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No Man’s Sky Will Probably Disappoint You - The RPG Files at MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageNo Man’s Sky Will Probably Disappoint You - The RPG Files at MMORPG.com

Hold onto your hats, pilots. No Man’s Sky has been delayed until August. With expectations soaring incredibly high, this week the RPG Files asks whether this first-person space adventure could ever live up to the hype. Plus, The Witcher 3: Blood and Wine reviews, Kings and Heroes’ Early Access Launch, new Final Fantasy XV gameplay details and more in this week’s Quick Hits!

Read the full story here



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Comments

  • AlverantAlverant Member RarePosts: 1,347
    I'm glad my computer can't handle NMS system requirements. That way I can see how good it is (or isn't) before plunking down money for a new rig and the game itself.
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    edited June 2016
    I'd have to agree with the assessment of this article for the most part. I think everything being procedurally generated is a boon for a twenty man development team, especially for a game with something like billions of worlds you can travel to, but it certainly has its flaws in regards to the quality of content such a system can deliver. Most of what's exciting or innovative about the game hinges upon exploration, and that definitely doesn't appeal to everyone, but they've claimed that the trading, dog fighting, and combat provide things to do for people who aren't interested in discovery (but I'd be very surprised if those parts of the game are as well developed as those that are primarily shooters, or dog fighters, or trade simulators).

    I think the most problematic stance they've taken is regarding multiplayer, that it exists, but that you won't be able to find your friends, or that it will be very near impossible to locate them. It's meant to be played as a single player game in a world where strangers can wonder by or possibly interact with you, seeing evidence that others have come and gone, though they haven't been particularly specific about how that will happen. Look at the first Dark Souls game as an example. They implemented a multiplayer system that forced you, by and large, to play with strangers if anyone. Finding a specific player or friend could take thirty minutes or more sometimes. Now compare that to Dark Souls 3, and how far they've folded on that concept for multiplayer design. If you haven't played either, I can tell you: it's far, far easier to find the players you want to engage with in the third installment. I don't understand why they've decided to do this other than to make a point to their players that a universe is really fucking huge, and that seems a bit dangerous in a world where the general video game audience expects ease of access with their buddies.

    Personally, I think it looks great, but believe what's being sold and what information they're releasing has probably not been entirely honest. Pulling the ol' Peter Molyneux I'd wager, but I'm willing to reserve my judgement until release finally hits, or doesn't.
    Post edited by Lawlmonster on

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I know a little about NMS.. not a lot... but some..

    Enough to be interested... and enough to buy it... at least for the sake of checking it out.  I don't know everything that will be available in the game... but even though some tout it as a space survival sim,  I don't think it is one.  I don't think there is much survival to be had... but more a sense of curiosity of what might be on the next planet,  which planet will you choose?  Has someone been here before?  Did they find and name all the species?  Is it beautiful?  

    It seems like a very ...relaxing... game.   I think some people will be really into it.  Others.. not so much.



  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    edited June 2016


    I know a little about NMS.. not a lot... but some..

    Enough to be interested... and enough to buy it... at least for the sake of checking it out.  I don't know everything that will be available in the game... but even though some tout it as a space survival sim,  I don't think it is one.  I don't think there is much survival to be had... but more a sense of curiosity of what might be on the next planet,  which planet will you choose?  Has someone been here before?  Did they find and name all the species?  Is it beautiful?  

    It seems like a very ...relaxing... game.   I think some people will be really into it.  Others.. not so much.



    You're probably right about it being a more casual discovery game than a survival sim, but they have released video of environmental hazards being something serious for players to consider, such as freezing to death, or heat exhaustion. I'm not sure if you'll need to eat or drink, manage diseases or your health in any other regard, but there seems to be at least some survival gameplay.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • ElvocElvoc Member RarePosts: 549
    Sadly Sony has been known to use the "Hype" factor for a majority of their releases, and to make it even worse the hype has yet to really deliver. I think this will be a great game for some and horrible for others like everything else hitting the market. The real factor is how well Sony can talk you into dropping open your wallet during initial release to make their money before the real reviews get out.
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    I feel like this is just a advanced copy of spore with the same menu layout as Destiny. Once people have traveled to like 10-20 planets, they'll start to see a pattern with the life forms and planetary surface that the illusion/immersion will break.-this is my guess. i'll wait to see what users reviews come in for it.

  • KilrainKilrain Member RarePosts: 1,185
    This is a game that had me on the edge of my seat until I started hearing the devs really talk about it. I play multiplayer games to play with my friends.

    They need to start all players in the same solar system, or have a few starter solar systems and make it easy to travel between them as in make them all close. This would create a much more interesting dynamic where most players would stick close by while others begin venturing outward, creating colonies further and further into space.

    I stopped playing single player games when EQ came out. Just me, but I am not interested even with it's pseudo mmo bs.
  • Kayo83Kayo83 Member UncommonPosts: 399
    Of course itll be disappointing, and not just because of the hype/expectations surrounding it. I think people are being so "wow'd' by the concept and tech behind it theyre not thinking about how the actual game will play out.

    I hope im wrong, no reason to want this game to fail, but I dont see how it'll entertain me (or anyone for that matter) after a few hours of playing with its tech features.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    I feel like this is just a advanced copy of spore with the same menu layout as Destiny. Once people have traveled to like 10-20 planets, they'll start to see a pattern with the life forms and planetary surface that the illusion/immersion will break.-this is my guess. i'll wait to see what users reviews come in for it.


    I agree. I definitely see a Spore-like element to it. I think that what I will find most interesting is to see if they implement evolutionary traits into their procedural generation. Things like key markers for predators, herbivores, etc. Like the brontosaurus thing in the pic isn't going to be a predator. 

    I think that's the coolest aspect of these types of games. Procedural generation is easy, but it's the logic behind that procedural generation which is interesting, if there is any. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    CrazKanuk said:

    I feel like this is just a advanced copy of spore with the same menu layout as Destiny. Once people have traveled to like 10-20 planets, they'll start to see a pattern with the life forms and planetary surface that the illusion/immersion will break.-this is my guess. i'll wait to see what users reviews come in for it.


    I agree. I definitely see a Spore-like element to it. I think that what I will find most interesting is to see if they implement evolutionary traits into their procedural generation. Things like key markers for predators, herbivores, etc. Like the brontosaurus thing in the pic isn't going to be a predator. 

    I think that's the coolest aspect of these types of games. Procedural generation is easy, but it's the logic behind that procedural generation which is interesting, if there is any. 
    The spore thing is kind of the reason I became interested in the first place.  I would have loved to see them update spore... it was a great concept.



  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    CrazKanuk said:

    I feel like this is just a advanced copy of spore with the same menu layout as Destiny. Once people have traveled to like 10-20 planets, they'll start to see a pattern with the life forms and planetary surface that the illusion/immersion will break.-this is my guess. i'll wait to see what users reviews come in for it.


    I agree. I definitely see a Spore-like element to it. I think that what I will find most interesting is to see if they implement evolutionary traits into their procedural generation. Things like key markers for predators, herbivores, etc. Like the brontosaurus thing in the pic isn't going to be a predator. 

    I think that's the coolest aspect of these types of games. Procedural generation is easy, but it's the logic behind that procedural generation which is interesting, if there is any. 
    The spore thing is kind of the reason I became interested in the first place.  I would have loved to see them update spore... it was a great concept.
    Yup! Same here. My kids still actually play it sometimes. It's moved 3 times with me now! Do you know how tough it is to keep track of a CD case (for serial)?

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited June 2016
    I guess I'm just not looking in the right places, because I've heard and seen almost nothing about No Man's Sky, nor do I have a single friend salivating over the game.

    All my friends are looking at it the same as I am: it looks like a very novel concept, so we'll be reading about it once it's actually released and make a decision on whether or not it's worth a buy.

    I don't really agree that it's received unbridled hype... At least, not when we consider the day and age where games like Destiny were touted (before release) as revolutionizing the FPS genre and AAA MMORPG releases claim to be saviors of the genre over and over.

    image
  • ArchlyteArchlyte Member RarePosts: 1,405
    Seems like it would be a good idea for the developer to be as forthcoming about what the game is/will be before it is released so that people will understand what the experience will be like. Sure there are always people who don't understand, but at least then they can honestly say they tried to fit their product to the right consumer.
    MMORPG players are often like Hobbits: They don't like Adventures
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    Look! its No Man Sky as an idea :P just Kidding Her (2013)

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    Sirmatthias said:

    I feel like this is just a advanced copy of spore with the same menu layout as Destiny. Once people have traveled to like 10-20 planets, they'll start to see a pattern with the life forms and planetary surface that the illusion/immersion will break.-this is my guess. i'll wait to see what users reviews come in for it.

    I got bored of Skyrim, Fallout 4 and Witcher 3 after many many hours of fun.  I dont expect a game to keep me entertained for my whole life
  • PhryPhry Member LegendaryPosts: 11,004
    Kilrain said:
    This is a game that had me on the edge of my seat until I started hearing the devs really talk about it. I play multiplayer games to play with my friends.

    They need to start all players in the same solar system, or have a few starter solar systems and make it easy to travel between them as in make them all close. This would create a much more interesting dynamic where most players would stick close by while others begin venturing outward, creating colonies further and further into space.

    I stopped playing single player games when EQ came out. Just me, but I am not interested even with it's pseudo mmo bs.
    Its very much a single player game, the only thing that allows you to affect other players in the game, is  that if you are the first to discover something, you get to name it, and it has your name on it as the discoverer, and thats it, no direct interaction, no playing with friends etc.
    Technically you can be on the same planet at the same time, but you won't see each other, the only sense you will have of other players being present, is in creatures etc. being 'named' by other players.

    https://www.youtube.com/watch?v=1ORFgfhj_hM
    Interview with Sean Murray from March this year with Jeaux Video.
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

    what I like instead of stories and instead of collect 100 lizards to get your tally wacker licked is instead
    'I need to build a roof, I can use lizard skins or other options but I am going to go with lizard so I need 100 lizards so I can gather their skins and I need a good knife to do it'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

    i played many games without much story like ark for example where you mostly gather, craft and explore like no mans sky
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

    i played many games without much story like ark for example where you mostly gather, craft and explore like no mans sky
    in fact if you look at the best selling games of all times its hard to find a story in the large majority of those games

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PhryPhry Member LegendaryPosts: 11,004

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

    i played many games without much story like ark for example where you mostly gather, craft and explore like no mans sky
    When you think of it, Minecraft had a pretty amazing impact on Gaming, that it helped bring about such games B)
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Phry said:

    Take away the story from all 3 and leave behind the filler like "collect 0/100 lizards" "0/100 visit a sub zero planet" "scan /100 flying insects" lol the stuff that most people skip except the completionist.

    i played many games without much story like ark for example where you mostly gather, craft and explore like no mans sky
    When you think of it, Minecraft had a pretty amazing impact on Gaming, that it helped bring about such games B)
    in fact i would go as far as to say if it was not for Minecraft and the indie games that followed it (like 7 days to die, forest, ark etc meaning 'building') that Fallout 4 never would have had base building

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SirmatthiasSirmatthias Member UncommonPosts: 562
    Fallout 4 Base building was a addon to anyone in the know of the game. they just released the developer tools in a easy consumer version so they could snag a larger audience
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    According to the latest reports, Minecraft is the 2nd best selling game of all time (but this also includes stuff like minecraft story mode, etc. which does have a story)

    Number 1 is Tetris.  Yes. Tetris.  I still own it on Gameboy.  Have the cartridge and everything.

    Number 3 is Grand Theft Auto V. 



  • SirmatthiasSirmatthias Member UncommonPosts: 562
    Sean are you talking about pong? or pac man? some sort of reference would give us a clue as to your direction
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