take far more time and effort than anyone ever expects from the start.
I watched the rerun of that video and it pretty much confirms what i know is happening far too often.
Upstart devs that really should not be getting into the business,they cannot afford it and they do not have the manpower or skill. So now this Skyward ,small 4 man team is going to try and keep it going with some very half assed ideas to create income,example a table top pen n paper version.I don't see it happening,i see fail and another fail and eventually nothing noteworthy to show except half asses ideas.
Just like that Goblinworks team,i feel they should just give it up completely,leave triple A game design to the big pocket books or at least stick to the mickey mouse games like moba's or tcg's or lego type minecraft games.
Oh come on, Wizardry. Who wouldn't want to play a PnP version of house-walking? Dice roll to see if you trip going down the stairs.
In all seriousness, it's been pretty evident from the start that Revival was headed in a really odd direction. Who seriously focuses on housing as their first priority in a game? Don't get me wrong, I love housing systems in games as much as the next guy... but, when all they ever truly had to show was house models for hundreds of dollars, I instantly saw a problem. Housing is a great immersive tool in a game world that people actually enjoy spending time in. I'm not convinced that Revival ever actually even started building a world to place the housing in, though.
I think, like some others said, they tried to jump on the CIG ship sales train and forgot that the world and the game were more important aspects to development. I can't even imagine how much time and money were wasted just playing carpenter/architect.
What I find most distasteful is that, a week or two before announcing cancellation, they put out that big article about their new healing system and all to try and lure in some more last-minute sales. I sort of see that as, "Well, the doors are closing, let's try and drum up some more money from the fans to pay for our farewell party and cab fare."
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The Revival seemed more like a passion project, so in many ways the opposite of vaporware. Not that it matters in the end. The end result is the same.
This have been a good conversation
and A LOT of hot air.
* more info, screenshots and videos here
Did I hear it right? Snipehunter said the company spent or would have spent eight times more money on producing housing than what they got from founders. That would be almost a million dollars.
* more info, screenshots and videos here
If they honestly felt as passionate as they kept repeating I would be completely fine with this "hopefully" delay if they would post steps they were taking etc. out of their own time not 100% founder ideas and show they are actively working on the game/code or anything I would be content.
Upstart devs that really should not be getting into the business,they cannot afford it and they do not have the manpower or skill.
So now this Skyward ,small 4 man team is going to try and keep it going with some very half assed ideas to create income,example a table top pen n paper version.I don't see it happening,i see fail and another fail and eventually nothing noteworthy to show except half asses ideas.
Just like that Goblinworks team,i feel they should just give it up completely,leave triple A game design to the big pocket books or at least stick to the mickey mouse games like moba's or tcg's or lego type minecraft games.
Never forget 3 mile Island and never trust a government official or company spokesman.
Really DYGZ even laughs at people that spent 3 or 400$ on the game....around the 21min mark and goes on saying he got his money worth and other such nonsense.
People need to stay away from Illfonic AND Skywardstar http://www.skywardstar.com/
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
"You're saying that they can't do what they are claiming in the timespan that they have said they can do it."
describes just about every MMO ever. MMOs seem to be universally overambitious projects that take far more time and effort than anyone ever expects from the start.
In all seriousness, it's been pretty evident from the start that Revival was headed in a really odd direction. Who seriously focuses on housing as their first priority in a game? Don't get me wrong, I love housing systems in games as much as the next guy... but, when all they ever truly had to show was house models for hundreds of dollars, I instantly saw a problem. Housing is a great immersive tool in a game world that people actually enjoy spending time in. I'm not convinced that Revival ever actually even started building a world to place the housing in, though.
I think, like some others said, they tried to jump on the CIG ship sales train and forgot that the world and the game were more important aspects to development. I can't even imagine how much time and money were wasted just playing carpenter/architect.
What I find most distasteful is that, a week or two before announcing cancellation, they put out that big article about their new healing system and all to try and lure in some more last-minute sales. I sort of see that as, "Well, the doors are closing, let's try and drum up some more money from the fans to pay for our farewell party and cab fare."