How about, climb up massive mountain Everest, without slipping on the snow, and not freezing, to win. First one on top has to fight all the others by rolling snowballs down the mountainside, a neat side-game of dodge ball. Then the winner gets a free helicopter ride to China, where he is treated in a restaurant with rice pudding and raw fish.
Massively Everest Online
oh and even more.
Santa Claus Online. You get to be Santa Claus and everyone races to get all the NPC children their presents before you race back to the north pole. After that we have to wait for the next patch which is released right before Christmas next year. Then the game starts all over again. And its free to play! (but you have to pay for the presents) Best part of free to play is how you have to spend money to play, rite?
no more? yesssss!
Haunted House Online. Build a really scary haunted house and then let other people in. The first person to cause Jill NPC to scream wins.
Option 1: Wild West MMO. Explore the frontier, search for gold,join the army, build a railroad, rob a bank or stagecoach, be a sheriff or join a posse... all kinds of opportunities.
Option 2: Organized Crime from the 1920s and 30s. Join one of the crime families (work for Capone in Chicago or Luciano in New York), join the FBI, run a Speakeasy, craft some alcoholic beverages to get around prohibition, run for office...
Both are ripe for PvP opportunities but also seem to offer a rich sandbox to have an economic/crafting game as well.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would first buy a 32K espresso machine and a 20K Mural, make sure I had some cool sliding doors going into every office, rebuild an engine that doesnt even exist yet (just to ake sure it ran the game the right way. Oh and I would have to hire the grand kids of the team that is going to build the first version of that engine so they can help rebuild it.
Get back to me in 15 years since that will be how long it will take me to even think up a project that awesome, then of course the 40 years to develop it (in separate pieces of course).
SUE ME ONLINE! If you can find out a way to sue me, please make a game that lets me defend myself! You can play a lawyer, a rich bad guy in the shadows, a nice judge, or a corrupt judge, a jury member, an audience person, a witness, a federal witness, a lying witness, an innocent bystander, the local news guy, the camera photo girl, the painter who painted the office, the district attorney, the guy that sketches pictures of everyone, a corrupt government official that gives false testimony, the expert witness (like a nutty psychologist with a pet theory thats desparate to prove it; or a sad doctor who didnt pass the anathesologist test, so he's just a normal doctor; a guy that tests ballistics; et cetera), the policeman that guards the courtroom. And finally, the officer who delivers all the evidence bags. The possiblities are endless, and the result is DRAMA, DRAMA, DRAMA !!! (sorry bout the Law & Order overdose)
So $250 Million to develop and market an MMORPG. The only caveat is that you can not make it based in Fantasy or Sci-Fi and no existing IP
What would you make?
How would it play?
I will give it to Blizz and ask them to make it ... and i will have fun after. And oh, i will ask them to loosen the definition of MMORPG, and don't be shackled by old design.
Hmmmm. No existing IPs? I'd do Totally Not Cthulhu, with the players as Definitely Not Indiana Jones or Lara Crofts filling in the maps for the interiors of Africa or South America in the 19th century. I'd go with the depth of EVE and strictly player created factions. Items would have a fixed space and need to be moved rather than magicked into your mailbox after purchasing them.
I'd spend enough money on things like quest writing, enemy AI and combat that other MMO developers would feel bad about themselves. Enemies would have to all be supernatural, I'd hate to imagine the crap you'd get if you add in violent tribesmen in this day and age, though I suppose nobody would have a problem with mixing in European grave robbers looting lost cities or colonial forces being dicks with the undead and the like.
I wouldn't try to be Blizzard, just aim for being CCP with a core player-base we'd nurture and try to grow with free expansions. Sandbox as fuck. Instances get fucked. All of the safety EVE has along with the tools they provide to actually be safe in dangerous space. Sub all day every day, no cash shop. One server and we'd have to do better than the 4,000 GB of RAM and 2,500 GHZ of processing power Tranquility had in 2013 if we want more visceral combat. I'd hate to think how much that shit would be.
Well, since no existing IP was said a 1920s Cthulhu dectective MMO is out of the question.
So I would go for a historical game set in the 17th century, with musketeers, privateers, highway men and more. A sandpark with quests inspired by Dumas but also options for guilds to build towns, ships and forts.
I would have PvP but only if your country is at war for the moment, 2 serversets, 1 with few wars and 1 that have more and also PvP flag outlaws and let outlaws attack any none outlaws. Also, some countries will be more warlike then others so if you pick one of them on the low risk server you will see little PvP while picking something like England on the high risk server would give you loads of it.
Really high damage on pistols and muskets but very high in combat reloading time so players will fire a pistol (or more if they have) and then move over to their rapier or cutlass. No trinity, no incombat healing (you tick up really fast between instead and need to avoid damage) and of course siege weapons and ship to ship battles between guilds.
Merchant guilds will move goods with caravans and ships but that will PvP flag you to outlaws and pirates, if there is a war those missions will earn you higher profits but you need also to watch out for privateers and enemy troops then.
I believe that musketeers in themselves would be good enough to do as a MMO but adding a bit 30 year war and pirates also helps. Merchant guilds caravaning stuff (and maybe hire in some mercanaries that will get the same PvP flagging of outlaws and a percentage of the cargo when it arrives) makes things interesting and the merchants will have to decide where they should ship their cargo with boths risks and prices in mind.
And each players should be able to own a smaller farm, a shop, tavern, cabin with some wood around or similar as well as the stuff guilds own. The map shopuld be western Europe and some of the west indies for starters. Slow travelling but you should be able to set your character in travelling mode when you log off, assuming you don't have any trade goods you will have moved to any friendly place if you are logged of at least one hour.
Quests could be anything from spying, messing with the cardinals men, courting someone, theft, murder, war time missions and so on. Fewer quests then most MMOs but also loner and more complicated ones. Oh, yeah, and no player looting unless you defeat a caravan, the game will generate some loot for you instead when you kill people.
I would prefer to make it without levels, but allowing players to buy upgrades from a list for XP and maybe getting some for certain quests. Far lower powergap then most MMOs but still letting you slowly gain power as you play.
Yeah, a game like this would never have Wow numbers but it could get Eve numbers at least. I am not much for making something everyone else already made.
So $250 Million to develop and market an MMORPG. The only caveat is that you can not make it based in Fantasy or Sci-Fi and no existing IP
What would you make?
How would it play?
Procedurally generated voxel based game. The voxels themselves wouldn't just be blocks, it would have good graphics, just the world could be altered blocks at a time. Basically with few restrictions. Game would be governed by advanced logic and physics engines, allowing creation and development of advanced technology. Sort of a next gen minecraft.
Few anti griefing controls in place, and I would try to make it emulate many aspects of real life survival, including eating, hydrating, disease.
Mostly reward would be based on risk. Those who are bold are those who will win most encounters, because losing means losing your stuff and progressively longer respawn timers, and aggression and surprise would win usually, but because of the risk, it's not all out chaos.
I think with enough elements that emulate life, you'd see cooperation, factions, trade, and roleplaying all become organic and unforced.
Ever Quest Next is dead get over it )))voxels blablabla dead like so dead !!!
But agree in reward on risk I noticed in recent time people started to focus on risk=reward than grind=reward WOW is going ti kill it self with it retarded raid heroic grind every yeah with every year expansion people are more and more sick of it . Same with gw2 crazy grind with (continuous nerf of gold farming) = for vanity items reached an idiotic level .
I'd pocket the money and hide out in a country with no extradition order , because every crime that aint a murder, if they cant find and charge you with it, gets deleted and thrown out after 10 years, why bother making a mmorpg for 250 million USD , when you need to wait additional several years after spending 3-5 years in the making of the game in order to see any real monotary gain.
For PvE loosely based on historical figures maybe with a few Ocean's whatever thematics tossed in(questing). for PvPer you get guards V. Assassins, the bigger reward going to the guards based on time(battle grounds). Then for open world PvPer areas you wonder around the city/whatever collecting/delivering contraband and killing other players to collect contraband faster(With 'near' exponential rewards for the amount of contraband delivered in one trip for the risk vs. reward mindset).
Probably not classed based but set up so that each ability actually takes up inventory/Strength/Agility space/limits to limit the amount of Where Did That Come From.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I only need 50million. A survival MMO based on the frontier era (inspired by The Revenant). Free to choose class, and race (indians are playable). Race specific traits/perk. No maps are available at start (to encourage exploration), you need map making skills to make one (and sell). Lastly some city building aspect in there (can be expanded in future patches. Crafting will be there but very limited, this is the frontier after all as you dont have all the tools needed (bar small tools).
Murder Online: Become a famous murder in the likes of Manson, Jack the Ripper or work for the mob as a contract killer. Kill other players while they sleep, create your own cults to go murder people. Take money from NPC's to commit murder. Escape from the police. Skills like, Piano Wire, Knives, boobie traps, poisons. Gain infamy and make the headlines of local papers to expand to world wide.
First, I give myself a huge salary to stay motivated, Then I would partner with a VR running machine producer and create the first VR MMO. The final product would sell for $150 including the VR running thingy with a $5-9 monthly sub. Of course the running thingy could only run with the orignial software because of certs.
What the MMO is or what era it is in.... I don't care. We would be the first so no matter what, we would get at least 50% of all VR buyers. Even without sub that will enable me to by the Ironman mansion ( $15mio) so I hope we could sell the franchise for a small amount like $1 billion ( look at other things that sold for that amount to get it) and I can buy a helicopter which flies me to my private a380 plane.
Super Heroes in the Bronze Age. Think Anunnaki-Ancient Aliens. You are a creation of the Aliens, godlike with your super powers, and have choices on appearances. You can have animal heads, wings, special coloring for hair and skin, etc., or look normal.
Then the Aliens disappeared, went home. You and all the other players are left as god-like beings in a world of Bronze Age, Ancient Greek technology.
Sandbox game, skill system. Choose your appearance and Super Power, which comes with special skills to train up along with normal skills. No Supermen or Hulks, more along the lines of Sampson.
Probably something historical based on the Sengoku period.
For the political or leadership inclined - Goal would be to become Daimyo, Advisor to a Daimyo, Strategist for a Daimyo, Village Elder.
For people that just want GvG or larger PvP - Goal would be to become soldier or general for a Daimyo. Classes would be Spear men, Sword men, Archers, Cavalry.
For people that just want PvP - Goal would be Bandit, Assassin, Mercenary, Spy, Bounty Hunter, Local Law enforcement officers.
For people that just want to PvE - Goal would be join a village of a Daimyo of their choosing. Pick profession: Woodworker, Blacksmith, Leatherworker, Farmers, Merchants, Hunters, Peddlers, Horse Breeders, Cooks, Miner, etc.
No teleports/fast travels. Most travel would be by foot, and take time. There would be carriages for those that can afford it. No instant transport of goods. Trade goods would have to be carried via PC, NPC, or carriage. No banks. Towns would have places to store food and other materials the town gathered. But as far as personal banking. Your house would be only real option. Not everyone would own a horse. They would be expensive to buy and equally if not more to maintain. Mainly used by cavalry. World would be seamless. Very large, with islands. A single land mass at first. Deserts, Jungles, etc. There would be 20 to 30 predefined provinces allowing for a max of 20 to 30 Daimyo's. Day, Night, Seasons, and a full blown weather system. That would have good or bad effects within world. Eating and sleeping would be required, even hygiene depending on your profession. As well as exposure. Running around with too little clothing would have negative results. (Sickness/Diseases/Death) Game would be able to support large scale pvp, no limits. Got 1000 soldiers? Bring'em Players would not have large HP pools. Two or Three solid hits depending on hitbox would mean death to an armored person. One or two for unarmored. Character models would have near perfect hitboxes. Full collision on everything within world. No magical items, No HP potions. There would be herbalist. Bandaging. Managing your wounds and healing would be on you. Take a bad enough hit in a fight? Well get ready to ride the bench for a while. Even blood loss during a fight would be an issue to consider. Combat would require use of Feints, Dodges, Parries, Blocks, Strategies, your ability to gather intel. Build anywhere but it would be your job to protect it. No attribute points. No skills. Want to be a farmer? Better learn about tending to crops, what seasons they grow best in, etc. Character remain in world at all times. (The only thing Age of Wushu did that I liked)
As Daimyo your ultimate goal would be to keep the people happy and safe. You create the laws, you see to them being enforced. If enemies are in your land the game will not tell you. It will be your job to maintain your borders. Set up patrols for them. Gather intel. Ensure that your appointed officials aren't corrupt or after your job. Decide how trade and relations with your neighbors will be handled. As there will be a limited number of provinces meaning a limited number of people can become Daimyo. Maintaing your lands and peoples happiest would be extremely important. Not a position for weekend warriors or wanna be guild leaders.
Probably have some form of perma death too oddly enough. A marker system with purely pve types having a larger amount. Maybe for the PvP types have the markers only be taken when invading foreign lands. Not sure.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I would take all the money and spend it on hookers, fast cars, drugs, alcohol, rehab, lawyers, then rely on my mindless white knights to kickstart the money back while keeping them on an infinite loop of feature creep and pictures of items their back money has got me... *ahem* I mean them.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
In how many IP that are out there very hard to avoid existing ones. The list is long for MMO there been all types alot failed alot made it. If going be a AAA games $250 million it's not going get you there unless you have more then 1 skill to fill the role of more then 5 people. Starting out small for sure and grow from there.
If anything would go down something simple even down to the Art with out over spending but still looking good. On the world side, would be more open world that mean something not just for leveling but the world feels like it's getting attack by something so big. Then the game play to push more on the social aspect then having skill base game or a gear base game. Just more on helping other then just one self and working as a team, then making less complex, but aloud anyone to train any skill to mix and match to have a more complex system. So there always no ways of building something that no one have found. Pretty much building it to have to unless type of skill going on.
I would make a setting in ancient India where the classes would be the castes which would have different tasks and roles to make the society flourish. The priests would appease the gods to make the work for all the other castes easier. The warriors would combat each other and wild animals. The merchants would work the farm, craft and trade. And the servants would work the fields and mines, make roads, build houses etc and serve other castes in their work.
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
10 mil would go to making a mediocre game. 240 mil would go to marketing and pre-orders.
instant profit!
If I had to go for a real MMORPG. It would be a medieval simulator. The Black Death seems to be close to what I would envision, but not completely. I however fear my game would be very ninche.
Comments
How about, climb up massive mountain Everest, without slipping on the snow, and not freezing, to win. First one on top has to fight all the others by rolling snowballs down the mountainside, a neat side-game of dodge ball. Then the winner gets a free helicopter ride to China, where he is treated in a restaurant with rice pudding and raw fish.
Massively Everest Online
oh and even more.
Santa Claus Online. You get to be Santa Claus and everyone races to get all the NPC children their presents before you race back to the north pole. After that we have to wait for the next patch which is released right before Christmas next year. Then the game starts all over again. And its free to play! (but you have to pay for the presents) Best part of free to play is how you have to spend money to play, rite?
no more? yesssss!
Haunted House Online. Build a really scary haunted house and then let other people in. The first person to cause Jill NPC to scream wins.
Such bad ideas, I know.
Option 2: Organized Crime from the 1920s and 30s. Join one of the crime families (work for Capone in Chicago or Luciano in New York), join the FBI, run a Speakeasy, craft some alcoholic beverages to get around prohibition, run for office...
Both are ripe for PvP opportunities but also seem to offer a rich sandbox to have an economic/crafting game as well.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would wire tap you and listen to your conversations secretly for hours upon hours. :proud:
all in the name of freedom :awesome:
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Get back to me in 15 years since that will be how long it will take me to even think up a project that awesome, then of course the 40 years to develop it (in separate pieces of course).
SUE ME ONLINE! If you can find out a way to sue me, please make a game that lets me defend myself! You can play a lawyer, a rich bad guy in the shadows, a nice judge, or a corrupt judge, a jury member, an audience person, a witness, a federal witness, a lying witness, an innocent bystander, the local news guy, the camera photo girl, the painter who painted the office, the district attorney, the guy that sketches pictures of everyone, a corrupt government official that gives false testimony, the expert witness (like a nutty psychologist with a pet theory thats desparate to prove it; or a sad doctor who didnt pass the anathesologist test, so he's just a normal doctor; a guy that tests ballistics; et cetera), the policeman that guards the courtroom. And finally, the officer who delivers all the evidence bags. The possiblities are endless, and the result is DRAMA, DRAMA, DRAMA !!! (sorry bout the Law & Order overdose)
oh and last but not least, you can play the FBI.
I'd spend enough money on things like quest writing, enemy AI and combat that other MMO developers would feel bad about themselves. Enemies would have to all be supernatural, I'd hate to imagine the crap you'd get if you add in violent tribesmen in this day and age, though I suppose nobody would have a problem with mixing in European grave robbers looting lost cities or colonial forces being dicks with the undead and the like.
I wouldn't try to be Blizzard, just aim for being CCP with a core player-base we'd nurture and try to grow with free expansions. Sandbox as fuck. Instances get fucked. All of the safety EVE has along with the tools they provide to actually be safe in dangerous space. Sub all day every day, no cash shop. One server and we'd have to do better than the 4,000 GB of RAM and 2,500 GHZ of processing power Tranquility had in 2013 if we want more visceral combat. I'd hate to think how much that shit would be.
So I would go for a historical game set in the 17th century, with musketeers, privateers, highway men and more. A sandpark with quests inspired by Dumas but also options for guilds to build towns, ships and forts.
I would have PvP but only if your country is at war for the moment, 2 serversets, 1 with few wars and 1 that have more and also PvP flag outlaws and let outlaws attack any none outlaws. Also, some countries will be more warlike then others so if you pick one of them on the low risk server you will see little PvP while picking something like England on the high risk server would give you loads of it.
Really high damage on pistols and muskets but very high in combat reloading time so players will fire a pistol (or more if they have) and then move over to their rapier or cutlass. No trinity, no incombat healing (you tick up really fast between instead and need to avoid damage) and of course siege weapons and ship to ship battles between guilds.
Merchant guilds will move goods with caravans and ships but that will PvP flag you to outlaws and pirates, if there is a war those missions will earn you higher profits but you need also to watch out for privateers and enemy troops then.
I believe that musketeers in themselves would be good enough to do as a MMO but adding a bit 30 year war and pirates also helps.
Merchant guilds caravaning stuff (and maybe hire in some mercanaries that will get the same PvP flagging of outlaws and a percentage of the cargo when it arrives) makes things interesting and the merchants will have to decide where they should ship their cargo with boths risks and prices in mind.
And each players should be able to own a smaller farm, a shop, tavern, cabin with some wood around or similar as well as the stuff guilds own.
The map shopuld be western Europe and some of the west indies for starters. Slow travelling but you should be able to set your character in travelling mode when you log off, assuming you don't have any trade goods you will have moved to any friendly place if you are logged of at least one hour.
Quests could be anything from spying, messing with the cardinals men, courting someone, theft, murder, war time missions and so on. Fewer quests then most MMOs but also loner and more complicated ones. Oh, yeah, and no player looting unless you defeat a caravan, the game will generate some loot for you instead when you kill people.
I would prefer to make it without levels, but allowing players to buy upgrades from a list for XP and maybe getting some for certain quests. Far lower powergap then most MMOs but still letting you slowly gain power as you play.
Yeah, a game like this would never have Wow numbers but it could get Eve numbers at least. I am not much for making something everyone else already made.
But agree in reward on risk I noticed in recent time people started to focus on risk=reward than grind=reward
WOW is going ti kill it self with it retarded raid heroic grind every yeah with every year expansion people are more and more sick of it .
Same with gw2 crazy grind with (continuous nerf of gold farming) = for vanity items reached an idiotic level .
List of SOE lies
For PvE loosely based on historical figures maybe with a few Ocean's whatever thematics tossed in(questing). for PvPer you get guards V. Assassins, the bigger reward going to the guards based on time(battle grounds). Then for open world PvPer areas you wonder around the city/whatever collecting/delivering contraband and killing other players to collect contraband faster(With 'near' exponential rewards for the amount of contraband delivered in one trip for the risk vs. reward mindset).
Probably not classed based but set up so that each ability actually takes up inventory/Strength/Agility space/limits to limit the amount of Where Did That Come From.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
What the MMO is or what era it is in.... I don't care. We would be the first so no matter what, we would get at least 50% of all VR buyers. Even without sub that will enable me to by the Ironman mansion ( $15mio) so I hope we could sell the franchise for a small amount like $1 billion ( look at other things that sold for that amount to get it) and I can buy a helicopter which flies me to my private a380 plane.
Think Anunnaki-Ancient Aliens.
You are a creation of the Aliens, godlike with your super powers, and have choices on appearances. You can have animal heads, wings, special coloring for hair and skin, etc., or look normal.
Then the Aliens disappeared, went home.
You and all the other players are left as god-like beings in a world of Bronze Age, Ancient Greek technology.
Sandbox game, skill system.
Choose your appearance and Super Power, which comes with special skills to train up along with normal skills.
No Supermen or Hulks, more along the lines of Sampson.
Once upon a time....
For the political or leadership inclined - Goal would be to become Daimyo, Advisor to a Daimyo, Strategist for a Daimyo, Village Elder.
For people that just want GvG or larger PvP - Goal would be to become soldier or general for a Daimyo. Classes would be Spear men, Sword men, Archers, Cavalry.
For people that just want PvP - Goal would be Bandit, Assassin, Mercenary, Spy, Bounty Hunter, Local Law enforcement officers.
For people that just want to PvE - Goal would be join a village of a Daimyo of their choosing. Pick profession: Woodworker, Blacksmith, Leatherworker, Farmers, Merchants, Hunters, Peddlers, Horse Breeders, Cooks, Miner, etc.
No teleports/fast travels. Most travel would be by foot, and take time. There would be carriages for those that can afford it.
No instant transport of goods. Trade goods would have to be carried via PC, NPC, or carriage.
No banks. Towns would have places to store food and other materials the town gathered. But as far as personal banking. Your house would be only real option.
Not everyone would own a horse. They would be expensive to buy and equally if not more to maintain. Mainly used by cavalry.
World would be seamless. Very large, with islands. A single land mass at first. Deserts, Jungles, etc. There would be 20 to 30 predefined provinces allowing for a max of 20 to 30 Daimyo's.
Day, Night, Seasons, and a full blown weather system. That would have good or bad effects within world.
Eating and sleeping would be required, even hygiene depending on your profession. As well as exposure. Running around with too little clothing would have negative results. (Sickness/Diseases/Death)
Game would be able to support large scale pvp, no limits. Got 1000 soldiers? Bring'em
Players would not have large HP pools. Two or Three solid hits depending on hitbox would mean death to an armored person. One or two for unarmored.
Character models would have near perfect hitboxes. Full collision on everything within world.
No magical items, No HP potions. There would be herbalist. Bandaging.
Managing your wounds and healing would be on you. Take a bad enough hit in a fight? Well get ready to ride the bench for a while. Even blood loss during a fight would be an issue to consider.
Combat would require use of Feints, Dodges, Parries, Blocks, Strategies, your ability to gather intel.
Build anywhere but it would be your job to protect it.
No attribute points.
No skills. Want to be a farmer? Better learn about tending to crops, what seasons they grow best in, etc.
Character remain in world at all times. (The only thing Age of Wushu did that I liked)
As Daimyo your ultimate goal would be to keep the people happy and safe. You create the laws, you see to them being enforced. If enemies are in your land the game will not tell you. It will be your job to maintain your borders. Set up patrols for them. Gather intel. Ensure that your appointed officials aren't corrupt or after your job. Decide how trade and relations with your neighbors will be handled. As there will be a limited number of provinces meaning a limited number of people can become Daimyo. Maintaing your lands and peoples happiest would be extremely important. Not a position for weekend warriors or wanna be guild leaders.
Probably have some form of perma death too oddly enough. A marker system with purely pve types having a larger amount. Maybe for the PvP types have the markers only be taken when invading foreign lands. Not sure.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
¯\_(ツ)_/¯
If anything would go down something simple even down to the Art with out over spending but still looking good. On the world side, would be more open world that mean something not just for leveling but the world feels like it's getting attack by something so big. Then the game play to push more on the social aspect then having skill base game or a gear base game. Just more on helping other then just one self and working as a team, then making less complex, but aloud anyone to train any skill to mix and match to have a more complex system. So there always no ways of building something that no one have found. Pretty much building it to have to unless type of skill going on.
:P
The priests would appease the gods to make the work for all the other castes easier.
The warriors would combat each other and wild animals.
The merchants would work the farm, craft and trade.
And the servants would work the fields and mines, make roads, build houses etc and serve other castes in their work.
240 mil would go to marketing and pre-orders.
instant profit!
If I had to go for a real MMORPG. It would be a medieval simulator. The Black Death seems to be close to what I would envision, but not completely. I however fear my game would be very ninche.
But since I cant use established IP I would still do a direct copy of all the game systems, but just change the art a little along with the names.
easy peesy.