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Is this slanted more toward the PVP crowd or the PVE crowd?

124

Comments

  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    Because they have stiff penalties for PK means it's possible and usually means players who don't care about those penalties because they live to gank.  Devs always underestimate what some players would do to be able to PK.  Like they usually underestimate bots, gold farmers, and hacks.

    whilan said:
    • Q. Is there PvP?
    • Yeah. Lots. Everywhere.
    Source = FAQ
    Which is NOT what I said is it...LOL
    Here's the FAQ for all to see   :)

    • Q. Is there PvP?
    • Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. However, except in times of war, PvP is illegal, and the penalty is stiff. So while PvP is possible everywhere, it's highly unlikely around civilized areas.
    Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR.
    In other words, it's team based PvP, just as I said   :)


    That doesn't say you can't do it, it just means that you can be caught and put into jail. In times of war you can upright attack people of your opposing force and you suffer no jail time (which results in spirit loss/loss of skills) where as if you do it outside of war you suffer the chance that will happen.

    You can do a lot of stuff the game considers to be "illegal" in it's world, ie lock picking/stealing other peoples stuff. It just means that there are consequences if you do this stuff outside of war time.  At any time besides the first like month of head start (and only non allies on the 2nd month) you can't attack people because the game literally tells you this is impossible.  Here you can attack whenever you want. You just run the risk of being outlawed/jailed for doing so.
    That's why I left it where I did, because it doesn't say what penalties, so I assumed the penalties would be so great that nobody will do it.
    I guess I could have been a little more clear, I now have a ninja on my back....yikes!
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)
    Oh I know, the same happens in EVE.
    There will always be hardcores willing to break the rules or go thru hell just for a little fun.
    Like I said, the game sounds promising, and I live for open world pvp, but the lack of info on the penaltes scares me.
    I need lots of players pvping in a giant open world without stupid penalties.   :)
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)
    Oh I know, the same happens in EVE.
    There will always be hardcores willing to break the rules or go thru hell just for a little fun.
    Like I said, the game sounds promising, and I live for open world pvp, but the lack of info on the penaltes scares me.
    I need lots of players pvping in a giant open world without stupid penalties.   :)
    Go play Darkfall...

    I personally really like the way PvP is described here. I just have doubts about the ability of the team to pull it off for $900k over 16 months.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Coined the phrase "Role-Playing a Development Team" January 2018

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  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)
    Oh I know, the same happens in EVE.
    There will always be hardcores willing to break the rules or go thru hell just for a little fun.
    Like I said, the game sounds promising, and I live for open world pvp, but the lack of info on the penaltes scares me.
    I need lots of players pvping in a giant open world without stupid penalties.   :)
    Go play Darkfall...

    I personally really like the way PvP is described here. I just have doubts about the ability of the team to pull it off for $900k over 16 months.
    Kindly never tell me what to do little man  :)
  • SirstonSirston Member CommonPosts: 3
    edited May 2016
    Ginaz said:
    Open World Full Loot PvP is like being pregnant.   You either are, or your aren't.  You can't be just a little pregnant..

    Exactly.  If you're able to kill people whenever you want in the open world and loot them, it's a pvp game.  Full stop.  There might be other stuff to do, but history has shown that these types of games attract a certain type of player.  Besides, if it's an indie MMO, then 99% of the time it will be a pvp heavy game.  It seems it's the only type of game they're able to make.
    That's pretty close-minded thinking, don't you think? Comparing a feature of a game such as OWPvP to pregnancy is just a weak analogy, too. Such thinking keeps people from appreciating the other in-depth mechanics of the game.

    Look at our own world for an example. Sure there's PvP in a sense, but only certain individuals are actively seeking misery for others, and there are other people who are just looking out for themselves. There's also PvE, as people fight to survive in harsh weather and with low amounts of resources.

    There are also countless people in our world that want to help those suffering. What is that categorized as?

    Now back to the game. Sure you can try to kill other players, but so many posters here act like it's so easy when in reality it's not. There are people who will give their services as bodyguards and law enforcement among other roles to stop abuse of the combat system. There will still be player killing, but otherwise the realistic story that CoE is trying to tell wouldn't be very believable and immersive, would it?

    Overall, sure there's PvP, but it doesn't define the game entirely. In fact, that's what makes the game exciting (at least for me) as well as realistic. If you can't appreciate this realism, then I'll admit this game probably won't appeal to you, especially if this is the only feature you're concerned with.

    Edit: you're*
    Post edited by Sirston on
  • GinazGinaz Member RarePosts: 2,574
    Sirston said:
    Ginaz said:
    Open World Full Loot PvP is like being pregnant.   You either are, or your aren't.  You can't be just a little pregnant..

    Exactly.  If you're able to kill people whenever you want in the open world and loot them, it's a pvp game.  Full stop.  There might be other stuff to do, but history has shown that these types of games attract a certain type of player.  Besides, if it's an indie MMO, then 99% of the time it will be a pvp heavy game.  It seems it's the only type of game they're able to make.
    That's pretty close-minded thinking, don't you think? Comparing a feature of a game such as OWPvP to pregnancy is just a weak analogy, too. Such thinking keeps people from appreciating the other in-depth mechanics of the game.

    Look at our own world for an example. Sure there's PvP in a sense, but only certain individuals are actively seeking misery for others, and there are other people who are just looking out for themselves. There's also PvE, as people fight to survive in harsh weather and with low amounts of resources.

    There are also countless people in our world that want to help those suffering. What is that categorized as?

    Now back to the game. Sure you can try to kill other players, but so many posters here act like it's so easy when in reality it's not. There are people who will give their services as bodyguards and law enforcement among other roles to stop abuse of the combat system. There will still be player killing, but otherwise the realistic story that CoE is trying to tell wouldn't be very believable and immersive, would it?

    Overall, sure there's PvP, but it doesn't define the game entirely. In fact, that's what makes the game exciting (at least for me) as well as realistic. If you can't appreciate this realism, then I'll admit this game probably won't appeal to you, especially if this is the only feature you're concerned with.

    Edit: you're*
    Neither one of us knows for sure how this will play out in the end, however, judging from past experiences with games that feature open world pvp, we can make predictions on how it will end up.  Unless this game somehow manages to buck the trend, it's going to feature a lot of ganking and PK'ers and it will end up being the primary focus for a good chunk of the player base.  MMO's like this always end up that way.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • whilanwhilan Member UncommonPosts: 3,472
    Ginaz said:
    Sirston said:
    Ginaz said:
    Open World Full Loot PvP is like being pregnant.   You either are, or your aren't.  You can't be just a little pregnant..

    Exactly.  If you're able to kill people whenever you want in the open world and loot them, it's a pvp game.  Full stop.  There might be other stuff to do, but history has shown that these types of games attract a certain type of player.  Besides, if it's an indie MMO, then 99% of the time it will be a pvp heavy game.  It seems it's the only type of game they're able to make.
    That's pretty close-minded thinking, don't you think? Comparing a feature of a game such as OWPvP to pregnancy is just a weak analogy, too. Such thinking keeps people from appreciating the other in-depth mechanics of the game.

    Look at our own world for an example. Sure there's PvP in a sense, but only certain individuals are actively seeking misery for others, and there are other people who are just looking out for themselves. There's also PvE, as people fight to survive in harsh weather and with low amounts of resources.

    There are also countless people in our world that want to help those suffering. What is that categorized as?

    Now back to the game. Sure you can try to kill other players, but so many posters here act like it's so easy when in reality it's not. There are people who will give their services as bodyguards and law enforcement among other roles to stop abuse of the combat system. There will still be player killing, but otherwise the realistic story that CoE is trying to tell wouldn't be very believable and immersive, would it?

    Overall, sure there's PvP, but it doesn't define the game entirely. In fact, that's what makes the game exciting (at least for me) as well as realistic. If you can't appreciate this realism, then I'll admit this game probably won't appeal to you, especially if this is the only feature you're concerned with.

    Edit: you're*
    Neither one of us knows for sure how this will play out in the end, however, judging from past experiences with games that feature open world pvp, we can make predictions on how it will end up.  Unless this game somehow manages to buck the trend, it's going to feature a lot of ganking and PK'ers and it will end up being the primary focus for a good chunk of the player base.  MMO's like this always end up that way.
    I cite Age of Wushu/Wulin as a counter proposal. In that game you can kill whoever you want and you'll quickly turn orange>red>Purple. If you are caught you are stuck in jail. The reason I state it is because you have a consequence to your character if you engage in this too much.  Here you lose spirit, there you had to wait a long time, or attempt to get broken out. Having been on that side of the law I can tell you there are people who are quick to try and stop you from getting away.

    I played games like Mortal and it was an all out gankfest where I was killed before I could figure out what I was doing. In Age of Wushu/Wulin I was able to join a guild, get pretty high level and engage in activities. I was also able to stay AFK while making goods for a long time without ever getting attacked.  That's because in Mortal there was no consequence to your action, in Wushu there was. I got killed by random PK like 3 times in that game over the course of 4 months, in mortal that happened in the first 30 minutes of gameplay.

    Can it happen, sure? However if Age of Wushu is anything to go by, it happens far less when there's a crime/law system in place.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • VucarVucar Member UncommonPosts: 311
    Kindly never tell me what to do little man  :)
    I like this guy.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686
    Vucar said:
    Kindly never tell me what to do little man  :)
    I like this guy.
    Yeah... I need my safe space.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • danwest58danwest58 Member RarePosts: 2,012
    People will find that a game like this will bring the worst type of players and end up with massive amounts of people leaving the game.  

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


    People will learn fast that having Corpse looting will keep the game from growing and in today's MMO age few people will play it and with an indie game it will be the death of the game.  Don't believe me?  UO ended up bringing Trammel into the picture and UO went from 150K subs to 300K+ Subs because people didnt like the greiving that was going on.  I was one of them ass holes doing it and seen how it was making people quit the game and seen how trammel made the game more popular.  

    Sorry COE but you can put in what ever bad system you think will work to keep people from being an ass hole.  They will be it no matter what.  Look at ArcheAge, people were willing to sit online for 20+ hours to become a pirate so they can rob everyone on Freedrich.  Guess what happen?  People stopped running trade packs there and then got bored and stop playing.  Open world PVP full loot games are a pile because they attract people who just want to ruin someone else's day.  As much as these people want to embrace it; this idea should have died a long time ago, thats why SWG didnt have corpse looting.  It just had Item Decay which made people less likely to leave because they were pissed off.

  • whilanwhilan Member UncommonPosts: 3,472
    danwest58 said:
    People will find that a game like this will bring the worst type of players and end up with massive amounts of people leaving the game.  

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


    People will learn fast that having Corpse looting will keep the game from growing and in today's MMO age few people will play it and with an indie game it will be the death of the game.  Don't believe me?  UO ended up bringing Trammel into the picture and UO went from 150K subs to 300K+ Subs because people didnt like the greiving that was going on.  I was one of them ass holes doing it and seen how it was making people quit the game and seen how trammel made the game more popular.  

    Sorry COE but you can put in what ever bad system you think will work to keep people from being an ass hole.  They will be it no matter what.  Look at ArcheAge, people were willing to sit online for 20+ hours to become a pirate so they can rob everyone on Freedrich.  Guess what happen?  People stopped running trade packs there and then got bored and stop playing.  Open world PVP full loot games are a pile because they attract people who just want to ruin someone else's day.  As much as these people want to embrace it; this idea should have died a long time ago, thats why SWG didnt have corpse looting.  It just had Item Decay which made people less likely to leave because they were pissed off.

    You have to be completely killed (run so low on spirit life that you can't find your way back) before this sort of looting is possible this can be as few as <10 if you're royalty or upwards to 50 times if you are some kind of peasant. For a normal person they'd have to die quite a few times, and that's die in the sense they were coup de grace (which comes with heavy penalities for the attacker if caught).

    Before anyone thinks i'm naive, do I think there will be people who attack people to mess with them? Yes I do, do i think it's risky for them to do it? Yes I do.  However I think SBS is trying to put systems in place that will at least try to reduce the chaos such a system would cause by putting some checks and balances in place.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • winghaven1winghaven1 Member RarePosts: 745
    edited May 2016
    danwest58 said:
    People will find that a game like this will bring the worst type of players and end up with massive amounts of people leaving the game.  

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


    People will learn fast that having Corpse looting will keep the game from growing and in today's MMO age few people will play it and with an indie game it will be the death of the game.  Don't believe me?  UO ended up bringing Trammel into the picture and UO went from 150K subs to 300K+ Subs because people didnt like the greiving that was going on.  I was one of them ass holes doing it and seen how it was making people quit the game and seen how trammel made the game more popular.  

    Sorry COE but you can put in what ever bad system you think will work to keep people from being an ass hole.  They will be it no matter what.  Look at ArcheAge, people were willing to sit online for 20+ hours to become a pirate so they can rob everyone on Freedrich.  Guess what happen?  People stopped running trade packs there and then got bored and stop playing.  Open world PVP full loot games are a pile because they attract people who just want to ruin someone else's day.  As much as these people want to embrace it; this idea should have died a long time ago, thats why SWG didnt have corpse looting.  It just had Item Decay which made people less likely to leave because they were pissed off.


    Ark:Survival Evolved.
    Reason Archeage is bad is not because of its awesome systems in fact the moments you described is what peaked a lot of people's interest. The reason it has fallen into such decay is because of its P2W approach and super gear dependency in PvP. If you would bother to fact-check, it'd be better. I suggest reading how popular ARK survival Evolved is (The game largely has the same inspiration or identical system to Chronicles of Elyria) and see how well your philosophy on how gaming should go actually pans out!

    Cheers mate. Just remember just because /you/ do not agree with a game's system doesn't mean a huge crowd beside you actually doesn't too. Because they do. I do. And the ever increasing fundraisers of the game do.

    The idea behind it all is to invoke a sense of risk, teamwork and adrenaline in your actions and their ramifications. Create a group venture out in the world as merchants trading foreign goods in a town to make a profit or become bandits and settle within forests to prey on unwary adventurers to rob. It might not be safe to journey at night with no guard in sight. There is also a very punishing jail system for those that 'GRIEF' and kill people, those that do are likely to go to jail and lose important lifespan!

    It's a sandbox in every sense of the word where players are rulers but are also subjected to their lifespans which creates a ever-changing society within the game-world. You probably won't see killers that much and those that want to be ones, will probably be focusing on people with keyroles like Kings, duchesses, and other nobles that other players have put a bounty on for their own gain.

    So get friendly in the game and you'll profit more
  • MaygusMaygus Member UncommonPosts: 374
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)
    Oh I know, the same happens in EVE.
    There will always be hardcores willing to break the rules or go thru hell just for a little fun.
    Like I said, the game sounds promising, and I live for open world pvp, but the lack of info on the penaltes scares me.
    I need lots of players pvping in a giant open world without stupid penalties.   :)
    Go play Darkfall...

    I personally really like the way PvP is described here. I just have doubts about the ability of the team to pull it off for $900k over 16 months.
    It's been $500K from around august/sept until now (and they still have some of that left but it's running low I believe) and the KS will bring $900K+ and they've recently secured $500K from investors. So at a minimum they have $1.4mil over the next 16 months so by those figures... they're $200K up from previous time-frame on that alone.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • ThornrageThornrage Member UncommonPosts: 659
    Thornrage said:
    Didn't realize this was open world (attack anyone) PvP. Now I regret my backing of this game.

    You can cancel your pledge right up to the last minute of the campaign.
    Thank you.

    Once the game is out, I will take another look. But for now, just not interested.

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • VucarVucar Member UncommonPosts: 311
    Yep, lets all just wait for someone else to take the risk and self-fund a new mmo. 

    Eventually someone will have the money to completely make an awesome ground-breaking sandbox and it won't require anything from us for them to achieve it.

    Yep.


  • st4t1ckst4t1ck Member UncommonPosts: 768
    danwest58 said:
    People will find that a game like this will bring the worst type of players and end up with massive amounts of people leaving the game.  

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


    People will learn fast that having Corpse looting will keep the game from growing and in today's MMO age few people will play it and with an indie game it will be the death of the game.  Don't believe me?  UO ended up bringing Trammel into the picture and UO went from 150K subs to 300K+ Subs because people didnt like the greiving that was going on.  I was one of them ass holes doing it and seen how it was making people quit the game and seen how trammel made the game more popular.  

    Sorry COE but you can put in what ever bad system you think will work to keep people from being an ass hole.  They will be it no matter what.  Look at ArcheAge, people were willing to sit online for 20+ hours to become a pirate so they can rob everyone on Freedrich.  Guess what happen?  People stopped running trade packs there and then got bored and stop playing.  Open world PVP full loot games are a pile because they attract people who just want to ruin someone else's day.  As much as these people want to embrace it; this idea should have died a long time ago, thats why SWG didnt have corpse looting.  It just had Item Decay which made people less likely to leave because they were pissed off.

    besides the fact, that you can tell by your character getting old that its time to not bring the most expensive stuff with you. It is still illegal to loot any corpse. 
    From the same article you pulled your snippet from

     It should be noted that looting a body, whether alive or dead, is a crime. If caught and arrested you’ll face charges for your actions. For your typical mundane items it may prove difficult to prove someone stole something from you, but more rare/valuable items or family heirlooms often have a sigil or mark on them identifying who the real owner is.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Vucar said:
    Yep, lets all just wait for someone else to take the risk and self-fund a new mmo. 

    Eventually someone will have the money to completely make an awesome ground-breaking sandbox and it won't require anything from us for them to achieve it.

    Yep.


    It is very likely that i have paid more close attention to the entire industry as anyone,yet i could not even remotely make a guess who and when the next great Triple A effort will arrive,that does not take money from naive gamer's.

    As of this very second,imo only Microsoft could pull it off,anyone else would build us some same old with maybe 1-2 gimmicks but not a real triple A effort.

    I wouldn't lose sleep over it,just watch some movies,tons of good movies out there,play some single player games for the few weeks of entertainment hey offer and more importantly "get out of the house" take part in real life,get some exercise.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    I don't know why it's so hard to see how obviously OWPVP this game is.

    There are people who seriously have victim personality disorder getting their tear ducts ready for this one I guess. It never fails.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • TillerTiller Member LegendaryPosts: 11,488
    I can't recall an MMO off hand that had penalties so great that no one pk'ed.  In L2 there were characters who were perma- red named because they had ganked so much.  A red named character there could be attacked by anyone and they always dropped some valuable which was usually their main weapon, yet they still did it.  :)
    Oh I know, the same happens in EVE.
    There will always be hardcores willing to break the rules or go thru hell just for a little fun.
    Like I said, the game sounds promising, and I live for open world pvp, but the lack of info on the penaltes scares me.
    I need lots of players pvping in a giant open world without stupid penalties.   :)
    Oh yeah, http://evenews24.com/2015/12/23/why-i-started-hi-sec-ganking-and-why-you-should-too/

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AwDiddumsAwDiddums Member UncommonPosts: 416
    garretth said:
    I suggest you all at least get the early bird $25 package.   Join the family, share your concerns, help make the game better.

    I am a PVE player...tried and true.  There are many negatives to indiscriminate killing.  You'll shorten your life and stain your soul.  

    My concern is that as usual no matter what penalties are put in place, a person that wants to kill others for fun/profit/notoriety will ignore the downside to get that kill and loot you, and keep on doing so until they themselves are unable at that time.

    I've seen systems where the murderers only have to wait a specified amount of time to clear their ill deeds, or to kill X amount of creatures to be able to enter a village and sell their ill gotten goods, these systems do absolutely nothing to deter players who thrive on being a PKer.

    I am excited when I read what this game is trying to achieve, but that excitement will quickly fade if it ends up like all the other full loot PVP games that came before. I still want the danger of PVP action when I quest/explore/harvest etc, but I want systems in place that give me a fair chance.
  • TimberhickTimberhick Member UncommonPosts: 554
    jozeph said:

    Risk should equal Reward.  Currently in CoE Risk does not Reward.

    Yes there is quest hubs, why people keep thinking there is not is unknowable.  Why people keep perpetuating this 'no quest hub' myth is unknowable.
    When you kill and loot someone, the loot is the reward, the chance of getting punished is the risk. When you explore the world, the reward is that you can harvest stuff or make maps to sell, the risk is that you get killed and looted.

    Quest hubs are locations in themepark MMORPGs where NPCs give you a number of quest, when you have finished those quests you move to the next quest hub. CoE is a sandbox MMORPG. The only quests in the games are quests created by players. Most gameplay will come from things that just happen because of what other players do.
    Like I said.   Currently in CoE Risk does not Reward.

    And you are wrong about the quests.  Ask Whilan.
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    edited May 2016
    After reading 4 pages of comments, I've concluded that I don't feel comfortable backing this game. Most of the posts here are around what level of PVP the game will implement. Very little is known about how it will accommodate non crafting PVE players. It's just too vague to make me comfortable. Saying it is a sandbox where players build the PVE OR that your actions somehow shape your PVE is too generic of statements to give a PVE player comfort that the meat of this game will make the PVE folks happy. Until there is more concrete evidence to suggest otherwise it isn't for me because I've seen way too many promises in the past where promises are made on a large scale only to be peeled back to a core game that doesn't interest me. I was very close to donating in the $250-$300 range, but like Thornrage said it's a no for now.

    There Is Always Hope!

  • whilanwhilan Member UncommonPosts: 3,472
    edited May 2016
    keithian said:
    After reading 4 pages of comments, I've concluded that I don't feel comfortable backing this game. Most of the posts here are around what level of PVP the game will implement. Very little is known about how it will accommodate non crafting PVE players. It's just too vague to make me comfortable. Saying it is a sandbox where players build the PVE OR that your actions somehow shape your PVE is too generic of statements to give a PVE player comfort that the meat of this game will make the PVE folks happy. Until there is more concrete evidence to suggest otherwise it isn't for me because I've seen way too many promises in the past where promises are made on a large scale only to be peeled back to a core game that doesn't interest me. I was very close to donating in the $250-$300 range, but like Thornrage said it's a no for now.
    Don't do what you don't feel comfortable with.  Non crafter/non pvps have quests, killing creatures in the world, and doing dungeons that are either already in the world/player made.  You could also go into thievery but that treads very closely to PvP, especially if someone catches you.  Contracts that players set up is another thing. Like go get me 10 hides but that is basically a form of questing.  Again though if the information is not enough to make a decision, don't.  It's better to wait but i'm sure you know that.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • drakeordanskadrakeordanska Member UncommonPosts: 240
    keithian said:
    After reading 4 pages of comments, I've concluded that I don't feel comfortable backing this game. Most of the posts here are around what level of PVP the game will implement. Very little is known about how it will accommodate non crafting PVE players. It's just too vague to make me comfortable. Saying it is a sandbox where players build the PVE OR that your actions somehow shape your PVE is too generic of statements to give a PVE player comfort that the meat of this game will make the PVE folks happy. Until there is more concrete evidence to suggest otherwise it isn't for me because I've seen way too many promises in the past where promises are made on a large scale only to be peeled back to a core game that doesn't interest me. I was very close to donating in the $250-$300 range, but like Thornrage said it's a no for now.
    I would ignore all the threads here and research the game on he coe website. There is developers journals and a helpful community there that will be able to advise you better.
    Unfortunately here people are pulling to two polarised sides and it's doing the game harm.

    Also only back if you can do so comfortably. 
    On he Pve front
    Monsters will invade into abandoned mines building or empty areas. You could hunt them down = dungeon
    You might then get a crafter who need a resource node clearing so he can gather from it. He then signs you a contract to pay you to clear it.


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