The only thing multiplayer about this game is the PVP. You have to craft everything you want yourself and you can not make any money selling stuff on the market since the min/max are locked. Raw resources are never sold because the Max selling price is way too low. High-End stuff is never purchased because the Min Price is way too high.
@Void425 Why are the prices too high? Is it because of botting?
The only thing multiplayer about this game is the PVP. You have to craft everything you want yourself and you can not make any money selling stuff on the market since the min/max are locked. Raw resources are never sold because the Max selling price is way too low. High-End stuff is never purchased because the Min Price is way too high.
@Void425 Why are the prices too high? Is it because of botting?
The prices are set by the developers. I think they rise and fall depending on the market.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I decided a while back that I couldn't be arsed waiting for a free key, I went ahead and bought it. Best move.
I'm really enjoying myself and the indepth system, seems like every system in the game is well thought out and somewhat easy to grasp but difficult to master. My only regret now is that I didn't start playing earlier.
Well it's not for me this so called beautiful mmo game stinks cheap .. My Adult in their 30ties 40 ties gw2 guild told me that BDO is trash and I didn't even want to waste time and money to try ... But I tried yesterday with the free friend guest .....and to be honest I'm was even more disappointing The Combat Is fleshy and spectacular Perfect to attract Kids... Beautiful graphics is full of bugs terrible loading and texture resolution grass is is worse than in ESO ....UI is a freaking cancer . Idk but I could not play more than 15 mins
Well it's not for me this so called beautiful mmo game stinks cheap .. My Adult in their 30ties 40 ties gw2 guild told me that BDO is trash and I didn't even want to waste time and money to try ... But I tried yesterday with the free friend guest .....and to be honest I'm was even more disappointing The Combat Is fleshy and spectacular Perfect to attract Kids... Beautiful graphics is full of bugs terrible loading and texture resolution grass is is worse than in ESO ....UI is a freaking cancer . Idk but I could not play more than 15 mins
So you played for 5 mins and think you know enough? Best review ever.
Between creating a character, first cutscene and the "tutorial" should have passed more time than your actual time ingame.
Seems like you went in the game with the mentality of already hating the game mate.
I'm glad that people who have actually played the game give their viewpoints. I find it very irresponsible that when someone asks how a game is that someone who has played for a short time gives a review like they have something worthwhile to say. They just want to show their disdain and think that they are being clever. Even worse are those one liners who really have nothing useful to say but demonstrate their hate for a game.
I really respect the people who come and reply these threads with longer answers with true knowledge because those are the replies worth reading and listening to.
I have no idea what has happened but it has become a norm here for a lot of hate on new games being displayed like there is a whole bunch of unhappy, disenfranchised, disillusioned people in this genre who were former fans of this genre who have become so angry that any new game becomes a target for their anger and hate.
Be careful about what you read and take some of the criticisms that are poorly written and show lack of knowledge with the disregard it deserves.
I've been away from mmo's for quite some time, wanting to get back in.
I remember eyeing this game a while back, and now that it's playable I'm wondering if it's a game I'd enjoy.
I'm not overly enjoyed by PvP, a little bit here and there is fun but I'm not looking for a game that I have to PvP in. I love to craft, how is crafting in this game? Is crafting meaningful and something you can devote alot of time to? How's the PvE? I'm mainly interested in PvE content to be honest.
Thanks in advance. -Tekton
Yes, it looks like it is.
PvP is almost non existant, I am playing on Jordine which is the Euro Server with the most PvP guilds and in 2 months I've been killed once and engaged in PvP 4-5 times (ended in a draw, not able to kill each other). Most of the times you will pass it building your Trading Empire, building stuff, taming and breeding horses, gearing up your character.
There are so many side things to do that when I log out I feel bad because I could not do 1 or 2 things I planned to do at the start of my game session.
With Sieges in a month time PvP will be meaningful and you will see lots of GvG wars, but not much PK which is good as most people hate it.
Downside of BDO is PvE. You can basically solo 90% of the content which isn't too good to start with and the little of Group Content there is, it's pretty bland and not fun. If Daum could fix PvE this game could have a bright future ahead.
I'm glad that people who have actually played the game give their viewpoints. I find it very irresponsible that when someone asks how a game is that someone who has played for a short time gives a review like they have something worthwhile to say. They just want to show their disdain and think that they are being clever. Even worse are those one liners who really have nothing useful to say but demonstrate their hate for a game.
I really respect the people who come and reply these threads with longer answers with true knowledge because those are the replies worth reading and listening to.
I have no idea what has happened but it has become a norm here for a lot of hate on new games being displayed like there is a whole bunch of unhappy, disenfranchised, disillusioned people in this genre who were former fans of this genre who have become so angry that any new game becomes a target for their anger and hate.
Be careful about what you read and take some of the criticisms that are poorly written and show lack of knowledge with the disregard it deserves.
well it's usually just shit posts or raving fanboyism so pick your poison.. ask a question like OP and you'll get biased answers either way.
I'm glad that people who have actually played the game give their viewpoints. I find it very irresponsible that when someone asks how a game is that someone who has played for a short time gives a review like they have something worthwhile to say. They just want to show their disdain and think that they are being clever. Even worse are those one liners who really have nothing useful to say but demonstrate their hate for a game.
I really respect the people who come and reply these threads with longer answers with true knowledge because those are the replies worth reading and listening to.
I have no idea what has happened but it has become a norm here for a lot of hate on new games being displayed like there is a whole bunch of unhappy, disenfranchised, disillusioned people in this genre who were former fans of this genre who have become so angry that any new game becomes a target for their anger and hate.
Be careful about what you read and take some of the criticisms that are poorly written and show lack of knowledge with the disregard it deserves.
well it's usually just shit posts or raving fanboyism so pick your poison.. ask a question like OP and you'll get biased answers either way.
I would classify a reply as fanboy/whiteknight if they can't admit the game has mistakes. None of the people that replied did so far.
Without reading other comments and to answer your questions:
You are auto-flagged for open world PvP at 45. I haven't reached 45 yet myself, but from what I hear people don't bug you while grinding and PVE'ing unless you get that one dude on a server that is just PK'ing everyone he sees. Or if you get caught in a guild vs guild cross fire. Im not a huge fan of PVP but I think this will be fun to manage while doing my PVE thing. Think vanilla WoW where it was sometims a possibility and open world PVP happened.
PVE content...well, there are no raids, dungeons, loading screens, or instanced content of any kind. The game is completely open world and is a great sandbox to play in. Do what you want. Some people rush from 1-50 in 15-20 hours of playtime via the grinding hotspots. Me, my current character has clocked 3 days 16 hours of play time and is only lvl 42. Ive been playing about 3+ weeks, learning as I go. Theres so much to learn, so much to micromanage. For example, at some point you may have to deal with how much weight your char is carrying (i.e. your potions might eventually overburden you). So I had to set up a worker system to gather the resources I need to craft my own (lighter) potions. Which leads me to crafting..
Amazeballs. Im not huge into crafting, but in this game I am. You can craft everything, or at least micro manage it. You can buy all sorts of buildings and structures in little towns or big cities, select what purpose you want to assign to these buildings, and assign a worker to complete various tasks in those buildings. Example: To make crates of potatoes to sell in a town across the map...you need potatoes obviously (can be farmed from your hired workers), rough stone (gathered by you from gathering/mining rocks in the world), a purchased building in a town with the purpose of refinery, and a worker to refine the black stone into black stone powder. Then you need another worker to be building the crates(potatoes + black stone powder). Now you have the goods you want to sell. Or you have traditional crafting (processing) with simple cooking, grinding, heating, thinning, etc...some of these professions require you to be outdoors and certain temperatures or climates (i.e. you cant thin something on days that aren't windy). Totally cool dude.
It was a knee-jerk reaction for me, but Im still sinking my teeth into it. If you can get around some of the (goofy) korean crap in the game, some of the wierd lack-of quality of life systems, and the cash shop ($35 for a decent looking outfit), the game is incredibly deep and intense. So much to learn, so much information...
Everyone is looking for a game these days. Nothing has came out for a long time that really got peoples attention. Riders of Icarus does not have a lot of hype yet, but I am in the closed beta that started tomorrow. You could sign up and perhaps you would get in one of the upcoming Beta's for Riders of Icarus.
It will be nice to see if they can come out with a good flying combat PVE and PVP mix out of this. The only other titles I have played from NEXON were Atlantica Online and Vindictus. Both very different genres, I felt they were both great products for what they delivered.
Man if you are saying Vindictus is even in the same league as BDO...you have to be kidding me.
BDO is a remarkable game OP, if you wanted some freedom from the quest hubbing and like character building/crafting/farming/housing and on and on. I've been playing since launch and still feel like there a lot of things I've yet to do in the game. The game world and gfx are second to none. It's not a perfect game but damn it is sooo much better than the other linear quest hub themepark trash out there. This all coming from someone that doesn't enjoy PvP very much. Countless other things that are not PvP or gear related.
To a poster above, how are you getting two mill an hour fishing. I get like 20k lol.
Everyone is looking for a game these days. Nothing has came out for a long time that really got peoples attention. Riders of Icarus does not have a lot of hype yet, but I am in the closed beta that started tomorrow. You could sign up and perhaps you would get in one of the upcoming Beta's for Riders of Icarus.
It will be nice to see if they can come out with a good flying combat PVE and PVP mix out of this. The only other titles I have played from NEXON were Atlantica Online and Vindictus. Both very different genres, I felt they were both great products for what they delivered.
Man if you are saying Vindictus is even in the same league as BDO...you have to be kidding me.
BDO is a remarkable game OP, if you wanted some freedom from the quest hubbing and like character building/crafting/farming/housing and on and on. I've been playing since launch and still feel like there a lot of things I've yet to do in the game. The game world and gfx are second to none. It's not a perfect game but damn it is sooo much better than the other linear quest hub themepark trash out there. This all coming from someone that doesn't enjoy PvP very much. Countless other things that are not PvP or gear related.
To a poster above, how are you getting two mill an hour fishing. I get like 20k lol.
You don't fish on shore, go sail and obviously connect the nodes to get % bonus on distance.
Great game that I just wish was more hardcore and group focused.
Honestly, I don't. I think there can be one MMO out there that isn't group focused or traditional PvE group focused...(and Im certainly not a fan of PvP). I like the open endedness of it, I like how its truely different than most MMOs out there. The only comparisons I can make are archeage (sandbox elements, life skills etc), and Tera's combat. A nice cross between the two of those.
It's kinda funny to watch all the hardcore min/max players who said this game was not for casuals complain about being bored now, while the casuals are still playing and having fun xD But then again they do this with every game they rush into. Not that I consider myself a full casual or hardcore player; I'm somewhere in between so I'm good.
Great game that I just wish was more hardcore and group focused.
Honestly, I don't. I think there can be one MMO out there that isn't group focused or traditional PvE group focused...(and Im certainly not a fan of PvP).
1 mmo?
Everything out is solo focused. What mmos out now do you consider to be group focused?
Great game that I just wish was more hardcore and group focused.
Honestly, I don't. I think there can be one MMO out there that isn't group focused or traditional PvE group focused...(and Im certainly not a fan of PvP).
1 mmo?
Everything out is solo focused. What mmos out now do you consider to be group focused?
What is you definition of solo? 25% 50%? 75% of a game? Being on your own in the middle of nowhere? being solo to level up? end game solo farming? Not being grouped but participating in an event with multiple people? All games could be considered "solo" if you want to see it as solo.
Honestly GW2 has the one of my favorite grouping dynamics in any MMO currently out and it's hard to want to play any other games. I would say it's 50/50, but it's not a solo game.
Most end game content is group based, from a certain point of view. All W/E need groups of people to participate, yet you don't have to be locked into a group to participate. Due to the scaling mechanics you can play how you want. It's kind of a true multiplayer, you can't win unless you have people around doing the same thing. Dungeons, Fractals, guild halls, event chains and the new raids all group based, yet you have your own little bits of solo content here and there which at end game isn't much. Can you level up solo? yes....does it make it a solo game? I don't think so.
dont believe the lies on the crafting that people spout
There are plenty of things that can be made for a profit
I spend most of my day crafting, then occasionally logging alt on to some combat
My recommendation are get 1 toon upto about level 40 then use him for crafting etc, and then 1 toon to max level do a bit of pvp under level 45 you cannot be attacked, but over 45 you can be attacked anywhere outside of safe zones, namely towns.
I hate the market they have in game, but dont believe you cannot make a profit , thats easy if you just look and dont follow the sheep
I'm not overly enjoyed by PvP, a little bit here and there is fun but I'm not looking for a game that I have to PvP in.
I love to craft, how is crafting in this game? Is crafting meaningful and something you can devote alot of time to? How's the PvE? I'm mainly interested in PvE content to be honest.
1) PVP can be forced at 46, I am 48 and have been playing since launch and haven't been PK'ed once. Common sense helps, e.g. don't do any of the AFK skills in the open world and PVP basically passes you by. You can get PK'ed in grind spots, but if a guild is claiming it, usually you get a warning.... and there are things you can do, use the escape, swap channels, go to remote places, join a guild. So far, I haven't found it a problem and I dislike forced PVP as well.
2) Crafting has a unique gamestyle in this MMO. You have to be willing to do bursts of crafting in between either doing other stuff in the game, exploring, fighting... or sleep to regain energy quicker and do other stuff outside the game. At first the 'life skills' which includes crafting, horse breeding, cooking, alchemy, gathering etc. can seem a little overwhelming. A lot of stupids give up at this point . But a little perseverance and it soon makes sense. After a while you count how many things you can cook or whatever and the next thought is "Hmmmm, not really *that* much depth is there?". Then eventually you begin to appreciate the synergy of workers, processing and crafting and all the management side of it all. In my opinion, for what it's worth, it becomes the best crafting MMO out there.
3) PVE encompasses a lot. If your talking about monster killing, it could be better. The AI isn't great, most monsters are stupid, and it's all about the AOE. I guess it really depends whether you get on with the action combat. If you like that, then monster killling is a breeze. But... this part of PVE is not really the point of this game or it's shining light.
I'm not overly enjoyed by PvP, a little bit here and there is fun but I'm not looking for a game that I have to PvP in.
I love to craft, how is crafting in this game? Is crafting meaningful and something you can devote alot of time to? How's the PvE? I'm mainly interested in PvE content to be honest.
1) PVP can be forced at 46, I am 48 and have been playing since launch and haven't been PK'ed once. Common sense helps, e.g. don't do any of the AFK skills in the open world and PVP basically passes you by. You can get PK'ed in grind spots, but if a guild is claiming it, usually you get a warning.... and there are things you can do, use the escape, swap channels, go to remote places, join a guild. So far, I haven't found it a problem and I dislike forced PVP as well.
2) Crafting has a unique gamestyle in this MMO. You have to be willing to do bursts of crafting in between either doing other stuff in the game, exploring, fighting... or sleep to regain energy quicker and do other stuff outside the game. At first the 'life skills' which includes crafting, horse breeding, cooking, alchemy, gathering etc. can seem a little overwhelming. A lot of stupids give up at this point . But a little perseverance and it soon makes sense. After a while you count how many things you can cook or whatever and the next thought is "Hmmmm, not really *that* much depth is there?". Then eventually you begin to appreciate the synergy of workers, processing and crafting and all the management side of it all. In my opinion, for what it's worth, it becomes the best crafting MMO out there.
3) PVE encompasses a lot. If your talking about monster killing, it could be better. The AI isn't great, most monsters are stupid, and it's all about the AOE. I guess it really depends whether you get on with the action combat. If you like that, then monster killling is a breeze. But... this part of PVE is not really the point of this game or it's shining light.
1. PVP is enabled at 45, at which point it's easy to avoid, as you go up in levels especially 50+ the game funnels players towards contested grind areas to encourage PvP - this is by design as it's a PvP game after all
2. Crafting is automated - once you set up proper nodes, workers and houses 90% of it is full automated. Has a bit of learning curve but once figured out its very simple, players keep saying depth.... heh, all the items made are identical, no crafter can establish themselves as making something unique, and without player trading it means everyone must craft
3. Monster killing is a HUGE part of the game - how do you level up, grind monsters. How do you obtain skills - grind monsters.
Now if crafting, fishing etc offered equally fast XP gain - it would be a great alternative to grinding. But there is no alternative - if you want to be competitive in PvP you must PvE grind to level up, gain skills.
1) It's not a PVP game. CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players. Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players. Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
Ten Monsters since level 20 ? Holy mackerel I was mistaken then. I was so sure PvP would impinge on my play style and avoided this game after having been very interested but reading what you wrote made me realise what many of you have been stressing about this game being "making the game about how you want to play it".
This is really amazing thank you.
My main issue was the emotional and time investment I would have to make. I play games with all my heart and adore my characters a lot and if I cannot get attached to them I lose interest very quickly. This was one of the main reasons I did not want to invest in playing this game but I keep coming back to it. Each time I read about it I am further interested and tempted to play. It's not the money. I never sweat that it's the time, effort and emotional attachment that is particularly instrumental in my reluctance.
CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players. Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
Ten Monsters since level 20 ? Holy mackerel I was mistaken then. I was so sure PvP would impinge on my play style and avoided this game after having been very interested but reading what you wrote made me realise what many of you have been stressing about this game being "making the game about how you want to play it".
This is really amazing thank you.
My main issue was the emotional and time investment I would have to make. I play games with all my heart and adore my characters a lot and if I cannot get attached to them I lose interest very quickly. This was one of the main reasons I did not want to invest in playing this game but I keep coming back to it. Each time I read about it I am further interested and tempted to play. It's not the money. I never sweat that it's the time, effort and emotional attachment that is particularly instrumental in my reluctance.
I have over 100 hours already and I'm level 27.
If you want to reach level 45 and start pvping, then you go grind monsters. If you however want to do everything like me, it will take much much longer. I'm a completionist so I'm doing all quests not only combat ones and the crafting quests while my least favorite of all still keep showing a lot everywhere I go.
If you decide to buy the game and you are a crafter, first thing you do is press O and tick to see all quests because at default it doesn't show all quests.
I'm not overly enjoyed by PvP, a little bit here and there is fun but I'm not looking for a game that I have to PvP in.
I love to craft, how is crafting in this game? Is crafting meaningful and something you can devote alot of time to? How's the PvE? I'm mainly interested in PvE content to be honest.
1) PVP can be forced at 46, I am 48 and have been playing since launch and haven't been PK'ed once. Common sense helps, e.g. don't do any of the AFK skills in the open world and PVP basically passes you by. You can get PK'ed in grind spots, but if a guild is claiming it, usually you get a warning.... and there are things you can do, use the escape, swap channels, go to remote places, join a guild. So far, I haven't found it a problem and I dislike forced PVP as well.
2) Crafting has a unique gamestyle in this MMO. You have to be willing to do bursts of crafting in between either doing other stuff in the game, exploring, fighting... or sleep to regain energy quicker and do other stuff outside the game. At first the 'life skills' which includes crafting, horse breeding, cooking, alchemy, gathering etc. can seem a little overwhelming. A lot of stupids give up at this point . But a little perseverance and it soon makes sense. After a while you count how many things you can cook or whatever and the next thought is "Hmmmm, not really *that* much depth is there?". Then eventually you begin to appreciate the synergy of workers, processing and crafting and all the management side of it all. In my opinion, for what it's worth, it becomes the best crafting MMO out there.
3) PVE encompasses a lot. If your talking about monster killing, it could be better. The AI isn't great, most monsters are stupid, and it's all about the AOE. I guess it really depends whether you get on with the action combat. If you like that, then monster killling is a breeze. But... this part of PVE is not really the point of this game or it's shining light.
1. PVP is enabled at 45, at which point it's easy to avoid, as you go up in levels especially 50+ the game funnels players towards contested grind areas to encourage PvP - this is by design as it's a PvP game after all
2. Crafting is automated - once you set up proper nodes, workers and houses 90% of it is full automated. Has a bit of learning curve but once figured out its very simple, players keep saying depth.... heh, all the items made are identical, no crafter can establish themselves as making something unique, and without player trading it means everyone must craft
3. Monster killing is a HUGE part of the game - how do you level up, grind monsters. How do you obtain skills - grind monsters.
Now if crafting, fishing etc offered equally fast XP gain - it would be a great alternative to grinding. But there is no alternative - if you want to be competitive in PvP you must PvE grind to level up, gain skills.
1) It's not a PVP game. CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players. Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
Just because you don't choose to participate in PvP doesn't change the vision of the devs - who are Pearl Abyss, not CM_Jouska.
Black Desert is an open world PvP game - it was originally designed and envisioned to be so before the crafting systems were even in game - Korean CBT1 had open world PvP at level 15, and most crafting didn't even exist.
There isn't a single PvE only server in the world - every black desert server has open world PvP as a core feature.
Again if you choose to only do PvE aspects it doesn't make it into a PvE game because outside of protected zones any 45+ can kill any level 45+ at will.
There are players on Edan who go around and kill everyone in their path leaving trails of dead horses and players on the road. Some even stream it - just killing 100s of players for hours, also killing their horses and desteoyihg wagons.
They are permanent negative karma players and with Valencia expansion there will be more of them as negative karma players get their own town to operate out of.
All he said was the game is not only about pvp but there's also pve activities. He's not wrong.
There's plenty of stuff to do for pve people if one can cope with the possibility of a random pk when they go outside safe areas.
I'm not overly enjoyed by PvP, a little bit here and there is fun but I'm not looking for a game that I have to PvP in.
I love to craft, how is crafting in this game? Is crafting meaningful and something you can devote alot of time to? How's the PvE? I'm mainly interested in PvE content to be honest.
1) PVP can be forced at 46, I am 48 and have been playing since launch and haven't been PK'ed once. Common sense helps, e.g. don't do any of the AFK skills in the open world and PVP basically passes you by. You can get PK'ed in grind spots, but if a guild is claiming it, usually you get a warning.... and there are things you can do, use the escape, swap channels, go to remote places, join a guild. So far, I haven't found it a problem and I dislike forced PVP as well.
2) Crafting has a unique gamestyle in this MMO. You have to be willing to do bursts of crafting in between either doing other stuff in the game, exploring, fighting... or sleep to regain energy quicker and do other stuff outside the game. At first the 'life skills' which includes crafting, horse breeding, cooking, alchemy, gathering etc. can seem a little overwhelming. A lot of stupids give up at this point . But a little perseverance and it soon makes sense. After a while you count how many things you can cook or whatever and the next thought is "Hmmmm, not really *that* much depth is there?". Then eventually you begin to appreciate the synergy of workers, processing and crafting and all the management side of it all. In my opinion, for what it's worth, it becomes the best crafting MMO out there.
3) PVE encompasses a lot. If your talking about monster killing, it could be better. The AI isn't great, most monsters are stupid, and it's all about the AOE. I guess it really depends whether you get on with the action combat. If you like that, then monster killling is a breeze. But... this part of PVE is not really the point of this game or it's shining light.
1. PVP is enabled at 45, at which point it's easy to avoid, as you go up in levels especially 50+ the game funnels players towards contested grind areas to encourage PvP - this is by design as it's a PvP game after all
2. Crafting is automated - once you set up proper nodes, workers and houses 90% of it is full automated. Has a bit of learning curve but once figured out its very simple, players keep saying depth.... heh, all the items made are identical, no crafter can establish themselves as making something unique, and without player trading it means everyone must craft
3. Monster killing is a HUGE part of the game - how do you level up, grind monsters. How do you obtain skills - grind monsters.
Now if crafting, fishing etc offered equally fast XP gain - it would be a great alternative to grinding. But there is no alternative - if you want to be competitive in PvP you must PvE grind to level up, gain skills.
1) It's not a PVP game. CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players. Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
Just because you don't choose to participate in PvP doesn't change the vision of the devs - who are Pearl Abyss, not CM_Jouska.
Black Desert is an open world PvP game - it was originally designed and envisioned to be so before the crafting systems were even in game - Korean CBT1 had open world PvP at level 15, and most crafting didn't even exist.
There isn't a single PvE only server in the world - every black desert server has open world PvP as a core feature.
Again if you choose to only do PvE aspects it doesn't make it into a PvE game because outside of protected zones any 45+ can kill any level 45+ at will.
There are players on Edan who go around and kill everyone in their path leaving trails of dead horses and players on the road. Some even stream it - just killing 100s of players for hours, also killing their horses and desteoyihg wagons.
They are permanent negative karma players and with Valencia expansion there will be more of them as negative karma players get their own town to operate out of.
All he said was the game is not only about pvp but there's also pve activities. He's not wrong.
There's plenty of stuff to do for pve people if one can cope with the possibility of a random pk when they go outside safe areas.
Of course there are PvE activities but PvP *IS* the be all end all for me, as that is what the game is all about for me.
PvE activities are a supporting feature for PvP in my opinion.
All he said was the game is not only about pvp but there's also pve activities. He's not wrong.
There's plenty of stuff to do for pve people if one can cope with the possibility of a random pk when they go outside safe areas.
Of course there are PvE activities but PvP *IS* the be all end all, as that is what the game is all about.
PvE activities are a supporting feature for PvP
Point being, it is not a PvP game, it's a PvX game.
The game can be tailored to a players play style. If you are a PvE player, you can completely down play and minimize the PvP aspects of the game to the point that they are virtually non existent. Even beyond level 45, there are PvE quests and PvE dungeons that will be introduced into the game, along with the overwhelming number of the PvE activities already in the game that PvE players can entertain themselves with deep into the end game levels of the game.
Does the possibility exist that a player can be be ganked? Of course it does. It's a game that allows for OWPvP as a feature game play mechanic. But that feature does not define the game no more than any other feature in the game. As a matter of fact, a crafter playing the economy game can buy BiS gear straight out of the AH without ever having to engage in PvP whatsoever.
I find it amazing that these PvP-centric players continue to insist that BDO is a PvP game simply because it offers the possibility of OWPvP after level 45, yet completely ignore the fact that a player has an overwhelming amount of PvE activities to engage in beginning at level one through level 45, and continuing beyond level 45 ad infinitum. As a matter of fact, nothing at all can be accomplished in the game unless a player engages in PvE activities.
So pray tell, how do the limited activities of PvP activities make this a PvP game over the overwhelming number of PvE activities it offers? The simple and obvious answer is .. it doesn't! That's like saying EVE, Darkfall, and MO are PvE games because they allow players to gather resources and craft.
OWPvP is a feature mechanic of the game that adds variety to its game play, it does not define it, and no amount of screaming and insisting, by you and your brethren, that BDO is a "PvP game" will ever change the fact that BDO is a PvX game catering to both player demographics.
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@Void425 Why are the prices too high? Is it because of botting?
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I'm really enjoying myself and the indepth system, seems like every system in the game is well thought out and somewhat easy to grasp but difficult to master. My only regret now is that I didn't start playing earlier.
My Adult in their 30ties 40 ties gw2 guild told me that BDO is trash and I didn't even want to waste time and money to try ...
But I tried yesterday with the free friend guest .....and to be honest I'm was even more disappointing
The Combat Is fleshy and spectacular Perfect to attract Kids...
Beautiful graphics is full of bugs terrible loading and texture resolution grass is is worse than in ESO ....UI is a freaking cancer .
Idk but I could not play more than 15 mins
Between creating a character, first cutscene and the "tutorial" should have passed more time than your actual time ingame.
Seems like you went in the game with the mentality of already hating the game mate.
I really respect the people who come and reply these threads with longer answers with true knowledge because those are the replies worth reading and listening to.
I have no idea what has happened but it has become a norm here for a lot of hate on new games being displayed like there is a whole bunch of unhappy, disenfranchised, disillusioned people in this genre who were former fans of this genre who have become so angry that any new game becomes a target for their anger and hate.
Be careful about what you read and take some of the criticisms that are poorly written and show lack of knowledge with the disregard it deserves.
PvP is almost non existant, I am playing on Jordine which is the Euro Server with the most PvP guilds and in 2 months I've been killed once and engaged in PvP 4-5 times (ended in a draw, not able to kill each other).
Most of the times you will pass it building your Trading Empire, building stuff, taming and breeding horses, gearing up your character.
There are so many side things to do that when I log out I feel bad because I could not do 1 or 2 things I planned to do at the start of my game session.
With Sieges in a month time PvP will be meaningful and you will see lots of GvG wars, but not much PK which is good as most people hate it.
Downside of BDO is PvE.
You can basically solo 90% of the content which isn't too good to start with and the little of Group Content there is, it's pretty bland and not fun.
If Daum could fix PvE this game could have a bright future ahead.
well it's usually just shit posts or raving fanboyism so pick your poison.. ask a question like OP and you'll get biased answers either way.
I had fun once, it was terrible.
- You are auto-flagged for open world PvP at 45. I haven't reached 45 yet myself, but from what I hear people don't bug you while grinding and PVE'ing unless you get that one dude on a server that is just PK'ing everyone he sees. Or if you get caught in a guild vs guild cross fire. Im not a huge fan of PVP but I think this will be fun to manage while doing my PVE thing. Think vanilla WoW where it was sometims a possibility and open world PVP happened.
- PVE content...well, there are no raids, dungeons, loading screens, or instanced content of any kind. The game is completely open world and is a great sandbox to play in. Do what you want. Some people rush from 1-50 in 15-20 hours of playtime via the grinding hotspots. Me, my current character has clocked 3 days 16 hours of play time and is only lvl 42. Ive been playing about 3+ weeks, learning as I go. Theres so much to learn, so much to micromanage. For example, at some point you may have to deal with how much weight your char is carrying (i.e. your potions might eventually overburden you). So I had to set up a worker system to gather the resources I need to craft my own (lighter) potions. Which leads me to crafting..
- Amazeballs. Im not huge into crafting, but in this game I am. You can craft everything, or at least micro manage it. You can buy all sorts of buildings and structures in little towns or big cities, select what purpose you want to assign to these buildings, and assign a worker to complete various tasks in those buildings. Example: To make crates of potatoes to sell in a town across the map...you need potatoes obviously (can be farmed from your hired workers), rough stone (gathered by you from gathering/mining rocks in the world), a purchased building in a town with the purpose of refinery, and a worker to refine the black stone into black stone powder. Then you need another worker to be building the crates(potatoes + black stone powder). Now you have the goods you want to sell. Or you have traditional crafting (processing) with simple cooking, grinding, heating, thinning, etc...some of these professions require you to be outdoors and certain temperatures or climates (i.e. you cant thin something on days that aren't windy). Totally cool dude.
It was a knee-jerk reaction for me, but Im still sinking my teeth into it. If you can get around some of the (goofy) korean crap in the game, some of the wierd lack-of quality of life systems, and the cash shop ($35 for a decent looking outfit), the game is incredibly deep and intense. So much to learn, so much information...BDO is a remarkable game OP, if you wanted some freedom from the quest hubbing and like character building/crafting/farming/housing and on and on. I've been playing since launch and still feel like there a lot of things I've yet to do in the game. The game world and gfx are second to none. It's not a perfect game but damn it is sooo much better than the other linear quest hub themepark trash out there. This all coming from someone that doesn't enjoy PvP very much. Countless other things that are not PvP or gear related.
To a poster above, how are you getting two mill an hour fishing. I get like 20k lol.
Everything out is solo focused. What mmos out now do you consider to be group focused?
Honestly GW2 has the one of my favorite grouping dynamics in any MMO currently out and it's hard to want to play any other games. I would say it's 50/50, but it's not a solo game.
Most end game content is group based, from a certain point of view. All W/E need groups of people to participate, yet you don't have to be locked into a group to participate. Due to the scaling mechanics you can play how you want. It's kind of a true multiplayer, you can't win unless you have people around doing the same thing. Dungeons, Fractals, guild halls, event chains and the new raids all group based, yet you have your own little bits of solo content here and there which at end game isn't much. Can you level up solo? yes....does it make it a solo game? I don't think so.
There are plenty of things that can be made for a profit
I spend most of my day crafting, then occasionally logging alt on to some combat
My recommendation are get 1 toon upto about level 40 then use him for crafting etc, and then 1 toon to max level do a bit of pvp under level 45 you cannot be attacked, but over 45 you can be attacked anywhere outside of safe zones, namely towns.
I hate the market they have in game, but dont believe you cannot make a profit , thats easy if you just look and dont follow the sheep
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
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2) Crafting has a unique gamestyle in this MMO. You have to be willing to do bursts of crafting in between either doing other stuff in the game, exploring, fighting... or sleep to regain energy quicker and do other stuff outside the game. At first the 'life skills' which includes crafting, horse breeding, cooking, alchemy, gathering etc. can seem a little overwhelming. A lot of stupids give up at this point . But a little perseverance and it soon makes sense. After a while you count how many things you can cook or whatever and the next thought is "Hmmmm, not really *that* much depth is there?". Then eventually you begin to appreciate the synergy of workers, processing and crafting and all the management side of it all. In my opinion, for what it's worth, it becomes the best crafting MMO out there.
3) PVE encompasses a lot. If your talking about monster killing, it could be better. The AI isn't great, most monsters are stupid, and it's all about the AOE. I guess it really depends whether you get on with the action combat. If you like that, then monster killling is a breeze. But... this part of PVE is not really the point of this game or it's shining light.
CM_Jouska made that clear only 3/4 weeks ago when he said it was designed for both PVE and PVP players.
Basically the only thing PVP has in this game that really makes it stand out from other MMO's that incorporate PVP is the OW PK at 45. And that is an aberration not in the KR, JP or RU versions so who knows how long that will last?
2) As I mentioned, if you just, say, count the number of items you can cook, it can look to be limited in depth, and to a PVP'er who wants precise items, that might seem the case. To a PVE crafter doing it for the silver using more than one crafting life skill, processing and a whole node network, it has a huge amount of depth. Far more than any other MMO I have come across to date.
No MMO I have played has 'unique' items that can only be crafted by one person, which MMO are you talking about, sounds interesting?
3) I'm level 48, played since launch and have killed about ten monsters since level 20. I will hit soft cap 50 having killed about ten monsters since level 20 as well. From your perspective as a mad grinding PVP'er with most classes/chars at lvl 50+ I can see why you would say monster killing is a huge part of the game, but it's not actually necessarily true. Depends on your play style and path choices.
A lot of players don't give a toss about PVP at all. Even more just see it as a choice 'option', like the red battlefield, or horse breeding. This is not solely a PVP game, and PVP is not the be all and end all.
This is really amazing thank you.
My main issue was the emotional and time investment I would have to make. I play games with all my heart and adore my characters a lot and if I cannot get attached to them I lose interest very quickly. This was one of the main reasons I did not want to invest in playing this game but I keep coming back to it. Each time I read about it I am further interested and tempted to play. It's not the money. I never sweat that it's the time, effort and emotional attachment that is particularly instrumental in my reluctance.
If you want to reach level 45 and start pvping, then you go grind monsters. If you however want to do everything like me, it will take much much longer. I'm a completionist so I'm doing all quests not only combat ones and the crafting quests while my least favorite of all still keep showing a lot everywhere I go.
If you decide to buy the game and you are a crafter, first thing you do is press O and tick to see all quests because at default it doesn't show all quests.
There's plenty of stuff to do for pve people if one can cope with the possibility of a random pk when they go outside safe areas.
Point being, it is not a PvP game, it's a PvX game.
The game can be tailored to a players play style. If you are a PvE player, you can completely down play and minimize the PvP aspects of the game to the point that they are virtually non existent. Even beyond level 45, there are PvE quests and PvE dungeons that will be introduced into the game, along with the overwhelming number of the PvE activities already in the game that PvE players can entertain themselves with deep into the end game levels of the game.
Does the possibility exist that a player can be be ganked? Of course it does. It's a game that allows for OWPvP as a feature game play mechanic. But that feature does not define the game no more than any other feature in the game. As a matter of fact, a crafter playing the economy game can buy BiS gear straight out of the AH without ever having to engage in PvP whatsoever.
I find it amazing that these PvP-centric players continue to insist that BDO is a PvP game simply because it offers the possibility of OWPvP after level 45, yet completely ignore the fact that a player has an overwhelming amount of PvE activities to engage in beginning at level one through level 45, and continuing beyond level 45 ad infinitum. As a matter of fact, nothing at all can be accomplished in the game unless a player engages in PvE activities.
So pray tell, how do the limited activities of PvP activities make this a PvP game over the overwhelming number of PvE activities it offers? The simple and obvious answer is .. it doesn't! That's like saying EVE, Darkfall, and MO are PvE games because they allow players to gather resources and craft.
OWPvP is a feature mechanic of the game that adds variety to its game play, it does not define it, and no amount of screaming and insisting, by you and your brethren, that BDO is a "PvP game" will ever change the fact that BDO is a PvX game catering to both player demographics.