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You can honestly say this isn't freakin awesome?

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667
    Hardware will not in itself spark a revolution.

    It will take a "Killer App"

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TerminalDeityTerminalDeity Member UncommonPosts: 133
    Remember when the Wii came out and everyone was like "Awesome!!!!!!1"? 

    Then a year later everyone was like "Can I just sit down and relax while I play games again?"

    There is obviously a niche market for this, but the VAST majority of people do not want to flail around wildly in their living room just to play a game after work. It's science.
  • drumchannelldrumchannell Member UncommonPosts: 187
    This is not awesome. Most people would rather use their bodies for sports and exercise, not for video games. Wii mote, Kinect, VR etc are not good for video games.
  • filmoretfilmoret Member EpicPosts: 4,906
    This is not awesome. Most people would rather use their bodies for sports and exercise, not for video games. Wii mote, Kinect, VR etc are not good for video games.
    Good point.  Lets go play some football right now.  Oh wait.... we need to gather people and it can only be for an hour at best and well that will probably only happen once a week if you are lucky.  I guess your logic is flawed.
    Are you onto something or just on something?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    filmoret said:
    This is not awesome. Most people would rather use their bodies for sports and exercise, not for video games. Wii mote, Kinect, VR etc are not good for video games.
    Good point.  Lets go play some football right now.  Oh wait.... we need to gather people and it can only be for an hour at best and well that will probably only happen once a week if you are lucky.  I guess your logic is flawed.
    oh and we have to buy all the gear too.

    my idea of exercise is some good hiking boots or a bicycle and I go where ever I wanna go! I do what I want!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • syriinxsyriinx Member UncommonPosts: 1,383
    VR as an interactive motion experience?  Could be a fad for a while but I doubt it has any long term lasting appeal.

    VR as a visual enhancement?  Sure, that could work for certain genres.  Probably still a niche, but then MMORPGs are a niche too.


  • flizzerflizzer Member RarePosts: 2,455
    I remember when my brother-in-law tried getting me interested in Google glass.  Simply going by his track record I knew it would be a bomb. Again, he didn't disappoint. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited June 2016
    I have no doubt VR will be a big hit. Biggest hit ever in gaming? maybe maybe not but one of the largest hits in gaming in a very long time that is for sure, already really is.

    I understand why emotionally, intellectually and experience(ily) why its going to be a big hit and I could explain it but too many people on these boards would completely hulk out if i even tried so I will just sit back and wait

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    ok THIS is friggin more awesome

    http://www.theverge.com/2016/6/29/12060066/ghostbusters-dimension-the-void-times-square-madame-tussauds-vr

    real walls and structures used as 'greenscreen' if you will to the VR tour and haptic feedback vests

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • filmoretfilmoret Member EpicPosts: 4,906
    syriinx said:
    VR as an interactive motion experience?  Could be a fad for a while but I doubt it has any long term lasting appeal.

    VR as a visual enhancement?  Sure, that could work for certain genres.  Probably still a niche, but then MMORPGs are a niche too.


    How about you put on a headset and look at your girlfriend and you see Scarlette Johannason standing there instead.
    Are you onto something or just on something?
  • AvanahAvanah Member RarePosts: 1,627
    Link broken

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • filmoretfilmoret Member EpicPosts: 4,906
    edited June 2016
    Avanah said:
    Link broken

    ah yes it is ill see what happened.  Ok I found it on youtube and posted it.  Wow that dude is 81 years old.

    Are you onto something or just on something?
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • Panther2103Panther2103 Member EpicPosts: 5,779
    VR will eventually be good if they can get it out to normal people. But in it's current state almost every aspect of it is gimmicky. There isn't a low enough entry point to getting the hardware currently, until the Playstation VR comes out, but even then that's a 300 dollar entry point on top of a console price. Having the Oculus and Vive require such high system specs is understandable but it isn't going to market the game out to anyone other than extremely high end users, since a casual gamer wont go out and drop 1300 on a pc then 500 on a headset to play VR. 

    Plus the games right now are all mini game collections and haunted house simulators pretty much. There's a couple that are actual games like Valkyrie and some others that I can't think of but there just isn't enough there to get the headsets out either. My favorite game genre is horror and all I can think of that will ever be on VR will be walking around in a scary house with jumpscares. I just want to see more before I can even think about dropping that much money onto one. I know a couple people with a rift but they haven't touched it since like the first week they got it. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited June 2016
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    yeah just racing games. Like Eve Valkrie

    https://www.youtube.com/watch?v=8TmMIGOevis

    as I said, I really wish people like you would just go away for about 2 years on this subject its not even worth debating

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RusqueRusque Member RarePosts: 2,785
    SEANMCAD said:
    ok THIS is friggin more awesome

    http://www.theverge.com/2016/6/29/12060066/ghostbusters-dimension-the-void-times-square-madame-tussauds-vr

    real walls and structures used as 'greenscreen' if you will to the VR tour and haptic feedback vests

    I saw this yesterday and was wondering if it would pop up in this thread. Yeah what they're doing with VR is really smart, and hopefully they can get it to a point where you can actually play for an hour or so at a time. Right now $50 for 15 minutes is a bit steep. 
  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    as long as its not a cell phone strapped to my eyeballs id try it ...ever seen the long term effects by holding one to your head? cell phones can pop uncooked popcorn..im not doing it...but if its not a cell phone its more than likely a updated version of a virtual boy and crazy over priced lol ...i mean really how hard is it to entertain grandpa? he could be watching a movie on the sci-fy channel and shout out "man that stuff looks REAL" when everybody knows its crap and the worst effects / green screen you'v ever seen lol
  • filmoretfilmoret Member EpicPosts: 4,906
     ...i mean really how hard is it to entertain grandpa? he could be watching a movie on the sci-fy channel and shout out "man that stuff looks REAL" when everybody knows its crap and the worst effects / green screen you'v ever seen lol
    I guess you don't know too many old people.  Try getting an 81 year old to jump around and act like a teenager.  Not gonna happen.
    Are you onto something or just on something?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Rusque said:
    SEANMCAD said:
    ok THIS is friggin more awesome

    http://www.theverge.com/2016/6/29/12060066/ghostbusters-dimension-the-void-times-square-madame-tussauds-vr

    real walls and structures used as 'greenscreen' if you will to the VR tour and haptic feedback vests

    I saw this yesterday and was wondering if it would pop up in this thread. Yeah what they're doing with VR is really smart, and hopefully they can get it to a point where you can actually play for an hour or so at a time. Right now $50 for 15 minutes is a bit steep. 
    Yes VR 'arcades' for the lack of a better word are going to start poping up in a lot of places. That is not a prediction, that is a news fact with that StarVR is doing with ACER as well as other examples like this one. 

    HTC secured 50 billion dollars for VR work from my understanding (i dont know the details)

    Sony has also said that they are betting their earnings next year will be high because of one product they have...VR. that might be overly optimistic because there is none the less tons of money flowing around VR and far faster then I thought it would.

    The concept that we need 100% full movement and 100% full presence in VR for it to work at all is a bit silly. Some here who have played 'movement' in video games already for decades using a computer screen and an M/K seem to think the entire brain will explode if the movements in VR are not realistic despite the fact they are already playing games that arent.

    This and many other things around 'why VR will fail' get me fired up and prevent me from talking about the more in depth impact it has which is frustrating because that is the kind of stuff I would rather talk about.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AnnwynAnnwyn Member UncommonPosts: 2,854
    Ydeeps said:
    Agreed. First order of business should be to find a way to get rid of those hand thingies. It's not hard to imagine a scenario where you're so engrossed in the game that you actually throw them hard into the wall or worse, your TV screen / monitor. Lol.

    People have already begun looking into solutions (and some have appeared at E3 I believe). Here's an example : https://www.youtube.com/watch?v=HjuPZkBOAbE   w of course the controllers are still necessary since companies don't have the necessary tools yet to make an entirely new hand controller system, but it's a start (and a working one).
    The problem is, and for the foreseeable future will remain... movement.   yeah it's great if you are standing still, but even in this clip you see gandpa almost punch through a window.  So yeah.. Skyrim?  You just gonna stand still and hit a button to walk but move your arms?

    I see this more applicable to vehicle type games where you are supposed to be stationary (butt in seat).
    How about the Virtu Omnix (youtube link)? It's a station that allows you to remain in place while still simulating movement in a game. In this example they're going further by using VR headset and using a custom controller (the gun)


    The solutions are already starting to show up. What's needed now is for the market to gain traction and grow so that the hardware can become more affordable and accessible.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    filmoret said:
    Grunty said:
    Facebook. No thanks.
    Yea half the world is using it must be something wrong.
    Yeah, then half the world consists of egotistical jackasses who hand their private information over to a man who openly admits that he thinks people are stupid for doing it, as well as making it available to the general public. There is one good thing it does: it highlights just how prevalent and incredibly potent human stupidity really is. 

    As for the video, looks kind of stupid and impractical to me. Most people can't afford to clear out a room every time they want to play some video games. Even then, the guy almost hurt a couple people and damaged property while flailing about like a beached carp. 

    I'll wait for AR, thanks. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    Grunty said:
    Facebook. No thanks.
    Yea half the world is using it must be something wrong.
    Yeah, then half the world consists of egotistical jackasses who hand their private information over to a man who openly admits that he thinks people are stupid for doing it, as well as making it available to the general public. There is one good thing it does: it highlights just how prevalent and incredibly potent human stupidity really is. 

    As for the video, looks kind of stupid and impractical to me. Most people can't afford to clear out a room every time they want to play some video games. Even then, the guy almost hurt a couple people and damaged property while flailing about like a beached carp. 

    I'll wait for AR, thanks. 
    Dude they are after me too.


    Are you onto something or just on something?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    for gaming AR will always be < VR

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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