Latest concept stage ship announced, this ship will only cost you $175 while it's in the current concept stage and RSI will be accepting your kind donations for this wonderful pencil sketch at your nearest faux RSI showroom from the 2016-04-22.
Be warned, when the ship leaves pencil sketch stage and enters hangar stage - the price will increase. After many months and many redesigns the ship will finally leave hangar stage and enter flight ready stage, at which point the price will increase yet again (you could barely make this up).
Make sure to get one before the price increases twice!!
N.B. These ships will not be available when the game launches (ETA
3-4 years) they will be made available for your pleasure at an
undetermined point post release.
As always, Caveat Emptor.
Comments
Hmm, no announcement on official homepage, Facebook or Twitter.
Please link your source.
Have fun
As you like your sources so much, here you are - https://forums.robertsspaceindustries.com/discussion/326607
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http://starcitizen.wikia.com/wiki/Musashi_Industrial_&_Starflight_Concern
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When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Btw, the clock for this E.L.E is ticking away.
I think we are going to have a good laugh with DS and his fan boy squad.
And this 80%.. You do not want me to tell you where you pulled it from, do you ? Unless you have some evidence, as in numbers, about 80% of sold ships not being functional.
Bear in mind that i am the owner of 3 fully functional ships.
Well, eventually Star Citizen will succumb to mathematics. $110 million dollars is not infinity dollars. Based on the size of their labor force they're likely spending close to $30 million per year all inclusive for labor, benefits, office space and equipment, utilities, etc. And since they hit that number in 2015, they've got until early 2018 before the money is largely gone. Of course, this is assuming zero dollars were spent prior to 2015, but for the sake of scale, their team was no where near the size it is now prior to that point, so being conservative here is fine.
So it's true we don't have the actual numbers, but money is being spent at some reasonable rate (and yes $30 million is very reasonable for a company of 300), so naturally that money won't last forever. If they're in a similar situation by 2017, then the heat will really be on, so 2016 will have to be a big progress year for them.
And that is just TYPES of ships not actual hard individual ship numbers, but obviously as long as they are able to be flown by one they are able t be flown by all. They arent actual individual ships but code. Which was the original point people made about their price tag when this whole thing started.
But this new ship along with the fly free weekend, and the pattern this game has shown the past 3+ years it is very obvious what this is. I even predicted it in the fly free weekend thread.
https://docs.google.com/spreadsheets/d/1TZgzbirTbLMj9oLJlMKYpefDo4cL430UQfmhy2HyUJU/htmlview
But be careful you must... the hate is strong in you... feeling this I can.
But that is not important at all. More important is that once again things are made up, blown up or made worse without proper proof or evidence.
Its all all about the drama and making things more dramatic than they are.
A. I purchased $500 in ships but the game easily allows people to earn money in it and buy all these same ships in a matter of 2 months. Why the heck did I spend that money
B. I hate this game. People who purchased expensive ships have the advantage and I am not working 8 hours a day for a year to try and afford one. I'm outtie.
I am very curious about which way it will go. You would want to keep the whales but if the game launches with a reputation of Pay to Win the population will shrink fast. If you go the other way, you might tick off the whales who feel they have wasted their money.
Balance is one of the hardest things to get right in any video game, especially when it comes to the economy and the cash shop. So many companies do this wrong at launch and lose valuable customers. Archeage is a great example, they cut labor points at launch and earned the game a P2W rep and even after they fixed it people still think of the game as P2W due to the labor issue from launch.
Now you can play the semantics game of what 'finished' means. But I could also play the semantics game of what is 'flyable' since about half the ship in the test bed are bugged beyond use, and calling them 'flayble' is pretty generous. But I wont I will simply take the hard numbers at face value.
But I am sure one could take the number of specific types of ships (exclude the different versions/skins) and come up with a number that might also be closer to 80% than the over all numbers.
In other words if there are 3 types of ships and one type has 10 versions/skins and the other two had 5 versions/skins that list would say there are 20 total ships. If 10 of one type were flyable that would represent 50%. But in fact it could also be only 33% because only one type (skeleton) of ship was flyable. SO just because it has twice the amount of skins as the others doesnt mean much. Only one skeletal model of 3 is flyable.
I will leave that to the hardcore critics to break down, but its looks to me like there are a lot of skeletal models that arent done yet.
Use this site:
http://www.scqa.eu/
Could not not find the part but maybe you can.
That is up from 266 late last year.
Have fun
The math was done a while ago in a old thread using the industry average for a dev. I'll look it up eventually (gotta go to work) or someone can go through my post history if they feel the need.
But there are 105 ships listed how many of those are unique I dont know. I am sure someone can count them. I do know several of them do have simply different skins, which obviously means those ones are no where near as difficult to produce as an unflyable one with a different skeleton. I mentioned it all before I just didnt link all that stuff which is a cardinal sin, but its always funny when they DO link something it makes THEIR argument worse somehow.