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Fallout 4 Xbox One mods draw 50 times more traffic than on PC

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  • [Deleted User][Deleted User] Posts: 12,262
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  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I just hope that in Bethesdas push to get mods working on consoles, that the PC doesn't suffer for it.  From what I'm reading in the Nexus forum for the CK, it's beginning to look like that.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    I actually know more people that use Steam over Nexus
    I never use nexus.  Steam workshop is just easier to use for the games I do mod.  If I get a game that doesn't have access to steam, but only nexus. I'll consider it at that point.
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  • DistopiaDistopia Member EpicPosts: 21,183
    edited June 2016
    Mpfive said:
    Wow, it seems PC players are getting rather sensitive and edgy in this thread :open_mouth: 
    Because the report is not an accurate number for the overall state of use. Problem with this kind of report is that someone will use it to push for game development changes that might not be what PC users want


    The crap people pick to get up in arms about.... Bethesda has known for eons how PC users get their mods, there's nothing from such a report that would negate years of experience in working with an audience. All this is trying to illustrate is that mods on a console are a success... It even acknowledges PC users use different avenues to get their mods. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    edited June 2016
    Torval said:
    I just hope that in Bethesdas push to get mods working on consoles, that the PC doesn't suffer for it.  From what I'm reading in the Nexus forum for the CK, it's beginning to look like that.
    How are the PC mods suffering?
    They aren't and never will, the only change here is that PC isn't the only place to go to get that full bethesda experience, which us PC users have hung onto as the reason to go PC for years. That exclusive club no longer exists, which is a good thing for all involved IMO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited June 2016
    Torval said:
    Holy Batshit Fatman! Who knew this would be such a touchy subject. So finally someone has convinced the console market that allowing your players creative freedom is a good thing. Huzzah.
    Nexus fans are very touchy about anyone else doing mods. They squashed "pay for" mods through Valve/Steam because they would lose revenue. Instead of promoting more open modding, they want a strangle hold on it. It's no surprise since that's their bread and butter.
    Not true. The problem with squashing paid for mods wasn't because of open modding. It was quite the opposite. Actually is was because modders were using other modder's work without permission. When someone says "I should get paid for my work" That sentiment is fine. I wouldn't argue. But it's not how it worked. The reason why there was such a blow up over paid mods was because to get where we are in modding goes way beyond what one person or even one team can accomplish. Chesko, a very prominent modder for Skyrim was at the top of the showcase list in paid modding for his new mods "Art of the Catch" and Arissa2.0. AotC would add fishing to Skyrim. Until Fore, another prominent modder said. "I didn't give you permission to use my animations in your mod." The other Mod Chesko wanted to charge for was Arissa 2.0 which was to compete and even supersede Vilja as a companion mod. Until the creator of one of the resources that Chesko used to create Arissa said, please take my mod resources out of your mod if you are going to charge money. That is the reason why it got shut down. It became clear there really was no such thing as someone's own work in modding. This is a HUGE thing in modding. The problem is that modding was build on modding. And what these modders built for money took from other people's work. With the way it's grown, it's nearly impossible not to. Unless you wish to re invent the wheel and start over, in which case, good luck achieving what's already been accomplished butilt uppon, improves and rebuilt upon and improved again.........and so on it goes. Look at nearly every mod in Nexus.....almost every one of the 40 something thousand mods has a Credits section where creators list work from other resourses they built off of. Even Apachii credits SIMS modders for hair meshes.


  • DistopiaDistopia Member EpicPosts: 21,183
    edited June 2016

    Nexus modders aren't looking for a free ride. They just don't want to see what's been built get torn down. And that's what would happen with paid modding. No one will be able to use other's work to make things better. Look at every mod in Nexus.....almost every one of the 40 something thousand mods has a Credits section where creators list work from other resourses they built off of. Even Apachii credits SIMS modders for hair meshes.


    While I'd agree with a lot of what you said, I do not agree with this last bit nor the themes of it that were in the points above. You don't need other's work to create a good mod. Especially on the quest or new worlds front, all you really have to do is make sure your mod is compatible with as many mods as possible. So that users can benefit from mods you'd like to recommend them to use. Which is simply a matter of not editing what those mods edit. Which for new scripts or items/objects usually isn't an issue anyway. 

    This was my major problem with the drama and postings from nexus users and staff. They were fighting the system as a whole (as well as making a mockery of it in announcements)... Rather than simply trying to send a message that if you are going to sell a mod, you need permission to use others work. That's how it works with RPGmaker, all seem to get along well in those different communities, as well as those rules are respected. 





    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Distopia said:

    Nexus modders aren't looking for a free ride. They just don't want to see what's been built get torn down. And that's what would happen with paid modding. No one will be able to use other's work to make things better. Look at every mod in Nexus.....almost every one of the 40 something thousand mods has a Credits section where creators list work from other resourses they built off of. Even Apachii credits SIMS modders for hair meshes.


    While I'd agree with a lot of what you said, I do not agree with this last bit nor the themes of it that were in the points above. You don't need other's work to create a good mod. Especially on the quest or new worlds front, all you really have to do is make sure your mod is compatible with as many mods as possible. So that users can benefit from mods you'd like to recommend them to use. Which is simply a matter of not editing what those mods edit. Which for new scripts or items/objects usually isn't an issue anyway. 

    This was my major problem with the drama and postings from nexus users and staff. They were fighting the system as whole (as well as making a mockery of it in announcements)... Rather than simply trying to send a message that if you are going to sell a mod, you need permission to use others work. That's how it works with RPGmaker, all seem to get along well in those different communities, as well as those rules are respected. 





    There are utility mods that are almost indispensable with crating mods now. Especially compatible mods. 
    TESEdit, WryBash to name 2 among others. These utility mods that are pretty much required as modder's resources. 
    When you take all the work that the community has already put forth, out of the picture, you are going to be hard pressed to come up with anything worth charging money for. That's the issue with paid modding now. If it's implemented early on in a game's life, it's going to create silos that block the freely given sharing of knowledge and more importantly.... sharing of one's work.

  • AethaerynAethaeryn Member RarePosts: 3,150
    H0urg1ass said:
    Soooo they're tracking the Nexus?  Cause that's where 90% of mod traffic is for PC.

    In fact, I just checked the Nexus a second ago.  81 million mods downloaded just for Fallout 4.  Skyrim has 922 million downloads of mods.  New Vegas 150 million.

    There's an official mod site?  Who uses that shit?
    I think Bethesda was just saying to Microsoft and Sony "Look! Mods DO work and can be popular on consoles" Those two companies have resisted for so long to allow developers to do that.
    This is an announcement of validation not one in which the PC folk argue over where the majority of mods come from.
    I think this is what is happening.  They are trying to draw attention to a new area that will help them sell more copies and allow their fans to have the same cool experience PC players do.  They are likely to ignore offsite downloads on purpose to get the news out there.  

    Wa min God! Se æx on min heafod is!

  • DistopiaDistopia Member EpicPosts: 21,183
    edited June 2016




    There are utility mods that are almost indispensable with crating mods now. Especially compatible mods. 
    TESEdit, WryBash to name 2 among others. These utility mods that are pretty much required as modder's resources. 
    When you take all the work that the community has already put forth, out of the picture, you are going to be hard pressed to come up with anything worth charging money for. That's the issue with paid modding now. If it's implemented early on in a game's life, it's going to create silos that block the freely given sharing of knowledge and more importantly.... sharing of one's work.

    Again I disagree on that point entirely. You don't need any of that to create a good world mod, nor quest mod. Which are more dependent on aspects of creativity, namely writing skill, as well as world/content design skill..

    I've been working a Conan/Hyborian World mod (featuring the story from Conan The Valorous)  on and off since I first got Skyrim, haven't used any utilities, haven't used any scripts outside of a few I've learned in tutorials that are built in. I have built it with those who use the roman empire and germanic nord replacers in mind. I don't use those mods in my creation, but if someone has them installed, aspects will apply where needed. Without it it still works (armors and themes still fit). I'm hoping to have a working version up by fall. 

     I'm an unskilled hobbyist, if I can do it, I'm sure many experienced designers/modders could do far more. There's a lot you can do with the creation kit alone. 


    Like I said before about RPGmaker, that community gets it, it's not so ego driven. Most utilities are shared there, whether for paid projects or not. Few ask for anything but credit where it's due. 




      

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Torval said:
    And yet Nexus has no qualm about making money off of the modders. There was definitely more than one problem with how Valve tried to implement the system. However, Nexus stood a lot to gain by shutting that down and heavily promoted that. They got to remain the premier site and still rake in all that cash without having to share it with anyone and did it in the name of the modders.

    So in the end Nexus still makes bank and the modders still get nothing. The modders really won that round.
    Only in the sense they didn't lose what they already had. Which is what would have happened.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited June 2016
    Distopia said:
    Again I disagree on that point entirely. You don't need any of that to create a good world mod, nor quest mod. Which are more dependent on aspects of creativity, namely writing skill, as well as world/content design skill..

    I've been working a Conan/Hyborian World mod (featuring the story from Conan The Valorous)  on and off since I first got Skyrim, haven't used any utilities, haven't used any scripts outside of a few I've learned in tutorials that are built in. I have built it with those who use the roman empire and germanic nord replacers in mind. I don't use those mods in my creation, but if someone has them installed, aspects will apply where needed. Without it it still works (armors and themes still fit). I'm hoping to have a working version up by fall. 

     I'm an unskilled hobbyist, if I can do it, I'm sure many experienced designers/modders could do far more. There's a lot you can do with the creation kit alone. 


    Like I said before about RPGmaker, that community gets it, it's not so ego driven. Most utilities are shared there, whether for paid projects or not. Few ask for anything but credit where it's due.  
    Exactly! Hobbyist. But this isn't about hobbies when people are getting paid. The problem is not so much what people can create, but who's buying. Helgen Reborn is probably the top adventure mod with around 1M downloads. Compared to the top mods that are around 20M. Quest mods don't really carry the highest demand (for some reason I can't tell, it seems these days, the top mods are always the Waifus). On the other hand, my personal favorite quest mod is Rigmor of Bruma far and away superior to Helgen Reborn....But that had some serious help from other mods/modders. It makes the difference. Really it does.

    That said, I really do hope your mod comes out great. I have a few minor mods on Nexus myself. Mostly I created them for my own use and shared them. They aren't big hits by any means.
  • [Deleted User][Deleted User] Posts: 12,262
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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited June 2016
    Torval said:
    Distopia said:

    Exactly! Hobbyist. But this isn't about hobbies when people are getting paid.
    They're not getting paid so we're still in hobbyist territory which is where modding will remain unless people or companies get paid.
    Either I am misunderstanding what you mean, your you misunderstood what I said. It was hypothetical.

    Anyway, at this point, I really don't want to keep going on this. I recall the situation that happend and see why it did. I perceive the ramifications of "paid for mods" differently. We probably won't come to an agreement. But I still hold my position that should charging for mods ever come to pass, it will hurt not help. I can only hope I am never proven right.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    I just ditched my console, back to pc only. Won't buy another console, highly disappointed in this gen, really thought they would have upped their game more than this. With the exception of hacking, literally every game that is available on pc and console, the pc version ended up better priced, and better content. The consoles were so slow too, the loading screens were ridiculous and they really killed Destiny for me, waiting on all those loading screens was painful.
  • TheocritusTheocritus Member LegendaryPosts: 10,015
    and we care why?
  • SalmonManSalmonMan Member UncommonPosts: 192
    edited June 2016
    This statement by Bethesda has nothing at all to do with PC games.
    Except for that bit where they mention PC.

    Also, I always chuckle when people mention the PC v Console thing. All Consoles are designed using PC's, all games are made on PC's and all mods are created on PC's. Everything starts on PC. Personally, I enjoy the better quality experinece my rig can give me, but consoles are fine if you juat want a box that you can shove a game in and it'll work to a set degree of quality. Although, given recent reports it looks like thier will be annual or biannual box upgrade releases - might as well get a PC hehehe :-P

    As for the downloads thing? Beth know most PC gamers use nexus, so that statement is marketing hype that means nothing - other than its an impressive number. They might as well have put "50 x fuck all" but that doesn't sound quite as sexy.
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  • [Deleted User][Deleted User] Posts: 12,262
    edited June 2016
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