If it does release there will be about 9,000 threads on this site talking about how amazing it is, how terrible it is and someone will explain how it is going to save the world. Brad will be vilified, glorified, canonized and crucified all in the same day. Someone will bring up Vanguard 400 times and Everquest about 700 times. Around 9 people will get banned, the casuals will complain it is too hard, the hardcore will complain it is too easy. It will dominate the news threads for a month, Suzie will get mad someone did not send her a tip about a new feature coming to the game in an update and instead made their own thread about it, She will finally snap and they will be one of the 9 banned. MikeB will close 8,990 of the threads and Bill Murphy will not be seen for 3 months because he is too busy playing the game and can't figure a way to stop. Oh and Wizardry will hate it. Because he hates everything.
I wasn't sure whether to LOL or AGREE on this one, since I agree and I also laughed out loud, I finally chose AGREE.
The world is going to the dogs, which is just how I planned it!
If it does release there will be about 9,000 threads on this site talking about how amazing it is, how terrible it is and someone will explain how it is going to save the world. Brad will be vilified, glorified, canonized and crucified all in the same day. Someone will bring up Vanguard 400 times and Everquest about 700 times. Around 9 people will get banned, the casuals will complain it is too hard, the hardcore will complain it is too easy. It will dominate the news threads for a month, Suzie will get mad someone did not send her a tip about a new feature coming to the game in an update and instead made their own thread about it, She will finally snap and they will be one of the 9 banned. MikeB will close 8,990 of the threads and Bill Murphy will not be seen for 3 months because he is too busy playing the game and can't figure a way to stop. Oh and Wizardry will hate it. Because he hates everything.
Uncanny insight into the future
--
-------------------------------------------------------------- Brad McQuaid CCO, Visionary Realms, Inc. www.pantheonmmo.com --------------------------------------------------------------
An mmo player has the same amount of leisure time to play one game as they do another.
The issue is, when you invest that time (and assuming all else being equal), how far in game will you progress? Pantheon players will not advance as quickly, or obtain rewards as quickly, as they would for the same amount of time spent in many other games. But that is what the target audience for the game wants.
I meant in terms of being able to experience the content, not the progression. I used to play Asheron's Call for hours and hours a week back in the day but I do not have the time to play a game like that anymore. Some runs would take 4 or more hours at a time. I hope there is a modern enough way of managing time in the game. Old school MMOs had us waiting around for very long periods of time. Most times needlessly. Too much down time padded the hours played. If Pantheon repeats that I am not sure that is what the target audience wants. I am not saying that is what the game will do I am just saying if it does.
I agreed with you, but at the same time, we're old timers basing everything on our views. Gotta think back when we were just starting our MMO's back in the day how much time we had on our hands without families, work, etc. Nothing's changed, people that age still exist, and we've been ruining it for them for a decade lol.
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
Don't know about the rest but to be honest I am done backing, kickstarting, or funding games on a basic level At this stage many of us myself included have been burned way too much.
Im guessing some of you may be on the same boat as me. You want to support the game and really want to help make it to release so you can play it yourself. Youre tired of the same overplayed guided gameplay/interactive department stores MMO's have become of late. The tenets of Pantheons development team are one of the few, if not the only, MMO that seems to get what you want in an MMO. To top it off, youll get some in-game goodies and two copies of the game which is more or less going to be what 2 copies will cost you if you wait for release.
On the other hand there is always that risk of dropping down $100+ dollars on something that may never be. To be frank, the 'financial ethics' behind it doesnt exactly build confidence either. Hell, its fully possible that youll hate the game even if it does come out. Yet here you are.
Many have already pledged and are eagerly awaiting their prize. Some might still be on the fence or just waiting for a more sure thing (like me). Others laugh at the idea of just paying for something that not only will make someone else money, but may never happen in the end.
TL;DR Just thought id make a thread to see who else is also deciding and why. Maybe even give the devs some insight on what to "advertise" to us next to convince us to pony up. Those of you on the fence, what do you want/need to see or know before you decide to give away your hard earned cash ($100+ pledge)?
Personally, id at least like an alpha date. Its easier to "invest" if I know ill at least be able to play an early, incredibly limited and buggy version of the game for a while. Meanwhile, more game play videos showing off some higher level dungeon game play or more detailed combat mechanics (and animations!) might just make me impulse buy it just to get it out of my head.
Feel free to discuss, even if you already are pledged or pity us poor gullible fools for flushing our money on a promise.
I wish them the best but as a developer myself, I do not pledge any longer to companies who have never made a game before as a team..... I personally have worked on MMORPG's many times, for company's they are not easy to make...One of the hardest.. so as an indie its even worse since most of your developers are either not as experienced developers or ones that are not paid, they are waiting to be paid... I know that is not always the case but it is, most of the time, I know I have experienced it many times with Kickstarter games..
What blows my mind, is that they do not make smaller scale game to form a good reliable team, and games and get the funding as a company on there own.... That is the best route to go today...The reason these games do not end well, is because of reasons I stated, which is lack of funding, experience...and reliable developers... I have came across this as a developer and myself burned due to lack of being paid..Even contracted work, I been burned, so now i'm careful...
Again I wish them all the best and by the looks of it like many of these games, they look really good, and different... But this is my opinion and this is not to be rude to the developers for there hard work... But I do get sick of seeing people throwing a fit after they pledged to a game...People need to understand that if you pledge, it is a DONATION....... So you should not expect the game to finish, or get anything from it.. SINCE again reasons I stated ...I have seen people act surprised when these games fail, or go under...
I do wish this game all the best as a gamer, I personally love these type of games and I do really hope they do well..!
I'm still on the fence regarding pledging. So far I really like what I've seen. The game tenet's are something I'm looking for in a MMO and would get behind but recent history has made me wary when it comes to pledging.
Also the $100 buy in is a bit steep. I feel they're missing out on further pledges due to this. If they had a pledge around the $50 mark I would most likely pledge and (IMO) others would to. Setting the minimal pledge at $100 your hitting that psychological barrier that only true believers are willing to cross.
$100 is crazy, I understand the cost of development and business, but this is way to high for a game that might release....They can say it will like many have...They can say all the developers like myself have worked for AAA and indie before...They does not mean much, when you do not have the funds.... and business sense...One of the reasons these companys fail is the fact they think just knowing how to develop a game is enough.... It's NOT..... You need business and marketing sense as well.. as well as many other things.
I'm still on the fence regarding pledging. So far I really like what I've seen. The game tenet's are something I'm looking for in a MMO and would get behind but recent history has made me wary when it comes to pledging.
Also the $100 buy in is a bit steep. I feel they're missing out on further pledges due to this. If they had a pledge around the $50 mark I would most likely pledge and (IMO) others would to. Setting the minimal pledge at $100 your hitting that psychological barrier that only true believers are willing to cross.
$100 is crazy, I understand the cost of development and business, but this is way to high for a game that might release....
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
I'm still on the fence regarding pledging. So far I really like what I've seen. The game tenet's are something I'm looking for in a MMO and would get behind but recent history has made me wary when it comes to pledging.
Also the $100 buy in is a bit steep. I feel they're missing out on further pledges due to this. If they had a pledge around the $50 mark I would most likely pledge and (IMO) others would to. Setting the minimal pledge at $100 your hitting that psychological barrier that only true believers are willing to cross.
$100 is crazy, I understand the cost of development and business, but this is way to high for a game that might release....
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
^this Although, a bird in the hand is dinner, 2 in the bush is why you shouldn't hunt while drunk
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
Having been one of the actual community crafting liasons in Vanguard in the beta(which these days would be considered an alpha), I actually would have been very interested in helping out in this game as well. Unfortunately they went the pay route as opposed to the true beta route. Paying for the privilege of helping bugfix a game when most people are just doing it for the early look leaves a bad taste in my mouth.
We will consider a $50 tier -- appreciate the comments.
I would pledge to that immediately if it happened. I would like to pledge $100 but seeing as how the package isnt really worth it (not going to use 2 copies), I would need more confidence in it. Or an alpha or a more fleshed out game without place holder animations and art. At $50 though... thats a pre-order. Sure, its a pre-order that may never be, but well, its an easier pill to swallow than $100. Honestly id prefer more sub months at $100. 3-5 instead of 1?
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
I kinda think that $50 should just get you beta access, not alpha. There should be more bonuses then just 1 extra copy for $100 after all. Besides, we all know some people that shouldn't get alpha access, that should be for hardcore fans that really want to help the game out instead of people who just pre-order. Saves us a lot of whining from the gang that believe alpha should be in close to perfect shape to enjoy as a full game instead of limited testing to get the game working as intended).
Anyways, I havn't supported the game myself yet ( I am moving into a house this autumn so I am saving up for new furniture and stuff, I will pledge $100 as soon as everything is in place though, promise ).
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
I kinda think that $50 should just get you beta access, not alpha. There should be more bonuses then just 1 extra copy for $100 after all.
Besides, we all know some people that shouldn't get alpha access, that
should be for hardcore fans that really want to help the game out
instead of people who just pre-order. Saves us a lot of whining from the
gang that believe alpha should be in close to perfect shape to enjoy as
a full game instead of limited testing to get the game working as
intended).
Trouble with that is that most people (imo) wont pay $50 for a promise of beta access sometime next year, maybe. They would get a few hardcore donations but very few. $50 should gain immediate access. The point of these donations is to maximize income, not reward those people that agree with you. You can always put the whiners on ignore. Thats what its there for.
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
I kinda think that $50 should just get you beta access, not alpha. There should be more bonuses then just 1 extra copy for $100 after all. Besides, we all know some people that shouldn't get alpha access, that should be for hardcore fans that really want to help the game out instead of people who just pre-order. Saves us a lot of whining from the gang that believe alpha should be in close to perfect shape to enjoy as a full game instead of limited testing to get the game working as intended).
Anyways, I havn't supported the game myself yet ( I am moving into a house this autumn so I am saving up for new furniture and stuff, I will pledge $100 as soon as everything is in place though, promise ).
It likely will not include alpha as we are rapidly nearing the number of alpha testers we will need.
--
-------------------------------------------------------------- Brad McQuaid CCO, Visionary Realms, Inc. www.pantheonmmo.com --------------------------------------------------------------
100% agree. I've actually messaged them about this, as I personally believe they are losing out on a lot of funding by not having at least a $50 option. The average game is around 50, so many people can justify pledging that, but $100 is a steep price.
The $100 option gives the player: 2 copies of the game alpha access beta access. 1 month play time
I think it would make a lot of sense to offer a $50 option that gives: 1 copy of the game alpha access beta access 1 month play time
Then a $25 version that gives 1 copy of the game beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
I kinda think that $50 should just get you beta access, not alpha. There should be more bonuses then just 1 extra copy for $100 after all.
Besides, we all know some people that shouldn't get alpha access, that
should be for hardcore fans that really want to help the game out
instead of people who just pre-order. Saves us a lot of whining from the
gang that believe alpha should be in close to perfect shape to enjoy as
a full game instead of limited testing to get the game working as
intended).
Trouble with that is that most people (imo) wont pay $50 for a promise of beta access sometime next year, maybe. They would get a few hardcore donations but very few. $50 should gain immediate access. The point of these donations is to maximize income, not reward those people that agree with you. You can always put the whiners on ignore. Thats what its there for.
Not entirely true. People on those dreaded console things they grew up with and called 'babysitter' pre-order things all the time and don't get immediate access. Sure, sometimes, but not always, they can just put a few dollars down, but then they get to the store the day the game's supposed to come in and find they're already sold out. Which is kind of what this would be like. You put your money down, think of it as a pre-order, and then when the game releases (and hopefully it does) you've got your game. You've also probably got beta access before then as well. Only downfall is if the game doesn't release, you don't get your $50 back... but in all seriousness, a 6 year old can afford this on a $5 or $10 allowance if they wanted to, a grown man working for a living can pretty much write this off as beer money.
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
a FREE trail so I am not throwing money at something that might suck. More than willing to pay if I like it, but sick of dropping $ on stuff i try for a few minutes/hours realize its awful and move on.
a FREE trail so I am not throwing money at something that might suck. More than willing to pay if I like it, but sick of dropping $ on stuff i try for a few minutes/hours realize its awful and move on.
The problem inherent with trials, is that for good reason, most trials (at least on games that aren't dead or dying) are limited, so while you can get a 'general' feel for a game, there would be enough you wouldn't be able to experience that might be better or worse than you thought. I can't remember how many trials I played back in the day where you'd be locked at level 20.... but everything you'd want to do and be involved with didn't even start until level 30. Also, companies use trials as a way to inflate their metrics so they look like they're doing better than they are. If they do any sort of trials, that account should have the usual limits... just enough to give a taste (youtube streamers can show you the rest).
All in all though, if I get a game at release, there shouldn't be trials, the hordes of people jumping into a new game will be enough to stress test things for awhile, then if trial accounts get tossed in a month or 6 down the line, those accounts should be reset to starter island noobs as soon as they decide to go paid. There's no reason people that have been paying to play a game should have to deal with people that got to play their entire first week or 20ish levels for free, THEN start paying.
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
How long it will last, how much of the game can be seen, or how many levels you can achieve during this trial is still up in the air.
They have said they want people to see the actual game world and not a trial island or some sort of tutorial map. This will mean restrictions will have to be in place, but it will give people a better impression of what the game actually offers.
"Pledge" very odd term,i don't give out free money,especially to other rich game developers.
The ONLY way i give a game developer money is if they sell shares,i would call it a real investment.There is still a problem,we have to TRUST the business to not dilute our shares,make our investment worthless with various types of shares and all the rest of the BS that goes on in stocks and investor firms.
BEST option is to let the developer get their own money,own investors and don't bother trying to make a half assed game just to give yourself an income,to make a living,i only want whole hearted game developers.
Never forget 3 mile Island and never trust a government official or company spokesman.
"Pledge" very odd term,i don't give out free money,especially to other rich game developers.
The ONLY way i give a game developer money is if they sell shares,i would call it a real investment.There is still a problem,we have to TRUST the business to not dilute our shares,make our investment worthless with various types of shares and all the rest of the BS that goes on in stocks and investor firms.
BEST option is to let the developer get their own money,own investors and don't bother trying to make a half assed game just to give yourself an income,to make a living,i only want whole hearted game developers.
I'm sorry guys, I really, really, really tried. I can' t seem to find a way to disagree with this post. I'm not saying I'm not going to give Brad some moniez, just that from looking back through history, Wizardry's post makes sense and hits home.
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
Comments
The world is going to the dogs, which is just how I planned it!
--
--------------------------------------------------------------
Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
--------------------------------------------------------------
What blows my mind, is that they do not make smaller scale game to form a good reliable team, and games and get the funding as a company on there own.... That is the best route to go today...The reason these games do not end well, is because of reasons I stated, which is lack of funding, experience...and reliable developers... I have came across this as a developer and myself burned due to lack of being paid..Even contracted work, I been burned, so now i'm careful...
Again I wish them all the best and by the looks of it like many of these games, they look really good, and different... But this is my opinion and this is not to be rude to the developers for there hard work... But I do get sick of seeing people throwing a fit after they pledged to a game...People need to understand that if you pledge, it is a DONATION....... So you should not expect the game to finish, or get anything from it.. SINCE again reasons I stated ...I have seen people act surprised when these games fail, or go under...
I do wish this game all the best as a gamer, I personally love these type of games and I do really hope they do well..!
The $100 option gives the player:
2 copies of the game
alpha access
beta access.
1 month play time
I think it would make a lot of sense to offer a $50 option that gives:
1 copy of the game
alpha access
beta access
1 month play time
Then a $25 version that gives
1 copy of the game
beta access
I think the $50 is very reasonable, as its basically a normal box price. I do understand how they may not want to go below that as it will cut into profit at launch. Like they say though, a bird in the hand is worth two in the bush.
Although, a bird in the hand is dinner, 2 in the bush is why you shouldn't hunt while drunk
--
--------------------------------------------------------------
Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
--------------------------------------------------------------
I would pledge to that immediately if it happened. I would like to pledge $100 but seeing as how the package isnt really worth it (not going to use 2 copies), I would need more confidence in it. Or an alpha or a more fleshed out game without place holder animations and art. At $50 though... thats a pre-order. Sure, its a pre-order that may never be, but well, its an easier pill to swallow than $100. Honestly id prefer more sub months at $100. 3-5 instead of 1?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Anyways, I havn't supported the game myself yet ( I am moving into a house this autumn so I am saving up for new furniture and stuff, I will pledge $100 as soon as everything is in place though, promise ).
It likely will not include alpha as we are rapidly nearing the number of alpha testers we will need.
--
--------------------------------------------------------------
Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
--------------------------------------------------------------
~I am Many~
All in all though, if I get a game at release, there shouldn't be trials, the hordes of people jumping into a new game will be enough to stress test things for awhile, then if trial accounts get tossed in a month or 6 down the line, those accounts should be reset to starter island noobs as soon as they decide to go paid. There's no reason people that have been paying to play a game should have to deal with people that got to play their entire first week or 20ish levels for free, THEN start paying.
How long it will last, how much of the game can be seen, or how many levels you can achieve during this trial is still up in the air.
They have said they want people to see the actual game world and not a trial island or some sort of tutorial map. This will mean restrictions will have to be in place, but it will give people a better impression of what the game actually offers.
We should totally make a group, I'll go DPS =P
The ONLY way i give a game developer money is if they sell shares,i would call it a real investment.There is still a problem,we have to TRUST the business to not dilute our shares,make our investment worthless with various types of shares and all the rest of the BS that goes on in stocks and investor firms.
BEST option is to let the developer get their own money,own investors and don't bother trying to make a half assed game just to give yourself an income,to make a living,i only want whole hearted game developers.
Never forget 3 mile Island and never trust a government official or company spokesman.