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Next time you play an MMORPG with a Cash Shop

SnakexSnakex Member UncommonPosts: 317
Next time you play an MMORPG with a Cash Shop,
I want you to look at the cash shop, be creative, and think how Each One of those items could have been implemented as:
Content or Incentive
I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect.
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Comments

  • DKLondDKLond Member RarePosts: 2,273
    Cash shops work because people tend to care more about their money than their time.

    Until that sickness is cured - most game designs will be tainted by the road to easy revenue, to some extent.
  • cheyanecheyane Member LegendaryPosts: 9,404

    I posted this on another thread but I think it is relevant here.



    It is true that more and more games will be using content that might have been offered via regular questing or through dungeon delves with your guild and friends. 

    It is also true that the average MMORPG player no longer wishes to pay a monthly subscription to any game. They have through the years of development of this trend been shying away from any form of payment that have caused this shift towards a cash shop. This has in my opinion caused the companies to come up with better ways to make money and realising what a lucrative alternative it is too they have embraced it wholeheartedly.

    Every single step towards this cash shop was clearly in our hands the player. The greed or lack of greed in the cash shop is a culmination of years of complaints from players who no longer wanted to pay for games that they do not play daily. Complaining that the days I do not play in the month I subscribe is being wasted. Well here is the unhappy solution to the issue you created.

    While we may never be able to put this genie back into the bottle it might now come a time for compromises and if you wish to continue to play this game make the kind of choices that minimize the effect of this payment model on your game. If you are unable to accept the changes and monetary scheme then it is time to leave the genre altogether or merely stay with the games that represent the best compromise in your eyes.
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  • KyleranKyleran Member LegendaryPosts: 44,057
    OP has it backwards, Devs increasingly seek more content to pull out and put into a cash shop to encourage more people to pay, (minnows) and some people to pay more. (whales and fish)

    I definitely prefer the days of forced grouping and monetization (subs) models, was easier to budget for.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • DKLondDKLond Member RarePosts: 2,273
    The main problem with cash shops - beyond the complete immersion break - is that trivial content becomes the most profitable content.

    Well, in the shorter term.

    But suits tend to think in shorter terms, so it's a vicious cycle.

    Game releases - and it might be great.

    Suits are happy it sold well - and they're happy to finance "real content" while it's doing well. But then they notice that by adding trivial content to the cash shop, they can get away with less effort.

    Then interest starts dwindling - and they start focusing on the cash shop content, because that's easy and it doesn't require much of a content team.

    Eventually, there's not enough revenue for a big team - so "real content" all but stops, and they start relying exclusively on trivial content in the cash shop until the game runs on life support.

    It's a cycle I've been a witness to for a very long time - and it gets tiresome.
  • cheyanecheyane Member LegendaryPosts: 9,404
    Before you talk about WoW and GW 2 cash shop don't forget that WoW sells high level characters for real money. GW2 offers real money to gems to gold conversions....oh yes shining examples of cash shops right there for you.
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  • DKLondDKLond Member RarePosts: 2,273
    cheyane said:
    Before you talk about WoW and GW 2 cash shop don't forget that WoW sells high level characters for real money. GW2 offers real money to gems to gold conversions....oh yes shining examples of cash shops right there for you.
    WoW still manages to release real content every couple of years, though.

    They're not selling content in the cash shop.

    GW2 is all but dead in terms of new content. I'm amazed they managed to release an expansion at all.
  • cheyanecheyane Member LegendaryPosts: 9,404
    I don't recall WoW releasing that content for free do you ?
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  • DKLondDKLond Member RarePosts: 2,273
    edited April 2016
    cheyane said:
    I don't recall WoW releasing that content for free do you ?
    I didn't say they gave it away - I said they released it outside of the cash shop.

    I don't know about you, but I'd rather buy an expansion than 10 pieces of armor for my character and a new mount.
  • Loke666Loke666 Member EpicPosts: 21,441
    Snakex said:
    Next time you play an MMORPG with a Cash Shop,
    I want you to look at the cash shop, be creative, and think how Each One of those items could have been implemented as:
    Content or Incentive
    I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect.
    wait, are you sayingg there are MMOs without a cashshop still around?

    Of course they could have implemented all those things for free and charged another way but the thing is that players have a far greater acceptance of mediocre games if they are labeled "free".

    A great game will earn you loads of cash no matter how you charge for it (within reason) and for a great game I doubt F2P will earn you more then P2P. But you can run a F2P with just 1000 rich whales and 50K lechees that never pays a dime. A P2P game will need a couple of hundred K subs to be successful unless you really cut corners making it.

    Now, if you have 10 milliom players paying a monthly fee that is hard to beat with F2P, there just isn't that many whales around to pay you 150M a month. The problem is that currently there isn't a single MMO good enough to get that number... Wow still have enough players to stay P2P though, I think their profits still would drop if they went F2P. That might change if the next expansions isn't really good though.

    As I see it is the real problem that the MMOs just isn't good enough to get us more P2P games.
  • cheyanecheyane Member LegendaryPosts: 9,404
    Different placement I guess but the goal is to make money. 
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  • DKLondDKLond Member RarePosts: 2,273
    cheyane said:
    Different placement I guess but the goal is to make money. 
    I have no problem with that goal as long as the game is worth playing and significant new content is added.

    In fact, I think that's a fair deal.
  • cheyanecheyane Member LegendaryPosts: 9,404
    edited April 2016
    I do too I love subscriptions and paying for expansions but we are moving past those types of business models I think.

    Instead of being upset about them I have decided to see which games give the best compromises I can live with. Oh yeah and no action games for me though but even that seems to be something I have to learn to adapt to.
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  • DKLondDKLond Member RarePosts: 2,273
    edited April 2016
    cheyane said:
    I do too I love subscriptions and paying for expansions but we are moving past those types of business models I think.

    Instead of being upset about them I have decided to see which games give the best compromises I can live with. Oh yeah and no action games for me though but even that seems to be something I have to learn to adapt to.
    I agree that subscriptions are preferable, because it's a predictable investment and quite an obligation for developers to stay on their game.

    The real trick was convincing the gaming public that the cash shop is a consumer-friendly model - instead of the very, very developer-friendly model it has become. That's in the SHORT term.

    The great irony and the great joke is that - in the longer term - the cash shop/F2P model is completely destructive to the entire genre, including both developers and consumers. Not unlike the capitalistic model in itself ;)

    I still laugh when I think about how GW2 developers tried to argue that their cash shop was the superior model - because the consumer would not have to pay a subscription.

    That worked out great, didn't it :)
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Snakex said:
    Next time you play an MMORPG with a Cash Shop,
    I want you to look at the cash shop, be creative, and think how Each One of those items could have been implemented as:
    Content or Incentive
    I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect.
    You can want.

    But why would i listen?

    I simply just ignore cash shops. Why would i care if the items can be implemented as content or incentive? I am not a game designer. I am a gamer who is just out for some fun.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Kyleran said:
    OP has it backwards, Devs increasingly seek more content to pull out and put into a cash shop to encourage more people to pay, (minnows) and some people to pay more. (whales and fish)

    I definitely prefer the days of forced grouping and monetization (subs) models, was easier to budget for.
    nah ..it is much easier to play free, and leave whenever (or if) there is a pay wall.

    No budgeting is needed.
  • IG_ScarletIG_Scarlet Member UncommonPosts: 23
    Cash shop VS high retail + expansions + subscription
    It's a very interesting dilemma.  Currently the game I play fits the former model, and while I would rather pay a subscription to have everything free I cringe to think how much money I've thrown at subscriptions over the last 12 years.  In the long run, I may be paying less for a buy once limited cash shop game.


  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Cash shop VS high retail + expansions + subscription
    It's a very interesting dilemma.  Currently the game I play fits the former model, and while I would rather pay a subscription to have everything free I cringe to think how much money I've thrown at subscriptions over the last 12 years.  In the long run, I may be paying less for a buy once limited cash shop game.


    There is no dilemma. It is not like you have a choice. Most games are f2p with cash shop now. 
  • pantaropantaro Member RarePosts: 515
    i've always done that it's why cash shop bother me so much and every cash shop i have even come across at some point they see how far they can go without pisses off the player base
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Dont know about the rest of you guys, but my next game will be a new high quality B2P / P2P mmorpg completely without cash shop!

    By the way, do you have any idea if there is such on the horizon by any chance? :D
    You basically are saying you are not going to play MMORPGs anymore.

    Sure, there will be some b2p MMO (or MMO hybrid) like The Division. Other than that, you probably should just play single player game if cash shop bothers you that much.

    And B2P/p2p games are not guaranteed to have no cash shop. Even WOW has one. 
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Dont know about the rest of you guys, but my next game will be a new high quality B2P / P2P mmorpg completely without cash shop!

    By the way, do you have any idea if there is such on the horizon by any chance? :D
    You basically are saying you are not going to play MMORPGs anymore.

    Sure, there will be some b2p MMO (or MMO hybrid) like The Division. Other than that, you probably should just play single player game if cash shop bothers you that much.

    And B2P/p2p games are not guaranteed to have no cash shop. Even WOW has one. 
    I suspect that was the joke.
  • pantaropantaro Member RarePosts: 515
    Dont know about the rest of you guys, but my next game will be a new high quality B2P / P2P mmorpg completely without cash shop!

    By the way, do you have any idea if there is such on the horizon by any chance? :D
    You basically are saying you are not going to play MMORPGs anymore.

    Sure, there will be some b2p MMO (or MMO hybrid) like The Division. Other than that, you probably should just play single player game if cash shop bothers you that much.

    And B2P/p2p games are not guaranteed to have no cash shop. Even WOW has one. 
    as much as i hate to admit it this is spot on only mmorpg i know of that claims to launch with a sub and no cash shop is Camelot Unchained. which is why i walked away from playing mmo's for awhile i do still follow many but it's a free to play and cash shop world for the most part.
  • nariusseldonnariusseldon Member EpicPosts: 27,775


    Sad isnt it that even P2P games have cash shops nowadays. Pity for all of us who like to get immersed in a virtual world. No problemo for casual fun seekers I can imagine.
    Not at all. I do not mind cash shop at all. It is no more or less distracting than a menu or an option for graphics setting, and I can ignore it completely.


  • SovrathSovrath Member LegendaryPosts: 32,936
    edited April 2016
    Snakex said:
    Next time you play an MMORPG with a Cash Shop,
    I want you to look at the cash shop, be creative, and think how Each One of those items could have been implemented as:
    Content or Incentive
    I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect.
    I don't have to. Next time I play a game with a cash shop I will imagine what it would be like if the entire game came solely with a monthly sub.

    But you know what? they don't do that anymore.

    So the point is moot and no use crying over spilled milk.
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  • RusqueRusque Member RarePosts: 2,785
    I think it's a bit weird that people (paying people) are willing to put up with F2P cash shop games, while I very much doubt they would do that with any other luxury/entertainment good.

    With pay to play/sub games, everyone has contributed to the support of the game. With F2P cash shop games, you are paying higher piecemeal prices so that you can both support the game and support non-paying players. If you buy a $60k BMW, you get that car for yourself. In the F2P cash shop version, you pay $100k for the same car, but someone else gets a stripped down version for free.

    I don't really understand why I should want to pay for others to plays video games. Video games are not a necessity of life, if someone wants to play them, they should open their own wallet.

    Next time some F2P freeloader tells you to go back to WoW in general chat, just remember, you're paying for them to be there. There is no free game, it's only free to the freeloaders who get to entertain themselves on your dime.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited April 2016
    Snakex said:
    Next time you play an MMORPG with a Cash Shop,
    I want you to look at the cash shop, be creative, and think how Each One of those items could have been implemented as:
    Content or Incentive
    I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect.
    GW2 does all that and people still hate. Like i said in an older thread, my bank in GW2 is full of cash shop items that i get from all the activities you mentioned, including daily log in rewards. And the cash shop is still there offering the same things. I think the only different things(some of which i buy) are some exclusive skins, and bigger packs of dies, limitless gathering tools, character customizations+slots, and bank space, and inventory slots to put the bags you craft.

    It is the nature of the mmo beast, damned if you do, damned if you don't.




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