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Unofficial Kickstarter Tiers from IRC

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  • rodarinrodarin Member EpicPosts: 2,611
    garretth said:
    rodarin said:
    Yeah obviously you will be able to breed animals and replant vegetation but ore is most definitely the most glaring issue and thus why I used it.

    It is in fact a fatal flaw. Now some might say I am being hyer technical but not really. The simplistic example of not being able to be a miner after a certain period of time basically countermands their whole manifesto. Now that might take months or years to happen but it will eventually happen.

    Of course they could always add stuff on the sly and make it out like it has always been there, that would depend on the world size and how diligent people are at searching every nook an cranny for stuff. But on the surface finite (non naturally recurring or man manipulated) resources to me is a completely game breaking issue.
    All we would need is an iron meteor to fall...then we would have our resource to fight over.  :pleased: 
    didnt think of that, plausible maybe
  • lunawisplunawisp Member UncommonPosts: 184
    rodarin said:
    It is in fact a fatal flaw. Now some might say I am being hyer technical but not really. The simplistic example of not being able to be a miner after a certain period of time basically countermands their whole manifesto. Now that might take months or years to happen but it will eventually happen.

    Of course they could always add stuff on the sly and make it out like it has always been there, that would depend on the world size and how diligent people are at searching every nook an cranny for stuff. But on the surface finite (non naturally recurring or man manipulated) resources to me is a completely game breaking issue.
    Well, we don't know how much there is. It's quite possible that there'll be a heck of a lot of the stuff buried deep underground well out of reach of players till they've gained the technology, via research, to find and extract it. Bit like our own planet Earth. Who knows?
    lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
  • VucarVucar Member UncommonPosts: 311
    Asm0deus said:
    Your mincing words here but managed to trick yourself.   If bob has more time ofc he will have a more developed character..that's what I have been saying while you guys have been adamantly saying this is not true...lol

    Again use logic and compare apples to apples not oranges. If bob and sarah both have the same skill level, the same time put in game have the same "builds" with only gear or PL being different I say the one with better gear or PL or both, based on what they are competing on, will "win" or have the advantage.

    You have just flat out admitted time ( 3 month headstart) will give someone a huge advantage here.
    You're making the assumption that character development is linear, when it really more closely resembles an a cardiac action potential (goes up, plateaus, then starts to drop down to base)

    You get really good at swords - to a point; then you become too old to really fight with younger characters. Then you die, and then you begin again. Now, even though you're in a younger body, your skills aren't still as high as they were, and the character development of the people you were ahead of are now ahead of you.

    Thats the beauty of the aging and dying system -- just playing for a really long time doesn't mean you'll always be top dog. At some point, no matter what, your character will be physically weaker than players who started long after you die.
  • VucarVucar Member UncommonPosts: 311
    rodarin said:
    I was going ot write a whole spiel about how a 3 month headstart is an incredibly bad idea. But then I read this and realized it was basically a game breaking idea...

     Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character.

    How is it not gamebreaking if there are only x amount of resources on the map and at the end of 3 months, 60% (probably more) have already been harvested? Then add that to the 'closed' economy and its makes it doubly so. Want to be a miner? Says you can, says you can be anything you want. Well its hard to be a miner when every scrap of (finite) ore in the game has already been collected.

    Hey I like the concept I like what they think they can do but a 3 month head start in a game like this and the stuff they have said about it just wont work. 

    And dont come in and say "well on hard launch they can just restock the resources'' I will let all the geniuses riddle out why that just makes it worse.
    This game has a 10-year story plan.

    Why do you think 60% of the WORLD resources will be gone in 3 months?

    Where did you get this number? Are you on the design team? 

    Caspian has stated that the resources of Elyria will be vast. It is entirely possible to empty out an iron vein if found, but it would take a long long time. Also, as technology improves (better drilling and better excavation, etc) more resources will be up for grabs as more of it becomes available. 
    Tekkon
  • rodarinrodarin Member EpicPosts: 2,611
    Vucar said:
    Asm0deus said:
    Your mincing words here but managed to trick yourself.   If bob has more time ofc he will have a more developed character..that's what I have been saying while you guys have been adamantly saying this is not true...lol

    Again use logic and compare apples to apples not oranges. If bob and sarah both have the same skill level, the same time put in game have the same "builds" with only gear or PL being different I say the one with better gear or PL or both, based on what they are competing on, will "win" or have the advantage.

    You have just flat out admitted time ( 3 month headstart) will give someone a huge advantage here.
    You're making the assumption that character development is linear, when it really more closely resembles an a cardiac action potential (goes up, plateaus, then starts to drop down to base)

    You get really good at swords - to a point; then you become too old to really fight with younger characters. Then you die, and then you begin again. Now, even though you're in a younger body, your skills aren't still as high as they were, and the character development of the people you were ahead of are now ahead of you.

    Thats the beauty of the aging and dying system -- just playing for a really long time doesn't mean you'll always be top dog. At some point, no matter what, your character will be physically weaker than players who started long after you die.
    If the game gains a following I suspect that will be bypassed. People will have multiple accounts and they will stagger their ages along a line that always has then with more than enough protection, add that to families and kingdoms and whatever other hierarchy they have mentioned and 2 or 3 people can maintain a very strong presence. Much like EvE allows.

    So while time played doesnt necessarily mean dominance it, coupled with a knowledge of how the game works (experience) it gives a clear cut advantage. It might actually due to some of the intricacies make it more obvious. At east with other game most people eventually all reach a common level of 'power'. But with this game you do gain other advantages going forward other than simple stats.
  • DistopiaDistopia Member EpicPosts: 21,183
    Distopia said:
    How would that work for a persistent living world? I'd assume when they say a resource is finite they'd mean per spawn, rather than a recurring spawn, or for rare material. Anything else would be a serious flaw in regard to an ongoing world.  

    This could work for rarer resources as long as new ones are introduced periodically to keep some balance of power moving forward. Even then quantities have to be balanced toward potential population size. That said, rare is rare, so if this is in regard to that, that makes sense.
    If the Guild of Wappy mines all of the iron out of Tatooine.  Then Tatooine no longer has iron.  You will then have to go to Hoth to look for iron.

    That is precisely how this game has been billed since day 1.
    In the case of SWG this was never an issue. My prior post hit on this exact point. It didn't matter if it was day one or year 3, that resource was available. In regard to COE if something completely dries up you're bound to have issues down the road especially in regard to common components like iron, copper.. etc... The idea that breaking things down will keep up with demand seems a bit flawed. As the biggest factor will be hording. You can't break down and reuse what is not being used to begin with. 




    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • garretthgarretth Member UncommonPosts: 343
    WE'RE HALF WAY FUNDED!!!!    YAY!!!!
  • jozephjozeph Member UncommonPosts: 47
    Vucar said:

    Caspian has stated that the resources of Elyria will be vast. It is entirely possible to empty out an iron vein if found, but it would take a long long time. Also, as technology improves (better drilling and better excavation, etc) more resources will be up for grabs as more of it becomes available. 
    It will take several years before there will be ships in game to travel to the other continents. The game won't run out of iron. The starting area might. Then people will have to travel into the wilds and take a risk to get iron. Iron mining towns will be founded. Thieves will try to steal the iron from the miners. And all that gameplay will be created by players, not pre-scripted.
    Tekkon
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited May 2016
    Vucar said:
    Asm0deus said:
    Your mincing words here but managed to trick yourself.   If bob has more time ofc he will have a more developed character..that's what I have been saying while you guys have been adamantly saying this is not true...lol

    Again use logic and compare apples to apples not oranges. If bob and sarah both have the same skill level, the same time put in game have the same "builds" with only gear or PL being different I say the one with better gear or PL or both, based on what they are competing on, will "win" or have the advantage.

    You have just flat out admitted time ( 3 month headstart) will give someone a huge advantage here.
    You're making the assumption that character development is linear, when it really more closely resembles an a cardiac action potential (goes up, plateaus, then starts to drop down to base)

    You get really good at swords - to a point; then you become too old to really fight with younger characters. Then you die, and then you begin again. Now, even though you're in a younger body, your skills aren't still as high as they were, and the character development of the people you were ahead of are now ahead of you.

    Thats the beauty of the aging and dying system -- just playing for a really long time doesn't mean you'll always be top dog. At some point, no matter what, your character will be physically weaker than players who started long after you die.
    Your still comparing apples to oranges.  I realize all that you have said here.  Your still missing or avoiding the point to prove your right.  


    Lets take DDO for example, 

      say I take my 36pt build palemaster with 9 past lives...when I hit level cap I will be able to instakill the snot out of mobs due to having naturally high spell pen and have more DC for my instakills. A first lifer even if its myself will not be able to instakill the snot out of stuff cause I will have to invest heavily into upping my DC and getting my spell pen high enough not to get blue shield on mobs popping up all the time.

    That said if I HTR or ETR ofc I will not be as strong as some new player who is closer to cap due to the same "heart beat" as you mention with the aging system.

    If your going to compare power it has to apples to apples. Saying you'll be stronger at the beginning or end of your next life isn't apple to oranges.  You need to compare two case both in their prime not one in his prime and the other in his old age or dotage.

    The only one being linear here is you.

    Anyways I am tired of repeating myself.



    Bottom line is while I think the game has good ideas I am not sure they will be able to pull it off with a mere 1.9mil, pvp never quite works out as devs intended. and I feel a 3 month head start is too big and its behind to high priced a paywall.

    That said I was hoping to give them some cash to help out but I wont do it because of the headstart.  If there was no head start I would or if it was at a more reasonable price point say the 60$ package (or 50 earlybird) I might support them but considering the other  points I don't feel I can rightly justify forking over 120$ as I feel all KS backers should really get in at head start especially if they pull a SC and keep on doing crowd funding somehow past KS.

    Till then there's plently of other games I can play till this one goes live.



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • drakeordanskadrakeordanska Member UncommonPosts: 240
    Asm0deus said:
    Vucar said:
    Asm0deus said:
    Your mincing words here but managed to trick yourself.   If bob has more time ofc he will have a more developed character..that's what I have been saying while you guys have been adamantly saying this is not true...lol

    Again use logic and compare apples to apples not oranges. If bob and sarah both have the same skill level, the same time put in game have the same "builds" with only gear or PL being different I say the one with better gear or PL or both, based on what they are competing on, will "win" or have the advantage.

    You have just flat out admitted time ( 3 month headstart) will give someone a huge advantage here.
    You're making the assumption that character development is linear, when it really more closely resembles an a cardiac action potential (goes up, plateaus, then starts to drop down to base)

    You get really good at swords - to a point; then you become too old to really fight with younger characters. Then you die, and then you begin again. Now, even though you're in a younger body, your skills aren't still as high as they were, and the character development of the people you were ahead of are now ahead of you.

    Thats the beauty of the aging and dying system -- just playing for a really long time doesn't mean you'll always be top dog. At some point, no matter what, your character will be physically weaker than players who started long after you die.
    Your still comparing apples to oranges.  I realize all that you have said here.  Your still missing or avoiding the point to prove your right.  


    Lets take DDO for example, 

      say I take my 36pt build palemaster with 9 past lives...when I hit level cap I will be able to instakill the snot out of mobs due to having naturally high spell pen and have more DC for my instakills. A first lifer even if its myself will not be able to instakill the snot out of stuff cause I will have to invest heavily into upping my DC and getting my spell pen high enough not to get blue shield on mobs popping up all the time.

    That said if I HTR or ETR ofc I will not be as strong as some new player who is closer to cap due to the same "heart beat" as you mention with the aging system.

    If your going to compare power it has to apples to apples. Saying you'll be stronger at the beginning or end of your next life isn't apple to oranges.  You need to compare two case both in their prime not one in his prime and the other in his old age or dotage.

    The only one being linear here is you.

    Anyways I am tired of repeating myself.



    Bottom line is while I think the game has good ideas I am not sure they will be able to pull it off with a mere 1.9mil, pvp never quite works out as devs intended. and I feel a 3 month head start is too big and its behind to high priced a paywall.

    That said I was hoping to give them some cash to help out but I wont do it because of the headstart.  If there was no head start I would or if it was at a more reasonable price point say the 60$ package (or 50 earlybird) I might support them but considering the other  points I don't feel I can rightly justify forking over 120$ as I feel all KS backers should really get in at head start especially if they pull a SC and keep on doing crowd funding somehow past KS.

    Till then there's plently of other games I can play till this one goes live.



    This is how I read that
     you can't afford the 120 dollars you want them to drop the price.

    On another point. Those players that join the early start age. Which means that they can no longer fight effectively (Using warriors as an example).

    So they become teachers and when all the new people join they go to those older characters and learn to fight.  This way the new player learns to fight alot better than just practicing solo and the warrior becomes a "master"
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited May 2016
    ...snip..


    This is how I read that
     you can't afford the 120 dollars you want them to drop the price.

    On another point. Those players that join the early start age. Which means that they can no longer fight effectively (Using warriors as an example).

    So they become teachers and when all the new people join they go to those older characters and learn to fight.  This way the new player learns to fight alot better than just practicing solo and the warrior becomes a "master"
    You need to reread what I posted, saying I can't justify 120$ simply to be part of head start, when I have other concerns, doesn't mean I can't "afford it" therefore I might as well just wait till live as that what I would have to do anyways, if I got a cheaper package.  I don't really see myself supporting via KS crowdfunding if I will then be treated (when it comes to accessing the game) like a scrub that is f2p and not supporting the game.

    I don't really care about the other doodads and junk items, if I want them I will just rob someone in game that has them.

    As for the rest of the aging system it sounds interesting, like I said there's some things I think sound good about the game.

    That said I think they would pull in lots more cash from their KS if that head start would have been in at the 40$ or 60$ mark (price of most b2p games) as I think many peeps will think like me and say bah I'll just wait till till it goes live and give it a try then.

    Only reason I can think of for them to put this behind the 120$ mark is they think people will actually fork out that much cash for head start or they want to really limit the number of people in head start for reasons...possibly so they can have more control over how the initial power structure in game settles down for live release.



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • garretthgarretth Member UncommonPosts: 343
    Asm0deus said:
    ...snip..


    This is how I read that
     you can't afford the 120 dollars you want them to drop the price.

    On another point. Those players that join the early start age. Which means that they can no longer fight effectively (Using warriors as an example).

    So they become teachers and when all the new people join they go to those older characters and learn to fight.  This way the new player learns to fight alot better than just practicing solo and the warrior becomes a "master"
    You need to reread what I posted, saying I can't justify 120$ simply to be part of head start, when I have other concerns, doesn't mean I can't "afford it" therefore I might as well just wait till live as that what I would have to do anyways, if I got a cheaper package.  I don't really see myself supporting via KS crowdfunding if I will then be treated (when it comes to accessing the game) like a scrub that is f2p and not supporting the game.

    I don't really care about the other doodads and junk items, if I want them I will just rob someone in game that has them.

    As for the rest of the aging system it sounds interesting, like I said there's some things I think sound good about the game.

    That said I think they would pull in lots more cash from their KS if that head start would have been in at the 40$ or 60$ mark (price of most b2p games) as I think many peeps will think like me and say bah I'll just wait till till it goes live and give it a try then.

    Only reason I can think of for them to put this behind the 120$ mark is they think people will actually fork out that much cash for head start or they want to really limit the number of people in head start for reasons...possibly so they can have more control over how the initial power structure in game settles down for live release.



    Another issue to keep in mind is that players will eventually take the place of npc's.   Think of the headstart as 'seeding' the game. 

    When everyone starts out at day one, there is a mad dash.  So much is lost in the mad dash.  Folks don't take the time to simply enjoy the game. 

    Many folks don't like to be the builders...the headstart is more for folks that like to build community.   That's my take on it.

    I usually wait, but this time I want to be a builder.  It will be a new experience for me.
  • MikePaladinMikePaladin Member UncommonPosts: 592
    Damn another problem with finite ore is bots.  Well will see .... I still love this project and the devs.)))
  • jozephjozeph Member UncommonPosts: 47
    Asm0deus said:

    That said I think they would pull in lots more cash from their KS if that head start would have been in at the 40$ or 60$ mark (price of most b2p games) as I think many peeps will think like me and say bah I'll just wait till till it goes live and give it a try then.

    Only reason I can think of for them to put this behind the 120$ mark is they think people will actually fork out that much cash for head start or they want to really limit the number of people in head start for reasons...possibly so they can have more control over how the initial power structure in game settles down for live release.
    This is what the devs posted on their forum a few months ago:

    Unless you join the game on day 1... someone will always have a headstart. But "head start" doesn't mean the same in this game. It isn't a race to a finish line. "World Building" is probably a better name for it.
     
    Doing a slow roll-out like this not only allows players to develop into those roles traditionally reserved for NPCs, but it also allows us to scale up our servers gradually, ensuring we don't have one of those "open the flood gates" moments where everything comes crashing down.
     
    What are you trying to surmount? It may be that you're coming into this with the old MMO idea of it being you vs. the world. It's not. It's you in the world. When you were born into our world (Earth), did there ever come a point you got frustrated that people existed on Earth for three months before you? Likely not
     
    The game isn't level based. As for skill, how quickly you advance is up to you. But unlike most MMO's, you don't have to hit "cap" before you become valuable to the world. You're immediately valuable the day you start executing a new trade. Worry less about relative skill values.
     
    When you enter the game there will already be people there. They will have built villages and towns for you to travel between. They'll have established trade routes, and trade negotiations. There will be kings, dukes, and counts for you to choose which to give your allegiance to.

    In the end, we believe it's significantly better to come into a populated world than otherwise.

  • jozephjozeph Member UncommonPosts: 47
    Damn another problem with finite ore is bots. 
    Every player wil be a bot. Mining will be done by OPCs.
    Tekkon
  • VucarVucar Member UncommonPosts: 311
    Damn another problem with finite ore is bots.  Well will see .... I still love this project and the devs.)))
    Nice thing about bots, they dont do so well in unrestricted open world pvp...
    Tekkon
  • jozephjozeph Member UncommonPosts: 47
    Vucar said:
    Damn another problem with finite ore is bots.  Well will see .... I still love this project and the devs.)))
    Nice thing about bots, they dont do so well in unrestricted open world pvp...
    You can script them, for instance to run away into town when they get attacked. There will be scripts created by the devs and players can create their own scripts.
  • MikePaladinMikePaladin Member UncommonPosts: 592
    Vucar said:
    Damn another problem with finite ore is bots.  Well will see .... I still love this project and the devs.)))
    Nice thing about bots, they dont do so well in unrestricted open world pvp...
    Indeed but if you will slaughter them bounty for your head will be announced xD
    jozeph said:
    Damn another problem with finite ore is bots. 
    Every player wil be a bot. Mining will be done by OPCs.
    But how about self defense ? Most people will hide their characters in their houses I think while afk
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    jozeph said:


    In the end, we believe it's significantly better to come into a populated world than otherwise.

    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • jozephjozeph Member UncommonPosts: 47
    edited May 2016
    MikePaladin said:
    But how about self defense ? Most people will hide their characters in their houses I think while afk
    I guess that will depend on the risk. If you only lose what you carry on you when dying as an OPC, then you only risk some mined ore or perhaps a pack animal. When you die as an OPC you stay in the Astral Planes until the player logs in again.


  • jozephjozeph Member UncommonPosts: 47
    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.

    Because they want to limit the number of players. Because they can't give less to people who pay more. Because they want kings, duke's, counts, ... to settle in to their role. Because they want players to pledge fealty to a king or duke when they start playing the game.

  • garretthgarretth Member UncommonPosts: 343
    jozeph said:


    In the end, we believe it's significantly better to come into a populated world than otherwise.

    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.


    I think of it as a choice. 

    Do you want to be a part of the beginning (with upsides and downsides) or come in when things are as smooth as silk (with upsides and downsides).

    If you're a savant, you can come into the game early or late and be spectacular.
    If you're not (like me), then you do what you can. 

    The perk will be YOU;  your skills, your aptitude, your approach to the game.

    I'm in kickstarter.  I picked my package based on a personal desire to name a star.   In my case, I'm naming the star after someone I loved dearly and want to be remembered.  

    Everyone has their personal story.    Your story can start early or later.  I hope to see you all in game. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    garretth said:
    jozeph said:


    In the end, we believe it's significantly better to come into a populated world than otherwise.

    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.


    I think of it as a choice. 

    Do you want to be a part of the beginning (with upsides and downsides) or come in when things are as smooth as silk (with upsides and downsides).

    If you're a savant, you can come into the game early or late and be spectacular.
    If you're not (like me), then you do what you can. 

    The perk will be YOU;  your skills, your aptitude, your approach to the game.

    I'm in kickstarter.  I picked my package based on a personal desire to name a star.   In my case, I'm naming the star after someone I loved dearly and want to be remembered.  

    Everyone has their personal story.    Your story can start early or later.  I hope to see you all in game. 
    Yeah. The choice is to pay $120 or start 3 months behind.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    jozeph said:


    In the end, we believe it's significantly better to come into a populated world than otherwise.

    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.

    Obviously being able to play the game before other people is a perk.  That doesn't mean the game experience for them will be better nor that they will be "winning" the game (using your very poorly thought out p2w claims).

    It's unclear how polished the game will be 3 months before release.  Given the budget, odds are probably not that much.
  • garretthgarretth Member UncommonPosts: 343
    garretth said:
    jozeph said:


    In the end, we believe it's significantly better to come into a populated world than otherwise.

    If this was in fact the case, why not make the people who pledge the least come into the game first and then allow the high rollers to come in later and enjoy the benefits of a 3 month old populated world?

    No... instead they are actually ADVERTISING the 3 month head start as a PERK that you get for paying at least $120...   It's a perk.. a benefit.


    I think of it as a choice. 

    Do you want to be a part of the beginning (with upsides and downsides) or come in when things are as smooth as silk (with upsides and downsides).

    If you're a savant, you can come into the game early or late and be spectacular.
    If you're not (like me), then you do what you can. 

    The perk will be YOU;  your skills, your aptitude, your approach to the game.

    I'm in kickstarter.  I picked my package based on a personal desire to name a star.   In my case, I'm naming the star after someone I loved dearly and want to be remembered.  

    Everyone has their personal story.    Your story can start early or later.  I hope to see you all in game. 
    Yeah. The choice is to pay $120 or start 3 months behind.
    If you have the $120 to spare (and won't go hungry!) and have the passion for the game then get in to the early start,  but if you don't then wait. 

    Normally, I wait.  I gave my personal reason for early start.  No matter what, come over to the COE forums and get to know the family. 

    If you get to know us, you'll like us.  :)
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