To anyone else, stop worrying about new and just explore what we already have. WoW, FFXI, FFXIV, GW2, Tera, B&S, BD, SWTOR, Wildstar are all there and being updated by developers desperate to please, help keep these games alive and support them. Make the games we have better and stop looking to the horizon for a white knight to save you, he ain't coming and if he does he will have bad breath anyway.
I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent.
I have no interest in playing the same game over and over with a different skin and a few twists.
YOU would gladly sacrifice them, there are millions of people playing these games that love them. What makes your hunger important enough to sacrifice the games these people enjoy?
If you like nothing on the market already then there is nothing that could ever please you, the games that exist now are made by the best and most talented developers on the market but it's not enough for you.
The truth is, that as has been shown nothing can satiate the hunger of the loud minority. No matter how good an aspect of an mmo is they will pick on the negatives and crucify it, no matter who develops an mmo none of them will ever be perfect for everyone. The toxic state of the market now is why all the titles that were in production have been canned and no more are being made.
If you aren't happy then move on, all the games we have are doing well and being updated.
I never said anything about my hunger being important - or that anyone should do anything.
To anyone else, stop worrying about new and just explore what we already have. WoW, FFXI, FFXIV, GW2, Tera, B&S, BD, SWTOR, Wildstar are all there and being updated by developers desperate to please, help keep these games alive and support them. Make the games we have better and stop looking to the horizon for a white knight to save you, he ain't coming and if he does he will have bad breath anyway.
I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent.
I have no interest in playing the same game over and over with a different skin and a few twists.
YOU would gladly sacrifice them, there are millions of people playing these games that love them. What makes your hunger important enough to sacrifice the games these people enjoy?
If you like nothing on the market already then there is nothing that could ever please you, the games that exist now are made by the best and most talented developers on the market but it's not enough for you.
The truth is, that as has been shown nothing can satiate the hunger of the loud minority. No matter how good an aspect of an mmo is they will pick on the negatives and crucify it, no matter who develops an mmo none of them will ever be perfect for everyone. The toxic state of the market now is why all the titles that were in production have been canned and no more are being made.
If you aren't happy then move on, all the games we have are doing well and being updated.
Say, the beggining point of discussion is that all players are the same and have same taste. Thats not the case at all.
ALL PLAYERS ARE DIFFERENT, ALL PEOPLE ARE.
But, we relate to some simple things like updates, feedback, balance and stability of a title, those minimum requirements that 99% of titles fail to deliver and thats where the problem lies.
Some people like fantasy ,some sci-fi, others like grind, rest despise it, and yet, we have poor choice of titles that have taken on themselves to be either one or another splitting the population further.This resulted in generic titles with no flexibility towards universal players.
If a game was to be sandbox which allows endless player created endgame content, it could contain almost all of possibilities of themepark, if a game would have good pvpve model, unlimited space for housing or instanced but good one, true open world, good crafting and some random special feautures unique for the title, wrapped around in one time payment, sub, or and purely cosmetic shop, i am almost 100% certain that title would be incredibly populated.
BUT, what i described, doesnt exist.It simply wasnt made yet, or it was made few times but destroyed by short-term greed.
I dont understand how publishers dont learn from WoW and FF, sub, or high single payment and cosmetic shop, are and always will be the solutions to long-term funding for AAA titles. F2P is a cancer and simply can not deliver funding without the p2w factor.
Developers do not want you to stay in their game for years OP. So many MMOs get released that they are fully aware 90% of their customers will jump ship as soon as the new game hits the streets. Furthermore, the playerbase gets spread thin more and more because of the insane number of MMOs on the market. Also, every game has some kind of online component these days, no nee to 'stay' in an MMO.
There isn't however a lack of good MMORPGs, you have more choice then ever, also more diverse. If there is nothing that suits your taste then perhaps you are done with the genre, no matter how you might long for that feeling of old. After all, if there is no kind of cheese you enjoy eating, why keep trying? Just becasue you used to like cheese? It is not the cheese, it is you, and that is fine.
good luck in finding enjoyment in gaming again OP.
/Cheers, Lahnmir
Saying you have more choice than ever is like going to a boxing gym and saying you have the choice of getting punched in the face by a very wide and diverse group of boxers. If all the choices suck, it doesn't matter how many of them there are.
If you honestly believe that the dozens and dozens of MMORPGs out on the market all suck then it is you, not the genre. If you don't like getting punched in the face, just stop visiting the gym alltogether instead of expecting something different.
/Cheers, Lahnmir
Maybe he's tired of boxing and is looking for a new sport.
But people are telling him all these varieties of boxing is all there is - and if he doesn't like it, he needs to stop being interested in sports.
To anyone else, stop worrying about new and just explore what we already have. WoW, FFXI, FFXIV, GW2, Tera, B&S, BD, SWTOR, Wildstar are all there and being updated by developers desperate to please, help keep these games alive and support them. Make the games we have better and stop looking to the horizon for a white knight to save you, he ain't coming and if he does he will have bad breath anyway.
I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent.
I have no interest in playing the same game over and over with a different skin and a few twists.
YOU would gladly sacrifice them, there are millions of people playing these games that love them. What makes your hunger important enough to sacrifice the games these people enjoy?
If you like nothing on the market already then there is nothing that could ever please you, the games that exist now are made by the best and most talented developers on the market but it's not enough for you.
The truth is, that as has been shown nothing can satiate the hunger of the loud minority. No matter how good an aspect of an mmo is they will pick on the negatives and crucify it, no matter who develops an mmo none of them will ever be perfect for everyone. The toxic state of the market now is why all the titles that were in production have been canned and no more are being made.
If you aren't happy then move on, all the games we have are doing well and being updated.
I never said anything about my hunger being important - or that anyone should do anything.
I simply expressed what my hunger was.
Is that not ok, or?
"I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent."
If nothing available now works for you then you simply don't like the mmorpg genre, go play something else and stop complaining about the mythical "mmo made with passion and talent" that will never exist. Truth is that even if someone made the perfect mmo just for you, in a few months you would be asking for a new one anyway. The market is flooded with games and none of them do it for you, that says it all about you.
By the way, they are all made with passion and talent. I don't like LoL but I am under no illusion that the people making it are passionate about it and are very skilled at what they do.
You ever wonder why western devs have all but given up on creating deep, interesting, and entertaining games? I think the biggest reason is this generation of gamer which is often referred to as the instant gratification crowd. They want everything upfront, endless content, and when the endless content runs out, they want the devs to supply more endless content right now! It doesn't matter if the game took 5 yrs to develop and gamers are blowing through it in 72 hrs in a race to get to the end. Did I mention that todays gamer wants all of this for free?
I don't blame development studios for not creating anything worth spending any time in since today's gamer doesn't stick around long enough to enjoy the entire game, the way it was designed to be played. If you want to blame someone for what we have now, just look in the mirror.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
To anyone else, stop worrying about new and just explore what we already have. WoW, FFXI, FFXIV, GW2, Tera, B&S, BD, SWTOR, Wildstar are all there and being updated by developers desperate to please, help keep these games alive and support them. Make the games we have better and stop looking to the horizon for a white knight to save you, he ain't coming and if he does he will have bad breath anyway.
I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent.
I have no interest in playing the same game over and over with a different skin and a few twists.
YOU would gladly sacrifice them, there are millions of people playing these games that love them. What makes your hunger important enough to sacrifice the games these people enjoy?
If you like nothing on the market already then there is nothing that could ever please you, the games that exist now are made by the best and most talented developers on the market but it's not enough for you.
The truth is, that as has been shown nothing can satiate the hunger of the loud minority. No matter how good an aspect of an mmo is they will pick on the negatives and crucify it, no matter who develops an mmo none of them will ever be perfect for everyone. The toxic state of the market now is why all the titles that were in production have been canned and no more are being made.
If you aren't happy then move on, all the games we have are doing well and being updated.
I never said anything about my hunger being important - or that anyone should do anything.
I simply expressed what my hunger was.
Is that not ok, or?
"I'd gladly sacrifice all of those games for a genuinely bold new MMO made with passion and talent."
If nothing available now works for you then you simply don't like the mmorpg genre, go play something else and stop complaining about the mythical "mmo made with passion and talent" that will never exist. Truth is that even if someone made the perfect mmo just for you, in a few months you would be asking for a new one anyway. The market is flooded with games and none of them do it for you, that says it all about you.
By the way, they are all made with passion and talent. I don't like LoL but I am under no illusion that the people making it are passionate about it and are very skilled at what they do.
No, I don't think that's true.
I don't think the current games is all the genre can ever be - that's a very sad outlook, from my position.
Also, I don't know why you'd think your opinion would ever dictate my actions - but that's not likely to happen unless your opinion is rational and reasonable.
I never said they weren't made with passion - I'm saying I'm looking for a BOLD NEW MMO made with passion and talent.
I don't think the current market reflects bold new games in this genre.
That said, I don't feel entitled in any way. I'm simply expressing my lament - and how I'd love for something to change.
But I would never expect people to be bold and visionary just because I'd love for that to happen.
You ever wonder why western devs have all but given up on creating deep, interesting, and entertaining games? I think the biggest reason is this generation of gamer which is often referred to as the instant gratification crowd. They want everything upfront, endless content, and when the endless content runs out, they want the devs to supply more endless content right now! It doesn't matter if the game took 5 yrs to develop and gamers are blowing through it in 72 hrs in a race to get to the end. Did I mention that todays gamer wants all of this for free?
I don't blame development studios for not creating anything worth spending any time in since today's gamer doesn't stick around long enough to enjoy the entire game, the way it was designed to be played. If you want to blame someone for what we have now, just look in the mirror.
Hm, i am very intrigued about that as well, as to why in the world did leveling speed change from 1% to 1000% in the past decade.
By making leveling speed inhumanly fast, you neglect soooooooo many things like:
>Open World and Zones ,Takes a week to go through all content in most titles and than you get stuck in town grinding dungeons.
Why do they deny us the right to stay lower level longer and enjoy all zones by making them level equalised like in Rift/GW2 is out of my wits.
>Crafting
Take tera for example, you burn out crafting so fast that lvl 10-60 armors and weapons content is rendered completely useless, maybe i want to go step by step, maybe that lvl 35 weapon will mean something to me for an entire week.
>World Bosses and PvP
I remmember the good old times when you would have guild wars over bosses, where you would need to be smart to be able to survive in the wilds, now its all mostly dumbed down and casual.
and so many other reasons, that make MMORPG games MUCH shorter than they actually are by destroying early and mid tier progress and focusing all attention on endgame.
You ever wonder why western devs have all but given up on creating deep, interesting, and entertaining games? I think the biggest reason is this generation of gamer which is often referred to as the instant gratification crowd. They want everything upfront, endless content, and when the endless content runs out, they want the devs to supply more endless content right now! It doesn't matter if the game took 5 yrs to develop and gamers are blowing through it in 72 hrs in a race to get to the end. Did I mention that todays gamer wants all of this for free?
Its all psychology and biology.
Leveling up "feels good". Getting better gear "feels good". Getting new skills "feels good". Small amounts of fun chemicals (dopamine?) are released when achieving something in a game and gamers, especially young gamers whose brains are still developing, can get mildly addicted to this feeling.
So, if you design a game to regularly provide this feeling, chances are your game is going to be more popular. Problem is, once a player runs out of content, they stop getting this feeling and must rely on other aspects of the game for the fun. This is where the concept on endgame comes in, but it is something a lot of developers fail to implement well / at all, and so these types of gamers will quit and seek another game that provides the good feelings again.
If we want to go back to a more old-school style of MMORPG and we want to be successful, we need to ensure we are still providing positive feedback on a regular basis. Games like COD do this through minute-to-minute gameplay (random accuracy + explosives ensure everyone can get a kill every match), scoreboards at the end of a match plus xp gains for unlocks for longer term goals.
MMORPGs, especially sandboxes, often miss out on the short-term positive feedback. With everything solo and easy, there is minimal reward from actual combat so games rely on quests, gear and levels for the short term goals. If the game goes too hard, the mass-market casuals can't cope and so also don't get their positive reinforcement.
Its a very hard balance to achieve and very few have.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
We don't need more titles (just look at the list of titles we already have to play at the side bar there), in-fact the market can't handle more titles because it's already packed and every new addition makes all the current titles populations a little smaller.
Wow has been declining for years due to more and more competition, ffxiv has seen a 15-20% drop in players since blade and soul and black desert launched, all the others like Tera and GW2 have seen similar drops. The market simple can't sustain more titles.
OP you sound like a bandwagon player and I would advise you to move to another genre, you are what's wrong with this playerbase.
To anyone else, stop worrying about new and just explore what we already have. WoW, FFXI, FFXIV, GW2, Tera, B&S, BD, SWTOR, Wildstar are all there and being updated by developers desperate to please, help keep these games alive and support them. Make the games we have better and stop looking to the horizon for a white knight to save you, he ain't coming and if he does he will have bad breath anyway.
The grass is not always greener on the other side, more new titles doesn't fix anything except dilute the market to the point of making them all unprofitable.
Those games are from a stale era. There is a possible market for games that don't try to placate the WoW market.
Maybe the genre was never big to begin with. That's why mmorpg typically have elements from other genre to get more players.
Tell that to WoW and few others. They did it damn right, for a time it was godlike.
Its just dated now, and no new king to take over the throne, just small mices runing about.
The kings have moved to shinier thrones in lands bustling with players.
Times have changed a lot since 2004, the kings of old are growing less relevant every year.
I am not sure why the truth is so painful to face for many MMORPG gamers - the golden days of mmorpgs are in the past, the players have changed and so have online games.
The funny thing to me anyway is that if anything the numbers that still prefer a good mmorpg over other types of games is a bit larger than it was in the pre-WOW days. So the crowd is still here ready and willing to play new ones. That's very evident from the sheer quantity of them that are still actively developed and profitable.
But the reality is that these days we're a small drop in the bucket of total online game players who very clearly prefer other types of games - MOBAs being the predominant flavor at the moment. That's the difference. Once upon a time there were virtually only two types of online gaming: FPS and mmorpgs. Now there are many different types and we're not even remotely top dogs.
As I already said, developers setting their sights on 500k players and budgeting accordingly should continue to do just fine indefinitely. But that's not for everyone. Some of the larger studios would rather work on something else where the potential return on investment looks sexier to them.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Im pretty certain new engine and software capabilities now provide devs with easier tasks of creating content and making it much more advanced than it was before.
MMORPG market will never die out, and my hope is ,that occasionaly we get to enjoy something refreshing to remind us of old times and maybe make some new incredible experiences.
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, SWtOR, B&S, FFXIV, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
So you're saying studios should spend their $100 million banking on attracting 5 million of us instead of the 100 million they'd get if they hit it out of the park with a MOBA?
Yeah. That makes perfect investment sense lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Yes, let's pretend that the audience of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
I think most will agrer that the genre peaked and is
Ironically this genre is stuck in the past from a one time hit. Or at least it was.
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
So you're saying studios should spend their $100 million banking on attracting 5 million of us instead of the 100 million they'd get if they hit it out of the park with a MOBA?
Yeah. That makes perfect investment sense lol.
Let's just pull numbers out of our asses, shall we?
How about not imagining things I'm saying - and just ask.
What I'm saying is that a bold developer could potentially capture a huge audience, but it's a risk. There's no sure thing about it.
I'm not saying it WILL happen - I'm saying it COULD happen. But it takes balls and vision.
Sure, going for the niche audience is safer - but it's also a lot less profitable, and you're also doing next to nothing to evolve the genre.
To me, that's boring and I don't think it's the most attractive prospect for hungry and talented developers.
Yeah, ANYTING COULD happen...you are not making any more point than that.
I'm not talking about "anything", but about something that has happened before. There was a time when no one would have dared targeting more than 500k subscribers. Guess what happened then.
Also, I'm not claiming to be the author of some great prophecy.
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
So you're saying studios should spend their $100 million banking on attracting 5 million of us instead of the 100 million they'd get if they hit it out of the park with a MOBA?
Yeah. That makes perfect investment sense lol.
Let's just pull numbers out of our asses, shall we?
How about not imagining things I'm saying - and just ask.
What I'm saying is that a bold developer could potentially capture a huge audience, but it's a risk. There's no sure thing about it.
I'm not saying it WILL happen - I'm saying it COULD happen. But it takes balls and vision.
Sure, going for the niche audience is safer - but it's also a lot less profitable, and you're also doing next to nothing to evolve the genre.
To me, that's boring and I don't think it's the most attractive prospect for hungry and talented developers.
Dude, you're a dreamer. Not that there is anything wrong with that as long as you realize that's what you're doing.
That's the problem with many of these threads. The disconnect from reality.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Yes, let's pretend that the audiences of games like WoW, GW2, ESO, BDO, EvE, LotRO, DDO, Neverwinter, STO, etc. all combine into a tiny handful of players.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
So you're saying studios should spend their $100 million banking on attracting 5 million of us instead of the 100 million they'd get if they hit it out of the park with a MOBA?
Yeah. That makes perfect investment sense lol.
Let's just pull numbers out of our asses, shall we?
How about not imagining things I'm saying - and just ask.
What I'm saying is that a bold developer could potentially capture a huge audience, but it's a risk. There's no sure thing about it.
I'm not saying it WILL happen - I'm saying it COULD happen. But it takes balls and vision.
Sure, going for the niche audience is safer - but it's also a lot less profitable, and you're also doing next to nothing to evolve the genre.
To me, that's boring and I don't think it's the most attractive prospect for hungry and talented developers.
Dude, you're a dreamer. Not that there is anything wrong with that as long as you realize that's what you're doing.
That's the problem with many of these threads. The disconnect from reality.
Most of my friends are in Moba /Fps genre becouse they got dissapointed by some mmorpg titles recently, they are prepared to double back, as are many others.
There isnt anything on the market they like tho, same for me, if you say
"You must be stupid that you cant find something for yourself from hundreds of titles."
And i would say 99% of those mmorpgs are Shit Tier. For that best describes them.
Rest ,top 10 dogs, we are so sick of playing for years untill end now that it gets a bit borring.
So fuck yeah, most are hyped, but when that single title doesnt flop, ill make sure to be there.
Comments
I simply expressed what my hunger was.
Is that not ok, or?
Thats not the case at all.
ALL PLAYERS ARE DIFFERENT, ALL PEOPLE ARE.
But, we relate to some simple things like updates, feedback, balance and stability of a title, those minimum requirements that 99% of titles fail to deliver and thats where the problem lies.
Some people like fantasy ,some sci-fi, others like grind, rest despise it, and yet, we have poor choice of titles that have taken on themselves to be either one or another splitting the population further.This resulted in generic titles with no flexibility towards universal players.
If a game was to be sandbox which allows endless player created endgame content, it could contain almost all of possibilities of themepark, if a game would have good pvpve model, unlimited space for housing or instanced but good one, true open world, good crafting and some random special feautures unique for the title, wrapped around in one time payment, sub, or and purely cosmetic shop, i am almost 100% certain that title would be incredibly populated.
BUT, what i described, doesnt exist.It simply wasnt made yet, or it was made few times but destroyed by short-term greed.
I dont understand how publishers dont learn from WoW and FF, sub, or high single payment and cosmetic shop, are and always will be the solutions to long-term funding for AAA titles.
F2P is a cancer and simply can not deliver funding without the p2w factor.
But people are telling him all these varieties of boxing is all there is - and if he doesn't like it, he needs to stop being interested in sports.
If nothing available now works for you then you simply don't like the mmorpg genre, go play something else and stop complaining about the mythical "mmo made with passion and talent" that will never exist. Truth is that even if someone made the perfect mmo just for you, in a few months you would be asking for a new one anyway. The market is flooded with games and none of them do it for you, that says it all about you.
By the way, they are all made with passion and talent. I don't like LoL but I am under no illusion that the people making it are passionate about it and are very skilled at what they do.
I don't blame development studios for not creating anything worth spending any time in since today's gamer doesn't stick around long enough to enjoy the entire game, the way it was designed to be played. If you want to blame someone for what we have now, just look in the mirror.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I don't think the current games is all the genre can ever be - that's a very sad outlook, from my position.
Also, I don't know why you'd think your opinion would ever dictate my actions - but that's not likely to happen unless your opinion is rational and reasonable.
I never said they weren't made with passion - I'm saying I'm looking for a BOLD NEW MMO made with passion and talent.
I don't think the current market reflects bold new games in this genre.
That said, I don't feel entitled in any way. I'm simply expressing my lament - and how I'd love for something to change.
But I would never expect people to be bold and visionary just because I'd love for that to happen.
By making leveling speed inhumanly fast, you neglect soooooooo many things like:
>Open World and Zones ,Takes a week to go through all content in most titles and than you get stuck in town grinding dungeons.
Why do they deny us the right to stay lower level longer and enjoy all zones by making them level equalised like in Rift/GW2 is out of my wits.
>Crafting
Take tera for example, you burn out crafting so fast that lvl 10-60 armors and weapons content is rendered completely useless, maybe i want to go step by step, maybe that lvl 35 weapon will mean something to me for an entire week.
>World Bosses and PvP
I remmember the good old times when you would have guild wars over bosses, where you would need to be smart to be able to survive in the wilds, now its all mostly dumbed down and casual.
and so many other reasons, that make MMORPG games MUCH shorter than they actually are by destroying early and mid tier progress and focusing all attention on endgame.
Leveling up "feels good". Getting better gear "feels good". Getting new skills "feels good". Small amounts of fun chemicals (dopamine?) are released when achieving something in a game and gamers, especially young gamers whose brains are still developing, can get mildly addicted to this feeling.
So, if you design a game to regularly provide this feeling, chances are your game is going to be more popular. Problem is, once a player runs out of content, they stop getting this feeling and must rely on other aspects of the game for the fun. This is where the concept on endgame comes in, but it is something a lot of developers fail to implement well / at all, and so these types of gamers will quit and seek another game that provides the good feelings again.
If we want to go back to a more old-school style of MMORPG and we want to be successful, we need to ensure we are still providing positive feedback on a regular basis. Games like COD do this through minute-to-minute gameplay (random accuracy + explosives ensure everyone can get a kill every match), scoreboards at the end of a match plus xp gains for unlocks for longer term goals.
MMORPGs, especially sandboxes, often miss out on the short-term positive feedback. With everything solo and easy, there is minimal reward from actual combat so games rely on quests, gear and levels for the short term goals. If the game goes too hard, the mass-market casuals can't cope and so also don't get their positive reinforcement.
Its a very hard balance to achieve and very few have.
Its just dated now, and no new king to take over the throne, just small mices runing about.
I just hope some amongst them stop pillaging and start ruling.
But the reality is that these days we're a small drop in the bucket of total online game players who very clearly prefer other types of games - MOBAs being the predominant flavor at the moment. That's the difference. Once upon a time there were virtually only two types of online gaming: FPS and mmorpgs. Now there are many different types and we're not even remotely top dogs.
As I already said, developers setting their sights on 500k players and budgeting accordingly should continue to do just fine indefinitely. But that's not for everyone. Some of the larger studios would rather work on something else where the potential return on investment looks sexier to them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
MMORPG market will never die out, and my hope is ,that occasionaly we get to enjoy something refreshing to remind us of old times and maybe make some new incredible experiences.
Clearly, the audience is huge and it's willing to invest time in this genre.
All we need is a game worth migrating to - and all that takes is a bold developer with the vision and funds to pull it off.
That said, I think it's cool that a small niche audience is still looking to recapture the warmth of the past. Games like Pantheon can probably manage just enough players to keep going - for people who prefer living in the past.
Yeah. That makes perfect investment sense lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ironically this genre is stuck in the past from a one time hit. Or at least it was.
How about not imagining things I'm saying - and just ask.
What I'm saying is that a bold developer could potentially capture a huge audience, but it's a risk. There's no sure thing about it.
I'm not saying it WILL happen - I'm saying it COULD happen. But it takes balls and vision.
Sure, going for the niche audience is safer - but it's also a lot less profitable, and you're also doing next to nothing to evolve the genre.
To me, that's boring and I don't think it's the most attractive prospect for hungry and talented developers.
Also, "niche" audience is not safer, that is why we have things like mainstream products...
Also, I'm not claiming to be the author of some great prophecy.
Is that required to state an opinion these days?
That's the problem with many of these threads. The disconnect from reality.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If you say so
No, you!
There isnt anything on the market they like tho, same for me, if you say
"You must be stupid that you cant find something for yourself from hundreds of titles."
And i would say 99% of those mmorpgs are Shit Tier. For that best describes them.
Rest ,top 10 dogs, we are so sick of playing for years untill end now that it gets a bit borring.
So fuck yeah, most are hyped, but when that single title doesnt flop, ill make sure to be there.