Most traveling will be done either on foot, ship or mount. NO FAST TRAVEL, NO AUTOPATH. If you want to run from one city to the next, then you're going to have to run it. However, some higher level skills, like Arcane Magic, will be able to open portals that can teleport players. Mounts will consist of Horses, Cats, Wolves, Multi-rider Steampunk tanks (yay dwarves and gnomes lol), demons, etc.
5. PvE
I went over combat style earlier, but here's how NPCs react. ALL npcs change depending on your overall level (think Skyrim). If you're level 20, mobs will be level 18-22. Some mobs will be elite though and require either perfect skill to kill, or party.
Mobs in this game won't just stand around waiting to be killed. Best example would be Centaurs, not the player kind. There would be roaming bands of "evil" centaurs that will aggro from far away (all NPCs aggro from far away). Now when I mean aggro, I don't mean they'll just charge right at you...unless they're Orcs or it's the NPC groups nature. They'll kind of veer off their normal path of whatever they were doing towards your general direction. If they get even closer, they will then attack (if aggressive). There will also be NPC strongholds, like bandit camps. These will be more like your typical MMO NPCs. They will be in a certain location, but they will still move around like they have lives throughout the camp. These strongholds will react to your presence based on your reputation in the world. If you are hated by them, they will react similarly as a "good" city would...All the guards and NPCs come rushing at you...it's best to bring friends for strongholds lol.
Different types of tactics for the same type of mob. Some mobs are aggressive and some are more passive. You can have two Orc Bandits, one is extremely aggressive, while the other is more sneaky. When you aggro the pack, the extremely aggressive one will charge right at you. However, the sneaky Orc Bandit will stealth and try to sneak around you. The Sneaky Orc may take awhile to actually attack, waiting for you to sit and eat something, or just wait til your back is turned.
Questing is mainly handled by your Job. As previously stated, you can choose whatever Job(s) you want and then do daily, weekly, monthly, or one-time quests from the NPC. There will be many quests that are just random people in need of someone with your skillset. All quests are based on your skillset. If an NPC needs help killing a beast for revenge, but you have no combat skills, they won't even offer you the quest.
6. Crafting.
Crafting will be extremely detailed. You will be able to craft the best items in the game, but it will take time and practice. Some recipes will be learned from your Job, others will be learned while crafting other items. If you're crafting a pistol, you suddenly think, why can't I just elongate the barrel and add a stock for a rifle...and you learned how to make a rifle.
Your race will also play a part in your crafting. Each race has a style of crafting (think ESO). If you want a good rifle, you will probably be talking to a dwarf or gnome to build it for you. While other races will be able to craft rifles, the dwarf or gnome style might be slightly better, because it's what they do.
Mini-games! You want to chop down a tree? click on it and you have to get the angle of your axe right. You want to chop a downward cut, then an upward cut, and back and forth. You want to milk a cow? right click, then left click, then right click (like Black Desert). You want to mine an area? click and hold until you get enough strength built up to break apart the rocks.
Materials for crafting will be plentiful, but you will have to craft many things to make sophisticated items. Platemail Chestpiece, for instance, will require you to make a leather or cloth undercoat first, then a chainmail overcoat, and finally you can attach the plates. Each piece can have different attributes attached to them as well. The cloth undercoat for our Platemail Chestpiece we just made offers slightly better mobility than leather, but not as much protection. The chainmail overcoat will provide different weight and protection values based on what it's made of. However, the final plates that you attach will have the greatest impact on protection and mobility. If you use Iron to make the plates they won't nearly as strong or light as Mithril plates. Mithril btw will be extremely rare.
7. PvP
There will be PvE servers, however on normal servers it's open world PvP...sort of. On a normal server you will still have to flag (or attack someone) to be attacked without consequences. If you are a just a trader and someone attacks you (while you're not flagged), they will lose reputation with both kingdoms that you are doing the trade run for. If you lose enough reputation cities and even entire kingdoms will kill you on sight, and even send out bounty hunters (bounty hunter Job confirmed) to kill you!
The main focus of PvP will be guild vs guild. Guilds will be able to take over various cities, keeps, towns by purchasing them from kingdoms originally, but then you have to take them by force or join together or diplomatically. They can be controlled by multiple allied guilds. Based on the reputation of your guild, when you control a town effects the current overall war that is going on in the world.
Kingdoms will change alliances sometimes, some are more inclined to be allied with others, like dwarves and gnomes will almost never be against each other (keyword almost). Depending on how the overall reputation and PvP status of cities and even individual players reputation and actions in PvP and PvE the kingdoms will adjust their war effort accordingly. If a guild of Orc aligned takes over a guild aligned with the Dwarves, this might spark a war between the Orcish and Dwarven Kingdoms. Which will cause both Kingdoms to send out masses of NPC warriors to fight each other in the open world. This is just 2 of the kingdoms! Each kingdom will have their own likes and dislikes. Like High Elves will almost never align with the likes of Orcs, Goblins, and Ogres. Dwarves will almost never trust a Wood Elf.
All of this makes for a world that is ever changing, and the changes are mainly started by the players. There will be times when the kingdoms themselves make changes, but this will only be in extreme cases or very rarely to just shake things up.
8. Business Model
Buy to Play. It will cost $40, 60 or $100. $40 gets you the game. $60 gets you the deluxe edition. $100 gets you the collector's edition. $60 will include with it a starting mount (your choice from several, they are obtainable in-game with the $40 version, but require taming, or some skill) and some cosmetic items (your choice, these are also obtainable in-game). $100 collector's edition includes the $60 version, but also includes a cool statue and cloth map of the world
There will be a cash shop, which primarily sells cosmetic items, 10% exp boost, non-combat pets, mount armor (purely cosmetic). No item sold in the cash shop will give an advantage in combat. The closest thing to pay to win is the exp boost which just lets you level up skills 10% faster. Cosmetic armor sets will cost $15, weapons $5, pets $10, mounts $15.
There will be Free Content Patches, but there will also be large content patches that add skills, crafting recipes, land, etc. for $30 every ~6 months.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Most traveling will be done either on foot, ship or mount. NO FAST TRAVEL, NO AUTOPATH. If you want to run from one city to the next, then you're going to have to run it. However, some higher level skills, like Arcane Magic, will be able to open portals that can teleport players. Mounts will consist of Horses, Cats, Wolves, Multi-rider Steampunk tanks (yay dwarves and gnomes lol), demons, etc.
5. PvE
I went over combat style earlier, but here's how NPCs react. ALL npcs change depending on your overall level (think Skyrim). If you're level 20, mobs will be level 18-22. Some mobs will be elite though and require either perfect skill to kill, or party.
Mobs in this game won't just stand around waiting to be killed. Best example would be Centaurs, not the player kind. There would be roaming bands of "evil" centaurs that will aggro from far away (all NPCs aggro from far away). Now when I mean aggro, I don't mean they'll just charge right at you...unless they're Orcs or it's the NPC groups nature. They'll kind of veer off their normal path of whatever they were doing towards your general direction. If they get even closer, they will then attack (if aggressive). There will also be NPC strongholds, like bandit camps. These will be more like your typical MMO NPCs. They will be in a certain location, but they will still move around like they have lives throughout the camp. These strongholds will react to your presence based on your reputation in the world. If you are hated by them, they will react similarly as a "good" city would...All the guards and NPCs come rushing at you...it's best to bring friends for strongholds lol.
Different types of tactics for the same type of mob. Some mobs are aggressive and some are more passive. You can have two Orc Bandits, one is extremely aggressive, while the other is more sneaky. When you aggro the pack, the extremely aggressive one will charge right at you. However, the sneaky Orc Bandit will stealth and try to sneak around you. The Sneaky Orc may take awhile to actually attack, waiting for you to sit and eat something, or just wait til your back is turned.
Questing is mainly handled by your Job. As previously stated, you can choose whatever Job(s) you want and then do daily, weekly, monthly, or one-time quests from the NPC. There will be many quests that are just random people in need of someone with your skillset. All quests are based on your skillset. If an NPC needs help killing a beast for revenge, but you have no combat skills, they won't even offer you the quest.
6. Crafting.
Crafting will be extremely detailed. You will be able to craft the best items in the game, but it will take time and practice. Some recipes will be learned from your Job, others will be learned while crafting other items. If you're crafting a pistol, you suddenly think, why can't I just elongate the barrel and add a stock for a rifle...and you learned how to make a rifle.
Your race will also play a part in your crafting. Each race has a style of crafting (think ESO). If you want a good rifle, you will probably be talking to a dwarf or gnome to build it for you. While other races will be able to craft rifles, the dwarf or gnome style might be slightly better, because it's what they do.
Mini-games! You want to chop down a tree? click on it and you have to get the angle of your axe right. You want to chop a downward cut, then an upward cut, and back and forth. You want to milk a cow? right click, then left click, then right click (like Black Desert). You want to mine an area? click and hold until you get enough strength built up to break apart the rocks.
Materials for crafting will be plentiful, but you will have to craft many things to make sophisticated items. Platemail Chestpiece, for instance, will require you to make a leather or cloth undercoat first, then a chainmail overcoat, and finally you can attach the plates. Each piece can have different attributes attached to them as well. The cloth undercoat for our Platemail Chestpiece we just made offers slightly better mobility than leather, but not as much protection. The chainmail overcoat will provide different weight and protection values based on what it's made of. However, the final plates that you attach will have the greatest impact on protection and mobility. If you use Iron to make the plates they won't nearly as strong or light as Mithril plates. Mithril btw will be extremely rare.
love your ideas bro.
just 1 think from my perspective. I live casual mmorpg.
things like mini games (crafting), traveling, killing mobs is repetitive in mmorpg, we fight with an ai most of the time, not real human in order to level up. totally different with shooter game, most of shooter game like battlefield hardline, is pvp fight with other player, no grinding level up system that effect gameplay much.
the repetitive makes game tiring, mind tired. thats why i love auto path in black desert, tab target in gw2, and mini games in crafting, i want it can be simplified. still different than classic crafting, more details but simplified. for cooking maybe just add a real cooking recipe step by step, thats it, no need for player to actually move the ladle to cook, just instruct the character, and he do the rest of the things. example.
cooking a coconut cream pie.
step 1: In a medium saucepan, combine the half-and-half, eggs, sugar, flour and salt and mix well.
step 2: Bring to a boil over low heat, stirring constantly. Cook, stirring constantly, for 2 minutes more.
step 3: Remove the pan from the heat, and stir in 3/4 cup of the toasted coconut and the vanilla extract.
step 4: bla bla
this things, at the same time make the player learn. they know the recipe, they know the step, they can actually make coconut cream pie in real life. so this game not for intertainment, but also education.
Chronicles of Elyria IS the dream MMORPG. It is doing so many things that check off so many of all of your lists, and it won't be p2w, and won't even have a Cash Shop, but rather an interesting earn to play type of system (or p2p depending on how active you are, almost like if you use game time on your own whim).
Also, it does seem like the MMO community has shifted from wanting a really fun Theme Park MMO to wanting a true Sandbox MMO that is also very fun and not p2w. BDO catered to some, but for many others, like myself, I already spent some money in it and feel like they push that Cash Shop constantly. I want a game i can settle down in, and be able to do whatever I want one day, without limitations, and with the ability to do something completely different another day. :P
Also, it does seem like the MMO community has shifted from wanting a really fun Theme Park MMO to wanting a true Sandbox MMO that is also very fun and not p2w.
where do you get that?
May be the MMO community has shifted away from MMO and are now playing MOBAs, online shooters, and hybrid MMOs.
I would never play this game because the PVP doesn't happen at nooby levels, theres no way I am going through the PVE grind to reach endgame PVP.
Also, F2P B2W model I tend to avoid.
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Give me the immersive Black Desert world (including the weather system), phased housing and life skill (crafting) mechanics from the same game, with an UO like character development (100% skill based, no classes) and gameplay, fluid and responsive combat like WoW along with the Blizzard polish for the "quality of life" features (Auction House, Mail), no quests but dynamic events in the open world like GW2, no "taxi" transportation or teleportation or flying but player owned and controlled ground mounts (horses, camels, etc...) like BDO with auto-pathing, optional PvP (via a flagging system and optional full PvP servers), open world dungeons like UO and BDO, world PvP objectives managed like in Anarchy Online: Notum Wars, the feel of the hunt you had in Asheron's Call with the rare mobs which could spawn everywhere in a region and not just at a specific spot, contested open world major bosses AND some phased rooms inside dungeons for group specific bosses with the quality and polish of Blizzard for the encounter design, and you'll have a good start of a MMORPG that I would play for years...
Payment system would be box price and monthly fee.
Actually, the thought of the old Blizzard team from vanilla WoW + the ArenaNET GW2 devs + Pearl Abyss (BDO) + the old Turbine devs from AC1 + the old UO developers grouping to make a MMORPG together is... not realistic, but would be very exciting.
It would combine EQ, Vanguard, Darkfall, and ArcheAge into one game. I'd even throw in stuff from CoE's whiteboard and have the game of thrones aspect going as well.
A sandbox game needs content. The idea that one can survive without it is basically a pipedream that only worked in UO when the genre was in its infancy and a novelty. It will never work again... ever. That is why every time you hear sandbox now, its really more of a sandpark. A game must be fun to play without PvP for it to be fun with PvP.
It would have the adventuring sphere and progression of EQ, but that would only be one of many activities players could engage in. Like Vanguard and CoE is aspiring to do, there would be forms of progression or ways to "live out" your virtual life without every needing to cast a spell or swing a weapon. Those alternatives to combat and adventuring would, ideally, have just as much depth as adventuring in a game like EQ. Politics, small scale and large scale crafting and tradeskills, farming, animal husbandry, fishing, commerce, or running a business of your own design.
The idea would be to make a game that would be appealing to each of Bartle's player types, but have a serious reputation and system of laws to keep the peace.
Realism and immersion would take precedence over convenience mechanics just about every time. No instancing, no fast travel (other than very limited player teleports or things like mounts.) However, there would be no permadeath because its stupid and extremely problematic.
3. Crafting increase character strenght. (like food buff, enchanting buff, plus armor, plus weapon)
4. Huge insta PVE map. Choose who you want to fight? Bandits? orc? undead? elves? or just hunting? fishing? crafting and selling items to other town? insta teleport to your choosen map!.
Then you with 100 other pve players fighting a huge wave of enemy mobs. (like dungeon, but in an open world, fight mobs, mini boss then boss monster)
Advance forward to kill the map boss. Boss monster will drop rare items like crafting materials, and cosmetic items, etc. (with 1% drop rate). Boss monster will spawn every 1 hour.
5. The monster will have a great ai. PVE is not easy, monster is smart and deadly. Killing normal mobs will give u golds that u will use in crafting.
With player maxed level, it is easy for player to play together without the level barrier. And with huge PVE map, dont be sad if u dont have team of 5 man to do dungeon and fight boss monsters.
Skills is matter, well timed dodge is important
6. No tutorial quest, no chained quest, player are free to do whatever they want.
Most npc has a radiant bounty quest. talk to them and claim gold after finished
At start player can choose to slay monsters or do crafting. Player can be employees to the npc. When the player is rich, he can hired npc and create his own tycoon empire.
7. Insta PVP map. Huge like wvw in gw2. Player can conquer castle, settlement, do crafting send a caravan to sell items. There is also caravan trade at pve map, but at pvp map the u get more golds.
Attack other faction in a huge 100vs100 points per tick fight (5 min). Every week server will fight another server and there is ladder systems
8. medieval fantasy setting with tab targetting combat style! (casual gaming!)
9. Business models: Free to play with cash shop(free player get less hair and clothes in the character creation, free player only be at level 80),
Buy to play (more hair and clothes, player get to level 100, player can choose/change to stronger pvp server)
Monthly subs (food, enchanting buff has longer durations and get free random cosmetic items every month)
Mine would be Skyrim (with Oblivions magic system) with BDOs crafting/CP/node owning, tossed in with Mount and Blades kingdom system, armies and battles all coupled with player made content via somthing like Neverwinter and COH
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I could say I just want a good cyberpunk MMO or even a neocron2 but the same problem will always be, the community. No matter how amazing of a MMO I can dream up that will always hold it back.
My dream MMO is one with a modified d20 Modern ruleset (based on Dungeons & Dragons 3.5) in a near future world setting with a semi-survival theme incorporated in it. I know not a single developer will build something like this so I've made a start on coding that d20 Modern ruleset (I think I am on ~65%) and am already experimenting with MySQL and server-client connections under Unity...
It would combine EQ, Vanguard, Darkfall, and ArcheAge into one game. I'd even throw in stuff from CoE's whiteboard and have the game of thrones aspect going as well.
A sandbox game needs content. The idea that one can survive without it is basically a pipedream that only worked in UO when the genre was in its infancy and a novelty. It will never work again... ever. That is why every time you hear sandbox now, its really more of a sandpark. A game must be fun to play without PvP for it to be fun with PvP.
It would have the adventuring sphere and progression of EQ, but that would only be one of many activities players could engage in. Like Vanguard and CoE is aspiring to do, there would be forms of progression or ways to "live out" your virtual life without every needing to cast a spell or swing a weapon. Those alternatives to combat and adventuring would, ideally, have just as much depth as adventuring in a game like EQ. Politics, small scale and large scale crafting and tradeskills, farming, animal husbandry, fishing, commerce, or running a business of your own design.
The idea would be to make a game that would be appealing to each of Bartle's player types, but have a serious reputation and system of laws to keep the peace.
Realism and immersion would take precedence over convenience mechanics just about every time. No instancing, no fast travel (other than very limited player teleports or things like mounts.) However, there would be no permadeath because its stupid and extremely problematic.
You can have content. Doesn't have last hero/savior of the world or whatever content. Procedural driven content can match most of the generic stuff developers put out there.
Comments
Traveling
Most traveling will be done either on foot, ship or mount. NO FAST TRAVEL, NO AUTOPATH. If you want to run from one city to the next, then you're going to have to run it. However, some higher level skills, like Arcane Magic, will be able to open portals that can teleport players. Mounts will consist of Horses, Cats, Wolves, Multi-rider Steampunk tanks (yay dwarves and gnomes lol), demons, etc.
5. PvE
I went over combat style earlier, but here's how NPCs react. ALL npcs change depending on your overall level (think Skyrim). If you're level 20, mobs will be level 18-22. Some mobs will be elite though and require either perfect skill to kill, or party.
Mobs in this game won't just stand around waiting to be killed. Best example would be Centaurs, not the player kind. There would be roaming bands of "evil" centaurs that will aggro from far away (all NPCs aggro from far away). Now when I mean aggro, I don't mean they'll just charge right at you...unless they're Orcs or it's the NPC groups nature. They'll kind of veer off their normal path of whatever they were doing towards your general direction. If they get even closer, they will then attack (if aggressive). There will also be NPC strongholds, like bandit camps. These will be more like your typical MMO NPCs. They will be in a certain location, but they will still move around like they have lives throughout the camp. These strongholds will react to your presence based on your reputation in the world. If you are hated by them, they will react similarly as a "good" city would...All the guards and NPCs come rushing at you...it's best to bring friends for strongholds lol.
Different types of tactics for the same type of mob. Some mobs are aggressive and some are more passive. You can have two Orc Bandits, one is extremely aggressive, while the other is more sneaky. When you aggro the pack, the extremely aggressive one will charge right at you. However, the sneaky Orc Bandit will stealth and try to sneak around you. The Sneaky Orc may take awhile to actually attack, waiting for you to sit and eat something, or just wait til your back is turned.
Questing is mainly handled by your Job. As previously stated, you can choose whatever Job(s) you want and then do daily, weekly, monthly, or one-time quests from the NPC. There will be many quests that are just random people in need of someone with your skillset. All quests are based on your skillset. If an NPC needs help killing a beast for revenge, but you have no combat skills, they won't even offer you the quest.
6. Crafting.
Crafting will be extremely detailed. You will be able to craft the best items in the game, but it will take time and practice. Some recipes will be learned from your Job, others will be learned while crafting other items. If you're crafting a pistol, you suddenly think, why can't I just elongate the barrel and add a stock for a rifle...and you learned how to make a rifle.
Your race will also play a part in your crafting. Each race has a style of crafting (think ESO). If you want a good rifle, you will probably be talking to a dwarf or gnome to build it for you. While other races will be able to craft rifles, the dwarf or gnome style might be slightly better, because it's what they do.
Mini-games! You want to chop down a tree? click on it and you have to get the angle of your axe right. You want to chop a downward cut, then an upward cut, and back and forth. You want to milk a cow? right click, then left click, then right click (like Black Desert). You want to mine an area? click and hold until you get enough strength built up to break apart the rocks.
Materials for crafting will be plentiful, but you will have to craft many things to make sophisticated items. Platemail Chestpiece, for instance, will require you to make a leather or cloth undercoat first, then a chainmail overcoat, and finally you can attach the plates. Each piece can have different attributes attached to them as well. The cloth undercoat for our Platemail Chestpiece we just made offers slightly better mobility than leather, but not as much protection. The chainmail overcoat will provide different weight and protection values based on what it's made of. However, the final plates that you attach will have the greatest impact on protection and mobility. If you use Iron to make the plates they won't nearly as strong or light as Mithril plates. Mithril btw will be extremely rare.
7. PvP
There will be PvE servers, however on normal servers it's open world PvP...sort of. On a normal server you will still have to flag (or attack someone) to be attacked without consequences. If you are a just a trader and someone attacks you (while you're not flagged), they will lose reputation with both kingdoms that you are doing the trade run for. If you lose enough reputation cities and even entire kingdoms will kill you on sight, and even send out bounty hunters (bounty hunter Job confirmed) to kill you!
The main focus of PvP will be guild vs guild. Guilds will be able to take over various cities, keeps, towns by purchasing them from kingdoms originally, but then you have to take them by force or join together or diplomatically. They can be controlled by multiple allied guilds. Based on the reputation of your guild, when you control a town effects the current overall war that is going on in the world.
Kingdoms will change alliances sometimes, some are more inclined to be allied with others, like dwarves and gnomes will almost never be against each other (keyword almost). Depending on how the overall reputation and PvP status of cities and even individual players reputation and actions in PvP and PvE the kingdoms will adjust their war effort accordingly. If a guild of Orc aligned takes over a guild aligned with the Dwarves, this might spark a war between the Orcish and Dwarven Kingdoms. Which will cause both Kingdoms to send out masses of NPC warriors to fight each other in the open world. This is just 2 of the kingdoms! Each kingdom will have their own likes and dislikes. Like High Elves will almost never align with the likes of Orcs, Goblins, and Ogres. Dwarves will almost never trust a Wood Elf.
All of this makes for a world that is ever changing, and the changes are mainly started by the players. There will be times when the kingdoms themselves make changes, but this will only be in extreme cases or very rarely to just shake things up.
8. Business Model
Buy to Play. It will cost $40, 60 or $100. $40 gets you the game. $60 gets you the deluxe edition. $100 gets you the collector's edition. $60 will include with it a starting mount (your choice from several, they are obtainable in-game with the $40 version, but require taming, or some skill) and some cosmetic items (your choice, these are also obtainable in-game). $100 collector's edition includes the $60 version, but also includes a cool statue and cloth map of the world
There will be a cash shop, which primarily sells cosmetic items, 10% exp boost, non-combat pets, mount armor (purely cosmetic). No item sold in the cash shop will give an advantage in combat. The closest thing to pay to win is the exp boost which just lets you level up skills 10% faster. Cosmetic armor sets will cost $15, weapons $5, pets $10, mounts $15.
There will be Free Content Patches, but there will also be large content patches that add skills, crafting recipes, land, etc. for $30 every ~6 months.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
just 1 think from my perspective. I live casual mmorpg.
things like mini games (crafting), traveling, killing mobs is repetitive in mmorpg, we fight with an ai most of the time, not real human in order to level up. totally different with shooter game, most of shooter game like battlefield hardline, is pvp fight with other player, no grinding level up system that effect gameplay much.
the repetitive makes game tiring, mind tired. thats why i love auto path in black desert, tab target in gw2, and mini games in crafting, i want it can be simplified. still different than classic crafting, more details but simplified. for cooking maybe just add a real cooking recipe step by step, thats it, no need for player to actually move the ladle to cook, just instruct the character, and he do the rest of the things. example.
cooking a coconut cream pie.
step 1: In a medium saucepan, combine the half-and-half, eggs, sugar, flour and salt and mix well.
step 2: Bring to a boil over low heat, stirring constantly. Cook, stirring constantly, for 2 minutes more.
step 3: Remove the pan from the heat, and stir in 3/4 cup of the toasted coconut and the vanilla extract.
step 4: bla bla
this things, at the same time make the player learn. they know the recipe, they know the step, they can actually make coconut cream pie in real life. so this game not for intertainment, but also education.
Also, it does seem like the MMO community has shifted from wanting a really fun Theme Park MMO to wanting a true Sandbox MMO that is also very fun and not p2w. BDO catered to some, but for many others, like myself, I already spent some money in it and feel like they push that Cash Shop constantly. I want a game i can settle down in, and be able to do whatever I want one day, without limitations, and with the ability to do something completely different another day. :P
May be the MMO community has shifted away from MMO and are now playing MOBAs, online shooters, and hybrid MMOs.
"If I offended you, you needed it" -Corey Taylor
Pantheon may come close on those first two requirements. On the third I'm kind of screwed.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Ho Wait its exist and have name!!
But i cant sell my life to it!
Also, F2P B2W model I tend to avoid.
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A sandbox game needs content. The idea that one can survive without it is basically a pipedream that only worked in UO when the genre was in its infancy and a novelty. It will never work again... ever. That is why every time you hear sandbox now, its really more of a sandpark. A game must be fun to play without PvP for it to be fun with PvP.
It would have the adventuring sphere and progression of EQ, but that would only be one of many activities players could engage in. Like Vanguard and CoE is aspiring to do, there would be forms of progression or ways to "live out" your virtual life without every needing to cast a spell or swing a weapon. Those alternatives to combat and adventuring would, ideally, have just as much depth as adventuring in a game like EQ. Politics, small scale and large scale crafting and tradeskills, farming, animal husbandry, fishing, commerce, or running a business of your own design.
The idea would be to make a game that would be appealing to each of Bartle's player types, but have a serious reputation and system of laws to keep the peace.
Realism and immersion would take precedence over convenience mechanics just about every time. No instancing, no fast travel (other than very limited player teleports or things like mounts.) However, there would be no permadeath because its stupid and extremely problematic.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/