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What is closest to YOUR definition of P2W

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  • HatefullHatefull Member EpicPosts: 2,503
    Hatefull said:
    Hatefull said:
    @OP your selections are far to restricted. I consider Pay to Win anything you can buy in a game that gives an edge in anyway.

    So my definition: Anything beyond purely cosmetic items are pay to win.

    I know that some people prefer the definition of well it only help me level faster so it is not P2W, it only lets me, etc etc.  All pay to win in my book.
    Explain how that does not fall under the first option...No.
    Wow...someone explain to me how one of the longest running game forums has shit editing ability.  Anyway,

    I had a long winded explanation, but I am not going to get into it with you. Suffice it to say while my definition falls within your little poll, there are many more out there not represented.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    edited June 2016
    Hatefull said:
    Hatefull said:
    Hatefull said:
    @OP your selections are far to restricted. I consider Pay to Win anything you can buy in a game that gives an edge in anyway.

    So my definition: Anything beyond purely cosmetic items are pay to win.

    I know that some people prefer the definition of well it only help me level faster so it is not P2W, it only lets me, etc etc.  All pay to win in my book.
    Explain how that does not fall under the first option...No.
    Wow...someone explain to me how one of the longest running game forums has shit editing ability.  Anyway,

    I had a long winded explanation, but I am not going to get into it with you. Suffice it to say while my definition falls within your little poll, there are many more out there not represented.
    Thus the "most closely resembles" designation...

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  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Hatefull said:
    @OP your selections are far to restricted. I consider Pay to Win anything you can buy in a game that gives an edge in anyway.

    So my definition: Anything beyond purely cosmetic items are pay to win.

    I know that some people prefer the definition of well it only help me level faster so it is not P2W, it only lets me, etc etc.  All pay to win in my book.
    Agreed about the poll choices.

    However, I don't get the "cosmetics" viewpoint.  If it takes a "lucky or rare drop" to get dyes in game, why doesn't selling them in the cash shop count?  Dyes are pretty much considered "cosmetic", I think.

    Saving time by paying real cash is still where I sit.  The advantage being "not playing the game" or paying to cut down "time in game", aka "the grind."

    VG

  • AxehiltAxehilt Member RarePosts: 10,504
    Agreed about the poll choices.

    However, I don't get the "cosmetics" viewpoint.  If it takes a "lucky or rare drop" to get dyes in game, why doesn't selling them in the cash shop count?  Dyes are pretty much considered "cosmetic", I think.

    Saving time by paying real cash is still where I sit.  The advantage being "not playing the game" or paying to cut down "time in game", aka "the grind."
    Because we're talking about winning.
    • Until you're playing a game called Barbie Fashion contest, neither a dye nor any other cosmetic allows you to win.
    • Until you're playing Have the Most Characters, buying character slots isn't winning.
    • Until you're playing Carry The Most Stuff, buying bag slots isn't winning.
    • Until you're playing Level the Fastest, buying XP potions isn't winning.
    Winning only happens in a game's challenges.  P2W only happens if paying removes or makes easier a game's challenges.

    Just because this topic is about P2W doesn't mean "P2W" is the only way we can complain about a game.
    • We don't call it pay to win when a game makes leveling ultra slow and sells XP potions. Leveling isn't winning.
    • We do call that game boring as hell.  We have more ways to criticize a game's design than merely "P2W", so we don't have to worry about trying to redefine P2W to include every possible criticism for a game.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • hupahupa Member UncommonPosts: 177
    edited June 2016
    Whenever you get an advantage over non paying player. Be it XP potion, pet that gives you +1 inventory slot, +1% movement speed.

    Edit: Even if it's obtainable in game for non paying players.
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  • sketocafesketocafe Member UncommonPosts: 950
    I don't even know why you people play MMOs if you think there's something wrong with someone having an advantage over someone else. By your logic, buying the game at launch is p2w versus someone who comes in a month later. Unless you want no character progression whatsoever, players will always have advantages over newer or more infrequent players until everyone is at level cap. This is the nature of the genre.
  • KyleranKyleran Member LegendaryPosts: 44,060
    Axehilt said:
    Agreed about the poll choices.

    However, I don't get the "cosmetics" viewpoint.  If it takes a "lucky or rare drop" to get dyes in game, why doesn't selling them in the cash shop count?  Dyes are pretty much considered "cosmetic", I think.

    Saving time by paying real cash is still where I sit.  The advantage being "not playing the game" or paying to cut down "time in game", aka "the grind."
    Because we're talking about winning.
    • Until you're playing a game called Barbie Fashion contest, neither a dye nor any other cosmetic allows you to win.
    • Until you're playing Have the Most Characters, buying character slots isn't winning.
    • Until you're playing Carry The Most Stuff, buying bag slots isn't winning.
    • Until you're playing Level the Fastest, buying XP potions isn't winning.
    Winning only happens in a game's challenges.  P2W only happens if paying removes or makes easier a game's challenges.

    Just because this topic is about P2W doesn't mean "P2W" is the only way we can complain about a game.
    • We don't call it pay to win when a game makes leveling ultra slow and sells XP potions. Leveling isn't winning.
    • We do call that game boring as hell.  We have more ways to criticize a game's design than merely "P2W", so we don't have to worry about trying to redefine P2W to include every possible criticism for a game.
    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.

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  • cheyanecheyane Member LegendaryPosts: 9,404
    I only think P2W refers to combat advantage in PvP. Nothing else.
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  • HatefullHatefull Member EpicPosts: 2,503
    Axehilt said:
    Agreed about the poll choices.

    However, I don't get the "cosmetics" viewpoint.  If it takes a "lucky or rare drop" to get dyes in game, why doesn't selling them in the cash shop count?  Dyes are pretty much considered "cosmetic", I think.

    Saving time by paying real cash is still where I sit.  The advantage being "not playing the game" or paying to cut down "time in game", aka "the grind."
    Because we're talking about winning.
    • Until you're playing a game called Barbie Fashion contest, neither a dye nor any other cosmetic allows you to win.
    • Until you're playing Have the Most Characters, buying character slots isn't winning.
    • Until you're playing Carry The Most Stuff, buying bag slots isn't winning.
    • Until you're playing Level the Fastest, buying XP potions isn't winning.
    Winning only happens in a game's challenges.  P2W only happens if paying removes or makes easier a game's challenges.

    Just because this topic is about P2W doesn't mean "P2W" is the only way we can complain about a game.
    • We don't call it pay to win when a game makes leveling ultra slow and sells XP potions. Leveling isn't winning.
    • We do call that game boring as hell.  We have more ways to criticize a game's design than merely "P2W", so we don't have to worry about trying to redefine P2W to include every possible criticism for a game.
    Well then since no one sent me the memo where you were the defining authority on what game definitions are or are not, I will go ahead and disagree with you. Specifically your opinion here.

    Because certain things do not fit within your OPINION of what P2W is does not mean it is not P2W in to someone else.  Try and think through the idea that not everyone looks at things the way you do.  IN a crafting game or if trying to conquer the market having more bag space can most certainly help win, having more characters allows for more storage, etc.

    Your opinion is noted however, rejected.

    @Kyleran  I agree there are not as may P2W games out there as people would want one to think however, this isn't (as far as I have read) trying to label any game P2W just establishing concurrence on a definition, which my point being, @Axehilt is in no way the defining authority.  Nor am I for that matter, but I also don't try to sell my opinion as fact. 

    Any purchased advantage (yes a change I believe in my first post I said power) is P2W in my opinion.  

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • PurutzilPurutzil Member UncommonPosts: 3,048
    If you buy an item that gives you any advantage, its P2W. We can argue now to what extent is stuff tolerable as far as P2W goes.
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    edited June 2016

    Anything that makes you level faster than the next guy is included in my opinion of P2W. Why? because when he arrives at max level and starts grinding better gear , he will have a very distinct advantage over you the person that didn't buy the xp pots and hits max level 2 weeks later.


    p.s. Black Desert is P2W in my opinion

  • AxehiltAxehilt Member RarePosts: 10,504
    Hatefull said:
    Well then since no one sent me the memo where you were the defining authority on what game definitions are or are not, I will go ahead and disagree with you. Specifically your opinion here.

    Because certain things do not fit within your OPINION of what P2W is does not mean it is not P2W in to someone else.  Try and think through the idea that not everyone looks at things the way you do.  IN a crafting game or if trying to conquer the market having more bag space can most certainly help win, having more characters allows for more storage, etc.

    Your opinion is noted however, rejected.

    @Kyleran  I agree there are not as may P2W games out there as people would want one to think however, this isn't (as far as I have read) trying to label any game P2W just establishing concurrence on a definition, which my point being, @Axehilt is in no way the defining authority.  Nor am I for that matter, but I also don't try to sell my opinion as fact. 

    Any purchased advantage (yes a change I believe in my first post I said power) is P2W in my opinion.  
    You're wrong.
    • This is not opinion.
    • The word win means to "be successful or victorious in (a contest or conflict)."  Or it means to "acquire or secure as a result of a contest, conflict, bet, or other endeavor."
    • P2W stands for "pay to win".  
    • Without winning, there's no pay to win.
    • Without challenge (contest, conflict, etc), there's no winning.
    That's what the word means, and that's how the word is used.
    • Nobody is said to "win" because they put on a nice looking hat in a MMORPG.
    • Nobody is said to "win" because they level faster.
    • Nobody is said to "win" because their character carries more stuff.
    • Nobody is said to "win" because they have more characters.
    That's the evidence and logic of why P2W requires a challenge (and the set of things I listed aren't challenges in most games.)  You can choose to reject evidence and logic, but that's literal ignorance.  I don't recommend ignorance.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • AxehiltAxehilt Member RarePosts: 10,504
    Kyleran said:
    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.
    Exactly.

    If people want to switch to complaining about P4A (pay for advantage) then that at least is logically consistent.

    It transitions into a more interesting conversation too I think, where one side would argue that players' envy (the root of P4A complaints) isn't sufficient reason for a product not to be sold, and the other side would (presumably) argue that capitalism's fundamental inequality is bad for society.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:

    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.
    so you have no problem with pve games selling xp potions, power items, skills and the likes? Clearly those are only advantages. 
  • KyleranKyleran Member LegendaryPosts: 44,060
    Kyleran said:

    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.
    so you have no problem with pve games selling xp potions, power items, skills and the likes? Clearly those are only advantages. 
    A "PVE" game? Absolutely no issues with most anything unless the only way to gear up for high level content is via the caah shop.

    A PVP game, not really, maybe items of power, again only if the cash shop is the only reasonable way to obtain them.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    Don't just play games, inhabit virtual worlds™

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:
    Kyleran said:

    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.
    so you have no problem with pve games selling xp potions, power items, skills and the likes? Clearly those are only advantages. 
    A "PVE" game? Absolutely no issues with most anything unless the only way to gear up for high level content is via the caah shop.

    A PVP game, not really, maybe items of power, again only if the cash shop is the only reasonable way to obtain them.
    Just want to be sure about your preferences.

    Aren't pve f2p p2w games great? Basically free games for most, except a few whales. 
  • KyleranKyleran Member LegendaryPosts: 44,060
    Kyleran said:
    Kyleran said:

    I think I've played my share of BAH titles over the years, but few that were really P2W.

    What most people are talking about at best is P2A, but they seem to consider someone obtaining something before them as "winning." 

    It just isnt.
    so you have no problem with pve games selling xp potions, power items, skills and the likes? Clearly those are only advantages. 
    A "PVE" game? Absolutely no issues with most anything unless the only way to gear up for high level content is via the caah shop.

    A PVP game, not really, maybe items of power, again only if the cash shop is the only reasonable way to obtain them.
    Just want to be sure about your preferences.

    Aren't pve f2p p2w games great? Basically free games for most, except a few whales. 
    IMO there hasn't been a great MMORPG made since 2004 so I'm not the right person to ask.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AxehiltAxehilt Member RarePosts: 10,504
    Just want to be sure about your preferences.

    Aren't pve f2p p2w games great? Basically free games for most, except a few whales. 
    What games are you talking about?  That model is pretty rare.

    Last time I went out looking for a MMORPG that had P2W elements I think I found like 1 example out of 7+ games.  The vast majority of item shop items are convenience/cosmetic (ie not winning.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • waynejr2waynejr2 Member EpicPosts: 7,771
    danwest58 said:
    If you can spend $1,000 and have gear that other people cannot have for months or maybe years, that is pay to win.  If you have a gambling system like Neverwinter does with the keys to open up chest where anything can be in the chest and its a roll of the dice if you get something or nothing that is pay to win.  

    The problem is people dont want to spend $15 a month now.  But if MMOs dropped the sub from $15 to $5 and just increase the box price things might be better and cash shops wouldnt be P2W.

    Pay to Win is a term made up by those who don't want to spend the money to compete.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    waynejr2 said:


    Pay to Win is a term made up by those who don't want to spend the money to compete.
    That is quite possibly the silliest thing i have seen on these forums... and I have seen a LOT over the years...

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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    waynejr2 said:
    danwest58 said:
    If you can spend $1,000 and have gear that other people cannot have for months or maybe years, that is pay to win.  If you have a gambling system like Neverwinter does with the keys to open up chest where anything can be in the chest and its a roll of the dice if you get something or nothing that is pay to win.  

    The problem is people dont want to spend $15 a month now.  But if MMOs dropped the sub from $15 to $5 and just increase the box price things might be better and cash shops wouldnt be P2W.

    Pay to Win is a term made up by those who don't want to spend the money to compete.
    Does it make it any less true?  Like saying people who call people cheaters in sports don't want to dope up.  Ok...
  • RodriguezWebRodriguezWeb Member UncommonPosts: 2
    @nariusseldon Being able to pay for any gear you want, no matter the strength
  • Kayo83Kayo83 Member UncommonPosts: 399
    Anything sold in the cash shop is p2w for me. Why? Because its an MMO and unless all you do is PvP (I guess) there is no "winning" in the traditional sense. Winning in an MMO is basically beating the content necessary to get the items you want, be it for stats, or just because it looks good. If you want something in the cash shop, and have to pay for it, its P2W. The more categories (pets, mounts, gear, dyes, potions, etc) and the more stuff ... the more P2W and the less I like it.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:

    IMO there hasn't been a great MMORPG made since 2004 so I'm not the right person to ask.
    Not for you. Clearly Marvel Heroes is great for many. I guess GW2 .. it sold like 3.5M in its first week. 7 times what Eve has to slowly grow to over many years. 
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