For me it was Elders Scrolls Online. Long time fan of the console games and was a huge supporter of the game on these forums. Wife and I tried to play it together and the phasing was so bad we could not play together. Forced solo story quest constantly had us not being able to play together. This happened so much we just had no clue how it could be called an MMO as we play MMOs to be playing with massive amounts of players. Trying to make teams and join friends was darn near impossible. Was not shocked to see the dev team say they are an online RPG.
MMO: Warhammer Online - Legendary class imbalance (brightwizard GODS), lack of real siege engines due to content cut, and a development team that couldn't find their own ass. Oh and my favorite looking class the chosen was the worst class in the game. (Which they did on purpose BECAUSE everyone wanted to play one.) At least I have the fond memories of making $500 reselling collectors editions to suckers.
Non-MMO: X-Rebirth, there are no words to describe how perfect the game was on paper, and how few words there are in the English language to describe how bad it turned out.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
I consider it to be a great game screwed up by its monetization model. If there was a server where being patron would be sufficient to play the game without the restrictions caused by labor points and without the cashshop, I would be still playing for sure. I would be willing to pay higher subs price even.
yeah i was going to select ArcheAge as my only regret that I can think. Not because of the monetization though but because of the child like art style, creepy Pedophilla inspired character models, restrictive game play, false 'open world', mob killing just like all the other MMOs ever and in general a lack of creativity
Please do not respond to me, even if I ask you a question, its rhetorical.
I got caught up in the hype and became a blind fanboi. This is why I hate fanbois so much.... because I was one at one point. I did learn from my mistakes though. So can you!
I got caught up in the hype and became a blind fanboi. This is why I hate fanbois so much.... because I was one at one point. I did learn from my mistakes though. So can you!
ironically Darkfall was one of the only games I can think of I got hyper hype about before getting it and when I did I thought (and still do) that its friggin awesome.
Please do not respond to me, even if I ask you a question, its rhetorical.
Clearly it is [newest game everyone seems excited about]!
Kidding
After further thought, I remembered a couple of games that I had forced out of my memory, that at the time were considered the latest and greatest, at least for a while. Daikatana and Arch Angel.
If anyone REALLY wants the sordid history of Daikatana, I'll list it. Let's just say that this game found ways to offend everyone on the planet long before the idea of PC hit the scene. The gameplay was useless, and God Forbid you spend any of your talent points to upgrade your sword! If you skipped any of your personal enhancements, you were incapable of getting several of the talent points (you could not jump high enough, or you were too weak to bust open a door, etc). By the time you had them all, you could only do a wimp upgrade on your sword for the final boss battle... Not that I got there, about half way through the game I got stuck, unable to find the teammate I needed to unlock a door. When I went to the game forums I found that hundreds of people were also stuck at the same place and no one was responding to the posts about how to solve the problem.
The company that made the game got so desperate for publicity, that one of the developers, a really cute gal named XXXXXX XXXX, posed naked for Playboy.
Arch Angel gave you angel powers, including some really cool ones. And it was OK until you suddenly realized; the human made guns you were carrying were way better than your angel powers. A bud of mine and I set up a LAN and played the game in PvP. Round 1, he had a gun, I had angel powers. He kicked my @$$ up and down the parking garage we were fighting in. Round 2, I had guns and he had angel powers. I made him look like a little kitten. Several test rounds later, we realized that the angel powers sucked, especially for PvP. The game was OK, but the thing that set it apart was the angel powers.
WHY EVEN PLAY A GAME WHERE THE ENTIRE PREMISE OF PLAYING WAS WORTHLESS???
The world is going to the dogs, which is just how I planned it!
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
I will also say Mass Effect 3.. As much as I loved the franchise and even 90% of 3, that ending tainted the memories I had of playing through the series..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Devs said everything right before launch and from my time in the betas, it looked OK. But, the game just sucked. Linear, on-rails quest. Simplistic combat. Massive power gaps. Easy content. Lack of world pvp. Small group sizes. Missing features etc. It failed in every single way possible, even it's supposed great storytelling sucked, its just the voice acting distracted you from the poor content.
Warhammer isn't far behind. Whilst I still got a lot of fun out of the game, just so much broken or missing at launch, terrible pve, massively unbalanced etc.
For single player games:
Final Fantasy - Basically everything post 9. Somehow the series lost its magic for me, got far too touchy-feely and really felt like I was playing through an interactive movie, rather than a game.
Skyrim - Bethesda seem to be getting better at programming systems but worse at building worlds. Sure, combat was better, character building was fun and stuff in Skyrim, but the world......dull! I was so bored playing Skyrim. Think I made it up to about half the map of exploring everything and then called it quits. Basically just a few cave designs repeated over and over. Same sorts of monsters, rubbish loot and stuff. Just no reason to explore anywhere.
Total War: Rome - Maybe its just me, but both Rome games seemed to remove all progression. Such minimal variety in troops, every fight was basically the exact same tactics.
Tony Hawks - Everything past 4! The TH series, whilst never particularly realistic, just went nuts. Then, when the Skate games came out, I just couldn't go back to TH. I was really hoping they'd adopt the dual-stick movement of the Skate games but it didn't.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Comments
All I want is the truth
Just gimme some truth
John Lennon
Single player: Dragon Age II
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Non-MMO: X-Rebirth, there are no words to describe how perfect the game was on paper, and how few words there are in the English language to describe how bad it turned out.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Yes VR and yes Darkfall (orginal released) but that is about the only thing ever
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I got caught up in the hype and became a blind fanboi. This is why I hate fanbois so much.... because I was one at one point. I did learn from my mistakes though. So can you!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If anyone REALLY wants the sordid history of Daikatana, I'll list it. Let's just say that this game found ways to offend everyone on the planet long before the idea of PC hit the scene. The gameplay was useless, and God Forbid you spend any of your talent points to upgrade your sword! If you skipped any of your personal enhancements, you were incapable of getting several of the talent points (you could not jump high enough, or you were too weak to bust open a door, etc). By the time you had them all, you could only do a wimp upgrade on your sword for the final boss battle... Not that I got there, about half way through the game I got stuck, unable to find the teammate I needed to unlock a door. When I went to the game forums I found that hundreds of people were also stuck at the same place and no one was responding to the posts about how to solve the problem.
The company that made the game got so desperate for publicity, that one of the developers, a really cute gal named XXXXXX XXXX, posed naked for Playboy.
Arch Angel gave you angel powers, including some really cool ones. And it was OK until you suddenly realized; the human made guns you were carrying were way better than your angel powers. A bud of mine and I set up a LAN and played the game in PvP. Round 1, he had a gun, I had angel powers. He kicked my @$$ up and down the parking garage we were fighting in. Round 2, I had guns and he had angel powers. I made him look like a little kitten. Several test rounds later, we realized that the angel powers sucked, especially for PvP. The game was OK, but the thing that set it apart was the angel powers.
WHY EVEN PLAY A GAME WHERE THE ENTIRE PREMISE OF PLAYING WAS WORTHLESS???
The world is going to the dogs, which is just how I planned it!
--John Ruskin
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Devs said everything right before launch and from my time in the betas, it looked OK. But, the game just sucked. Linear, on-rails quest. Simplistic combat. Massive power gaps. Easy content. Lack of world pvp. Small group sizes. Missing features etc. It failed in every single way possible, even it's supposed great storytelling sucked, its just the voice acting distracted you from the poor content.
Warhammer isn't far behind. Whilst I still got a lot of fun out of the game, just so much broken or missing at launch, terrible pve, massively unbalanced etc.
For single player games:
Final Fantasy - Basically everything post 9. Somehow the series lost its magic for me, got far too touchy-feely and really felt like I was playing through an interactive movie, rather than a game.
Skyrim - Bethesda seem to be getting better at programming systems but worse at building worlds. Sure, combat was better, character building was fun and stuff in Skyrim, but the world......dull! I was so bored playing Skyrim. Think I made it up to about half the map of exploring everything and then called it quits. Basically just a few cave designs repeated over and over. Same sorts of monsters, rubbish loot and stuff. Just no reason to explore anywhere.
Total War: Rome - Maybe its just me, but both Rome games seemed to remove all progression. Such minimal variety in troops, every fight was basically the exact same tactics.
Tony Hawks - Everything past 4! The TH series, whilst never particularly realistic, just went nuts. Then, when the Skate games came out, I just couldn't go back to TH. I was really hoping they'd adopt the dual-stick movement of the Skate games but it didn't.