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What kind of economy does BDO have?

13

Comments

  • olepiolepi Member EpicPosts: 3,076
    I have been to the "auction house", where you cannot bid on items like in a real auction. You also cannot attempt to undercut someone else by selling at a lower price.

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    I die the most with my Witch. Not so much with Tamer thanks to the pet helping with the tanking but still get knocked out some times.
    I recently switched from Valkyrie to Warrior as my main because I dislike the awakened weapon of the Valkyrie... and possibly I'm just better at intuitively playing a warrior than a valkyrie, but while the valkyrie was kicking major ass, my warrior is literelly wiping the floor with mobs while taking little damage.
    My valk is still low level but i like it a lot. I heard the Valk awakened weapon is a lance/spear plus a tower shield?. If that is the case I really want to try that. I havent tried the warrior but that spamable ground smash AoE is pretty OP and looks cool.




  • KajidourdenKajidourden Member EpicPosts: 3,030

    (in regards to the whole PvE being super easy.....)  We all know the PvE is nothing impressive.  Mobs stand around is massive groups waiting to be killed. 90% of what you kill isn't even what you're after it's just all the other shit that aggroed with it.  I am enjoying the game so far but yeah....no need to sugar coat it, so can we stop justifying it to ourselves in an echo chamber?  It's bad, and that's okay with us.

  • Soki123Soki123 Member RarePosts: 2,558
    I'll let people with more experience with the in game economy to talk about that. All i want to say is that you will have faceroll easy PvE in every mmo if you spend your days outleveling every area. When i get to a new area in BDO im usually 5-8 levels below the enemies in said area. Very challenging if you try to tackle a group of enemies while you are underleveled, in combination with the different atributes some enemies have (swift, sentry, violent, etc). At least i die a few times when i play, can't say the same for most mmos.
    I have found that certain classes are a little more difficult than others as well.  For me the wizard is a far easier class to play on the PVE side than my warrior.
    I die the most with my Witch. Not so much with Tamer thanks to the pet helping with the tanking but still get knocked out some times.
    I recently switched from Valkyrie to Warrior as my main because I dislike the awakened weapon of the Valkyrie... and possibly I'm just better at intuitively playing a warrior than a valkyrie, but while the valkyrie was kicking major ass, my warrior is literelly wiping the floor with mobs while taking little damage.

    Sounds fun and challenging.
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Soki123 said:
    I'll let people with more experience with the in game economy to talk about that. All i want to say is that you will have faceroll easy PvE in every mmo if you spend your days outleveling every area. When i get to a new area in BDO im usually 5-8 levels below the enemies in said area. Very challenging if you try to tackle a group of enemies while you are underleveled, in combination with the different atributes some enemies have (swift, sentry, violent, etc). At least i die a few times when i play, can't say the same for most mmos.
    I have found that certain classes are a little more difficult than others as well.  For me the wizard is a far easier class to play on the PVE side than my warrior.
    I die the most with my Witch. Not so much with Tamer thanks to the pet helping with the tanking but still get knocked out some times.
    I recently switched from Valkyrie to Warrior as my main because I dislike the awakened weapon of the Valkyrie... and possibly I'm just better at intuitively playing a warrior than a valkyrie, but while the valkyrie was kicking major ass, my warrior is literelly wiping the floor with mobs while taking little damage.

    Sounds fun and challenging.
    Almost as much fun as sitting around posting about a game you don't like. 
  • Soki123Soki123 Member RarePosts: 2,558
    Soki123 said:
    I'll let people with more experience with the in game economy to talk about that. All i want to say is that you will have faceroll easy PvE in every mmo if you spend your days outleveling every area. When i get to a new area in BDO im usually 5-8 levels below the enemies in said area. Very challenging if you try to tackle a group of enemies while you are underleveled, in combination with the different atributes some enemies have (swift, sentry, violent, etc). At least i die a few times when i play, can't say the same for most mmos.
    I have found that certain classes are a little more difficult than others as well.  For me the wizard is a far easier class to play on the PVE side than my warrior.
    I die the most with my Witch. Not so much with Tamer thanks to the pet helping with the tanking but still get knocked out some times.
    I recently switched from Valkyrie to Warrior as my main because I dislike the awakened weapon of the Valkyrie... and possibly I'm just better at intuitively playing a warrior than a valkyrie, but while the valkyrie was kicking major ass, my warrior is literelly wiping the floor with mobs while taking little damage.

    Sounds fun and challenging.
    Almost as much fun as sitting around posting about a game you don't like. 


    Almost.


  • SovrathSovrath Member LegendaryPosts: 32,981
    Gdemami said:
    Sovrath said:
    Whether or not it doesn't work clearly falls under "your mileage may vary". It's a planned economy. Just because people don't like that doesn't mean there isn't one.

    Planned - Economy. Planned. It's not like this is something "new" in the world.
    Ok, so you are arguing for the sake of arguing...noted.
    Hardly. But if you would take your hands off your ears you might be able to hear better.

    People are saying there is no economy and there clearly is. It's not what they want or like but it's there. What "some" are doing is putting their heads in the sand and stating that if it doesn't have x, y and z and doesn't allow them to do A, B and C then there is no economy. It's ridiculous.

    If people don't know what it is is or don't know the history of such things they can always do themselves a favor and learn something new.
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  • olepiolepi Member EpicPosts: 3,076
    The keyword to remember is "player-driven" economy. You cannot bargain with another player, or bid on items in the auction house. You cannot attempt to undersell someone else on the auction house.

    There is an economy, but it is not market or player driven. It is controlled.

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    2025: 48 years on the Net.


  • RealizerRealizer Member RarePosts: 724
    DMKano said:
    Realizer said:
    DMKano said:
    The PvE is simple at level 50, at level 56 at level 60. 

    The summoned end game bosses are EASY - they are on complete farm mode already.

    The poster above must be new to the game - as anyone whose played RU or KR will tell you that PvE content is extremely easy in BD.

    The hardest world boss in KR is on complete /faceroll farm mode already. If you are looking for challenging PvE fights and mechanics - this is not the right game for you.

    The economy is pretty controlled - in terms of Auction House the min/max prices are set so you can't undercut or do any kind of market manipulation like you can in other games.

    In terms of NPC economy - it's basically craft sunflower crates and sell them to other regions for max profits - this is literally what 90% of the playerbase is doing to make money via trades. Sunflowers is where it's at.

    No player to player trading - so it's every player for himself as far as gear and crafting goes.

    That pretty much sums it up.

    How much game time can a player spend doing non-combat stuff - that's HIGHLY dependent on the player - some folks can literally do one thing for 10 years - a guildy of mine only does AH bidding - buying low, selling high - he never crafts never does any combat - just plays the auction house in games. (obviously he is not playing Black Desert for obvious reasons)

    So it's pretty hard to answer - as I am sure someobody could be like planting sunflowers in BD for 10 years an never be bored - there are people like that you know.
    DMKano you obviously don't know about one shot mechanics in this game, and you obviously have never played the KR version. Please, dude there are both summoned bosses which are easy, and world bosses which are hard. Don't call people out when you have no clue what you're talking about. 

    Bheg has one shot mechanics that are currently completely neutrilized by hunting rifles.

    Go see how many Livertos are in AH now - heh, it's a joke.


    Right because the bug is intentional, and it's just always super easy, you should be able to solo it right?
  • RealizerRealizer Member RarePosts: 724
    edited March 2016
    Gdemami said:
    It is awesome.  People just don't understand it.  And how is it redundant and pointless?
    Go and buy materials on AH, craft something with it and sell it back on AH.

    Then come back and tell us how much silver you have made and how much energy did it cost.
    Hah, there are lots of items to buy low and sell high on the market.  I've made loads of silver just reselling items. If you're not savvy it may be difficult, but if you are savvy you'll do fine.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    Realizer said:
    Hah, there are lots of items to buy low and sell high on the market.  I've made loads of silver just reselling items. If you're not savvy it may be difficult, but if you are savvy you'll do fine.
    Good, at least we know that you are blatantly make up stuff about the game...if you even play it...
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Gdemami said:
    Realizer said:
    Hah, there are lots of items to buy low and sell high on the market.  I've made loads of silver just reselling items. If you're not savvy it may be difficult, but if you are savvy you'll do fine.
    Good, at least we know that you are blatantly make up stuff about the game...if you even play it...

    Let's try and be a little honest.  The AH absolutely allows for a player to place his wares for sale at either the low or the high price.  It is perfectly feasible to buy at low and sell high.  It doesn't even require one to be savvy.  It's just elementary.  If you know the stuff that sells well, there are always those that don't know it as well and put things on the market to sell fast.  All one has to do is sit on the market for those items, pick them up, re-post them at the higher fee, and they sell like hot cakes.  It works like any other market economy.  Buy low, sell high.  As others have mentioned, the only difference with this one is that it can not be manipulated so the highs and lows are regulated and minimized.  In a perfect MMORPG world, it would not be necessary, but in an MMORPG world full of gold sellers, auction house hackers, and market manipulators that ruin games, this idea is a godsend.
  • maybebakedmaybebaked Member UncommonPosts: 305
    Does Kano have to be a complete tool in every thread he is involved with?
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    LacedOpium said:
    Let's try and be a little honest.  The AH absolutely allows for a player to place his wares for sale at either the low or the high price.  It is perfectly feasible to buy at low and sell high.  It doesn't even require one to be savvy.  It's just elementary.  If you know the stuff that sells well, there are always those that don't know it as well and put things on the market to sell fast.  All one has to do is sit on the market for those items, pick them up, re-post them at the higher fee, and they sell like hot cakes.  It works like any other market economy.  Buy low, sell high.  As others have mentioned, the only difference with this one is that it can not be manipulated so the highs and lows are regulated and minimized.  In a perfect MMORPG world, it would not be necessary, but in an MMORPG world full of gold sellers, auction house hackers, and market manipulators that ruin games, this idea is a godsend.
    Oh dear...

    Do you realize there is a ridiculous sale tax that preventing anything you just mentioned?


    If we were "little honest", we wouldn't have this conversation in the first place. He just went way over the top, but blind support for the game is blind for a reason...same applies to you - "market manipulation", lol
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Gdemami said:

    Do you realize there is a ridiculous sale tax that preventing anything you just mentioned?
    You can still make hundreds of thousands of silver off sale of items.  I agree it's high, but it makes sense.  They're preparing for when guilds can take over the regions and one guild can claim the majority of that sales tax.  Going to be really messy when those mechanics get involved.  I can see massive Guild vs. Guild fights for that huge prize.  I can also see players purposely going to one town over the other to deny a certain guild 'profit' from a sale.  Going to be really interesting from a political sense.
  • sodade21sodade21 Member UncommonPosts: 349
    Scorchien said:
    Scorchien said:
    Realizer said:
    olepi said:
    The PvE in BDO is laughably easy, at least so far (mid 20's). Packs of reds are nothing, I go after purples to get any challenge at all.

    In an effort to stop gold sellers, there is no economy. I usually like to be a guild's crafter, like a potion maker, or the guild's jewelry maker. Forget all that. There also is no player-driven economy, all sale prices on the AH are controlled.

    And the chat is filled with gold seller spam anyway.  They're making a big mistake IMO.
    Those "gold sellers" are just trying to steal accounts now. They aren't actually able to give anything to players anymore. They will go away, I'm hoping for an anti spam system soon enough.

     Scorchien said:
    as compared to Economy ...  there isnt one as there is no trading between players.. its ...well neutered , fits it...
    That's funny you see economy as trading, and not selling. There's a market, you can buy from your friends, you just can't rip them off and get it for free. That's fine with me, it means you need to play to have what you want. 
    Thats funny , i see economy as what it is ..... not  some Kr neutered version ...

       An economy (Greek οίκος – "household" and νέμoμαι – "manage") is an area of the production, distribution or trade, and consumption of goods and services by different agents in a given geographical location. The economic agents can be individuals, businesses, organizations, or governments. Transactions occur when two parties agree to the value or price of the transacted good or service, commonly expressed in a certain currency.

      Place close attention to the second sentence............now as we have No transactions in BDO(because no 2 parties ever agree on a price ) we have no Economy ... we have a neutered ,water down ,disposal unit of indivdually produced goods that spits out silver to the indvidual....
    hmm dbl post .. Delee Mod, plz, thx you
    There's a marketplace. IE auction house.  There's an economy.  You're wrong.  Next?
    it is so controled that is really no different at selling at a merchant npc. if you consider that a trade economy then ok,ye....
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    PottedPlant22 said:
    You can still make hundreds of thousands of silver off sale of items.  I agree it's high, but it makes sense.  They're preparing for when guilds can take over the regions and one guild can claim the majority of that sales tax.  Going to be really messy when those mechanics get involved.  I can see massive Guild vs. Guild fights for that huge prize.  I can also see players purposely going to one town over the other to deny a certain guild 'profit' from a sale.  Going to be really interesting from a political sense.
    The game is not what you think it is...
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    sodade21 said:
    Scorchien said:
    Scorchien said:
    Realizer said:
    olepi said:
    The PvE in BDO is laughably easy, at least so far (mid 20's). Packs of reds are nothing, I go after purples to get any challenge at all.

    In an effort to stop gold sellers, there is no economy. I usually like to be a guild's crafter, like a potion maker, or the guild's jewelry maker. Forget all that. There also is no player-driven economy, all sale prices on the AH are controlled.

    And the chat is filled with gold seller spam anyway.  They're making a big mistake IMO.
    Those "gold sellers" are just trying to steal accounts now. They aren't actually able to give anything to players anymore. They will go away, I'm hoping for an anti spam system soon enough.

     Scorchien said:
    as compared to Economy ...  there isnt one as there is no trading between players.. its ...well neutered , fits it...
    That's funny you see economy as trading, and not selling. There's a market, you can buy from your friends, you just can't rip them off and get it for free. That's fine with me, it means you need to play to have what you want. 
    Thats funny , i see economy as what it is ..... not  some Kr neutered version ...

       An economy (Greek οίκος – "household" and νέμoμαι – "manage") is an area of the production, distribution or trade, and consumption of goods and services by different agents in a given geographical location. The economic agents can be individuals, businesses, organizations, or governments. Transactions occur when two parties agree to the value or price of the transacted good or service, commonly expressed in a certain currency.

      Place close attention to the second sentence............now as we have No transactions in BDO(because no 2 parties ever agree on a price ) we have no Economy ... we have a neutered ,water down ,disposal unit of indivdually produced goods that spits out silver to the indvidual....
    hmm dbl post .. Delee Mod, plz, thx you
    There's a marketplace. IE auction house.  There's an economy.  You're wrong.  Next?
    it is so controled that is really no different at selling at a merchant npc. if you consider that a trade economy then ok,ye....
    But you're wrong.  You don't understand how it works.  It's a sliding scale.  If everyone keeps selling high and the product keeps getting bought, the price of said product will go up. 
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Gdemami said:
    PottedPlant22 said:
    You can still make hundreds of thousands of silver off sale of items.  I agree it's high, but it makes sense.  They're preparing for when guilds can take over the regions and one guild can claim the majority of that sales tax.  Going to be really messy when those mechanics get involved.  I can see massive Guild vs. Guild fights for that huge prize.  I can also see players purposely going to one town over the other to deny a certain guild 'profit' from a sale.  Going to be really interesting from a political sense.
    The game is not what you think it is...
    Like your edit because you know what I wrote is actually correct with regional conflict.  Best to be general, least be proved wrong right? :)
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Gdemami said:
    PottedPlant22 said:
    You can still make hundreds of thousands of silver off sale of items.  I agree it's high, but it makes sense.  They're preparing for when guilds can take over the regions and one guild can claim the majority of that sales tax.  Going to be really messy when those mechanics get involved.  I can see massive Guild vs. Guild fights for that huge prize.  I can also see players purposely going to one town over the other to deny a certain guild 'profit' from a sale.  Going to be really interesting from a political sense.
    The game is not what you think it is...
    Like your edit because you know what I wrote is actually correct with regional conflict.  Best to be general, least be proved wrong right? :)
    He actually tried to turn your "claim the tax" into a "set the tax", but he edited that out.
    I saw that.  He still wanted to be negative though, but realized he couldn't give a specific negative so went general instead.  Hence my reply.  :)  Not saying BDO is perfect (it certainly isn't,) but how about people stop with the vague negativity and get specific about why the 'game is not what you think it is...' ?

    Because for me if there are real questions about the game design in the aforementioned post of mine, I would absolutely love to see discussion on it in regards to the economy.  From my understanding this is one of the main proponents/motivators for guilds to want to engage in regional conflict with each other.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    Like your edit because you know what I wrote is actually correct with regional conflict.  Best to be general, least be proved wrong right? :)
    Nah, I misread your post and while editing, I had stuff to attend to and didn't have enough time to replace the post with relevant reply but to cut the ill part out, leaving that comment out of "context".

    Sorry, my bad.

    Well, I like that there is some purpose behind PVP/GVG but sort of feels pointless at the same time since you are fighting over something with very little value - economy and market being defunct, and what you have no control of.

    Still better than nothing and more than most games have to offer.
  • olepiolepi Member EpicPosts: 3,076
    The economy in BDO reminds me of the economy in Colonization (offshoot of Civilization).

    In that game, you start off as a colonist in the New World, you gather raw materials and either process them or sell them directly. You can sell them to the local native Indians, or back in Europe. Prices fluctuate depending on how much of a resource you have sold, and when.

    Sell too much silver too fast, and the price drops dramatically. Some Indian villages want special items, and you can sell them for a steep profit. Other villages offer resources for cheap, so you can buy low and sell high somewhere else.

    BDO's economy is like that, a single player experience where you buy and sell to NPC's only, and the prices fluctuate based on algorithms. There is no player market, no way to bid on items, no way to trade anything. If enough people buy or sell an item often enough, it can slowly change the price, just like in Colonization.


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  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    PottedPlant22 said:
    But you're wrong.  You don't understand how it works.  It's a sliding scale.  If everyone keeps selling high and the product keeps getting bought, the price of said product will go up. 
    Who is going to sell at loss and buy over priced items so the price can "fix" itself?
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    edited March 2016
    Gdemami said:
    Like your edit because you know what I wrote is actually correct with regional conflict.  Best to be general, least be proved wrong right? :)
    Nah, I misread your post and while editing, I had stuff to attend to and didn't have enough time to replace the post with relevant reply but to cut the ill part out, leaving that comment out of "context".

    Sorry, my bad.

    Well, I like that there is some purpose behind PVP/GVG but sort of feels pointless at the same time since you are fighting over something with very little value - economy and market being defunct, and what you have no control of.

    Still better than nothing and more than most games have to offer.
    I believe the developer-intended value of the silver rewards (and thus reason to try your best to win at GvG) in theory comes from the ridiculously high npc silver cost of upgrading equipment, not from the value of silver for trading with other players (though there's that too, depending on whether or not there's actually anything of value to buy from other players at end game)

    I find it unlikely most players will go so far as to shop in different towns just to dent a guild though.  Most players are lazy like that.

    That's assuming different guilds own different towns.  If it's anything like many other competitive online games I've played with territory ownership and a "strong get stronger" reward system as well as gear making a big difference, odds are semi-decent one or two guilds will own everything in the end anyways so where you shop doesn't matter cause it'll all be the same guild regardless.

    One difference between this version and the korean version is the lack of cash shop items like equipment upgrade items.  I believe these are sellable on the market in Korea, but I could be wrong.  If so, part of the value of silver for trading with other players would also stem from being able to use that silver to buy cash items from whale merchants rather than have to pay for it yourself.

    It's also notable that the value of silver for use with upgrading plummets if the other items needed for upgrading (IE, the cash shop items) aren't available AT ALL.  No point in having the silver needed to upgrade a weapon to +40 if your success rate is .000001% cause the cash shop item needed to keep the weapon from breaking doesn't exist in your version of the game.  If Daum has any nose for profit whatsoever, they'll have gone F2P and switched the cash shop over to its Korean P2W equivalent by this point.

    (as an aside, I could be completely off from how the BDO upgrade system works.  I'm only going off of heresay that people mention here and there in their posts and didn't bother looking deeper into it than that)
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2016
    I believe the developer-intended value of the silver rewards (and thus reason to try your best to win at GvG) in theory comes from the ridiculously high npc silver cost of upgrading equipment, not from the value of silver for trading with other players (though there's that too, depending on whether or not there's actually anything of value to buy from other players at end game)

    I find it unlikely most players will go so far as to shop in different towns just to dent a guild though.  Most players are lazy like that.

    That's assuming different guilds own different towns.  If it's anything like many other competitive online games I've played with territory ownership and a "strong get stronger" reward system as well as gear making a big difference, odds are semi-decent one or two guilds will own everything in the end anyways so where you shop doesn't matter cause it'll all be the same guild regardless.

    One difference between this version and the korean version is the lack of cash shop items like equipment upgrade items.  I believe these are sellable on the market in Korea, but I could be wrong.  If so, part of the value of silver for trading with other players would also stem from being able to use that silver to buy cash items from whale merchants rather than have to pay for it yourself.

    It's also notable that the value of silver for use with upgrading plummets if the other items needed for upgrading (IE, the cash shop items) aren't available AT ALL.  No point in having the silver needed to upgrade a weapon to +40 if your success rate is .000001% cause the cash shop item needed to keep the weapon from breaking doesn't exist in your version of the game.  If Daum has any nose for profit whatsoever, they'll have gone F2P and switched the cash shop over to its Korean P2W equivalent by this point.

    (as an aside, I could be completely off from how the BDO upgrade system works.  I'm only going off of heresay that people mention here and there in their posts and didn't bother looking deeper into it than that)
    I am not even trying to gauge how much silver guild will make from their 5% AH tax share or anything. Also it is difficult to say what developer's intentions are, since the game is quite a mess - radical shift in game design in CBT1, transition to western market does not make it any better, and steps they are taking are...."unusual"... To me, it is very difficult to read what they actually want.

    My point was rather in the sense of my misread part - what if guilds could actually change the tax price.

    That is something that would have direct impact on players. You are right that people would very unlikely move to other city to make a "dent" but they would very likely moved in if you could offer lower AH tax. Mechanics that would actually go bayond some passive benefits.

    It is also something I am missing so much in EVE, it is a content that was promised but never delivered - actual, meaningful utilization of conquered space.

    This was my line of thinking, albeit I admit it was out of place, being just my bias and thus pointless.

    I again repeat GVG in BDO stands out, even if it will "suck", it will be better than most games provide.
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