This is an article I read this morning
http://www.cheatsheet.com/entertainment/why-are-all-the-mmos-dying.html/I think there are some interesting points, and even a nod to current statistics about SWTOR and Destiny. Perhaps a large part of traditional MMO decline is the saturation of the genre. Not to mention how many similarities there are between games these days.
What do you think?
Comments
I don't buy that mmo players are going to mobas and games like destiny. I do believe there are players who played mmo's that have gone there but those players who were primarily looking for "a world" aren't necessarily going to move on to something like the division or a moba.
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Operational costs.
That and over saturation.
Sure your average AAA game is expensive but one it is launched you have a skeleton crew to patch it and apply some duct tape when needed. It costs peanuts. MMO´s does not really have that luxury.
"but WoW..." Yes WoW... The game that broke the mold... You have one or a few of those in every genre. But those days are gone and done.
"So the division of destiny?" Maybe... Smaller cheaper MMO´s will most surely be the way forward until someone makes it cheaper to run and maintain them, or much cheaper to produce them.
This have been a good conversation
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
- tiered of being herded through consumable story content.
- tiered of shallow pvp mmo's.
- searching other genres for the freedom mmo's used to give them.
- instant gratification monkeys who want meaningful experiences but doesn't want to put in the effort.
- devouring with incredible speed anything new, forgetting to enjoy it.
Developers are...
- playing it safe, copy catting
- not grasping what a mmo is about, namely being part of a world not a premade story
- underestimating players abilities, and aiming at lowest common denominator
- not focusing on good gameplay mechanics, but instead on meta
- afraid of the players, daring not to cause any kind of discomfort and thereby failing to create anything interesting, create anything challenging.
- using the calculator to make game design decisions
And the list goes on...
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
personally these survival games are offering way more of a challenge and with all the sandbox elements they offer alot more freedom and i seem to be able to play way more hours without getting bored.
I've always thought that MMOs trend of having players solo towards cap and then force grouping upon them (instances, raid content, even story content frequently) hurts because people have no idea how to play.
Playing a tank solo, I might learn a good cooldown rotation but I might learn nothing about single-target threat, and most especially multi-target thread. A solo DPS doesn't learn about maximizing DPS, they learn about bursting, making the monster dead before they are. A healer doesn't learn triage, they learn which of their spells do the least-bad damage.
In short, mmo's were fine while they allowed solo players to carve a niche in a world they're anomalies in. I think things started going downhill when they started designing games where people could play together for people who don't want to play together.
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12 Million People have been meter spammed in heroics.
So what I'm trying to say is that, it's not that MMO is dying but simply because, there are lots of ppl saying MMO is dying and in this age, it's really easy to have access to such articles that the first poster gave. Basically, it's not dying but we simply are lead to believe it's dying and find it that, our opinion of it is dying, is correct. People who doesn't read about such articles, though rare in this days but still exist (the world is a big place *nods*), probably won't think that MMO is a dying genre.
That's why I don't believe that mmo is dying. Unless of course, someone show me the numbers i had mentioned earlier, the total and active amount of mmo players today compared to the pass generation's.
P.S.
To that ppl who said mmo turned into a daily grind or something, MMO of the old were way more grindy. You basically can't progress on such games if you play it casually. Well you can but don't hope you'll ever reach the cap level and have good gears with your playtime.
1. F2P with cash shops, this is just horrible for me. I want to acquire mounts, items playing the game not buying them.
2. Toxic communities/players, this personally has made me not want to group much anymore. I havent even queued for a vet dungeon in ESO for this reason and this reason only. Its sad cause i love grouping more than solo but dealing with toxic players is the worst experience i can have in a MMO so i avoid grouping now due to it.
3. I have been playing MMOs for about 10 years so i dont know what UO or DAOC was about, but to me i personally hate time sink things in order to progress. That is one reason i loved AOC so much when i played it, i could log on and hop in a raid for a few nights a week with a chance to progress my character. But now i feel like with all the dailies and crap, i feel like if i miss one day i fall behind in the game.
4. Harder now to find good guilds, guilds i feel like are becoming more of people running around with a name on their head.
5. I feel like players use to help each other more, now players are just so concerned min/maxing that they wont take anytime too help other players as in to go do a dungeon, quest or something cause it doesnt 'benefit' their character.
6. I use to be hardcore but now way more casual from a time perspective, i still enjoy extremely hard content but hate time sink content which i feel like games are moving towards. Make very tough content that can be done only once a week for incredible gear which is kinda how raids are but some games are if you play 1000 hours a month you become the best with best gear instead of the players with the actual best skill.
These are just some of my thoughts, you may agree or completely disagree but thought i would put this out there.
Then that crowd left to chase MOBAS and shooters like Destiny.
Its OK, just makes room for a rebirth of the genre.
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The real problem is that people still think that mmorpg's should be P2P with at least 500k subscribers and fail to accept that f2p/b2p games are profitable.
The genre isn't the way I hope for but that doesn't mean that the genre is dying. If it did we wouldn't have publishers releasing korean mmorpg's in the west.
Once no new AAA western MMORPG gets released for 5+ years and even newest one from 2012-2013 will get old and deserted and even mighty WoW will be an dinosaur game played only by most hardcore of fans - then maybe players will realize that if you want AAA MMORPG you have to continesly and regularly pay money to get it or you don't get such product.
Make a pure casual no gear grind all purpose driven mmorpg and casuals will play, make 2 of them and casuals will play both of them, make 3 of them and casuals will play them all.
Think about this too - in the area I live in, 10 golf courses have shutdown in the past couple of years, people just do not have the money to blow on some of these things like they did in the mid 90's through 2008 when mmo sprouted and took off.
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Everything comes to an end sooner or later. many MMOs' that are running today have been around for 5 or even 10 years. it's inevitable that some of them are going to die soon.