The biggest reason they delayed the expansion isn't regarding hacks but more regarding the current servers can't handle all those people fighting next to each other.
Anyone that plays/played the game would know what I'm talking about by simple attempting to fight against a world boss with a lot of people around.
That's funny actually, we didn't delay the expansion because of hacks because that's no big deal, its something way more important than that.
I know many won't believe it or think i am just stereotyping but in general i can spot a Korean MMO without even knowing it was made by a KR developer,so that alone says they are just too predictable in their game designs and THAT needs to change.
KR games have NO DEPTH in systems,they create very fast shallow designs.In this case BDO ,all they did was create several different key presses,that is just manual memorizing and NOT depth of systems.Look no further than the Ranger/Archer class,NO AMMO ,that is like a HUGE massive LAZY fail on creating what COULD have been depth,example piercing arrows,blunt arrows,fire arrows,Ice arrows,sleep arrows etc etc,instead they have ZERO depth.No only is it a lazy approach to a system,that same singular idea of ammo COULD have also opened up a large crafting base/depth,so yet again they missed the boat.
There is more to gaming than simply dotting down some mobs and a player and allow you to kill them.
Even the NODES idea that so many thought was great was again a LAZY design,nothing more than a stat,automated stats to boot.There is soooo much more that could have been done with that idea and in the game world ,NOT just in some statistical make believe stat sheet.
So if i did not make it clear enough,BDO like all KR games needs to put some quality into their game,some DEPTH in systems.
Yes, I don't believe you.
BDO is one of the deepest MMO's I've ever played (and I played dozens).
I think you need to spend less time playing the forum game and more time playing the actual mmo games.
They would need to completely re-code how all calculations are done (putting them server side, obviously) but even if they did that, I don't believe they could repair BDO's reputation.
I know many won't believe it or think i am just stereotyping but in general i can spot a Korean MMO without even knowing it was made by a KR developer,so that alone says they are just too predictable in their game designs and THAT needs to change.
KR games have NO DEPTH in systems,they create very fast shallow designs.In this case BDO ,all they did was create several different key presses,that is just manual memorizing and NOT depth of systems.Look no further than the Ranger/Archer class,NO AMMO ,that is like a HUGE massive LAZY fail on creating what COULD have been depth,example piercing arrows,blunt arrows,fire arrows,Ice arrows,sleep arrows etc etc,instead they have ZERO depth.No only is it a lazy approach to a system,that same singular idea of ammo COULD have also opened up a large crafting base/depth,so yet again they missed the boat.
There is more to gaming than simply dotting down some mobs and a player and allow you to kill them.
Even the NODES idea that so many thought was great was again a LAZY design,nothing more than a stat,automated stats to boot.There is soooo much more that could have been done with that idea and in the game world ,NOT just in some statistical make believe stat sheet.
So if i did not make it clear enough,BDO like all KR games needs to put some quality into their game,some DEPTH in systems.
Yes, I don't believe you.
BDO is one of the deepest MMO's I've ever played (and I played dozens).
I think you need to spend less time playing the forum game and more time playing the actual mmo games.
Time consuming doesn't = deep. That goes for any game, just not BDO.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
The game is fundamentally broken in a lot of ways, from the servers to the publisher; yet some people are in denial (insert: Baghdad_Bob.jpg). I've been around long enough to see a coming failure when I see it and like someone said, you only have one change to make a first impression.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know many won't believe it or think i am just stereotyping but in general i can spot a Korean MMO without even knowing it was made by a KR developer,so that alone says they are just too predictable in their game designs and THAT needs to change.
KR games have NO DEPTH in systems,they create very fast shallow designs.In this case BDO ,all they did was create several different key presses,that is just manual memorizing and NOT depth of systems.Look no further than the Ranger/Archer class,NO AMMO ,that is like a HUGE massive LAZY fail on creating what COULD have been depth,example piercing arrows,blunt arrows,fire arrows,Ice arrows,sleep arrows etc etc,instead they have ZERO depth.No only is it a lazy approach to a system,that same singular idea of ammo COULD have also opened up a large crafting base/depth,so yet again they missed the boat.
There is more to gaming than simply dotting down some mobs and a player and allow you to kill them.
Even the NODES idea that so many thought was great was again a LAZY design,nothing more than a stat,automated stats to boot.There is soooo much more that could have been done with that idea and in the game world ,NOT just in some statistical make believe stat sheet.
So if i did not make it clear enough,BDO like all KR games needs to put some quality into their game,some DEPTH in systems.
Yes, I don't believe you.
BDO is one of the deepest MMO's I've ever played (and I played dozens).
I think you need to spend less time playing the forum game and more time playing the actual mmo games.
I used to think the game was deep. But it was an illusion. Everything is a grind, not just levels which are pathetically neanderthal. I didn't realize we were still killing 100 rats to gain .43 % experience. And once you hit 50 the grind is twice as worse. This above all else is why I refuse to plunk down another cent in BDO. Everyone has their reasons - this is mine.
DAUM, Pearl Abyss and BDO deserve to drown in their sinking ship. I thought it was bad enough that AA had blatant cheating going on and apparently Korean game developers learn nothing from their counterparts mistakes. Both AA and BDO will get no sympathy from me simply because of how they handled cheaters. Mostly BDO, when it takes weeks just to get 1 obvious hacker banned and than it's not even permanent.
If this game didn't have a greedy cash shop I would've bought it and been very disappointed by now with the hacking situation, it's just one of those things I take for granted that publishers/devs know they need better ways to prevent cheating. How come it wasn't widely known how easy it was to hack in this game prior to EU/NA launch? I read up on it but didn't hear anything about the hacking/cheating situation, it must have been known to people playing in KR/RU.
New games in this genre deliver nothing but disappointment even when they bring some refreshing ideas ;/
What I can't seem to wrap my head around is why everyone involved took a look at all the client side information with no checks and said, "Nah, players won't try to take advantage of that."
DAUM, Pearl Abyss and BDO deserve to drown in their sinking ship. I thought it was bad enough that AA had blatant cheating going on and apparently Korean game developers learn nothing from their counterparts mistakes. Both AA and BDO will get no sympathy from me simply because of how they handled cheaters. Mostly BDO, when it takes weeks just to get 1 obvious hacker banned and than it's not even permanent.
They totally mishandled this problem.
While I agree nothing has been ideal here, I don't see where this is about sympathy or any other emotion. I'd guess the issues with banning stems from spending, if a large portion of those spending are also a large portion of those cheating, you have yourself a dilemma as a business. Integrity of the product over viability of the business and ongoing expenditure. That's a tough spot to be in for any service. Both effect income, meaning both effect survival.
Taking the emotional angle out of it (due to wasted money) it's really not that hard to see there's no real ideal outcome here.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lol Holden BDO is BAD in the true sense. Oh wait that's right I m not allowed an opinion unless I rave about BDO and say how great it is.
You can have an opinion all you want, but trolling every single BDO thread mocking the game without giving any reasons isn't really conducive to a discussion.
What I can't seem to wrap my head around is why everyone involved took a look at all the client side information with no checks and said, "Nah, players won't try to take advantage of that."
Apparently there is no hacking problem in Korea at all, and they have the same client-side checks we do.
Partly it's because you need to register with the equivilant of your SSN. But the other part of it is apparently Russia and the West are a bunch of hacking/exploiting scumbag losers.
You cannot fix the cheating and exploiting in this game. THE GAME IS FULL OF CLIENT SIDE CALCULATIONS. I'm suprised that cheats are not more flagrant than they already are. The bypass for this in the original market, Korea, is that players have to input thier personal ID info to play the game. In the rest of the world, all you have to do to do if you get caught cheating is get another copy.
With how easy it is to purchase Korean MMORPG accounts on third party websites, I don't really see this as a deterrent at all.
I keep repeating: Friends don't let friends Korean MMO.
At least BDO is fundamentally a good new innovative MMO.
Can you say the same about recent western MMOs such as Wildstar, ESO, GW2? Or say, any western MMO since WoW?
Hacking sucks but it can be mitigated. You can't mitigate bad.
ESO and GW2, yes absolutely. I might even say they're more innovative than BDO. BDO is just a new version of an older model game. That's not necessarily a bad thing since many players like that style, but it's not exactly new and innovative.
BDO seems like it's a deep and rich game at first glance. I mean there's so much to see and to do. You have questing, fishing, horse breeding, crafting, and yes even PvP. The depth of these parts of the game starts to wear thin when you really begin to do them.
Quests are kill x of these and bring back y of those. They hide this by not telling you to kill 10 things, the quest simply asks you to bring back a few of whatever or help clear out this mob or that mob, and it ends up RNG'ing it so that one time it's 5 kills and an update another time you could spend an hour trying to get it (I know this cause I leveled multiple classes)
Fishing is so simple you don't even have to be at the keyboard to do it.
Horse breeding so simple you don't even have to be at the keyboard to do it.
Crafting, I cannot really say anything about as I only ever crafted herbal juices, but it was a game of make 100 of these, then combine those and get 30 of the next tier. I heard people complain that alchemy stones were RNG based and you could spend millions of your silver trying to create one and end up with noithing due to RNG.
PvP, zero reason to ever even participate in any owPvP outside of griefing or holding onto a grinding spot. A crappy battleground to get some crystals to slot into your equipment is the only other PvP option.
There is no changing or fixing the reputation of this game its a failure unless...
1.) Fix the cash shop put in all the costumes 100% released in other versions of the game 2.) Costumes should not be delayed release or cost $37 a costume for custom ones 3.) Deal with the hackers make stuff server side.
My 30.00 is still waiting for a PvE server because I don't care as much if someone can kill mobs quicker due to hacking. Until then I won't contribute to the problem
The biggest reason they delayed the expansion isn't regarding hacks but more regarding the current servers can't handle all those people fighting next to each other.
Anyone that plays/played the game would know what I'm talking about by simple attempting to fight against a world boss with a lot of people around.
While I'm not a huge fan of the game, though I am still playing it atm. I've heard this argument several times and find it to be quite untrue. While there was channel lag for the bottom couple channels for a while till they switched where they were hosted, there is not typical server lag in these situations. I go to Kzarka 5-6 times a week and have minimum lag with anywhere from 80-120+ people on the screen each time.
I've also partaken in 3 of the largest pvp battles to date on the Edan server and found very little lag. A month and a half ago I was in a 300-325 total fight consisting of 7 guilds and the fight lasted over 2 hours. No performance decreasing lag to speak of, it was great uninterrupted pvp. Around a month ago I was also in a 300-400 player fight at the Mediah castle that consisted of 9 guilds. The fight lasted 3 hours and once again no server lag that hindered pvp to speak of.
Don't get me wrong the game's got a ton of faults, and that's why I've been playing much more casually for the past several weeks. Yet, when it comes to actual lag I get very little. Bear in mind all of this was with medium - max settings.
I'm basing my view from world boss fights. The desync is insane. You will probably don't notice this much if you play ranged but for melee it's almost impossible to fight bosses with all the desync happening around.
Let's not talk about grabs not working half the time in pvp because the server lags and what you see is not what is actually happening.
Game looked too PVP-centric and ArcheAgey (the bad side of Archeage) to hook me in... glad you guys are enjoying it, though.
The game has absolutely zero PvP content, and most PvP players have quit because of it. So to call it PvP centric is simply false. IF the game delivered what it promised and advertised, sure, we'd have node wars and castle sieges... But these remain postponed indefinitely because they bought servers which couldn't handle the content. The only thing this game has, is an endless level and gear grind which they increase each content patch. Even semi unique features like hunting they have managed to skip adding to the Western version.
It's a shame, since I was hoping BD would be a game to last for a while. Seems I was wrong, again, so with BD also goes my last attempt to try a Korean port-over.
At first, and due to the lack of a decent MMO nowadays, i took the bait and went hard on with BDO.
I loved the game and i said (lied) to myself that the soonest i finish with the grind the more i'll enjoy the game later.
Spending countless hours and sleepless nights in front of the PC and while i thought i was at least in top 100 regarding gear, the coming of a new member in our guild hit me hard.
He was lvl 58 with full boss armour, Tri & Duo MoS along with Ogre etc etc.
What he later revealed to me was that he hacked all the way to 58, he hacked all the jewlery (boting) and he hacked all the boss armour, and now he just turned legit and waited for the node wars to actually have some fun.
And that was the last day i saw him and the game as well.
"Human beings make life so interesting. Do you know, that in a universe so full of wonders, they have managed to invent boredom. (Death)” ― Terry Pratchett,
Comments
Yes, I don't believe you.
BDO is one of the deepest MMO's I've ever played (and I played dozens).
I think you need to spend less time playing the forum game and more time playing the actual mmo games.
This isn't a signature, you just think it is.
Time consuming doesn't = deep. That goes for any game, just not BDO.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Can you say the same about recent western MMOs such as Wildstar, ESO, GW2? Or say, any western MMO since WoW?
Hacking sucks but it can be mitigated. You can't mitigate bad.
Seems to be the formula for "success" these days.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I used to think the game was deep. But it was an illusion. Everything is a grind, not just levels which are pathetically neanderthal. I didn't realize we were still killing 100 rats to gain .43 % experience. And once you hit 50 the grind is twice as worse. This above all else is why I refuse to plunk down another cent in BDO. Everyone has their reasons - this is mine.
New games in this genre deliver nothing but disappointment even when they bring some refreshing ideas ;/
Taking the emotional angle out of it (due to wasted money) it's really not that hard to see there's no real ideal outcome here.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Partly it's because you need to register with the equivilant of your SSN. But the other part of it is apparently Russia and the West are a bunch of hacking/exploiting scumbag losers.
With how easy it is to purchase Korean MMORPG accounts on third party websites, I don't really see this as a deterrent at all.
ESO and GW2, yes absolutely. I might even say they're more innovative than BDO. BDO is just a new version of an older model game. That's not necessarily a bad thing since many players like that style, but it's not exactly new and innovative.
Quests are kill x of these and bring back y of those. They hide this by not telling you to kill 10 things, the quest simply asks you to bring back a few of whatever or help clear out this mob or that mob, and it ends up RNG'ing it so that one time it's 5 kills and an update another time you could spend an hour trying to get it (I know this cause I leveled multiple classes)
Fishing is so simple you don't even have to be at the keyboard to do it.
Horse breeding so simple you don't even have to be at the keyboard to do it.
Crafting, I cannot really say anything about as I only ever crafted herbal juices, but it was a game of make 100 of these, then combine those and get 30 of the next tier. I heard people complain that alchemy stones were RNG based and you could spend millions of your silver trying to create one and end up with noithing due to RNG.
PvP, zero reason to ever even participate in any owPvP outside of griefing or holding onto a grinding spot. A crappy battleground to get some crystals to slot into your equipment is the only other PvP option.
Please tell me why these are so innovative?
1.) Fix the cash shop put in all the costumes 100% released in other versions of the game
2.) Costumes should not be delayed release or cost $37 a costume for custom ones
3.) Deal with the hackers make stuff server side.
Let's not talk about grabs not working half the time in pvp because the server lags and what you see is not what is actually happening.
The game has absolutely zero PvP content, and most PvP players have quit because of it. So to call it PvP centric is simply false. IF the game delivered what it promised and advertised, sure, we'd have node wars and castle sieges... But these remain postponed indefinitely because they bought servers which couldn't handle the content. The only thing this game has, is an endless level and gear grind which they increase each content patch. Even semi unique features like hunting they have managed to skip adding to the Western version.
It's a shame, since I was hoping BD would be a game to last for a while. Seems I was wrong, again, so with BD also goes my last attempt to try a Korean port-over.
I loved the game and i said (lied) to myself that the soonest i finish with the grind the more i'll enjoy the game later.
Spending countless hours and sleepless nights in front of the PC and while i thought i was at least in top 100 regarding gear, the coming of a new member in our guild hit me hard.
He was lvl 58 with full boss armour, Tri & Duo MoS along with Ogre etc etc.
What he later revealed to me was that he hacked all the way to 58, he hacked all the jewlery (boting) and he hacked all the boss armour, and now he just turned legit and waited for the node wars to actually have some fun.
And that was the last day i saw him and the game as well.
― Terry Pratchett,