EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No way, totally impossible, can't be done, forget about EVE.
[I realize it isn't true but we are way over on our quota of sociopaths this month]
How about one that's fun for beginners, and where you won't get ganked every other minute while you learn how to play, level up, and gear up?
So, you don't REALLY want forced PvP where you can kill someone anywhere then... at least not until YOU become capable of killing people anywhere. THEN it would be fine, but before that, not so much, hmm?
No, I don't really care for PKing, or dominating other people in general to make myself feel more powerful. I think you should only kill another player character in a game if they deserve it. Like if you have factions (or any kind of friends, guilds, alliances, allegiances) and the player hurts one of your people or steals/damages personal or communal property, valuables, or resources with malicious intent (and to an extent that it threatens the survival of your faction). Or if they're an absolute prick or monster who constantly abuses people verbally for no reason.
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
Yes. You have to make peace with the idea of not skipping hull sizes though. If you start now and stick with frigates you'll be able to be useful in days, decent in a month, good in three and have close enough to perfect skills in half a year in the racial frigates of your choice including one or two t2 (advanced) hulls you might choose. What this means is that you'll be as good as anyone else in the game in terms of skills in situations involving frigs, and frigs are always useful. At this point, when you have perfect Navigation, Gunnery or missile, fitting and tank type of your choice skills then moving up hull sizes is a breeze, you'll have the skills to make full use of them compared if you were to get into them early. The hard part there is only going to be your main gun size for that hull.
There's two things you should do, first is to learn how to fight, because it's not just locking a target and clicking orbit and turning your weapons on. Best way to do this if they're still around is joining my boys in Red Federation or Blue Republic as part of RvB. You'll learn how to fly frigs there for sure, but it's education by getting many ships blown up around you so you'll need an income stream. Using someone's free trial code for a 21 day trial creates a plex for them if you then buy the game, and most people that mention this part of it to you will split the isk value, 50/50 was a common split when I played.
The second thing is to take time at the start and create several free trials so you know exactly which race has the ships that appeal to you most and what weapons you want to use if there are options in the race. The total amount of skills in eve is daunting, but if you were to learn them all most of your time would have been spent on horizontal progression (getting skilled up in other racial hulls and weapon types) rather than vertical progression where you start at crap and move on up to good. While it may seem you're setting yourself back, spending more time at the start making sure you know what you want to fly will save time in the end when you don't change your mind about things.
Pay for a game that will take me 6 months to be anywhere near competitive? Also, I read something interesting in another thread about people camping their ships on your property until you get tired of paying the warding dock fees. That sounds pretty lame. If someone leaves anything on your property for any extended period of time, especially with ill intent, you should be able to confiscate or destroy it. That's just common sense.
Death Penalty and PVP shouldn't never be in the same sentence. It refines PVP communities down to a few hardcore. Getting back into the fight should never be a chore to gain progress back. That just bleeds players from a PVP game in the long run
Then the only people you have playing are people that like to gank and be ganked. Wolves preying on wolves. Some sheep pop in occasionally, but they won't stay long. Sheep dogs know better than to bother.
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No. the veterans are always in the opposite team and in fights that are 1000+ players it really matters.
Come on, man. stop with the 4v4=pvp mentality.
Well, from what I read in someone else's reply, you probably will become easy prey if you don't have another vet mentoring you. Plus a lot of time to dedicate to the game. Not for me. I don't like space enough for it to be worth the effort.
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No way, totally impossible, can't be done, forget about EVE.
[I realize it isn't true but we are way over on our quota of sociopaths this month]
You can get least get a bit closer if you spend real money to buy skills.
OP, check AoC. Roll a character on Crom, learn the ropes, then go over to Rage (open world ganking corpse looting bullsh.t ruleset). But to be honest, as I've heard AoC pvp is pretty empty - like all pvp should be, by default
It's empty, because the game is ded, not because PvP should be empty. HAIL PVP! PvE scrubs perish.
To answer the op, tbh idk . Tera in PvP servers can have PvP in most places and when you die you can break crystals not that it's big deal.
OP, check AoC. Roll a character on Crom, learn the ropes, then go over to Rage (open world ganking corpse looting bullsh.t ruleset). But to be honest, as I've heard AoC pvp is pretty empty - like all pvp should be, by default
It's empty, because the game is ded, not because PvP should be empty. HAIL PVP! PvE scrubs perish.
To answer the op, tbh idk . Tera in PvP servers can have PvP in most places and when you die you can break crystals not that it's big deal.
It's empty because all games which force PvP without compromise die the same way. UO understood that and saved the game ages years ago.
I always chuckle when I read those immortal words: "Trammel ruined UO !"
Strangely, the 75% of the playerbase that moved to the "consensual PVP" server didn't think that it ruined the game at all...
So you want a game a game where you can kill someone anywhere anytime but without the possibility of continual ganking or camping.
The positions nullify each other. Might want to think what you actually want.
Not if you build a system with some idea of fairness, balance, and justice. Meaningful risk vs. reward, meaningful consequences for killing other players. Even a death penalty (such as losing experience, items, or money). Honor systems. Some attempt at law and order. Being labeled an outlaw and being captured or killed if you enter certain towns. Bounties. Just because you can kill someone in a game, it doesn't mean you should.
So you want a game a game where you can kill someone anywhere anytime but without the possibility of continual ganking or camping.
The positions nullify each other. Might want to think what you actually want.
Not if you build a system with some idea of fairness, balance, and justice. Meaningful risk vs. reward, meaningful consequences for killing other players. Even a death penalty (such as losing experience, items, or money). Honor systems. Some attempt at law and order. Being labeled an outlaw and being captured or killed if you enter certain towns. Bounties. Just because you can kill someone in a game, it doesn't mean you should.
Games should build up their bounty hunter systems more, especially in games with open world, full loot drops systems. I like the idea of getting arrested, having a trial in a court of your peers, and serving a sentence. Some of the testimonies I heard in AA were truly a hoot. Lets have more of that along with penalties resulting in xp loss or temp account ban.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
Yes. You have to make peace with the idea of not skipping hull sizes though. If you start now and stick with frigates you'll be able to be useful in days, decent in a month, good in three and have close enough to perfect skills in half a year in the racial frigates of your choice including one or two t2 (advanced) hulls you might choose. What this means is that you'll be as good as anyone else in the game in terms of skills in situations involving frigs, and frigs are always useful. At this point, when you have perfect Navigation, Gunnery or missile, fitting and tank type of your choice skills then moving up hull sizes is a breeze, you'll have the skills to make full use of them compared if you were to get into them early. The hard part there is only going to be your main gun size for that hull.
There's two things you should do, first is to learn how to fight, because it's not just locking a target and clicking orbit and turning your weapons on. Best way to do this if they're still around is joining my boys in Red Federation or Blue Republic as part of RvB. You'll learn how to fly frigs there for sure, but it's education by getting many ships blown up around you so you'll need an income stream. Using someone's free trial code for a 21 day trial creates a plex for them if you then buy the game, and most people that mention this part of it to you will split the isk value, 50/50 was a common split when I played.
The second thing is to take time at the start and create several free trials so you know exactly which race has the ships that appeal to you most and what weapons you want to use if there are options in the race. The total amount of skills in eve is daunting, but if you were to learn them all most of your time would have been spent on horizontal progression (getting skilled up in other racial hulls and weapon types) rather than vertical progression where you start at crap and move on up to good. While it may seem you're setting yourself back, spending more time at the start making sure you know what you want to fly will save time in the end when you don't change your mind about things.
Then the guy comes in with 10 grand, and by passes everything, and kills you in 2 seconds lol.
So you want a game a game where you can kill someone anywhere anytime but without the possibility of continual ganking or camping.
The positions nullify each other. Might want to think what you actually want.
Not if you build a system with some idea of fairness, balance, and justice. Meaningful risk vs. reward, meaningful consequences for killing other players. Even a death penalty (such as losing experience, items, or money). Honor systems. Some attempt at law and order. Being labeled an outlaw and being captured or killed if you enter certain towns. Bounties. Just because you can kill someone in a game, it doesn't mean you should.
Games should build up their bounty hunter systems more, especially in games with open world, full loot drops systems. I like the idea of getting arrested, having a trial in a court of your peers, and serving a sentence. Some of the testimonies I heard in AA were truly a hoot. Lets have more of that along with penalties resulting in xp loss or temp account ban.
Some of the ideas in Arche Age were good, they were just implemented poorly. Giving new, first level characters the ability to own land was stupid. Letting them pay real money for preferential treatment, the ability to claim it first, was even worse. Players should have to earn the right to do certain things in game, and not by paying more money. Trials and even public executions. If I ruled the world.
I want a game where you can kill someone anywhere and where you loose a lot on death or gain a lot on killing another player? what game is this?
There is only one game..........Darkfall. You are in luck actually, soon there will be 3 of them. The real Hardcore version called "Rise of Agon", the EVE-like version called "New Dawn" , and the current version (the one that sucks) called Unholy Wars.
Only Unholy Wars is out at the moment, as I mentioned already, it sucks, but if you want to have a taste of what's to come with the two new versions, just give it a go.
So you want a game a game where you can kill someone anywhere anytime but without the possibility of continual ganking or camping.
The positions nullify each other. Might want to think what you actually want.
Not if you build a system with some idea of fairness, balance, and justice. Meaningful risk vs. reward, meaningful consequences for killing other players. Even a death penalty (such as losing experience, items, or money). Honor systems. Some attempt at law and order. Being labeled an outlaw and being captured or killed if you enter certain towns. Bounties. Just because you can kill someone in a game, it doesn't mean you should.
Even with all those things you still have to accept the possibility and even likelihood of ganking and camping. You can't have both acceptance of killing anyone anywhere and no possibility of ganking and camping
Just because you don't like it doesn't mean it is bad.
So you want a game a game where you can kill someone anywhere anytime but without the possibility of continual ganking or camping.
The positions nullify each other. Might want to think what you actually want.
Not if you build a system with some idea of fairness, balance, and justice. Meaningful risk vs. reward, meaningful consequences for killing other players. Even a death penalty (such as losing experience, items, or money). Honor systems. Some attempt at law and order. Being labeled an outlaw and being captured or killed if you enter certain towns. Bounties. Just because you can kill someone in a game, it doesn't mean you should.
Even with all those things you still have to accept the possibility and even likelihood of ganking and camping. You can't have both acceptance of killing anyone anywhere and no possibility of ganking and camping
Yes, but you could eventually get revenge and/or justice without sinking to the level of the bandits and thugs.
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
As CODE proves every day, you can be absolute garbage at EVE, not understand 95% of what's going on around you, and still prey on helpless Carebears in high sec for profit.
It's not that hard at all to get into griefing in EVE. You can literally train up a catalyst in a few hours and be ganking people before the end of the day.
Try out Asherons Call on Darktide. Full world PVP ...You loose items on drop also gain Vitae penalty which reduces your stats until you work it off by gaining xp.
Darkfall, Mortal online, Eve online. Even though it shut down Wizardry fits the bill a lot too, it was perma death and pvp everywhere. People would raid towns and kill everyone. It was super harsh with that game. Wish I could still play it
Comments
That's what I thought.
No, I don't really care for PKing, or dominating other people in general to make myself feel more powerful. I think you should only kill another player character in a game if they deserve it. Like if you have factions (or any kind of friends, guilds, alliances, allegiances) and the player hurts one of your people or steals/damages personal or communal property, valuables, or resources with malicious intent (and to an extent that it threatens the survival of your faction). Or if they're an absolute prick or monster who constantly abuses people verbally for no reason.
Pay for a game that will take me 6 months to be anywhere near competitive? Also, I read something interesting in another thread about people camping their ships on your property until you get tired of paying the warding dock fees. That sounds pretty lame. If someone leaves anything on your property for any extended period of time, especially with ill intent, you should be able to confiscate or destroy it. That's just common sense.
Then the only people you have playing are people that like to gank and be ganked. Wolves preying on wolves. Some sheep pop in occasionally, but they won't stay long. Sheep dogs know better than to bother.
Well, from what I read in someone else's reply, you probably will become easy prey if you don't have another vet mentoring you. Plus a lot of time to dedicate to the game. Not for me. I don't like space enough for it to be worth the effort.
The positions nullify each other. Might want to think what you actually want.
To answer the op, tbh idk . Tera in PvP servers can have PvP in most places and when you die you can break crystals not that it's big deal.
Strangely, the 75% of the playerbase that moved to the "consensual PVP" server didn't think that it ruined the game at all...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Then the guy comes in with 10 grand, and by passes everything, and kills you in 2 seconds lol.
Classic Ultima Online... Not sure how you would play it... but it is a good bet.
This have been a good conversation
Some of the ideas in Arche Age were good, they were just implemented poorly. Giving new, first level characters the ability to own land was stupid. Letting them pay real money for preferential treatment, the ability to claim it first, was even worse. Players should have to earn the right to do certain things in game, and not by paying more money. Trials and even public executions. If I ruled the world.
You are in luck actually, soon there will be 3 of them.
The real Hardcore version called "Rise of Agon", the EVE-like version called "New Dawn" , and the current version (the one that sucks) called Unholy Wars.
Only Unholy Wars is out at the moment, as I mentioned already, it sucks, but if you want to have a taste of what's to come with the two new versions, just give it a go.
Yes, but you could eventually get revenge and/or justice without sinking to the level of the bandits and thugs.
It's not that hard at all to get into griefing in EVE. You can literally train up a catalyst in a few hours and be ganking people before the end of the day.