Venge - don't know what you are talking about. All other entertainment options have a cash shop that lets you buy extras of some kind. movies, tv , paint ball. .. I've never seen one that didn't give extras
Buying extras is not quite the same as people getting something for free and you having to support them via the extras.
Is there a free movie theatre somewhere where I can just go see the movie for free but your ticket costs four times as much to offset the free attendees? Where can I pick up my free paintball gun?
However, you can go right at this moment and download any number of games and play them for free at the expense of paying customers.
All public access television.
Just because you don't like it doesn't mean it is bad.
World of Warcraft isn't bad really, the game already has so many items and the best items can't be bought in the shop, they have to be earned through gameplay. You should just play World of Warcraft if you want to play an mmorgp and play other games in other genres if you get an itch for something different. I might suggest GTA5, Fallout 4, or Minecraft. Good luck and have a great time no matter what you do.
The idea tha ta player can, if they so choose, bypass content with real money doesn't really bother me. Even most P2W situations don't even bother me that much....maybe a little, but by and large, those players who spend enough money to completely outclass a grinder, generally run in different circles that I do anyway.
What I despise about them is what they have done to the "Meta-Game" the layers of games within the games. And the depth of the games. Used to be, you'd get in a game and try to get a handle on all your options. Now the only option is what mob do I kill 1st? The only other option is what mob do I kill next?
Cash shops work because people tend to care more about their money than their time.
Until that sickness is cured - most game designs will be tainted by the road to easy revenue, to some extent.
Ummm i think you got it backwards lmao.
No, I don't think so.
Here's how I think it works:
Originally, the subscription model was a huge barrier for a lot of people. I've personally talked with countless gamers who initially refused to play an MMO because they would have to keep paying for it. That was the number one obstacle, believe me.
Ironically, they were worried about spending too much - and it was clear to me that money was the issue.
I tried explaining to them that 15$ each month was an INCREDIBLE deal if you actually enjoyed the game for a few hours every day, but a lot people still balked.
As time went by and games like WoW became a gigantic hit, people started relenting and eventually a lot of the people opposed to the model, seemed to completely forget their initial rejection of it.
Still, each time a new MMO came out - it was, AGAIN, the very same subscription model that stopped so many of these gamers from trying new games. So, instead, they kept playing the one game they'd chosen to support with a monthly payment - even if the game didn't really do it for them anymore.
That's what I mean by people caring more about their money then their time.
Now that F2P is the norm, you're seeing a zillion games - and you're seeing players jumping from one game to the next - never bothering to settle down or to dedicate themselves beyond a few months. Obviously, there are exceptions to this - but I'm sure you know what I'm talking about.
The fact that games are now FREE!!!!!!!!! - means that people simply love to try them. They don't seem to care that they're all much the same experience - and that they're not actually having as much fun as they used to when focusing on that one game with a proper content model.
Again, people care MORE about their money then their time.
That's why the model works.
What I find most amusing is how so many people don't mind making significant purchases once they're "hooked" on a game - even if it only lasts a few months.
It's the impulse-factor - I call it.
Very much like the App market explosion on phones/tablets. Once you can get people hooked on a F2P title - you can get a lot of people to pay, who otherwise would never invest in your product.
Poor impulse control and the lack of long term planning is essentially the bane of the industry.
The main problem with cash shops - beyond the complete immersion break - is that trivial content becomes the most profitable content.
Well, in the shorter term.
But suits tend to think in shorter terms, so it's a vicious cycle.
Game releases - and it might be great.
Suits are happy it sold well - and they're happy to finance "real content" while it's doing well. But then they notice that by adding trivial content to the cash shop, they can get away with less effort.
Then interest starts dwindling - and they start focusing on the cash shop content, because that's easy and it doesn't require much of a content team.
Eventually, there's not enough revenue for a big team - so "real content" all but stops, and they start relying exclusively on trivial content in the cash shop until the game runs on life support.
It's a cycle I've been a witness to for a very long time - and it gets tiresome.
not going to believe that immersion breaking excuse. Too weak.
Is there some reason I'd care that my immersion break turns into an "excuse" in your mind?
The OP didn't say do away with cash shops. Does this mean that they are promoting the sale of Content or Incentive I.E Quest rewards, Dungeon exclusives, Challenge modes, Raiding, Special Events, ect. I don't think they mean thank you for your cash here is your Raiding reward item. I think they mean you purchase a Event Key / Trigger. A Dungeon Key will unlock the Dungeon for a set time window. A Quest or Event Trigger will start a quest chain. At the end of the Event is the either the possibility or certainty of the Select Reward.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I'm going to play mmos with cash shops tonight, but I'm not going to waste a bunch of time parsing over the ins and outs of it. I don't have time for that because I'm going to be playing the game. If I want something from the cash shop I'll buy it. Most likely it won't even come up because I have no reason to visit them that often.
Pretty much this - and I actually even like to parse the ins and outs when there's an update But yep, every game I have installed (except the singleplayer ones of course) has an ingame shop, and nope, when I play any of them next time, I won't waste the time thinking about those stuff listed in OP... simply because when I play, I'm having fun, that's the whole point. And fun has nothing to do with the presence of an ingame store.
As Torval said, if I need something, I'll just buy it. Heck, it doesn't even affect the monetisation route (at least for me), let's take my mains for example: in TSW and AoC I still used to pay the sub when I'm back for some heavy play, and not just shortly checking back (AoC is cheaper that way due to its restrictive model, and with TSW is because why not, it's a too good game for just playing it for free, they deserve it ) so don't use the store, ok, in LotRO I don't subscribe since a while, and don't use the store either, but only because I have everything unlocked anyways, and in STO (plus CO, since I played it lately just as much as STO... so let's say, with Cryptic) I'm seriously thinking about the lifer option every time it's on sale, or when I buy something (last time a Hideout in CO), simply because it's a good deal - too bad I'm an avid hopper and not really a friend of lifetime commitments and for occasional content I just use the store.
What I'm trying to say, if you want the $15 per month, just sub and ignore the ingame store. For content purchases, the ingame one is even more convenient than purchasing through the account page, and after that (with some games) even activate a key, etc. Store is just a tool. Use it if you want, or ignore it, it's up to you. Personally I don't care about them, barely even look at them (maybe 1-2 times per month, tops), just like I did in the past as well - since some versions of ingame stores were here way before the f2p trend.
Cash shops are fine when players go into a game knowing they will be there.
But they really suck when they are implemented later, after many players already spent their time acquiring things that now can be had with the click of button.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Sad isnt it that even P2P games have cash shops nowadays. Pity for all of us who like to get immersed in a virtual world. No problemo for casual fun seekers I can imagine.
Not at all. I do not mind cash shop at all. It is no more or less distracting than a menu or an option for graphics setting, and I can ignore it completely.
Only if you aren't paying attention.
Which is probably true.
Why would i pay attention to stuff i don't like in a game? Of course I don't.
Well my mother always taught me to pay my own way, freeloading isn't my style.
And its all about the style.
your mother taught you to waste money?
If the devs let players to play their games for free, and whales are happy to subsidize, is there a reason I should not take advantage of something that is freely offered to me?
Plus, you never play a game trial for free? A demo for free? Sample food at a grocery store for free?
Are you sure about that? It seems anyone that goes too far in criticizing the state of gaming industry (which this site makes money of) will possibly get their posts removed/edited.
But you don't get to pay the moderators here for an advantage. Or am I missing something?
Cash shops are here to stay, I hate to say it. I don't like them, but the only way to get rid of them would be if all players stopped buying form them en mass, which is never going to actually happen. In other words, you may as well either get used to them, or find a new genre. Unfortunately we are starting to see cash shops in single player games as well.....
Are you sure about that? It seems anyone that goes too far in criticizing the state of gaming industry (which this site makes money of) will possibly get their posts removed/edited.
But you don't get to pay the moderators here for an advantage. Or am I missing something?
If moderators are getting paid, they are getting paid by a site that makes money of advertising games. So whenever I get abused by posters for bashing a popular game, and my response to these posters get removed/edited by mods, I will wonder if it has anything to do with money. If gaming has turned to p2w mostly, it's expected that gaming related media turns to p2w as well.
So still not p2w. You cannot pay money to someone to win an argument. If you say forum pvp has something to do with money .... well most things in the world has something to do with money.
Cash Shop has spoiled the whole experience and will continue to do so .... A limited game content with unlimited trial period and then sub for the next part or the expansions to come out would have seen better times for the whole mmo industry.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
And my new hobby is blogging about how crappy the genre has become, and watching everyone go into full denial about it (or just plain stupidity). Either way it's entertaining.
Or talking about how great, free and broad the genre has become, and watching almost everyone go into full rage about it. Either way (including yours) it's entertaining.
I've yet to object to any element of any cash shop, OTHER THAN the immersion break already mentioned. I can't even detect a difference in getting my subscription time from a window within the game or a window within my browser.
However, the immersion break is huge for me, and I'd likely never be attached to anything in game if I paid real money for it directly; it would be weird. If my character in game didn't accumulate the funds through gameplay, it doesn't even feel like part of the game.
However, the immersion break is huge for me, and I'd likely never be attached to anything in game if I paid real money for it directly; it would be weird.
then don't. It is not like you have to buy anything from the cash shop. I don't and it works.
Comments
I play MMOs for the Forum PVP
What I despise about them is what they have done to the "Meta-Game" the layers of games within the games. And the depth of the games. Used to be, you'd get in a game and try to get a handle on all your options. Now the only option is what mob do I kill 1st? The only other option is what mob do I kill next?
Here's how I think it works:
Originally, the subscription model was a huge barrier for a lot of people. I've personally talked with countless gamers who initially refused to play an MMO because they would have to keep paying for it. That was the number one obstacle, believe me.
Ironically, they were worried about spending too much - and it was clear to me that money was the issue.
I tried explaining to them that 15$ each month was an INCREDIBLE deal if you actually enjoyed the game for a few hours every day, but a lot people still balked.
As time went by and games like WoW became a gigantic hit, people started relenting and eventually a lot of the people opposed to the model, seemed to completely forget their initial rejection of it.
Still, each time a new MMO came out - it was, AGAIN, the very same subscription model that stopped so many of these gamers from trying new games. So, instead, they kept playing the one game they'd chosen to support with a monthly payment - even if the game didn't really do it for them anymore.
That's what I mean by people caring more about their money then their time.
Now that F2P is the norm, you're seeing a zillion games - and you're seeing players jumping from one game to the next - never bothering to settle down or to dedicate themselves beyond a few months. Obviously, there are exceptions to this - but I'm sure you know what I'm talking about.
The fact that games are now FREE!!!!!!!!! - means that people simply love to try them. They don't seem to care that they're all much the same experience - and that they're not actually having as much fun as they used to when focusing on that one game with a proper content model.
Again, people care MORE about their money then their time.
That's why the model works.
What I find most amusing is how so many people don't mind making significant purchases once they're "hooked" on a game - even if it only lasts a few months.
It's the impulse-factor - I call it.
Very much like the App market explosion on phones/tablets. Once you can get people hooked on a F2P title - you can get a lot of people to pay, who otherwise would never invest in your product.
Poor impulse control and the lack of long term planning is essentially the bane of the industry.
Is there some reason I'd care that my immersion break turns into an "excuse" in your mind?
It's there all the same.
It's an easy misconception to have - and it's certainly a good reason people keep behaving in a silly way.
Addicted parlors?
Vanity shops?
Let's rebuild Korea investment Inc?
Devs have brainwashed me convenience store?
Sorry drinking quite heavily...
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
But yep, every game I have installed (except the singleplayer ones of course) has an ingame shop, and nope, when I play any of them next time, I won't waste the time thinking about those stuff listed in OP... simply because when I play, I'm having fun, that's the whole point. And fun has nothing to do with the presence of an ingame store.
As Torval said, if I need something, I'll just buy it. Heck, it doesn't even affect the monetisation route (at least for me), let's take my mains for example:
in TSW and AoC I still used to pay the sub when I'm back for some heavy play, and not just shortly checking back (AoC is cheaper that way due to its restrictive model, and with TSW is because why not, it's a too good game for just playing it for free, they deserve it ) so don't use the store,
ok, in LotRO I don't subscribe since a while, and don't use the store either, but only because I have everything unlocked anyways,
and in STO (plus CO, since I played it lately just as much as STO... so let's say, with Cryptic) I'm seriously thinking about the lifer option every time it's on sale, or when I buy something (last time a Hideout in CO), simply because it's a good deal - too bad I'm an avid hopper and not really a friend of lifetime commitments and for occasional content I just use the store.
What I'm trying to say, if you want the $15 per month, just sub and ignore the ingame store. For content purchases, the ingame one is even more convenient than purchasing through the account page, and after that (with some games) even activate a key, etc.
Store is just a tool. Use it if you want, or ignore it, it's up to you. Personally I don't care about them, barely even look at them (maybe 1-2 times per month, tops), just like I did in the past as well - since some versions of ingame stores were here way before the f2p trend.
But they really suck when they are implemented later, after many players already spent their time acquiring things that now can be had with the click of button.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Why would i pay attention to stuff i don't like in a game? Of course I don't.
your mother taught you to waste money?
If the devs let players to play their games for free, and whales are happy to subsidize, is there a reason I should not take advantage of something that is freely offered to me?
Plus, you never play a game trial for free? A demo for free? Sample food at a grocery store for free?
so maybe find a new hobby?
you know at end fews moth be trapped
¯\_(ツ)_/¯
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
However, the immersion break is huge for me, and I'd likely never be attached to anything in game if I paid real money for it directly; it would be weird. If my character in game didn't accumulate the funds through gameplay, it doesn't even feel like part of the game.