Every game that i know of that allowed you to dig into the ground, or change the land massed used the term teraforming. i guess that's why i dont see digging or changing as destructible. I do agree that the term vary's
Whoever reads past the first line would find out what the game is about, if you backed the game from reading only that line of kickstarter im sorry for you and you should get your money back. I've never understood destructible world as able to tera form the land. ark is a destructible world to me, and obviously to the creators of this game
Ark is not what I personally would consider a 'fully destructible world' you cant even dig down or into a cliff to build a base.
this is why the term is rather non-specific. having said that those who are unhappy should....ask for a refund...before complaining about it. or rather to the degree that its a terrible offense
why complain about it. if you read what the kickstarter is about, then if you like it back it, if not dont, but to complain about something where the only possible outcome is they do nothing or change a few words around doesnt seem worth it. take "Fully" off the kickstarter paige.
Fully destructible world/environment would mean that the game allows players to destroy the ground too. Otherwise it's just the normal destruction of buildings we get in many MMOs.
What other mmos are out there where you can raze a city to the ground, literally removing the structures that once housed other players, all of their possessions, and the walls that protected them? Wurm I think is one, but i think we can all agree that game became kind of 'meh'.
Full terraforming-destructibility would be terrible, not to mention extremely costly.
The way i interrupt "fully destructible" is one group of people saying "we built this big raider camp so we can attack people from it" and another group of people saying "we just burned your entire camp down for raiding us, there is nothing left of it"
Fully destructible world/environment would mean that the game allows players to destroy the ground too. Otherwise it's just the normal destruction of buildings we get in many MMOs.
What other mmos are out there where you can raze a city to the ground, literally removing the structures that once housed other players, all of their possessions, and the walls that protected them? Wurm I think is one, but i think we can all agree that game became kind of 'meh'.
Full terraforming-destructibility would be terrible, not to mention extremely costly.
The way i interrupt "fully destructible" is one group of people saying "we built this big raider camp so we can attack people from it" and another group of people saying "we just burned your entire camp down for raiding us, there is nothing left of it"
EVE Online, Shadowbane, Life is Feudal, EQN (RIP), Wurm Online (as you mentioned).
Crowfall and Camelot Unchained are upcoming MMORPGs that have functional structure destruction.
I have never played MMO with fully destructible environment, I don't know if I'd like that or not.
I think what you're describing would correspond more to structure destruction. Fully destructible environment is pretty different. If we make a quick search on Google, it returns results like Minecraft, Worms, Landmark and Crackdown 3. If what the users in this thread have written is correct, CoE would not really feature a fully destructible world but rather structure and object destruction.
From there kickstarter, sieges is where there going with "fully destructible world" If people want to fight against there ability to use the phrase, then you guys win. They should change the words as not to offend anyone
Fully destructible world means we'll see some epic sieges.
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
the proof of concept is to the question of is the statement debateable.
Answer: yes it is
is the statement, even if not debatable, legally binding?
Answer: unknown and you cant pull an answer on that question out of your ass without reading the contract and I might add not all things written in a contract are legally binding to begin with.
this question ended a long time agp
Please do not respond to me, even if I ask you a question, its rhetorical.
ADDED: Upset gamer: 'dear lawyer I feel I have been scammed on this kickstarter' Lawyer: 'have you contacted the developer and asked for a refund?' Upset Gamer: 'no' Lawyer: 'do you know anyone who has asked for a refund using your points and has been refused'? Upset Gamer: 'no' Lawyer: 'do you have a petition with many signatures with at least one person who has tried to get a refund and did not'? Upset Gamer: 'no' Lawyer: 'you want me to explain to a judge the difference between destructible enviroment and one that is not in a game on a case that will likely never get reviewed because nobody has even tried to ask for a refund? are you mad?
Please do not respond to me, even if I ask you a question, its rhetorical.
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
Of course the terrain needs to be destructible to be accurately described as fully destructible world/environment. The terrain is a (big) part of the world/environment. If it's not destructible, then the world/environment can not be fully destructible. Fully means "without lacking or omitting anything".
I think that was the initial hope that it was be 100% destructable. Maybe they should change thst part of their marketing if it's not the case
Well it was not only the initial hope, it's a feature that was promised less than a month ago for the Kickstarter campaign, and a feature that people pledged money for.
Fully destructible world/environment would mean that the game allows players to destroy the ground too. Otherwise it's just the normal destruction of buildings we get in many MMOs.
At this point I think they can't really change the marketing, there's only 1 day left to the KS campaign.
I dont agree.
Unless the developer explicitly stated what 'destructible environment' means exactly then donators are just being emos who are not taking personal responsibility.
Do you always watch a show when the add said 'best this season'
Pretty sure that "fully destructible world" and "fully destructible environment", both used in the first lines of the Kickstarter page, are not open to interpretation.
If the terrain is not destructible, the world therefore isn't fully destructible.
no you are wrong and sorry to say but an example of a naive purchaser. Its not clear, its not specific, it is very open although not vague its not clear and it needs to be.
UE4 does not have destructible terrain. And they have not in any way hinted at destructible terrain. In order to make fully destructible terrain with the unreal engine you would have to completely remove all the terrain code and replace it with some home made solution. That within itself is a massive undertaking and many teams of people have already attempted this (even teams that spec in this) and have nothing to show for it after almost 2 years of work.
So if you are expecting COE to have fully destructible terrain then you are in for a very sad reality check.
I am more inclined to think they mean destructible objects like trees, bushes, stuff like that. That stuff is super easy to pull off in UE4 as it does that out of the box with no work needed.
... I've seen many projects showing destructible terrains in UE4 for tech demos. It is possible and you don't need to fully remove the terrain code, just need something to update the shaders and meshes on damage as appropriate. Not simple, but dooable.
It's a case of balancing the tech between CPU and GPU for what gets implemented.
Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions. Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
Of course the terrain needs to be destructible to be accurately described as fully destructible world/environment. The terrain is a (big) part of the world/environment. If it's not destructible, then the world/environment can not be fully destructible. Fully means "without lacking or omitting anything".
You are completely ignoring the existence of another word though. Terraforming is a thing. You cant ignore its existence. The terrain does not need to be destructible to have a game say it has a fully destructible environment. If they said they had fully destructible environment and terraforming then they would have to include full terrain deformation. If they never claim to have terraforming then they never have to add terrain deformation and they are still accurately describing the world.
EDIT: Id also like to point out you cant just take each individual word and use the definition to say what a sentence or phrase means.
Sodium chloride for example.
Sodium :
the chemical element of atomic number 11, a soft silver-white reactive metal of the alkali metal group. reacts violently to water
Chloride :
a compound of chlorine with another element or group, especially a salt of the anion Cl– or an organic compound with chlorine bonded to an alkyl group.
Yet, sodium chloride is table salt. You cant just pull each word out and use the individual definitions.
I recall playing Xyson and the griefer's would dig holes under the respawn points (or as traps in buildings) which you would fall into and could not get out until someone killed you or you died of hunger or thirst.
Fortunately there were multiple respawns and I think you could choose them.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I think that was the initial hope that it was be 100% destructable. Maybe they should change thst part of their marketing if it's not the case
Well it was not only the initial hope, it's a feature that was promised less than a month ago for the Kickstarter campaign, and a feature that people pledged money for.
Fully destructible world/environment would mean that the game allows players to destroy the ground too. Otherwise it's just the normal destruction of buildings we get in many MMOs.
At this point I think they can't really change the marketing, there's only 1 day left to the KS campaign.
I dont agree.
Unless the developer explicitly stated what 'destructible environment' means exactly then donators are just being emos who are not taking personal responsibility.
Do you always watch a show when the add said 'best this season'
Pretty sure that "fully destructible world" and "fully destructible environment", both used in the first lines of the Kickstarter page, are not open to interpretation.
If the terrain is not destructible, the world therefore isn't fully destructible.
no you are wrong and sorry to say but an example of a naive purchaser. Its not clear, its not specific, it is very open although not vague its not clear and it needs to be.
UE4 does not have destructible terrain. And they have not in any way hinted at destructible terrain. In order to make fully destructible terrain with the unreal engine you would have to completely remove all the terrain code and replace it with some home made solution. That within itself is a massive undertaking and many teams of people have already attempted this (even teams that spec in this) and have nothing to show for it after almost 2 years of work.
So if you are expecting COE to have fully destructible terrain then you are in for a very sad reality check.
I am more inclined to think they mean destructible objects like trees, bushes, stuff like that. That stuff is super easy to pull off in UE4 as it does that out of the box with no work needed.
... I've seen many projects showing destructible terrains in UE4 for tech demos. It is possible and you don't need to fully remove the terrain code, just need something to update the shaders and meshes on damage as appropriate. Not simple, but dooable.
It's a case of balancing the tech between CPU and GPU for what gets implemented.
Do post / show these many projects. Cause I have seen a few and non of them have become anything more then a test / tech demo and I can only think of maybe one that showed the destructable in a multiplayer environment.
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
Of course the terrain needs to be destructible to be accurately described as fully destructible world/environment. The terrain is a (big) part of the world/environment. If it's not destructible, then the world/environment can not be fully destructible. Fully means "without lacking or omitting anything".
You are completely ignoring the existence of another word though. Terraforming is a thing. You cant ignore its existence. The terrain does not need to be destructible to have a game say it has a fully destructible environment. If they said they had fully destructible environment and terraforming then they would have to include full terrain deformation. If they never claim to have terraforming then they never have to add terrain deformation and they are still accurately describing the world.
I'm ignoring terraforming because I consider it's irrelevant to the current discussion, and that it's already complicated to agree on 3 simple words, so I can only imagine how messy this thread would get if we started arguing about all the other features CoE advertised (+ the chloride, sodium, etc.)
Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
Of course the terrain needs to be destructible to be accurately described as fully destructible world/environment. The terrain is a (big) part of the world/environment. If it's not destructible, then the world/environment can not be fully destructible. Fully means "without lacking or omitting anything".
You are completely ignoring the existence of another word though. Terraforming is a thing. You cant ignore its existence. The terrain does not need to be destructible to have a game say it has a fully destructible environment. If they said they had fully destructible environment and terraforming then they would have to include full terrain deformation. If they never claim to have terraforming then they never have to add terrain deformation and they are still accurately describing the world.
I'm ignoring terraforming because I consider it's irrelevant to the current discussion, and that it's already complicated to agree on 3 simple words, so I can only imagine how messy this thread would get if we started arguing about all the other features CoE advertised (+ the chloride, sodium, etc.)
I think the problem here is each persons definition of environment. One of you is counting the ground we walk upon (soil, rock etc). The other is counting every thing but the ground.
If you count everything but the ground (because to alter that is terraforming) then @Deffcon_1 is right. If you include the ground then @Franciscourant is right.
Because you both come from different views on environment you are never going to agree and it might be better to agree to disagree instead of the argument/discussion getting more heated...
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Destructible world refers to buildings, maybe trees, etc. It does not have anything to do with the ground.
Terraforming is NOT tunneling. Tunneling is something that involves overhangs. Overhangs are not something that can happen in a typical height map landscape. I don't know how CoE is handling their terrain so I can't say how they will handle it. I would imagine they plan to use voxels for their terrain if they want full terraforming. A voxel world the size of CoE would be terribly demanding imo.
If they're using height maps for their terrain then the typical terraforming you will see is moving sections up and down. Tunneling would be a process of adding mesh of the desired shapes, think tube sections, into the terrain and "cutting a hole" in the terrain for the entrance.
In Short: Destructible world does not mean Terraforming and Terraforming does not necessarily include tunneling.
Fully destructible world may be as simple as saying that everything that you build can be destroyed.
If you are expecting more than not sure what to say... make them clarify before you give them money?
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Fully destructible world/environment is not the same as terraforming. Terraforming is actually changing the land mass, fully destructible world/environment is destroying all the stuff in the world. There is a difference. You can have fully destructible world/environment without having terraforming and not be misleading in anyway.
Indeed, as long as the world is fully destructible, it can accurately be described as a fully destructible world. And it doesn't seem to be the case with Chronicles of Elyria, since apparently only the structures and objects would be destructible.
Incorrect. The terrain does not need to be destructible to be accurately described as fully destructible world/environment. Terraforming is a thing. You cant ignore the fact that it is a separate term used to describe the ability to destroy or deform the actual terrain. It is perfectly accurate for them to say this game has a fully destructible world/environment and not have terraforming.
Of course the terrain needs to be destructible to be accurately described as fully destructible world/environment. The terrain is a (big) part of the world/environment. If it's not destructible, then the world/environment can not be fully destructible. Fully means "without lacking or omitting anything".
You are completely ignoring the existence of another word though. Terraforming is a thing. You cant ignore its existence. The terrain does not need to be destructible to have a game say it has a fully destructible environment. If they said they had fully destructible environment and terraforming then they would have to include full terrain deformation. If they never claim to have terraforming then they never have to add terrain deformation and they are still accurately describing the world.
I'm ignoring terraforming because I consider it's irrelevant to the current discussion, and that it's already complicated to agree on 3 simple words, so I can only imagine how messy this thread would get if we started arguing about all the other features CoE advertised (+ the chloride, sodium, etc.)
I think the problem here is each persons definition of environment. One of you is counting the ground we walk upon (soil, rock etc). The other is counting every thing but the ground.
If you count everything but the ground (because to alter that is terraforming) then @Deffcon_1 is right. If you include the ground then @Franciscourant is right.
Because you both come from different views on environment you are never going to agree and it might be better to agree to disagree instead of the argument/discussion getting more heated...
I'm counting the terrain since the terrain is comprised in both the definition of environment and the definition of world. The world indeed includes the terrain, and the environment of course comprises the terrain. If a studio promises that the world is fully destructible and that the environment is fully destructible, if it's only the things created by the players that are destructible, then the environment and the world aren't fully destructible (since they comprise everything, including the terrain, and the adverb is fully, meaning entirely/completely) and thus I'd find it misleading to claim that CoE has a "fully destructible environment" and "fully destructible world" if it's not the case.
The games that claim to have this feature are games like Landmark, Minecraft and the Worms series, and they as a matter of fact feature fully destructible world since we can destroy everything in the world and environment, including the terrain (and thus can be accurately qualified of "fully destructible world"). If the players are only able to destroy the structures made by players, then it's just similar to any game out there like Age of Empire, Startcraft or countless other games that feature construction and destruction of buildings by the players. But of course we wouldn't say that those games have "fully destructible world", because it's fallacious. We could say that the building or objects created by players are fully destructible. Not the world nor the environment.
Destructible world refers to buildings, maybe trees, etc. It does not have anything to do with the ground.
Terraforming is NOT tunneling. Tunneling is something that involves overhangs. Overhangs are not something that can happen in a typical height map landscape. I don't know how CoE is handling their terrain so I can't say how they will handle it. I would imagine they plan to use voxels for their terrain if they want full terraforming. A voxel world the size of CoE would be terribly demanding imo.
If they're using height maps for their terrain then the typical terraforming you will see is moving sections up and down. Tunneling would be a process of adding mesh of the desired shapes, think tube sections, into the terrain and "cutting a hole" in the terrain for the entrance.
In Short: Destructible world does not mean Terraforming and Terraforming does not necessarily include tunneling.
Destructible world may refer to buildings, trees, etc., but fully destructible world is different and means the entire world. That's why games such as Minecraft, Landmark and the Worms series can be accurately advertised as games with fully destructible world / environment, while games that feature simply objects / buildings destruction shouldn't imo.
The games that claim to have this feature are games like Landmark, Minecraft and the Worms series, and they as a matter of fact feature fully destructible world since we can destroy everything in the world and environment, including the terrain (and thus can be accurately qualified of "fully destructible world"). If the players are only able to destroy the structures made by players, then it's just similar to any game out there like Age of Empire, Startcraft or countless other games that feature construction and destruction of buildings by the players. But of course we wouldn't say that those games have "fully destructible world", because it's fallacious. We could say that the building or objects created by players are fully destructible. Not the world nor the environment.
Destructible world may refer to buildings, trees, etc., but fully destructible world is different and means the entire world. That's why games such as Minecraft, Landmark and the Worms series can be accurately advertised as games with fully destructible world / environment, while games that feature simply objects / buildings destruction shouldn't imo.
Think of it this way... if you can build something, you can destroy it, making it a fully destructible world so long as you can build something anywhere in the world.
In Minecraft, etc. you can create the land, trees, etc. so being able to deconstruct all of that makes it a fully destructible world as well.
I think its a matter of what you are allowed to create, when it comes to what you are allowed to destroy.
This is me having the least expectations though, and I do this for a reason because I followed many games before and its always the smartest thing to do, that way if it turns out being more than what you had expected, you are pleasantly surprised... but having all these expectations of having minecraft in an MMORPG will probably end up in disappointment..
Think about it another way.. if they say 'fully constructible world' it might just mean that you can construct things anywhere in the world.... so think of the opposite 'fully destructible world' and basically might mean that you can destroy everything that you can create.
Always lower your expectations for things in development.. its better for you.
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Comments
Full terraforming-destructibility would be terrible, not to mention extremely costly.
The way i interrupt "fully destructible" is one group of people saying "we built this big raider camp so we can attack people from it" and another group of people saying "we just burned your entire camp down for raiding us, there is nothing left of it"
Crowfall and Camelot Unchained are upcoming MMORPGs that have functional structure destruction.
I have never played MMO with fully destructible environment, I don't know if I'd like that or not.
I think what you're describing would correspond more to structure destruction. Fully destructible environment is pretty different. If we make a quick search on Google, it returns results like Minecraft, Worms, Landmark and Crackdown 3. If what the users in this thread have written is correct, CoE would not really feature a fully destructible world but rather structure and object destruction.
Fully destructible world means we'll see some epic sieges.
the proof of concept is to the question of is the statement debateable.
Answer: yes it is
is the statement, even if not debatable, legally binding?
Answer: unknown and you cant pull an answer on that question out of your ass without reading the contract and I might add not all things written in a contract are legally binding to begin with.
this question ended a long time agp
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Upset gamer: 'dear lawyer I feel I have been scammed on this kickstarter'
Lawyer: 'have you contacted the developer and asked for a refund?'
Upset Gamer: 'no'
Lawyer: 'do you know anyone who has asked for a refund using your points and has been refused'?
Upset Gamer: 'no'
Lawyer: 'do you have a petition with many signatures with at least one person who has tried to get a refund and did not'?
Upset Gamer: 'no'
Lawyer: 'you want me to explain to a judge the difference between destructible enviroment and one that is not in a game on a case that will likely never get reviewed because nobody has even tried to ask for a refund? are you mad?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It's a case of balancing the tech between CPU and GPU for what gets implemented.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
EDIT: Id also like to point out you cant just take each individual word and use the definition to say what a sentence or phrase means.
Sodium chloride for example.
Sodium :
the chemical element of atomic number 11, a soft silver-white reactive metal of the alkali metal group. reacts violently to water
Chloride :a compound of chlorine with another element or group, especially a salt of the anion Cl– or an organic compound with chlorine bonded to an alkyl group.
Yet, sodium chloride is table salt. You cant just pull each word out and use the individual definitions.Fortunately there were multiple respawns and I think you could choose them.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One of you is counting the ground we walk upon (soil, rock etc).
The other is counting every thing but the ground.
If you count everything but the ground (because to alter that is terraforming) then @Deffcon_1 is right.
If you include the ground then @Franciscourant is right.
Because you both come from different views on environment you are never going to agree and it might be better to agree to disagree instead of the argument/discussion getting more heated...
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Terraforming is NOT tunneling. Tunneling is something that involves overhangs. Overhangs are not something that can happen in a typical height map landscape. I don't know how CoE is handling their terrain so I can't say how they will handle it. I would imagine they plan to use voxels for their terrain if they want full terraforming. A voxel world the size of CoE would be terribly demanding imo.
If they're using height maps for their terrain then the typical terraforming you will see is moving sections up and down. Tunneling would be a process of adding mesh of the desired shapes, think tube sections, into the terrain and "cutting a hole" in the terrain for the entrance.
In Short: Destructible world does not mean Terraforming and Terraforming does not necessarily include tunneling.
If you are expecting more than not sure what to say... make them clarify before you give them money?
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The games that claim to have this feature are games like Landmark, Minecraft and the Worms series, and they as a matter of fact feature fully destructible world since we can destroy everything in the world and environment, including the terrain (and thus can be accurately qualified of "fully destructible world"). If the players are only able to destroy the structures made by players, then it's just similar to any game out there like Age of Empire, Startcraft or countless other games that feature construction and destruction of buildings by the players. But of course we wouldn't say that those games have "fully destructible world", because it's fallacious. We could say that the building or objects created by players are fully destructible. Not the world nor the environment.
Destructible world may refer to buildings, trees, etc., but fully destructible world is different and means the entire world. That's why games such as Minecraft, Landmark and the Worms series can be accurately advertised as games with fully destructible world / environment, while games that feature simply objects / buildings destruction shouldn't imo.
I don't think so, otherwise I guess they wouldn't call it a "fully" destructible world, but simply a game wherein certain elements are destructible.
In Minecraft, etc. you can create the land, trees, etc. so being able to deconstruct all of that makes it a fully destructible world as well.
I think its a matter of what you are allowed to create, when it comes to what you are allowed to destroy.
This is me having the least expectations though, and I do this for a reason because I followed many games before and its always the smartest thing to do, that way if it turns out being more than what you had expected, you are pleasantly surprised... but having all these expectations of having minecraft in an MMORPG will probably end up in disappointment..
Think about it another way.. if they say 'fully constructible world' it might just mean that you can construct things anywhere in the world.... so think of the opposite 'fully destructible world' and basically might mean that you can destroy everything that you can create.
Always lower your expectations for things in development.. its better for you.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
one thing I like to do in 7 Days to Die is to see how far I can dig down to bedrock and then mine out a space using explosives!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me