EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No way, totally impossible, can't be done, forget about EVE.
[I realize it isn't true but we are way over on our quota of sociopaths this month]
You can get least get a bit closer if you spend real money to buy skills.
I don't believe you can purchase the sociopath skill in the marketplace, you have to bring that one yourself.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
words...
Then the guy comes in with 10 grand, and by passes everything, and kills you in 2 seconds lol.
But he doesn't. Someone with 5 million skill points in flying frigs will mop the floor with someone who has 80 million skill points in industry and trading. The only difference is the latter guy can replace his loss 10k times over. You don't have all of your skill points at all times, you only have those affecting the hull you're flying. If you focus your training you will be no different in a frig in under a year in terms of skill points than someone who's been playing since launch.
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No way, totally impossible, can't be done, forget about EVE.
[I realize it isn't true but we are way over on our quota of sociopaths this month]
You can get least get a bit closer if you spend real money to buy skills.
I don't believe you can purchase the sociopath skill in the marketplace, you have to bring that one yourself.
Didn't Eve already corner the market of the sociopaths since it is pretty much the only game out there with a population to grief?
But he doesn't. Someone with 5 million skill points in flying frigs will mop the floor with someone who has 80 million skill points in industry and trading. The only difference is the latter guy can replace his loss 10k times over. You don't have all of your skill points at all times, you only have those affecting the hull you're flying. If you focus your training you will be no different in a frig in under a year in terms of skill points than someone who's been playing since launch.
are you defending RMT p2w just because the advantage is small?
Haven and Hearth: Permadeath, no safe storage(if you can break into someone's settlement you can take everything with enough trips), Some nice sanity checks(if you're criminal enough you can be tracked down, and killed even while offline).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
EVE is really the only real choice, however I hope your a huge fan of depth and spreadsheets. It's actually really good though if you think you can enjoy the combat.
Can someone actually start EVE now and not just become easy prey for the veteran players?
No way, totally impossible, can't be done, forget about EVE.
[I realize it isn't true but we are way over on our quota of sociopaths this month]
You can get least get a bit closer if you spend real money to buy skills.
I don't believe you can purchase the sociopath skill in the marketplace, you have to bring that one yourself.
Haven and Hearth: Permadeath, no safe storage(if you can break into someone's settlement you can take everything with enough trips), Some nice sanity checks(if you're criminal enough you can be tracked down, and killed even while offline).
Haven and Hearth: Permadeath, no safe storage(if you can break into someone's settlement you can take everything with enough trips), Some nice sanity checks(if you're criminal enough you can be tracked down, and killed even while offline).
"
The server is up
There are 679 hearthlings playing"
That's more than enough people for a server on an MMO. I mean it isn't BUSTLING but it isn't entirely dead either. I remember plenty of times in games where I could do a /who of each level group add them all together and find less than 500 on at a time just out of curiosity.
Haven and Hearth: Permadeath, no safe storage(if you can break into someone's settlement you can take everything with enough trips), Some nice sanity checks(if you're criminal enough you can be tracked down, and killed even while offline).
"
The server is up
There are 679 hearthlings playing"
That's more than enough people for a server on an MMO. I mean it isn't BUSTLING but it isn't entirely dead either. I remember plenty of times in games where I could do a /who of each level group add them all together and find less than 500 on at a time just out of curiosity.
Well, I do remember reading about that game when I was researching sandbox mmos. Is it actually fun and not a deplorable grind?
Darkfall is love Darkfall is life Darkfall will end your marriage
I read about it and I think it has potential.
But I wonder if they have explored the idea of allowing players to create support characters that mainly play roles such as building, repairing, crafting, gathering resources, and healing (etc.), but who would still have to engage in combat if encountered by AI mobs or attempt to flee. (I suppose they usually wouldn't wander into the wilderness alone or without more combat-geared player-characters guarding them.) Killing these non-combatant types of player characters could carry a much higher penalty, such as instantly moving the offending player's character to red (evil alignment).
Think of an open PVP/PVE world as an RTS strategy/war game merged with an adventure game. City and empire building along with the ability to fight monsters, get loot, and dungeon crawl. Where the players are the gatherers, hunters, crafters, builders, repairers, healers, priests, merchants, soldiers, elders, mayors, knights, lords, sailors, ship captains, etc.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Darkfall is love Darkfall is life Darkfall will end your marriage
I read about it and I think it has potential.
But I wonder if they have explored the idea of allowing players to create support characters that mainly play roles such as building, repairing, crafting, gathering resources, and healing (etc.), but who would still have to engage in combat if encountered by AI mobs or attempt to flee. (I suppose they usually wouldn't wander into the wilderness alone or without more combat-geared player-characters guarding them.) Killing these non-combatant types of player characters could carry a much higher penalty, such as instantly moving the offending player's character to red (evil alignment).
Think of an open PVP/PVE world as an RTS strategy/war game merged with an adventure game. City and empire building along with the ability to fight monsters, get loot, and dungeon crawl. Where the players are the gatherers, hunters, crafters, builders, repairers, healers, priests, merchants, soldiers, elders, mayors, knights, lords, sailors, ship captains, etc.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
Not everyone wants to play in space.
I hear you, but i haven't found a game good enough to circumvent not playing in space with EVE's rule set except for UO. By all means, tell me if you find a fantasy game that's better.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
Not everyone wants to play in space.
I hear you, but i haven't found a game good enough to circumvent not playing in space with EVE's rule set except for UO. By all means, tell me if you find a fantasy game that's better.
I might try that just to see what it's like, but I think it's something more along those lines that a larger developer should consider developing (w/ 3D combat, of course).
But he doesn't. Someone with 5 million skill points in flying frigs will mop the floor with someone who has 80 million skill points in industry and trading. The only difference is the latter guy can replace his loss 10k times over. You don't have all of your skill points at all times, you only have those affecting the hull you're flying. If you focus your training you will be no different in a frig in under a year in terms of skill points than someone who's been playing since launch.
are you defending RMT p2w just because the advantage is small?
No, I'm saying that you can't get better than perfect. There isn't any advantage at all. If you get perfect frig skills in under a year, nobody can fly a frig better than you, just the same. My main has 40 million skill points in combat, but if you focus your 6 million skillpoints and get perfect frig skills and we both get into frigs, I won't have any advantage over you in terms of skill points. It's like I said in my initial post, if you train every skill, most of your time will be spent on horizontal progression rather than vertical progression. You're not getting any better at a hull size, you're just getting more options.
I don't currently play Eve, but if anyone was to ask me if I would recommend it, I would say just give it a go and see if you like it, do a bit of research on it, it is not for everyone.
If I was asked if it is actually a good game... Even though I don't play it, I would say it is a freakin' excellent game and applaud CCP for creating it. They have big balls and large boobies.
Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
Darkfall is love Darkfall is life Darkfall will end your marriage
I read about it and I think it has potential.
But I wonder if they have explored the idea of allowing players to create support characters that mainly play roles such as building, repairing, crafting, gathering resources, and healing (etc.), but who would still have to engage in combat if encountered by AI mobs or attempt to flee. (I suppose they usually wouldn't wander into the wilderness alone or without more combat-geared player-characters guarding them.) Killing these non-combatant types of player characters could carry a much higher penalty, such as instantly moving the offending player's character to red (evil alignment).
Think of an open PVP/PVE world as an RTS strategy/war game merged with an adventure game. City and empire building along with the ability to fight monsters, get loot, and dungeon crawl. Where the players are the gatherers, hunters, crafters, builders, repairers, healers, priests, merchants, soldiers, elders, mayors, knights, lords, sailors, ship captains, etc.
All of that is pretty much Darkfall dude haha.
Yes, well, I hope they deliver on what they're promising then.
EVE Online, yet there are penalties of suicide ganking in empire space. Yet honestly, it's the only game on the entire market thats worth a damn pvp-wise in my opinion. The rest are trash, including Darkfall.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
are you defending RMT p2w just because the advantage is small?
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
"
The server is up
There are 679 hearthlings playing"
Darkfall is love
Darkfall is life
Darkfall will end your marriage
Well, I do remember reading about that game when I was researching sandbox mmos. Is it actually fun and not a deplorable grind?
I read about it and I think it has potential.
But I wonder if they have explored the idea of allowing players to create support characters that mainly play roles such as building, repairing, crafting, gathering resources, and healing (etc.), but who would still have to engage in combat if encountered by AI mobs or attempt to flee. (I suppose they usually wouldn't wander into the wilderness alone or without more combat-geared player-characters guarding them.) Killing these non-combatant types of player characters could carry a much higher penalty, such as instantly moving the offending player's character to red (evil alignment).
Think of an open PVP/PVE world as an RTS strategy/war game merged with an adventure game. City and empire building along with the ability to fight monsters, get loot, and dungeon crawl. Where the players are the gatherers, hunters, crafters, builders, repairers, healers, priests, merchants, soldiers, elders, mayors, knights, lords, sailors, ship captains, etc.
Not everyone wants to play in space.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I might try that just to see what it's like, but I think it's something more along those lines that a larger developer should consider developing (w/ 3D combat, of course).
If I was asked if it is actually a good game... Even though I don't play it, I would say it is a freakin' excellent game and applaud CCP for creating it. They have big balls and large boobies.
I'm sure I have many of those.