Think al the stories behind the Oklahoma Land Rush
Which of those stories do you actually feel makes for a compelling MMORPG?
Sooners? running out to claim the land legitimately? holding the land? farming the land? finding oil? finding gold? moving out west? horse thieving? protecting your livestock from theives? the construction of the american railroads into the west? creating a settlement?
I am sorry but I am not sure why this even needs to explained
Please do not respond to me, even if I ask you a question, its rhetorical.
Design it so that at a general level players interact as usual with an avatar, but the broader scope of the game plays into large battle scenarios where players can marshal units and order them in a manner similar to Kingdom Under Fire.
Setting could be an iteration of Medieval Europe, Feudal Japan, or Ancient China and focus on region conflict and control (phased for PvE or open for PvP).
Another option may be a "life sim". Given avatars general personality traits a player can define at creation similar to The Sims, and give the some basic life goals and daily routines that they can then act on autonomously to mingle with other such avatars in the world while players are open to watching, guiding, or directly possessing and playing said avatars. Basically make a game that's somewhat flexible on the level of user control and make it so they can interact with the game and with their avatar from a variety of tools (Like getting a "journal" of your avatar's activities on a phone app that you can offer prompts through).
Last idea being something of a virtual world/companion app. It's a little sci-fi I guess, but the idea is more so offering an augmented reality type MMO experience where you can create an avatar that plugs into your mobile devices to adopt the roles of Siri/Cortana and other search and interactive functions along with a controllable level of connection to other online applications such as web browsing. Goal here being, making something of a gamified sidekick you can carry around with you. It then opens the ability to do battles akin to Pokemon (or Megaman.EXE) or plug in to larger and possibly player-made virtual spaces to play in for an augmented reality and virtual reality (or good old fashion monitor) user experience.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Sooners? running out to claim the land legitimately? holding the land? farming the land? finding oil? finding gold? moving out west? horse thieving? protecting your livestock from theives? the construction of the american railroads into the west? creating a settlement?
I am sorry but I am not sure why this even needs to explained
No, but think through it in terms of a MMORPG. Launch day comes and sure that initial batch of players gets to run out and claim land. Now what? Why would any other players come to play the game, now that all the land is claimed?
Also MMORPGs live or die based on whether moment-to-moment gameplay is enjoyable, and none of the verbs you listed have proven to be interesting challenges for players in any other games.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
First decision would be no forums...today they are just filled with a vocal minority of complainers. I would however set up a volunteer community group that are in charge of working with the community in game on ideas and issues.
Sooners? running out to claim the land legitimately? holding the land? farming the land? finding oil? finding gold? moving out west? horse thieving? protecting your livestock from theives? the construction of the american railroads into the west? creating a settlement?
I am sorry but I am not sure why this even needs to explained
No, but think through it in terms of a MMORPG. Launch day comes and sure that initial batch of players gets to run out and claim land. Now what? Why would any other players come to play the game, now that all the land is claimed?
Also MMORPGs live or die based on whether moment-to-moment gameplay is enjoyable, and none of the verbs you listed have proven to be interesting challenges for players in any other games.
Because the events in the wild west ended as soon as the first few people settled there?
You don't have to think hard to remember plots like Red Dead Redemption. or other western shooters that could fill in the game experience far beyond the land rush.
Shortsightedness would be the problem here, if you're going to complain about the long term then try thinking about the long term.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Sooners? running out to claim the land legitimately? holding the land? farming the land? finding oil? finding gold? moving out west? horse thieving? protecting your livestock from theives? the construction of the american railroads into the west? creating a settlement?
I am sorry but I am not sure why this even needs to explained
No, but think through it in terms of a MMORPG. Launch day comes and sure that initial batch of players gets to run out and claim land. Now what? Why would any other players come to play the game, now that all the land is claimed?
Also MMORPGs live or die based on whether moment-to-moment gameplay is enjoyable, and none of the verbs you listed have proven to be interesting challenges for players in any other games.
the settlement of the american west did not start nor finish with the Oklahoma land Rush. Let me re-type of of keypoints from my list and contemplate what I am talking about.
holding the land? (which lasts FOREVER) finding oil? finding gold? moving out west?
Please do not respond to me, even if I ask you a question, its rhetorical.
Instead of making a new generic mmo why not take the 250mil to invent new gear to push the gaming boundaries further along, maybe use that money to bring VR to the next step?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Instead of making a new generic mmo why not take the 250mil to invent new gear to push the gaming boundaries further along, maybe use that money to bring VR to the next step?
Because VR is a gimmick and will not be used by the majority of gamers in our lifetime. You would be way better off using the money to create a great mmorpg that is cross platform with xb1,ps4 and PC.
Instead of making a new generic mmo why not take the 250mil to invent new gear to push the gaming boundaries further along, maybe use that money to bring VR to the next step?
Because VR is a gimmick and will not be used by the majority of gamers in our lifetime. You would be way better off using the money to create a great mmorpg that is cross platform with xb1,ps4 and PC.
Which is why maybe it needs to be pushed to the next level so it no longer is a "gimmick".
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Instead of making a new generic mmo why not take the 250mil to invent new gear to push the gaming boundaries further along, maybe use that money to bring VR to the next step?
Because VR is a gimmick and will not be used by the majority of gamers in our lifetime. You would be way better off using the money to create a great mmorpg that is cross platform with xb1,ps4 and PC.
and by cross platform it means you force ps and xbox to give all their customers free keyboards and mice.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Instead of making a new generic mmo why not take the 250mil to invent new gear to push the gaming boundaries further along, maybe use that money to bring VR to the next step?
Because VR is a gimmick and will not be used by the majority of gamers in our lifetime. You would be way better off using the money to create a great mmorpg that is cross platform with xb1,ps4 and PC.
and by cross platform it means you force ps and xbox to give all their customers free keyboards and mice.
I believe the ps4 is already mouse and keyboard compatable, FFXIV seems to be doing just fine over there. The point is if I'm spending my $250 million I'm going to focus on something that has 100,000,000 plus users (consoles) on top of what the PC has. Hey if you want to spend your $250 million on a gimmick go right ahead I won't stop you.
As for giving console players a keyboard and mouse that sounds like a great idea for a collectors edition!
Sooners? running out to claim the land legitimately? holding the land? farming the land? finding oil? finding gold? moving out west? horse thieving? protecting your livestock from theives? the construction of the american railroads into the west? creating a settlement?
I am sorry but I am not sure why this even needs to explained
No, but think through it in terms of a MMORPG. Launch day comes and sure that initial batch of players gets to run out and claim land. Now what? Why would any other players come to play the game, now that all the land is claimed?
Also MMORPGs live or die based on whether moment-to-moment gameplay is enjoyable, and none of the verbs you listed have proven to be interesting challenges for players in any other games.
Good point, mechanics like that would favor the people who start at launch (or headstart) and not attract new players due to that.
Seeking gold in a large area could be fun but the problem really is that it isn't long term. I think the serie "Deadwood" would offer a better source for a MMO, with intrigue, murder, gambling, theft, romance and so on. Player owned saloons with gamble would help.
Lol. mechanics to challenge another player to a duel at high noon with the possibility for other players to bet on the outcome would be cool as well (give a percentage to the winner to discourage folding down which can happen in a MMO but not IRL).
Having some players to own farms, ranches or mining rights is fine but that should be more of a sidegame and not the main point of the game. Otherwise you would just get a bunch of insane miners with a mule and a shotgun shooting everyone getting close to their mine, and while playing that could be amusing a full server of them and the despoerados trying to steal the gold would be rather bizare and not a fun game. A game can just take a few insane miners before it gets silly.
Treasure maps to lost mines, hidden cashes from the civil war (even though with my luck I would find a million in conferate bills) and similar can be amusing if you don't overuse it. A few player run gangs against the sheriff, his deputys and maybe a Texas ranger, pinkerton dective or US marshal can also be fun but not all players can play desperados and lawmen.
The west works for a MMOFPS game with limited progression (compared to fantasy MMOs) but Seanss ideas would work better for a single player game or a small server with 50 players on. If we are talking massive games you need more.
There is only really one thing you could do without going sci-fi or fantasy, and that is making a real life emulator. A wild west mmorpg is a form of fantasy, zombies are sci-fi, horror world is sci-fi or fantasy - To make an interesting game you would have to escape reality in some way, otherwise it would just be a reality sandbox.
So ignored that limitation, I would make some form of mmorts. Where you play as a character and progress as a character in a persistant world mostly like a non-themepark mmorpg (disqualifies all modern mmo's), while having rts building mixed in (base building, defending, exploration, expansion, resources management and control).
You not only level yourself, but also key members (npc) of your organisation, complete with abilities, skills, levels (or whatever fits the game best) - You take these npc with you on traditional mmorpg play where they gain xp/gear/points/whatever and the same npc are also used in the rts part of the game as military, production, service, diplomacy (you name it) personnel. Imagine yourself playing as both a leader who issues orders as well as an adventurer and explorer who directly influence both rpg play and rts play.
Player conflicts will be limited to indirect pvp by power struggles on influence of factions by supporting and helping these, by alliances and various means, and only consentual pvp is allowed.
And there is more, but this is mmorpg forums so why waste time writing more details. You can transfer the 250m to Bank of Panama account number 666 666 666, thank you.
the settlement of the american west did not start nor finish with the Oklahoma land Rush. Let me re-type of of keypoints from my list and contemplate what I am talking about.
holding the land? (which lasts FOREVER) finding oil? finding gold? moving out west?
"Holding" is about the least interesting and most passive sort of gameplay verb available.
"Finding" is marginally better, but what example games are out there where finding things has proven to be compelling gameplay for players? Almost no genres' gameplay revolves around finding things (hidden picture games being one notable exception.)
"Moving out west" isn't really a compelling concept.
Again, games are measured by their moment-to-moment gameplay. Unless the set of things you can do moment-to-moment sounds fun, a game won't attract many players.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
There is only really one thing you could do without going sci-fi or fantasy, and that is making a real life emulator. A wild west mmorpg is a form of fantasy, zombies are sci-fi, horror world is sci-fi or fantasy - To make an interesting game you would have to escape reality in some way, otherwise it would just be a reality sandbox.
So ignored that limitation, I would make some form of mmorts. Where you play as a character and progress as a character in a persistant world mostly like a non-themepark mmorpg (disqualifies all modern mmo's), while having rts building mixed in (base building, defending, exploration, expansion, resources management and control).
You not only level yourself, but also key members (npc) of your organisation, complete with abilities, skills, levels (or whatever fits the game best) - You take these npc with you on traditional mmorpg play where they gain xp/gear/points/whatever and the same npc are also used in the rts part of the game as military, production, service, diplomacy (you name it) personnel. Imagine yourself playing as both a leader who issues orders as well as an adventurer and explorer who directly influence both rpg play and rts play.
Player conflicts will be limited to indirect pvp by power struggles on influence of factions by supporting and helping these, by alliances and various means, and only consentual pvp is allowed.
And there is more, but this is mmorpg forums so why waste time writing more details. You can transfer the 250m to Bank of Panama account number 666 666 666, thank you.
You have the entire human history to pick from and that is all you can think of?
the settlement of the american west did not start nor finish with the Oklahoma land Rush. Let me re-type of of keypoints from my list and contemplate what I am talking about.
holding the land? (which lasts FOREVER) finding oil? finding gold? moving out west?
"Holding" is about the least interesting and most passive sort of gameplay verb available.
"Finding" is marginally better, but what example games are out there where finding things has proven to be compelling gameplay for players? Almost no genres' gameplay revolves around finding things (hidden picture games being one notable exception.)
"Moving out west" isn't really a compelling concept.
Again, games are measured by their moment-to-moment gameplay. Unless the set of things you can do moment-to-moment sounds fun, a game won't attract many players.
'Holding' = tower defense....one side attacks because they joined an outlaw clan, the other side defends because they are homesteaders trying to grow crops for the crafters
look just dont like the idea and move on, stop being trollish about it.
Please do not respond to me, even if I ask you a question, its rhetorical.
So $250 Million to develop and market an MMORPG. The only caveat is that you can not make it based in Fantasy or Sci-Fi and no existing IP
What would you make?
How would it play?
The MMORPG market is full, so I wouldn't because it would fail. There is no more room for new titles, especially not with that budget. Making new mmo titles will just end up making them all unprofitable at this point, every new mmo that launched in the last few years took a portion of players from other games. That's not sustainable and it would of led to the entire market crashing, which is why no more are being made now.
There is way too much competition, potential players have demands that are impossible to meet, the players are far too tribal and hateful to anything that isn't their current mmo and the player pool is too small.
The mmorpg players day in the sun has ended, the fact you had a hayday at all was thanks to wow making publishers think they could repeat what that game did. Nobody has even come close to it.
The first thing I'm going to do is hire Chris Roberts to make it. Then I will get Smed to market it. Brad will be my COO. Then we'll make tech demos, sell houses, castles and even cites. After about 3-4 years of milking that we'll release a version of the game that's all about battle grounds while we "work" on the persistent world (PW).
As the pre-orders fly off the selves (drive?), this is when I will begin building my strip club empire irl. From there, in a private booth I'll sit back with Smed, and Brad and watch the whole thing burn. Where's Chris? No way I'd kick it with that nerd.
Comments
Think al the stories behind the Oklahoma Land Rush
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
running out to claim the land legitimately?
holding the land?
farming the land?
finding oil?
finding gold?
moving out west?
horse thieving?
protecting your livestock from theives?
the construction of the american railroads into the west?
creating a settlement?
I am sorry but I am not sure why this even needs to explained
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Design it so that at a general level players interact as usual with an avatar, but the broader scope of the game plays into large battle scenarios where players can marshal units and order them in a manner similar to Kingdom Under Fire.
Setting could be an iteration of Medieval Europe, Feudal Japan, or Ancient China and focus on region conflict and control (phased for PvE or open for PvP).
Another option may be a "life sim". Given avatars general personality traits a player can define at creation similar to The Sims, and give the some basic life goals and daily routines that they can then act on autonomously to mingle with other such avatars in the world while players are open to watching, guiding, or directly possessing and playing said avatars. Basically make a game that's somewhat flexible on the level of user control and make it so they can interact with the game and with their avatar from a variety of tools (Like getting a "journal" of your avatar's activities on a phone app that you can offer prompts through).
Last idea being something of a virtual world/companion app. It's a little sci-fi I guess, but the idea is more so offering an augmented reality type MMO experience where you can create an avatar that plugs into your mobile devices to adopt the roles of Siri/Cortana and other search and interactive functions along with a controllable level of connection to other online applications such as web browsing. Goal here being, making something of a gamified sidekick you can carry around with you. It then opens the ability to do battles akin to Pokemon (or Megaman.EXE) or plug in to larger and possibly player-made virtual spaces to play in for an augmented reality and virtual reality (or good old fashion monitor) user experience.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Also MMORPGs live or die based on whether moment-to-moment gameplay is enjoyable, and none of the verbs you listed have proven to be interesting challenges for players in any other games.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You don't have to think hard to remember plots like Red Dead Redemption. or other western shooters that could fill in the game experience far beyond the land rush.
Shortsightedness would be the problem here, if you're going to complain about the long term then try thinking about the long term.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
holding the land? (which lasts FOREVER)
finding oil?
finding gold?
moving out west?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
As for giving console players a keyboard and mouse that sounds like a great idea for a collectors edition!
Seeking gold in a large area could be fun but the problem really is that it isn't long term. I think the serie "Deadwood" would offer a better source for a MMO, with intrigue, murder, gambling, theft, romance and so on. Player owned saloons with gamble would help.
Lol. mechanics to challenge another player to a duel at high noon with the possibility for other players to bet on the outcome would be cool as well (give a percentage to the winner to discourage folding down which can happen in a MMO but not IRL).
Having some players to own farms, ranches or mining rights is fine but that should be more of a sidegame and not the main point of the game. Otherwise you would just get a bunch of insane miners with a mule and a shotgun shooting everyone getting close to their mine, and while playing that could be amusing a full server of them and the despoerados trying to steal the gold would be rather bizare and not a fun game. A game can just take a few insane miners before it gets silly.
Treasure maps to lost mines, hidden cashes from the civil war (even though with my luck I would find a million in conferate bills) and similar can be amusing if you don't overuse it. A few player run gangs against the sheriff, his deputys and maybe a Texas ranger, pinkerton dective or US marshal can also be fun but not all players can play desperados and lawmen.
The west works for a MMOFPS game with limited progression (compared to fantasy MMOs) but Seanss ideas would work better for a single player game or a small server with 50 players on. If we are talking massive games you need more.
So ignored that limitation, I would make some form of mmorts. Where you play as a character and progress as a character in a persistant world mostly like a non-themepark mmorpg (disqualifies all modern mmo's), while having rts building mixed in (base building, defending, exploration, expansion, resources management and control).
You not only level yourself, but also key members (npc) of your organisation, complete with abilities, skills, levels (or whatever fits the game best) - You take these npc with you on traditional mmorpg play where they gain xp/gear/points/whatever and the same npc are also used in the rts part of the game as military, production, service, diplomacy (you name it) personnel. Imagine yourself playing as both a leader who issues orders as well as an adventurer and explorer who directly influence both rpg play and rts play.
Player conflicts will be limited to indirect pvp by power struggles on influence of factions by supporting and helping these, by alliances and various means, and only consentual pvp is allowed.
And there is more, but this is mmorpg forums so why waste time writing more details. You can transfer the 250m to Bank of Panama account number 666 666 666, thank you.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
"Finding" is marginally better, but what example games are out there where finding things has proven to be compelling gameplay for players? Almost no genres' gameplay revolves around finding things (hidden picture games being one notable exception.)
"Moving out west" isn't really a compelling concept.
Again, games are measured by their moment-to-moment gameplay. Unless the set of things you can do moment-to-moment sounds fun, a game won't attract many players.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
look just dont like the idea and move on, stop being trollish about it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
There is way too much competition, potential players have demands that are impossible to meet, the players are far too tribal and hateful to anything that isn't their current mmo and the player pool is too small.
The mmorpg players day in the sun has ended, the fact you had a hayday at all was thanks to wow making publishers think they could repeat what that game did. Nobody has even come close to it.
As the pre-orders fly off the selves (drive?), this is when I will begin building my strip club empire irl. From there, in a private booth I'll sit back with Smed, and Brad and watch the whole thing burn. Where's Chris? No way I'd kick it with that nerd.
swish!