Rng exists in games developed by all national developers (not just korean). However this is the first I have heard of doing forced perma rng in character stats upon level up in a competitive open world pvp mmorpg.
The epitome of stupid would be to reference the BDO forum community about anything and believe that by doing so it would strengthen or make valid a point. That forum community gives a new and heightened meaning to the word moron. Have you even seen the results of any of the myriad of polls posted on that forum? It's an entitled, obnoxuous, and toxic gathering of the worst of PvP communities. They clearly have no clue about what would make a successful MMORPG.
Right, because clearly loosing the majority of your playerbase (while deterring any future signons) by implementing this is going to make the game successful. I'm not even really sure how to respond to this, so I'll leave it at that.
You already did, and your response was full of assumptions and insinuations. You really don't know that this will result in BDO loosing the majority of its playerbase, do you? You also don't know if it will deter any future sign ons, or whether or not implementing it into the game is going to make the game more or less successful.
But let's not let the lack of facts get in the way of your very uninformative "non-response" of a post. You would have been better off leaving it where it was before you posted.
Well, if we're going by facts, the opening title of this post is inaccurate. ALL stats are not RNG. Also, player to player, we are talking minimal differences.
Sort by class and I get 4.5% to 9.5% difference depending on class.
Yeah? In which same level, same class samples are you seeing 4.5% to 9.5% because I'm not seeing them. You are comparing column K or column L aren't you?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It sure ain't looking like the ridiculous "it could add up to 150%" some are pulling out of... somewhere. Heck for the same class at the same levels AFTER 50 OR MORE leveling events 3% TOTAL overstates it.
The relevant columns by the way are the "HP w/o Bonuses" and "MP w/o Bonuses" since there are all kinds of things that increase them like guild bonuses, health (eating) training level, etc.
Still a small sample size but it IS a sample, not just random lunatic ravings. And it seems to validate what Daum is saying despite the fact that, as we all know in these forums, developers always lie just for the hell of it.
While I like real numbers, 62 is not enough to decide anything yet. The "3% TOTAL overstates it" is also not true at all. Sort by class and I get 4.5% to 9.5% difference depending on class. Not including the two wizards with the same points or the 14% difference between the lv 50 and 51+ sorceress. I would say if the screen shots are correct it can't be smaller then the 4.5 to 9.5%, only bigger with larger sample.
While 1-2% won't bother most people, I think 5-10% will have a huge backlash.
Edited to add: That is just the points per level, including everything those % will be reduced, but I don't know by how much.
My guildie was trying to figure out why an enemy of lower gear and lower level was oneshotting him. Now we know the rng is in the hidden stats too.
Why have RNG for HP/MP? What game designer thinks that having random stat growth is a good idea?
Korean developers. They love them some RNG.
Rng exists in games developed by all national developers (not just korean). However this is the first I have heard of doing forced perma rng in character stats upon level up in a competitive open world pvp mmorpg.
The epitome of stupid would be to reference the BDO forum community about anything and believe that by doing so it would strengthen or make valid a point. That forum community gives a new and heightened meaning to the word moron. Have you even seen the results of any of the myriad of polls posted on that forum? It's an entitled, obnoxuous, and toxic gathering of the worst of PvP communities. They clearly have no clue about what would make a successful MMORPG.
Right, because clearly loosing the majority of your playerbase...
Right, because clearly loosing the majority of your playerbase...
Yeah. We don't know about that.
Well he started a whole new thread about it so it must be true because, you know, stuff.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Sort by class and I get 4.5% to 9.5% difference depending on class.
Yeah? In which same level, same class samples are you seeing 4.5% to 9.5% because I'm not seeing them. You are comparing column K or column L aren't you?
I did say there was not enough info to go by at this poin, but
I sorted by class then compared column M, (hp per level avg) which is the only way to compare a lv 53vs a lv 55. Took took the high and low average, which gives the % spread.
ie. low ranger 15.66 at lv 54 vs high ranger 16.75 at lv 55. The other lv 54 Ranger is 16.37 or 4.3% Unless the low ranger gets a lot of HP in the last level .... just saying.
Sorceress is either 9.5% or 14.5% difference depending on what is going on at lv 50.
Just to be a little snarky I can show all the classes and math if you want me to?
Sort by class and I get 4.5% to 9.5% difference depending on class.
Yeah? In which same level, same class samples are you seeing 4.5% to 9.5% because I'm not seeing them. You are comparing column K or column L aren't you?
I did say there was not enough info to go by at this poin, but
I sorted by class then compared column M, (hp per level avg) which is the only way to compare a lv 53vs a lv 55. Took took the high and low average, which gives the % spread.
ie. low ranger 15.66 at lv 54 vs high rasnger 16.75 at lv 55. Unless the low ranger gets a lot of HP in the last level .... just saying.
Sorceress is either 9.5% or 14.5% difference depending on what is going on at lv 50.
Just to be a little snarky I can show all the classes and math if you want me to?
55 IS the level when you can start adding 100 HP per level with a skill. Some 55+ are showing their skills page in their screenshot and some aren't. And yeah, we don't know what happens at specific key levels with the base + before the bonus semi-random + is added...
...and it is semi-random because the bonus points range from 0-5 with 0 and 1 being common and +5 being extremely rare. If it wasn't we'd be seeing 245 HP spreads at level 50 and we're not seeing anything like that.
I understand why you're comparing averages to try to make the sample size you're looking at bigger but I wouldn't look at anything other than same class, same level with screenshots showing all the relevant pages and the default character screen showing active buffs.
At any rate, the crowds on both reddit and the official forums seem to have put their pitchforks away for now. If there was actual proof of large differences we would have seen it by now.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
At any rate, the crowds on both reddit and the official forums seem to have put their pitchforks away for now. If there was actual proof of large differences we would have seen it by now.
This is more about the lack of maturity in gamers in general than anything else. There's this weird ownership mentality happening with some of the posters on that forum. I think it might have something to do with that they were there first and they resent people that don't think like them expressing an opinion. Despite that what they want runs contrary to how the game's being developed and every other version of the game out there.
Comments
You already did, and your response was full of assumptions and insinuations. You really don't know that this will result in BDO loosing the majority of its playerbase, do you? You also don't know if it will deter any future sign ons, or whether or not implementing it into the game is going to make the game more or less successful.
But let's not let the lack of facts get in the way of your very uninformative "non-response" of a post. You would have been better off leaving it where it was before you posted.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
...and it is semi-random because the bonus points range from 0-5 with 0 and 1 being common and +5 being extremely rare. If it wasn't we'd be seeing 245 HP spreads at level 50 and we're not seeing anything like that.
I understand why you're comparing averages to try to make the sample size you're looking at bigger but I wouldn't look at anything other than same class, same level with screenshots showing all the relevant pages and the default character screen showing active buffs.
At any rate, the crowds on both reddit and the official forums seem to have put their pitchforks away for now. If there was actual proof of large differences we would have seen it by now.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
/approve