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Tell Us Your Dream MMORPG

nerovergilnerovergil Member UncommonPosts: 680
We often heard people said that MMORPG is bad, because it has that and this. Now tell us, what is your ideal MMORPG, how it should be and how do you want to play it.


1. Theme and the world - Medieval Fantasy

I like this theme because in the medieval times, the nature are fresh, still untouched. The jungle is green and full with wild animals. The river and ocean is crystal clear.

The place where i can log in and feel soothing and relaxed. i love how black desert online and archeage choose this theme as well, the game is fun to watch, and pleasing to the eyes. Full with green tress and cool looking medieval npc/town.

2. Arts and graphic - Realistic

Realistic arts will give the game a long life term. Whatever new game comes, it will still manage to compete.

Realistic doesnt need to be insanely high graphic requirement. It can also support low end gaming laptop with lowest setting (lowest textures and others like archeage). But high end rig can push it even more, Where max setting game can reach like 4k-8k textures like the witcher 3 and black desert online.

I love black desert online arts. This is what every MMORPG should be in term of world graphic. Realistic nature, not cartoony looking game like wildstar and wow (wow has its prime time, but its time for next gen realistic graphic era)

3. Character creation.

I prefer a rich and realistic character creation where i can customize all part of the bodies.

I want breast slider (natural looking boobs from cup A to H), butt slider, body types and much more. But this thing i mention is what lacking in most MMORPG today.

For face, i prefer a realistic preset faces. Since human face is not that easy to create, developer can just 3d printed real attractive human face and use it as a face presets.

For starting give players 10 preset faces, where player can customize and pick and choose. From head type, nose eyes, mouth and create a totally hybrid faces.

Developer can add more attractive human face presets in a cash shop later. I want attractive human especially female. I dont any ugly asian girl with plastic surgery face like we see in black desert online (that loli short female asian class)

This for human race, for non human looking face, im fine with anything since i never play other race except human

4. Gameplay.

I. Clothes and Armor

I want my character to have a noob clothes (like ragnarok online, gw2, archeage, teso) as starter. Not like black desert that give cool clothes at lv 1. Heck give my character wear bra and panties at starting.

I get better armor as im leveling. I can also get bombastic cool looking armor in cash shop. This give more immersion since RPG is all about sense of character progression.

Armor can be bought at NPC and crafted. Same level crafted armor/weapon has better stats than in the NPC shop. Example NPC sell level 2 dagger with 10 attack, if play craft a level 2 dagger, the attack is 12. This to motivate crafting.

II. Combat.

- I like combat in GW2, teso and archeage. The move is natural and not too flashy unlike what we seen in black desert online.

I hate bombastic move like we see in black desert online. I prefer moderate fighting move like in archeage, teso, gw2.

Target systems - For targetting systems, i like both tab target and FPS. But for now i choose FPS since its more accurate and easy for developer (tab target need hella coding.)

I still love tab target and if possible, i hope a game with both target system (is it possible?). Tab target give me more relaxed casual play that i love.

III. Classes

I prefer like TES V: Skyrim. There is no class. Clothes just a fashion. Player can wield any weapon.

But this sandbox classes must have the basic rpg classes like Assassin, mage, knight, healer, necromancer, ranger, paladin and much more like archeage where we have insane variety of classess.

When i said clothes just fashion, we still need some immersion. Full plate armor still has high defense compared to medium assassin armor. I want more variety in this where my mage can wear a full plate armor and using magic.

Assassin wear medium armor because its easier to dodge and stealth. But of course there is assassin that wear full plate armor, since clothes is just fashion.

IV. World interaction.

- I want parkour system. Its a skills. Higher skill player can climb higher building/mountain.

- Housing. Better house give buff to player that increase stats.

- I dont mind loading screen (like gw2), but if there is no loading screen is even better. I just want an optimize game. No staggering, smooth and no player suddently popping out in front of my face every 5 min.

V. Freedom to do anything.

Do whatever you want, you can start leveling by killing monster or start crafting right away.

Player can work with NPC as cheff, blacksmith, tailor, jeweler,etc and get paid. Yes player get salary and will be given items to start crafting. 

The advantage is this, the crafting level will increase but the combat leveling will not increase.

V. Travelling.

- No fast travel.

- Auto path like we see in black desert online (pearl abyss so genius...!!!). I want auto path place to place and NPC to NPC.
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Comments

  • nerovergilnerovergil Member UncommonPosts: 680
    edited May 2016
    5. PVE.

    I. Mobs spawn in groups. Harder PVE. PVE is designed for grouping. Solo player still can leveling but very hard. Monster lv 1-10 share the same area and randomly allocated in group.

    Meaning, mobs doesnt appear 1, they spawn in a group of 5. If you lucky they will spawn all level 1, if you unlucky all 5 of them is lv 10.

    Level 1-10 share the same leveling area. 11- 20, 21-30, 31-40, 41-50, 51-60, 61-70,71-80, 81-90, 91-100. (max level 100)

    Monster AI also improved. aggresive monster will be aggresive and alert of their surrounding, they will help another mobs group if its on their line of sight.

    Player has a chance to get attacked by zerg of monster if they spawn near to each other.

    Monster more smart and not dumb like in most mmorpg (even black desert,teso mobs is dumb, they chase the player then at certain range they fall back, even there is another player that can be attacked they just ignore and back to their place, this is dumb)

    Monster are smarter and has guarded range and will attack any enemy in the range.

    Not just that, boss monster and mvp monster live in every leveling map. Meaning lv 1-10 map has a lv 100 mvp monster and lv 10 monster boss.

    lv 100 mvp monster can only be defeated by dozens of max level character. While lv 10 boss monster can be defeated by dozens of lv 10 characters.

    Level 11-20, 21-30, 31-40, 41-50, 51-60, 61-70,71-80, 81-90, 91-100 also the same, has lv 100 mvp boss and max level boss monster (depend on the map max level).

    boss monster will lurking around the map, if u unlucky u will get attacked. Meanwhile MVP monster usually has their lair in the map. Level 100 MVP boss has its high level minion too, usually a zerg of player needed to beat it down.

    II. Dynamic quest.

    Level 1-10, 11- 20, 21-30, 31-40, 41-50, 51-60, 61-70,71-80, 81-90, 91-100 has their settlement/villages. 

    At a specific time, MVP monster will comes out of its lair and attack the village (dynamic quest). Player then can defend the village.

    III. Radiant quest.

    Every NPC has their quest. Some asking you to kill mobs, crafting item, send items to other npc, guarding the caravan, collect items, rescue kidnapped npc in enemy lair, capture enemy, etc.

    This will randomly created. So its different to every player. Once player done the quest, the relation with the npc will be increase, player can buy the item cheaper if the npc is a merchant or level up crafting faster if the npc is a crafter master.

    IV. Naval combat.

    V. Dungeon - 5 man classic. For high level character since the last boss is lv 100 MVP.

    6. Crafting.

    The purpose of crafting is to create the best items and gear.

    Maxing food crafting will enabled player to create legendary food that give big ammount of buff to the character.

    Every crafting profession has its levels too. Max for now is 100. Player can learn all of the crafting profesion.

    All crafting profesion that has in all mmorpg should have in this game.

    Crafting consumes some times (cant be spammed yadda yadda), and has some mini games.

    Crafting items can be sell to another town, the far the town, the price will increased.

    7. PVP

    I. Open world PVP - PK start at level 80. Guild can conquer PVE settlement/village and charge tax to other player.

    Player that kill innocent player will get bounty. Player that kill innocent player can collect innocent player skull and trade it for money at bandit fotress. 
    But 1st player need to register as a bandit at bandit fotress. After become bandit player, bandit player will become hostile in normal settlement. the guard at normal settlement will kill bandit player. If the bandit player die, his money will taken and if he has no money, he will live in debt.

    To overcome this, bandit player can buy/use disguise item. but they still can be attacked outside the town by other player who act as the bounty hunter.

    Bounty hunter can collect bandit player skull and claim it for money at the guard station.

    II. WVW Map - There is siege castle map where each server can conquer castle and settlement. (like gw2). 3 server fighting, 100vs100vs100. There is tournament from time to time (like seasons)

    There is world boss in WVW map, very strong, drop legendary items for crafting legendary armor/weapon (0.01 chance). Only 1 person will get that item.

    III. Structured pvp - like gw2, player maxed gear and level, can play matchmaking 1v1 and 5v5. Including league and ladder systems. There is also arena map where player can practice dueling (and trolling)

    8. Business model

    I. Pay to win with free to play. Free player is weaker compared to player that buy the game.

    Free player max level gear only 80. Player that buy the game can wear lv 100 gear and legendary.

    Free player get little ammount of face preset and hairstyle choice in character creation. While player that buy the game will having more faces and hairstyle. If player already play the game, they will be given free makeover kit to edit their characters.

    Legendary weapon, items can be bought at cash shop. Like gw2, the strenght different wont be much, but still increase the gap if player consumes all legendary item including weapon, armor, food.

    Pay to win means the player support the game. Nothing wrong with it. Developer needs money, its a business. The SPVP will satisfy the player hunger for a fair pvp.

    II. No trading between players. This is anti gold seller systems, like black desert online. Player driven economy sound fun, but can be game breaking, player will start buying gold from gold seller (that is cheaper) and this is bad for developer.

    9. Servers.

    Megaserver PVE. A group of player can choose channels, so if you want to play with your friend, can play in same channel.

    Player that buy the game can choose server, while free player will be allocated in a free player server (server is for wvw pvp).

    10. Whats new.

    I will add more idea later but the new content that i want to add is mercenary system.

    When player offline, their character can be hired by other player. The advantage of mercenary player is they get paid every hour if their toon been used by other player as a companion. The character also will get exp and level up.

    Player can unlock mercanary (companion) slot in a cash shop. Its kinda expensive, but still good for leveling if there is no player around or the player get pked by group of other players.
    Post edited by nerovergil on
  • Doug_BDoug_B Member UncommonPosts: 153
    shadowbane.
    Bachelor's in Web Design and Multimedia
  • TroubleHunterTroubleHunter Member UncommonPosts: 70
    A place where i can explore an interesting open world without having to worry about grinding the season gear, where i feel no need to be standing on the main city waiting for a queue. Just a second world where i can live in, interacting with the live events that happens around. I can use any weapon i want, and all animals on the map can be used as my dps pets. No need to pursuit that 0,01% item for months. No need to create alts because the class i love sucks. It's difficult to get max level. I can have my house, without instances, just a house standing on a place i choose. 
    It have beautiful graphics, so i can sit on the grass in a hill to be amazed by the sunset and the sunrise. Is it too much to ask for boats so i can sail oceans and go fishing for a while? Different kinds of monsters are spreaded around the world, not divided by levels, they are there because they are part of that habitat. 

    No instances, no loading screens. Skill based pvp, gear doesn't matter, or matter temporarily in a equal way, like league of legends.

    Funny and modern soundtrack, played by a band, like cabal online, not just that epic medieval classic songs that everyone mutes the first moment they get into the game.

    tl:dr it will never happen
  • fodell54fodell54 Member RarePosts: 865
    Ultima Online with better graphics.
  • st4t1ckst4t1ck Member UncommonPosts: 768
    My dream game is pretty close to what cronicles of elyeria is trying to put together.  Dont know how close it will be implemented but i think kinda the same way as the dev journals that they have put out. 


  • wiennaswiennas Member UncommonPosts: 67
    Game design based on Uncharted Waters Online, in terms of the real world, real history, real events, real locations,...fundamentally a video game which has educational model in the background, with a huge dose of realism about consiquences of your actions,.. which would actually brings your virtual char charisma, vitality,physical strength, intelligence,...whatever. Could work also in a fantasy environment, as long your actions would have far more realistic consiquences as is today the case in video games. I think Sims show some potential how to develop virtual avatars in a fun way, without any grinding or whatever.
  • MikehaMikeha Member EpicPosts: 9,196
    Lineage 3
  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    We often heard people said that MMORPG is bad, because it has that and this. Now tell us, what is your ideal MMORPG, how it should be and how do you want to play it.


    1. Theme and the world - Medieval Fantasy

    I like this theme because in the medieval times, the nature are fresh, still untouched. The jungle is green and full with wild animals. The river and ocean is crystal clear.

    The place where i can log in and feel soothing and relaxed. i love how black desert online and archeage choose this theme as well, the game is fun to watch, and pleasing to the eyes. Full with green tress and cool looking medieval npc/town.

    2. Arts and graphic - Realistic

    Realistic arts will give the game a long life term. Whatever new game comes, it will still manage to compete.

    Realistic doesnt need to be insanely high graphic requirement. It can also support low end gaming laptop with lowest setting (lowest textures and others like archeage). But high end rig can push it even more, Where max setting game can reach like 4k-8k textures like the witcher 3 and black desert online.

    I love black desert online arts. This is what every MMORPG should be in term of world graphic. Realistic nature, not cartoony looking game like wildstar and wow (wow has its prime time, but its time for next gen realistic graphic era)

    3. Character creation.

    I prefer a rich and realistic character creation where i can customize all part of the bodies.

    I want breast slider (natural looking boobs from cup A to H), butt slider, body types and much more. But this thing i mention is what lacking in most MMORPG today.

    For face, i prefer a realistic preset faces. Since human face is not that easy to create, developer can just 3d printed real attractive human face and use it as a face presets.

    For starting give players 10 preset faces, where player can customize and pick and choose. From head type, nose eyes, mouth and create a totally hybrid faces.

    Developer can add more attractive human face presets in a cash shop later. I want attractive human especially female. I dont any ugly asian girl with plastic surgery face like we see in black desert online (that loli short female asian class)

    This for human race, for non human looking face, im fine with anything since i never play other race except human

    4. Gameplay.

    I. Clothes and Armor

    I want my character to have a noob clothes (like ragnarok online, gw2, archeage, teso) as starter. Not like black desert that give cool clothes at lv 1. Heck give my character wear bra and panties at starting.

    I get better armor as im leveling. I can also get bombastic cool looking armor in cash shop. This give more immersion since RPG is all about sense of character progression.

    Armor can be bought at NPC and crafted. Same level crafted armor/weapon has better stats than in the NPC shop. Example NPC sell level 2 dagger with 10 attack, if play craft a level 2 dagger, the attack is 12. This to motivate crafting.

    II. Combat.

    - I like combat in GW2, teso and archeage. The move is natural and not too flashy unlike what we seen in black desert online.

    I hate bombastic move like we see in black desert online. I prefer moderate fighting move like in archeage, teso, gw2.

    Target systems - For targetting systems, i like both tab target and FPS. But for now i choose FPS since its more accurate and easy for developer (tab target need hella coding.)

    I still love tab target and if possible, i hope a game with both target system (is it possible?). Tab target give me more relaxed casual play that i love.

    III. Classes

    I prefer like TES V: Skyrim. There is no class. Clothes just a fashion. Player can wield any weapon.

    But this sandbox classes must have the basic rpg classes like Assassin, mage, knight, healer, necromancer, ranger, paladin and much more like archeage where we have insane variety of classess.

    When i said clothes just fashion, we still need some immersion. Full plate armor still has high defense compared to medium assassin armor. I want more variety in this where my mage can wear a full plate armor and using magic.

    Assassin wear medium armor because its easier to dodge and stealth. But of course there is assassin that wear full plate armor, since clothes is just fashion.

    IV. World interaction.

    - I want parkour system. Its a skills. Higher skill player can climb higher building/mountain.

    - Housing. Better house give buff to player that increase stats.

    - I dont mind loading screen (like gw2), but if there is no loading screen is even better. I just want an optimize game. No staggering, smooth and no player suddently popping out in front of my face every 5 min.

    V. Freedom to do anything.

    Do whatever you want, you can start leveling by killing monster or start crafting right away.

    Player can work with NPC as cheff, blacksmith, tailor, jeweler,etc and get paid. Yes player get salary and will be given items to start crafting. 

    The advantage is this, the crafting level will increase but the combat leveling will not increase.

    V. Travelling.

    - No fast travel.

    - Auto path like we see in black desert online (pearl abyss so genius...!!!). I want auto path place to place and NPC to NPC.
    ROFL, 4-8k Textures , do you realize, MMORPG's and games like witcher 3 are apples and oranges when it comes to development??     There is a reason why, we use lower res textures in MMO;s...Otherwise 50% of the people or more would whine about lag.... So before looking for your dream MMO, understand how they are made...I been into MMO's since they made them...They I decided to learn to they made them, and get into the industry.... Now with others attitudes in MMO's I lost interest, due to how people act in MMO'...So my dream MMO is for gamers who whine to make there own MMO.... and to not have so called F2P community's that are bad..
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited May 2016
    The problem with trying to create my or anyone else's best design is the internet and wikia.
    No matter how creative an idea or how well you incorporate discovery into your game, a few days in and all information is wiki leaked and nothing is exciting anymore,just copy and paste gaming.
    So imo the toughest chore to creating a unique great game is to figure out how you can truly give each player their OWN life within the world and not have all 2 million chasing the exact same linear questing system.

    To start we need NPC's with AI that react differently to each player,it needs more depth than a simple 1-100 favor system.We need resources to disappear and only come back as would be expected, a tree many years later,crops perhaps a few weeks-months.We need mobs to have several AI so they are not totally predictable.Red carpet and somersault,backflips type combat is nonsense and i don't like it.

    Pretty simple really,we need developers with common sense and willing to put in the thought and effort to create a great game,no one person can do it alone.I could never post my perfect game or a game i love to play because gaming needs a LOT of thought and effort put into it in MANY areas and so far devs are NOT giving us triple A effort.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • st4t1ckst4t1ck Member UncommonPosts: 768
    Wizardry said:
    The problem with trying to create my or anyone else's best design is the internet and wikia.
    No matter how creative an idea or how well you incorporate discovery into your game, a few days in and all information is wiki leaked and nothing is exciting anymore,just copy and paste gaming.
    So imo the toughest chore to creating a unique great game is to figure out how you can truly give each player their OWN life within the world and not have all 2 million chasing the exact same linear questing system.

    To start we need NPC's with AI that react differently to each player,it needs more depth than a simple 1-100 favor system.We need resources to disappear and only come back as would be expected, a tree many years later,crops perhaps a few weeks-months.We need mobs to have several AI so they are not totally predictable.Red carpet and somersault,backflips type combat is nonsense and i don't like it.

    Pretty simple really,we need developers with common sense and willing to put in the thought and effort to create a great game,no one person can do it alone.I could never post my perfect game or a game i love to play because gaming needs a LOT of thought and effort put into it in MANY areas and so far devs are NOT giving us triple A effort.
    As for the discovery of info i tend not to look at any wikia or anything until ive been completely stumped for a while.. that on the player to look or not look.

    As for your points about AI, i agree with you.. i was thinking of maybe giving bosses or stronger enemies a pool of maybe 25 skills or so. they only use 6 or 7 of them or however many you chose, but its a different combinations of the 25 skills every time.    no just this set of 5 or this set of 5, but completely random which skills they are able to use
  • GrayPhilosopherGrayPhilosopher Member UncommonPosts: 78
    1. Theme and the world
    I've always liked a low-magic medieval fantasy setting. Something along the lines of a Game of Thrones type of theme. Magic totally exists, but it's rare and a lot of people probably don't believe it exists.


    2. Arts and graphic
    Stylized realism. I agree, I don't much like the  excessively cartoony artstyles of WoW and Wildstart etc. I wouldn't want a completely photorealistic style either. It doesn't age as well as a stylized appearance, because we'll be able to make something that looks even more photorealistic in a few years anyway. 

    Something kind of like Dishonored or even Alice Madness Returns perhaps. It has a bit of comical exaggeration, but there's a certain degree of realism in the design. 


    3. Character creation
    A deep and thorough character creation is almost a must. Your character is your identity in the game, you want to be able to stand out. So just.. a good bunch of options to customize your character.

    I'd also love something like they have in City of Heroes, where you can change your body type and posture
    I wouldn't want to focus on having pretty preset faces though


    4. Gameplay

    Clothes and Armour
    I'd make it work a lot more like situational utility instead of just stat holders and damage reduction. In fact, I wouldn't have +stats on items at all. I hate completely gear-dependant power and level scaling.

    Stuff like heavy metal armour would make you virtually invulnerable against slashing damage (swords etc), but still vulnerable to blunt damage from maces and heavier pole weapons. Wearing heavy armour would also drain your stamina a lot faster than wearing lighter armour. Stuff like that.


    Combat
    Here I also agree that flashy acrobatic moves looks silly in the long run. I'd do away with hotbars completely and focus on a dynamic attack/block/dodge system. 

    A mix of Dark Souls, Chivalry: Medieval Warfare and Dark Messiah etc. When it comes to combat, focus should be on player skill and not character level. So in theory, a level 1 could beat a level 100 if they were good enough.


    Classes
    No classes, just different skill lines for different archetypes with plenty of room to customize your own build. Hard to balance, but screw that, it'll be possible.


    World interaction.
    Parkour, fuck yeah. But an active parkour system, not some Assassins Creed rubbish. More like Prince of Persia: Sands of Time. Where you have to press jump to jump instead of just holding down a single button to freerun.

    Housing, absolutely. I'd love me some voxel technology for near-minecraft levels of customization and landscaping like in Planet Explorers and Reign of Kings

    And then I'll just agree with this.
    - I dont mind loading screen (like gw2), but if there is no loading screen is even better. I just want an optimize game. No staggering, smooth and no player suddently popping out in front of my face every 5 min.


    Freedom to do anything
    Yes


    Travelling
    No fast travel, but no auto pathing either except for NPC's. I'd throw in roadside bandits and allow players to be roadside bandits themselves to add some tension to travelling. Kinda like in EVE online, if you're in a low security zone you better watch out for yourself.


    PVE
    In conjunction with the combat system, fighting monsters will be largely skill based with strategic elements to it with the proper preparations and so on. You wouldn't want to only bring a sword to go dragon hunting, you bring a bloody ballista.

    I guess creatures should spawn wherever it made sense, with more dangerous ones roaming around the further away you get from the safety of towns.


    Naval combat
    Fuck yes.


    Crafting
    "Experimental" crafting where you can combine certain components to get specific results. But you can change the materials to get different variations. Kinda like minecraft again. You combine sticks and minerals to get a sword, but if you use iron you get an iron sword, diamond for diamond swords etc. Just with a more realistic variety of metals like copper, iron, steel etc.

    That, combined with puzzle/skill/timing minigames, where your performance affects the quality of crafted items.


    PVP
    Full PVP interaction, but with appropriate consequences to discourage griefing. Making PVP a bit of a risk vs reward thing.


    Business model
    Buy to Play, optional subscribtion with some minor goodies that doesn't make you any more powerful than free players.. Pay to win, are you crazy?


    Servers
    I'd prefer the old-school separated servers to have room for PVE, PVP and RP servers respectively.


  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Story: Wheel of time. Stuck in time around the 2nd last book. Lots of things are happening and lots of options for classes and factions. 

    PvP: DAoC, large open world for PvE with open and instanced dungeons. With a large separate PvP map that means something. I think the blighted land would make an awesome PvP map. Would love to see the followers of the Dark One be a faction. 

    Classes: lots of freedom. Designing skills and classes to the level it would be sandbox in feel. 

    Housing and guild halls: meaningful to the game and part of PvP. Taking them out should reward your faction and the landscape of the game should change from player interaction. 

    Combat: Hybrid of tab targeting and soft targeting. Old school trinity. Tank, Support/CC and DPS. 
  • ste2000ste2000 Member EpicPosts: 6,194
    edited May 2016
    A mix of those MMOs:

    Black Desert = Crafting + Side Activities + Open World + Graphics
    Everquest = Group Content PvE
    The Secret World = Questing
    EvE = PvP System and Skill System
    Archeage = Naval Warfare

  • AndistotleAndistotle Member UncommonPosts: 124
    ste2000 said:
    A mix of those MMOs:

    Black Desert = Crafting + Side Activities + Open World + Graphics
    Everquest = Group Content PvE
    The Secret World = Questing
    EvE = PvP System and Skill System
    Archeage = Naval Warfare
    this^^   pluss Age of conan soundtrack and fatalities/mature content. :D
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  • SaelemSaelem Member UncommonPosts: 31
    Something very folklore and fairytale inspired. Can look cartoony in that older Disney-style. RP-driven, player-run organizations and mostly open world with a long leveling process like the MMOs of old. No rush to endgame, no raiding is all that matters culture, just people living, adventuring and creating stories and conflict in an open and ever-changing world.
  • iixviiiixiixviiiix Member RarePosts: 2,256
    A game with graphic like Tera , system like Ragnarok online (vanilla)  , and have no restriction that will force player to grind to unlock , and no bind items (password is nice , but no bind).

    I missed open world without instance , player vendors and the social . Old game still fine , but i want something better .

  • st4t1ckst4t1ck Member UncommonPosts: 768
    Since Everquest Next was cancelled

    Aion 2
    One of my favorite mmo's

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Dream MMORPG ... something like Diablo 3?
  • OfficerFriendlyEQ2OfficerFriendlyEQ2 Member UncommonPosts: 105
    Being able to have all your friends log on when you log on....dont you dare lie...> All your things listed
  • BluelinerBlueliner Member UncommonPosts: 185

    Simple, EQ1 with updated graphics and majority of players online during my play times :)


  • k61977k61977 Member EpicPosts: 1,527
    For me a game with no endgame, where I can level up till I die of old age.
  • AntiquatedAntiquated Member RarePosts: 1,415
    edited May 2016
    City of Heroes CC, grouping, scaling functionality. Raiding and auction systems from WoW. Roleplay systems and support from MUDs. PVP from... don't care, I've really given up on PVP ever mattering at all.

    Divorce item form from item functionality. Make the stats portable. Make the character's abilities more important than the character's gear. (i.e.--You're playing a character, not an Armor Set.)

    Art... that one's a really tough call, so many parts and pieces of various titles I'd like incorporated. Just give me solid art direction and cohesive graphic design. And leave out this years' crop of whizbang trendy stylistic toys, just to piss the GPU salesmen off.

    Lore. I'd like you to actually hire writers, and continue to pay them, Lore needs to make a comeback. Yes, it does matter.

    Customer Experience. Remember those guys, from 1990? Hire some of them back, too.

    If you have to live without "Massively" in order to achieve some of these goals, I'm fine with that. The Most Popular Game of the Year can suck its way into oblivion as all of the previous year's games have done.

    Don't try to Make Money. Try to make a Great Game.

    Those who do not learn from the past are doomed to repeat it.
    Post edited by Antiquated on
  • GravargGravarg Member UncommonPosts: 3,424
    1. Theme and the World - High Fantasy

    Elves, Orcs, Halflings, Dwarves, Humans, Centaurs, etc.  I've always thought they should make an MMO with a sort of circular land mass that is HUGE, like takes hours to ride across on horseback (or whatever mount you desire).  This landmass is split up mainly along racelines.  Centaurs, Humans, and Halfings around the center of rolling hills, and plains.  Wood Elves in the west forests. High Elves stay to themselves to the northwest on and island off the coast. Orcs, Ogres, and Goblins tend to reside in the southeastern swamps.

    The story of the MMO would be that the Senate was just killed by some evil race.  The Senate was the ruling order of the landmass, with representatives from each kingdom.  The world is in turmoil and war has broken out among the kingdoms.

    2. Art and Graphics - Realistic

    I don't know how they do it, but Black Desert Online has some of the most beautiful vistas and art in any MMO.  It doesn't take up hardly any resources tor run either.  Something like Black Desert, but more western style.

    3. Character Creation.

    One of the best things about this MMO would be the variety.  In character creation you would be able to change just about every aspect of your character to some extent.  Fat, muscular, thin, etc. your body and face is fully customizable using scroll bars, like Black Desert, just even more control over it.  You could add horns, hair, etc. using a paste system or airbrush (hehe hairbrush) system.

    One of your first options would be to pick a race:

    Humans: Great at many skills, also great diplomats, warriors and traders.  Reside throughout the world.
    Dwarves: Great physical warriors, smiths and miners.  Reside mainly in the mountains and underground cities.
    Orcs: Great warriors with extremely high stamina.  Resides mainly in the southeastern swamps.
    Wood Elves: Great archers and druids. Resides in the western woods in treetop cities.
    Centuars: Mobile warriors, fastest race on foot.  Resides in the central plains.
    High Elves: Great at many skills, especially magic. Resides mainly on an island to the northwest,
    Goblins: Shrewd traders and craftsmen. Resides with Orcs.
    Ogres: Giant brutish warriors. Resides with Orcs.
    Kathar: Agile, nomadic, cat people from the southwestern deserts, great thieves, archers, and assassins.
    Canin: Ferocious, Strong and quick wolfman race from the western woods.  Great warriors and shamans.
    Gnomes: Great craftsmen and tinkers, easily learns new crafting recipes.  Resides with Dwarves.
    Halflings: Great at many skills and stealth.  Resides with humans.
    ...And many more. I'm thinking like at least 30 races.

    Next you would choose your "class".  This just helps set up your starting equipment and skills.  You can actually level up any skill you wish, just by using that skill.  Pick up a sword and swing it, you gain EXP with swords... There should also be a lot of classes to choose from.

    Then you choose your looks, biography/backstory, starting city, etc.

    4. Gameplay.

    You should start with some minor gear.  If you chose a paladin, you will have some platemail a mace. A warrior would be equipped with platemail, sword, and shield.  An archer would come equipped with a bow, daggers, and leather armor.

    Combat is a major part of any MMO.  I might be the only one, but I enjoy the old fashioned tab targeting.  The problem I have with "action" combat is that it always feels very repetitive and most skills feel the same.

    Housing should be done like in Black Desert.  There will be buildings around the world that you can purchase to live in.  Once purchased you can decorate it however you wish.

    Jobs...Yes your character should be able to get a job.  You could work with an NPC blacksmith and they'll give you a quest to go get ore or craft something, based on your skillset.  You could work as a mercenary, bounty hunter, or even as a town guard.  You get quests to go kill some local rats that have been plagueing the town (of course 10 at a time hahaha).

    There will be many ways to get experience and it comes in two forms.  You will get experience for your experience pool, and then there is experience you will get for a skill.  Like above if you join an NPC blacksmith for your job, when you complete a quest for him, you will get some experience for your experience pool, but a majority will be for mining, smelting, blacksmithing, or whatever the skill that the quest required you to use.  Your experience pool can be used to level up any skill you wish.
  • nerovergilnerovergil Member UncommonPosts: 680
    Gravarg said:
    1. Theme and the World - High Fantasy

    Elves, Orcs, Halflings, Dwarves, Humans, Centaurs, etc.  I've always thought they should make an MMO with a sort of circular land mass that is HUGE, like takes hours to ride across on horseback (or whatever mount you desire).  This landmass is split up mainly along racelines.  Centaurs, Humans, and Halfings around the center of rolling hills, and plains.  Wood Elves in the west forests. High Elves stay to themselves to the northwest on and island off the coast. Orcs, Ogres, and Goblins tend to reside in the southeastern swamps.

    The story of the MMO would be that the Senate was just killed by some evil race.  The Senate was the ruling order of the landmass, with representatives from each kingdom.  The world is in turmoil and war has broken out among the kingdoms.

    2. Art and Graphics - Realistic

    I don't know how they do it, but Black Desert Online has some of the most beautiful vistas and art in any MMO.  It doesn't take up hardly any resources tor run either.  Something like Black Desert, but more western style.

    3. Character Creation.

    One of the best things about this MMO would be the variety.  In character creation you would be able to change just about every aspect of your character to some extent.  Fat, muscular, thin, etc. your body and face is fully customizable using scroll bars, like Black Desert, just even more control over it.  You could add horns, hair, etc. using a paste system or airbrush (hehe hairbrush) system.

    One of your first options would be to pick a race:

    Humans: Great at many skills, also great diplomats, warriors and traders.  Reside throughout the world.
    Dwarves: Great physical warriors, smiths and miners.  Reside mainly in the mountains and underground cities.
    Orcs: Great warriors with extremely high stamina.  Resides mainly in the southeastern swamps.
    Wood Elves: Great archers and druids. Resides in the western woods in treetop cities.
    Centuars: Mobile warriors, fastest race on foot.  Resides in the central plains.
    High Elves: Great at many skills, especially magic. Resides mainly on an island to the northwest,
    Goblins: Shrewd traders and craftsmen. Resides with Orcs.
    Ogres: Giant brutish warriors. Resides with Orcs.
    Kathar: Agile, nomadic, cat people from the southwestern deserts, great thieves, archers, and assassins.
    Canin: Ferocious, Strong and quick wolfman race from the western woods.  Great warriors and shamans.
    Gnomes: Great craftsmen and tinkers, easily learns new crafting recipes.  Resides with Dwarves.
    Halflings: Great at many skills and stealth.  Resides with humans.
    ...And many more. I'm thinking like at least 30 races.

    Next you would choose your "class".  This just helps set up your starting equipment and skills.  You can actually level up any skill you wish, just by using that skill.  Pick up a sword and swing it, you gain EXP with swords... There should also be a lot of classes to choose from.

    Then you choose your looks, biography/backstory, starting city, etc.

    4. Gameplay.

    You should start with some minor gear.  If you chose a paladin, you will have some platemail a mace. A warrior would be equipped with platemail, sword, and shield.  An archer would come equipped with a bow, daggers, and leather armor.

    Combat is a major part of any MMO.  I might be the only one, but I enjoy the old fashioned tab targeting.  The problem I have with "action" combat is that it always feels very repetitive and most skills feel the same.

    Housing should be done like in Black Desert.  There will be buildings around the world that you can purchase to live in.  Once purchased you can decorate it however you wish.

    Jobs...Yes your character should be able to get a job.  You could work with an NPC blacksmith and they'll give you a quest to go get ore or craft something, based on your skillset.  You could work as a mercenary, bounty hunter, or even as a town guard.  You get quests to go kill some local rats that have been plagueing the town (of course 10 at a time hahaha).

    There will be many ways to get experience and it comes in two forms.  You will get experience for your experience pool, and then there is experience you will get for a skill.  Like above if you join an NPC blacksmith for your job, when you complete a quest for him, you will get some experience for your experience pool, but a majority will be for mining, smelting, blacksmithing, or whatever the skill that the quest required you to use.  Your experience pool can be used to level up any skill you wish.
    i have no problem with your other ideas, but the ideas to kill certain ammount of enemy ( 10 rats?) on the quest is disturbing to me.

    like archeage, i feel like being force to do. why i need to kill 10? why i only get exp from that quest if i talk to that npc? why if i dont talk to that npc, i kill 50 rats the exp still far below from 10 rats from the npc quest?

    i dislike exp based quest. i think all quest should only reward reasonable ammount gold. no gear reward, no exp reward, because logically, why the heck the npc give u good gear everytime u complete quest? it unimmersive.
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