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Magic in PvP?

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  • ZultraZultra Member UncommonPosts: 385
    Aragon100 said:
    Yeah I have the same feeling for COD when I heard that didn't have magic...

    And World of Tanks is OK but if only it had magic...

    And while 7 days to die is a fun zombie survival game...again no magic.....

    Even if you assume there is no magic (which is incorrect. It is rare but possible) then I don't understand why it would affect your desire to play a certain game. Let me state it again clearly....there IS magic, it is just rare. 





     
    This is a fantasy PvP MMO not CoD.

    In fantasy MMO games i always enjoyed the team fights complexity with good magic healers and timed spells like in UO. Just using a sword/shield or bow don't give me a feeling i should back this game. It is rather a red light that tell me the most important feature, a fun and player skill demanding PvP, won't be found in this game.

    Of course i might be wrong and i hope so but i won't pledge before i get to learn more about how PvP will turn out. The little seen so far seems very boring and not adding much player skill to PvP.




    This game is not UO, the combat, the most impacting conflicts anyway will be army vs army hundreds perhaps thousands per side just players alone (not counting the NPCs, OPCs they will bring). 

    Tactics will play a huge role. 
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  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Void425 said:
    Aragon100 said:

    Of course i might be wrong and i hope so but i won't pledge before i get to learn more about how PvP will turn out. The little seen so far seems very boring and not adding much player skill to PvP.


    If  PVP using Magic is your only focus in this game then you will be disappointed.  You should just move onto another game.  Souldbound studios is not trying to sell solely to the PVP crowd or the Magic Fantasy Crowd.  They are trying to create complete world that everyone can work together no matter on there playstyle.  The people who have backed the game are doing so based on the idea and concepts of the game as a whole.  This includes the parts that they believe are Good and accept the parts they think are Bad.  If people are too narrow minded to see this then they should wait until the game is released to judge it.  Soulbound studios does not require you to become a backer to play, they will gladly let play the game upon release for double the price they are offering it now.
    Magic in PvP is not my only focus when i judge a game. It is important though.

    Risk vs reward is important also consequences for performing bad in PvP, the full loot option is very good.

    Balance in PvP is important and having 5% of the community boosted with the magic feature will remove balance from PvP. A few will be over powered.

    Fun and complex PvP you can improve in is important and the more variables i can use in PvP (magic, melee, shileds and bows) the more i can improve. Timing in PvP is also important to avoid making it a mouse clicking contest (just look at old UO that had a very complex magic system after trammel was implemented).

    Having an open mind and be able to discuss all features in a game is important. Feedback to developers can deliver changes to a game that improve the game and how successful it will become.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

     Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.
    Never read anything like that and not heard anything like that in any of the DJ's, video reviews, Q&A's or DM21Gaming commentaries. 

    Can you point the direction to where that is stated. 
  • Aragon100Aragon100 Member RarePosts: 2,686
    Zultra said:
    Aragon100 said:
    Yeah I have the same feeling for COD when I heard that didn't have magic...

    And World of Tanks is OK but if only it had magic...

    And while 7 days to die is a fun zombie survival game...again no magic.....

    Even if you assume there is no magic (which is incorrect. It is rare but possible) then I don't understand why it would affect your desire to play a certain game. Let me state it again clearly....there IS magic, it is just rare. 





     
    This is a fantasy PvP MMO not CoD.

    In fantasy MMO games i always enjoyed the team fights complexity with good magic healers and timed spells like in UO. Just using a sword/shield or bow don't give me a feeling i should back this game. It is rather a red light that tell me the most important feature, a fun and player skill demanding PvP, won't be found in this game.

    Of course i might be wrong and i hope so but i won't pledge before i get to learn more about how PvP will turn out. The little seen so far seems very boring and not adding much player skill to PvP.




    This game is not UO, the combat, the most impacting conflicts anyway will be army vs army hundreds perhaps thousands per side just players alone (not counting the NPCs, OPCs they will bring). 

    Tactics will play a huge role. 
    I prefer the smaller combat like 3vs3 up to 10vs10 cause i dont like the lag these huge fights bring. Remember in Darkfall when most players couldn't perform at all for minutes.

    Zerg PvP take tactics and a little individual player skill also but i have never seen that kind of PvP as very much playerskill demanding, more like the more players you take to the battle the better the outcome will be.

    In Darkfall my guild won all outnumbered fights and it was kind of fun on that i agree but it was far from the fun you get from small quality PvP fights. Lag removed much of that.
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    Most talents in CoE wont be combat talents. Also, most magic in CoE wont be combat magic. It wont be that 5% of the population are traditional wizards and the rest of the world isnt. 5% of the population will have a talent, and those talents need to be unlocked before use, and not all talents are spell casting magic. 

    Im very glad there is basically no magic in the game. I think player skill based PvP without magic is by far the most fun. Combat in CoE will be largely player skill, not character skill.
  • KyleranKyleran Member LegendaryPosts: 44,069
    Aragon100 said:
    Void425 said:
    Aragon100 said:

    Of course i might be wrong and i hope so but i won't pledge before i get to learn more about how PvP will turn out. The little seen so far seems very boring and not adding much player skill to PvP.


    If  PVP using Magic is your only focus in this game then you will be disappointed.  You should just move onto another game.  Souldbound studios is not trying to sell solely to the PVP crowd or the Magic Fantasy Crowd.  They are trying to create complete world that everyone can work together no matter on there playstyle.  The people who have backed the game are doing so based on the idea and concepts of the game as a whole.  This includes the parts that they believe are Good and accept the parts they think are Bad.  If people are too narrow minded to see this then they should wait until the game is released to judge it.  Soulbound studios does not require you to become a backer to play, they will gladly let play the game upon release for double the price they are offering it now.
    Magic in PvP is not my only focus when i judge a game. It is important though.

    Risk vs reward is important also consequences for performing bad in PvP, the full loot option is very good.

    Balance in PvP is important and having 5% of the community boosted with the magic feature will remove balance from PvP. A few will be over powered.

    Fun and complex PvP you can improve in is important and the more variables i can use in PvP (magic, melee, shileds and bows) the more i can improve. Timing in PvP is also important to avoid making it a mouse clicking contest (just look at old UO that had a very complex magic system after trammel was implemented).

    Having an open mind and be able to discuss all features in a game is important. Feedback to developers can deliver changes to a game that improve the game and how successful it will become.
    I disagree with your core premise PVP must be fair or balanced.

    I see this title as more of a virtual world simulation, and just as in the real world, there will always be someone individually stronger and you just need to figure out a means to beat them anyways.

    So maybe I'll get a talent, or maybe I'll spend my time trying to exterminate anyone who has one.

    ;)

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  • GoncourtGoncourt Member UncommonPosts: 20
    Press 1,2,3 then cycle on auto targets with magic won't occur and I am happy about that. Most magic I think they said if it is discovered the method of unlocking magic are ritual type which take planning , ingredients etc instead of things like everyone has magic missile.
  • nationalcitynationalcity Member UncommonPosts: 501
    edited May 2016
    The problem is though that there pretty much waiting till everyone backs them to start telling people these things and now your gonna see refunds incoming how many though????...
    Only time will tell.......

    No pve servers, barely any magic based characters I mean come on these things should have been told before kickstarting.........
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    The problem is though that there pretty much waiting till everyone backs them to start telling people these things and now your gonna see refunds incoming how many though????...
    Only time will tell.......

    No pve servers, barely any magic based characters I mean come on these things should have been told before kickstarting.........
    They were. LONG before. Anyone that looked into the project at all knew these things months and months ago.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Yeah I am thinking magic more like casting a ritual of weather control that will produce better crops next year or make the winds blow at sea. 

    Stuff like fireball....yeah unlikely...at least until some great soul comes along and discovers the secrets...

    I imaging the world of Arthurian legend where you basically had 2 magic users, Merlon and Morganna  and everyone else in the country were just normal joes. The magic they cast was not like fireballs but more like seeing through the eyes of the eagle to educate Arthur that borders are an illusion or creating a fog to disguise an army approaching a castle. 
  • TimberhickTimberhick Member UncommonPosts: 554

     Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.
    Never read anything like that and not heard anything like that in any of the DJ's, video reviews, Q&A's or DM21Gaming commentaries. 

    Can you point the direction to where that is stated. 
    You forgot to read their forums.

    http://chroniclesofelyria.com/forum/Souls-Talents-Reincarnation/1312-IMO-talents-are-broken?page=3


  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

     Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.
    Never read anything like that and not heard anything like that in any of the DJ's, video reviews, Q&A's or DM21Gaming commentaries. 

    Can you point the direction to where that is stated. 
    You forgot to read their forums.

    http://chroniclesofelyria.com/forum/Souls-Talents-Reincarnation/1312-IMO-talents-are-broken?page=3


    I didn't see anything about NPC's autoattacking. It is mentioned that IF you get a talent and IF you decide to use it and IF the NPC's hear about it it's possible they MAY not like you but...that is a lot of variables and nothing like autoattack. 

    And sorry to disappoint you but that just excites me. Feel free to search for my post about why and you might understand...but just in case you can't be bothered....about 10 years ago a wrote a small intro GDD and pretty much everything about this game is what I wanted in a game...
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Aragon100 said:
    Why give a few players these overpowered avatars?
    Couple of things.
    1. it isn't 5%, 5% is the percentage of players who may get a talent. Then there is a rather large number of talents(like 100+ or some such) It's assumed that the talent is randomly selected from the pool.
    2. Jeromy is under the impression that giving a small number of players extra goodies will somehow = 'story'.  He seems to be thinking 'gamer drama' = 'story' Yeah I don't get it either.  Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.
    You are mistaken talents are to help progress the overarching storyline 

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • ZultraZultra Member UncommonPosts: 385
    Aragon100 said:
    Zultra said:
    Aragon100 said:
    Yeah I have the same feeling for COD when I heard that didn't have magic...

    And World of Tanks is OK but if only it had magic...

    And while 7 days to die is a fun zombie survival game...again no magic.....

    Even if you assume there is no magic (which is incorrect. It is rare but possible) then I don't understand why it would affect your desire to play a certain game. Let me state it again clearly....there IS magic, it is just rare. 





     
    This is a fantasy PvP MMO not CoD.

    In fantasy MMO games i always enjoyed the team fights complexity with good magic healers and timed spells like in UO. Just using a sword/shield or bow don't give me a feeling i should back this game. It is rather a red light that tell me the most important feature, a fun and player skill demanding PvP, won't be found in this game.

    Of course i might be wrong and i hope so but i won't pledge before i get to learn more about how PvP will turn out. The little seen so far seems very boring and not adding much player skill to PvP.




    This game is not UO, the combat, the most impacting conflicts anyway will be army vs army hundreds perhaps thousands per side just players alone (not counting the NPCs, OPCs they will bring). 

    Tactics will play a huge role. 
    I prefer the smaller combat like 3vs3 up to 10vs10 cause i dont like the lag these huge fights bring. Remember in Darkfall when most players couldn't perform at all for minutes.

    Zerg PvP take tactics and a little individual player skill also but i have never seen that kind of PvP as very much playerskill demanding, more like the more players you take to the battle the better the outcome will be.

    In Darkfall my guild won all outnumbered fights and it was kind of fun on that i agree but it was far from the fun you get from small quality PvP fights. Lag removed much of that.
    There is no balance or fairness in this game, it is entirely possible for one side to totally and utterly crush the other if they have a stronger economy, manpower pool and strategy. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • TimberhickTimberhick Member UncommonPosts: 554
    I didn't see anything about NPC's autoattacking. It is mentioned that IF you get a talent and IF you decide to use it and IF the NPC's hear about it it's possible they MAY not like you but...that is a lot of variables and nothing like autoattack. 

    And sorry to disappoint you but that just excites me. Feel free to search for my post about why and you might understand...but just in case you can't be bothered....about 10 years ago a wrote a small intro GDD and pretty much everything about this game is what I wanted in a game...

    A talented player enters the arena. He wins. End of story.

    After which he's mobbed by the entire town and killed... repeatedly. Now one of maybe 1,000 people in a population of 100,000 that actually had a Talent is dead. Whatever their role in the story was supposed to be, and whatever they were destined to do, will go undone. The entire server is rocked by the effect of the Talented's death.


  • TimberhickTimberhick Member UncommonPosts: 554
    Aragon100 said:
    Why give a few players these overpowered avatars?
    Couple of things.
    1. it isn't 5%, 5% is the percentage of players who may get a talent. Then there is a rather large number of talents(like 100+ or some such) It's assumed that the talent is randomly selected from the pool.
    2. Jeromy is under the impression that giving a small number of players extra goodies will somehow = 'story'.  He seems to be thinking 'gamer drama' = 'story' Yeah I don't get it either.  Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.
    You are mistaken talents are to help progress the overarching storyline 
    When did they change that?  Last I knew people don't follow the 'server story' and have an unrealized talent will lose the talent to someone who is following the 'server story'.
  • Void425Void425 Member UncommonPosts: 170
    If a person uses there magic talent unwisely, then players may take action to correct the issue.  This could go as far as putting them on a kill on sight list until they fail there spiritwalk.  There are also people that will be jealous of not having a talent (or that think they do not have a talent) that will just try to kill people that do.  Letting people know you have a talent is probably going to lead to a very short life.  Talents will be a edge, but if used unwisely it can be more of a curse.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    I didn't see anything about NPC's autoattacking. It is mentioned that IF you get a talent and IF you decide to use it and IF the NPC's hear about it it's possible they MAY not like you but...that is a lot of variables and nothing like autoattack. 

    And sorry to disappoint you but that just excites me. Feel free to search for my post about why and you might understand...but just in case you can't be bothered....about 10 years ago a wrote a small intro GDD and pretty much everything about this game is what I wanted in a game...

    A talented player enters the arena. He wins. End of story.

    After which he's mobbed by the entire town and killed... repeatedly. Now one of maybe 1,000 people in a population of 100,000 that actually had a Talent is dead. Whatever their role in the story was supposed to be, and whatever they were destined to do, will go undone. The entire server is rocked by the effect of the Talented's death.


    That was 1 of the examples in a post by Caspian but, and I may be wrong here, but I think he was trying to point out just how people are over-reacting.

    Why do I think that?

    Because in his last sentence he wrote the following: -
    "You don't actually know anything about the current Talent system, so I'd stop stressing over it. "

    My take away from that is, you can come up with thousands of crazy idea's about how overpowered talents might be or how that will affect the world but why not wait till you actually learn how talents mechanically work before screaming the sky is falling....again I may be wrong in my interpretation but honestly, knowing how people love buying tickets to the over-reaction cinema, I think it is safe to say until more information is released people are just (as usual) scaremongering to pass time. 
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    I find dismissive worse than scaremongering, it tends to get the most responses.
  • VucarVucar Member UncommonPosts: 311
    edited May 2016
    Timberhick said:
    Plus there is that little nugget that all NPCs autoattack any player manifesting a talent.


    I've read the post you linked. You're making a lot of generalized assumption based on one answer to a question in a specific context, and that was the use of talent in combat arena.

    Caspian never said in that post that all people in all cities who display any talent will be mobbed to death, by pcs or npcs.

    Stop spreading disinformation.
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited May 2016
    Yeah I am thinking magic more like casting a ritual of weather control that will produce better crops next year or make the winds blow at sea. 

    Stuff like fireball....yeah unlikely...at least until some great soul comes along and discovers the secrets...

    I imaging the world of Arthurian legend where you basically had 2 magic users, Merlon and Morganna  and everyone else in the country were just normal joes. The magic they cast was not like fireballs but more like seeing through the eyes of the eagle to educate Arthur that borders are an illusion or creating a fog to disguise an army approaching a castle. 
    So you are ok with only 5% of the player base get the chance to use magic?

    Why do they call a magic user in this game close to a ingame boss if it is only the spells you imagine?

    [quote]

    There will be magic in PvP.  It will only be given to a small percent of players though.  I believe the target is 5%.

    The Developer has described fighting these folks as similar to a boss mob.

    It will be interesting to see how this pans out.  On one hand I really like the concept of limited magic and making it feel special.  On the other, it's likely to be pretty unbalancing.

    Time will tell.

    [endquote]

    http://forums.mmorpg.com/discussion/451245/magic-in-pvp/p1

    Give all players magic or none.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Completely fine with it. 
  • Aragon100Aragon100 Member RarePosts: 2,686
    Completely fine with it. 
    Not having balanced PvP in a competitive OWPvP game with a full loot option will make many hardcore PvP players to skip this game.

    Being fine with unbalanced PvP tell me your inexperienced in balanced PvP gaming and also have little clue in how many hardcore PvP players that see this feature as a red light sponsoring the game.
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    A vast majority of talents are not going to be combat oriented. Having a talent is not an automatic PvP win.
  • JoreelJoreel Member UncommonPosts: 148
    exile01 said:
    Thats why i didnt get into the hype as soon as i realized there wont be magic involved. For me this is a dead game, it doesnt even exist on my radar.
    Good to know don't let the door hit ya on the way out...
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