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You can honestly say this isn't freakin awesome?

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Comments

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    SEANMCAD said:
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    yeah just racing games. Like Eve Valkrie

    https://www.youtube.com/watch?v=8TmMIGOevis

    as I said, I really wish people like you would just go away for about 2 years on this subject its not even worth debating
    You want me to go away? Why? Because I'm asking difficult to answer questions?

    Followed the link, watched the video, but you didn't answer my question: what gameplay improvements does VR add to Eve Valkyrie?


    I'm relatively well off, don't have dependants so I'm the sort of person who would spend a lot of money on VR if it was viable. If VR genuinely improved the gaming experience, I'd be all over it. So far, I've seen no evidence at all that it improves the gaming experience and you seem unable to provide any. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • filmoretfilmoret Member EpicPosts: 4,906
    SEANMCAD said:
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    yeah just racing games. Like Eve Valkrie

    https://www.youtube.com/watch?v=8TmMIGOevis

    as I said, I really wish people like you would just go away for about 2 years on this subject its not even worth debating
    You want me to go away? Why? Because I'm asking difficult to answer questions?

    Followed the link, watched the video, but you didn't answer my question: what gameplay improvements does VR add to Eve Valkyrie?


    I'm relatively well off, don't have dependants so I'm the sort of person who would spend a lot of money on VR if it was viable. If VR genuinely improved the gaming experience, I'd be all over it. So far, I've seen no evidence at all that it improves the gaming experience and you seem unable to provide any. 
    How about the fact that the space ship is life size and not some 19 inch scaled model.  That grandpa is fighting life sized zombies and I'm sure in the future you would be fighting a life sized dragon the size of a house.  Gameplay itself is being worked out of course but its the experience that makes it awesome right now.
    Are you onto something or just on something?
  • penandpaperpenandpaper Member UncommonPosts: 174
    filmoret said:
    With a little tweaking and some innovative ideas this could be the thing that explodes the market.  The hard part is the movement of course.  But imagine Skyrim on VR where you are using hands to cast spells and swing the sword and put the shield up to block.  Or imagine playing a game like Overwatch on this.

    Like the idea even better with weights attached to the arms.  Make up for going to the gym. 
  • shalissarshalissar Member UncommonPosts: 509
    Rusque said:
    filmoret said:
    Rusque said:
    Negative Nancy reporting in!

    Is it amusing to watch an old flail about for 30 seconds? Yes, yes it is. Would it continue to be amusing 20 minutes later? 3 hours later? No.

    I will maintain that the game or viewing experience has to be at a level, such that it outvalues the comfort and ease of use of traditional gaming/viewing methods. The game looked hugely uninteresting, so what does it say about VR when the most entertaining part of it is watching someone acting silly rather than using it yourself?
    Ok I guess you didn't pay attention.  You notice the guy has real life zombies walking towards him from all different directions.  He's using a weapon in both hands to kill the zombies.  So now the old man swinging his arms about actually makes more sense.  If you add blocking and replace the zombies with ninja's or samarai warriors.  It doesn't hurt to use a little imagination here.

    Yeah, I have eyes, I got it. And if I imagine a better game in place of a worse game, then it's better?

    I don't care what VR's "potential" is, this is the same silly thinking that people employ when fantasizing about kickstarter games. They imagine how great it *can* be and get excited over something that only exists in their heads. Can they make some awesome game using ninjas or Star Wars or pirates fighting ninjas with lightsabers while riding dinosaurs? Maybe. Sure. Will they and will it be good though? That's the question. I can imagine anything I want based on what I consider to be the potential for VR, but until it happens, VR is basically an old guy waving about.

    I think this wins the award for most contrived complaint.

    It's not marketing for the game itself, silly.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    yeah just racing games. Like Eve Valkrie

    https://www.youtube.com/watch?v=8TmMIGOevis

    as I said, I really wish people like you would just go away for about 2 years on this subject its not even worth debating
    You want me to go away? Why? Because I'm asking difficult to answer questions?

    Followed the link, watched the video, but you didn't answer my question: what gameplay improvements does VR add to Eve Valkyrie?


    I'm relatively well off, don't have dependants so I'm the sort of person who would spend a lot of money on VR if it was viable. If VR genuinely improved the gaming experience, I'd be all over it. So far, I've seen no evidence at all that it improves the gaming experience and you seem unable to provide any. 
    because you dont give a shit about VR and you are not going to suddenly and magically make me not give a shit about VR so what the F are we even talking about here?

    what is your plan? to argue me away from liking VR that I have tried? that is silly bro

    now if you would excuse me I am going to go play my driving...er...flying...er...space...er. mech...er submarine game....all of which easily solve the problem that isnt even a problem to begin with.

    you have been playing games with movement on a computer screen for decade, you really think that is a deal breaker in VR? its not. 

    every single VR game I have played was 'improved' because of VR. most of it was because of game play but why does it even need to be game play? have you not ever bought a better video card? did that improve game play? no. how about a larger screen did that? no

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    As I've said before with VR headsets - not good enough yet. 

    The headsets give you 3D vision and motion tracking for your head. Kinda cool, sure, but I want to see how a developer is going to turn those two very minor gimics into improved gameplay. 

    The video linked using two motion controllers for game input - pure gimic. I've played games like that on the Wii (obviously without the headset) and they suck balls. The gimic is fun for 10 minutes, then the lack of force feedback becomes annoying, then the lack of any other type of gameplay becomes boring, then I quit. 


    Developers need to match up VR headsets with something that makes sense. Racing games (where you're sitting in a cockpit of a car) make sense - the 3D vision and free-look enhances the gameplay (spotting apexes is much easier) but the game inputs are simply enough that you don't need sight - you can use an xbox controller in the dark or, if you're lucky enough, have a steering wheel and pedal setup. 

    For most other types of games, the headset is just going to get in the way. Any game where you character has to move will just end up sucking on VR, because VR can't help you move so it's going to be really jarring. Any game with complex inputs will also suck, because you won't be able to see your keyboard. 



    What we need is virtual reality exo-skeletons! Something I can climb into and get the full VR experience. Motors / servos on the suit can give you force feedback, so when I go to pickup a gun or a rock, the servos in the hand can react and make it feel like I'm actually picking up the gun. Have the exo-skeleton suspended somehow so I can run on the spot (but the feedback would make it feel realistic). 

    That is virtual reality. That would work. 
    lol...

    VR racing games have been described by those who have tried it as the most realistic experience they have EVER experienced in a game.

    I really wish you guys who dont want to try it would just bugger off.
    I specifically said racing games are the only genre so far where VR headsets have added value to the gaming experience. I worked for a AAA games company (only as a tester) and as an internal experiment, some of the devs converted a racing game for the Oculus.

    So, I've sat in a bucket seat with steering wheel, pedals and gear stick, put on the VR headset and raced. Yes, it was a good experience. Yes, the headset added value as the depth perception and free look improved the actual gameplay. 

    But no, its not enough to make me see the value. And no, I've yet to see anyone actually state how VR headsets will improve the gameplay in other genres. 


    Perhaps you can give me an example?

    If you are able, please give an example of an existing game where the gameplay would be improved by having a VR headset?
    yeah just racing games. Like Eve Valkrie

    https://www.youtube.com/watch?v=8TmMIGOevis

    as I said, I really wish people like you would just go away for about 2 years on this subject its not even worth debating
    You want me to go away? Why? Because I'm asking difficult to answer questions?

    Followed the link, watched the video, but you didn't answer my question: what gameplay improvements does VR add to Eve Valkyrie?


    I'm relatively well off, don't have dependants so I'm the sort of person who would spend a lot of money on VR if it was viable. If VR genuinely improved the gaming experience, I'd be all over it. So far, I've seen no evidence at all that it improves the gaming experience and you seem unable to provide any. 
    because you dont give a shit about VR and you are not going to suddenly and magically make me not give a shit about VR so what the F are we even talking about here?

    what is your plan? to argue me away from liking VR that I have tried? that is silly bro

    now if you would excuse me I am going to go play my driving...er...flying...er...space...er. mech...er submarine game....all of which easily solve the problem that isnt even a problem to begin with.

    you have been playing games with movement on a computer screen for decade, you really think that is a deal breaker in VR? its not. 

    every single VR game I have played was 'improved' because of VR. most of it was because of game play but why does it even need to be game play? have you not ever bought a better video card? did that improve game play? no. how about a larger screen did that? no
    My point is that you and a few others see VR as being the future of gaming. 

    I'm saying that it isn't because, so far, VR does not improve the gameplay. All it does is change your perception of the game you are playing (with some positives, some negatives) which makes it a gimic. Gimics do not change the world, they won't change the gaming landscape. 


    I'm not saying that you can't enjoy VR, of course you can. I don't expect to change your opinion on your personal preferences because that would be idiotic. You like what you like. As I said, I enjoyed my time in the Oculus, it was a novel experience, but it is a gimic. 


    As to your comments about improved gfx cards, bigger monitors etc - of course I've upgraded. Apart from expenditure, there isn't a single downside to getting a new card or monitor, only positives. They are also upgrades, not new technology. 

    VR is not an upgrade. It is an entirely new technology meant to replace the existing way of viewing games. There are some benefits (3D vision) and some downsides (motion sickness, can't see anything else). Also, VR doesn't bring any benefits that are specific to gaming which means there is no compelling reason for the gaming community to buy into the gimic. 


    To summarise:
    • VR is a replacement technology, not an upgrade
    • In order for people to replace their existing technology, the replacement must offer significant benefits
    • VR offers 3D vision
    • VR offers motion tracking of your head
    • VR can cause motion sickness
    • VR makes you blind to everything else around you
    • VR offers no improvements to gameplay
    Because VR offers no improvements to gameplay, it means the only reason to buy into VR is for the visual improvements. This makes it a gimic and as history has taught us, gimics don't last. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    My point is that you and a few others see VR as being the future of gaming. 

    I'm saying that it isn't because, so far, VR does not improve the gameplay. All it does is change your perception of the game you are playing (with some positives, some negatives) which makes it a gimic. Gimics do not change the world, they won't change the gaming landscape. 


    I'm not saying that you can't enjoy VR, of course you can. I don't expect to change your opinion on your personal preferences because that would be idiotic. You like what you like. As I said, I enjoyed my time in the Oculus, it was a novel experience, but it is a gimic. 


    As to your comments about improved gfx cards, bigger monitors etc - of course I've upgraded. Apart from expenditure, there isn't a single downside to getting a new card or monitor, only positives. They are also upgrades, not new technology. 

    VR is not an upgrade. It is an entirely new technology meant to replace the existing way of viewing games. There are some benefits (3D vision) and some downsides (motion sickness, can't see anything else). Also, VR doesn't bring any benefits that are specific to gaming which means there is no compelling reason for the gaming community to buy into the gimic. 


    To summarise:
    • VR is a replacement technology, not an upgrade
    • In order for people to replace their existing technology, the replacement must offer significant benefits
    • VR offers 3D vision
    • VR offers motion tracking of your head
    • VR can cause motion sickness
    • VR makes you blind to everything else around you
    • VR offers no improvements to gameplay
    Because VR offers no improvements to gameplay, it means the only reason to buy into VR is for the visual improvements. This makes it a gimic and as history has taught us, gimics don't last. 
    then just dont buy one.

    simple

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BlazeyerBlazeyer Member UncommonPosts: 562
    Because VR offers no improvements to gameplay, it means the only reason to buy into VR is for the visual improvements. This makes it a gimic and as history has taught us, gimics don't last. 
    That's not true bro... *drives off in hummer*
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Blazeyer said:
    Because VR offers no improvements to gameplay, it means the only reason to buy into VR is for the visual improvements. This makes it a gimic and as history has taught us, gimics don't last. 
    That's not true bro... *drives off in hummer*
    right...gimmicks like better monitors and better video cards dont last.

    I am starting to think the guy is just trolling

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    SEANMCAD said:
    Blazeyer said:
    Because VR offers no improvements to gameplay, it means the only reason to buy into VR is for the visual improvements. This makes it a gimic and as history has taught us, gimics don't last. 
    That's not true bro... *drives off in hummer*
    right...gimmicks like better monitors and better video cards dont last.

    I am starting to think the guy is just trolling
    /facepalm

    Buying a new, bigger monitor or a new, better graphics card is a pure upgrade - it is 100% beneficial with no downsides. This means it is not a gimic, it is just a technological upgrade. There is no thought process involved beyond "can i afford it?"

    Buying a VR headset REPLACES your monitor whilst playing games, so it is not a technological upgrade: it is a new product. That means there is a critical decision to be made when purchasing a VR headset - "What does the VR headset offer that a monitor doesnt?" It offers 3D vision and motion tracking, but also motion sickness and blindness of your surroundings. It doesn't offer any improvements to gameplay. 


    This makes VR a gimic at the moment. 



    As I've repeatedly said, show me / explain to me how the current VR headsets improve gameplay and I'll willingly change my mind and probably would buy one. Until that point, VR remains a gimic and thus won't take off. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • HatefullHatefull Member EpicPosts: 2,503
    syriinx said:
    VR as an interactive motion experience?  Could be a fad for a while but I doubt it has any long term lasting appeal.

    VR as a visual enhancement?  Sure, that could work for certain genres.  Probably still a niche, but then MMORPGs are a niche too.


    Lets see, the military uses it do introduce realism for combat training Here and then there is this but I bet you are correct, this will burn out in a couple months and we will never hear of it again.

    VR is here, it's staying. Will it ever explode into gaming? I don't know, but if the military (by far the leader in VR development at this point) can recreate battlefield realism and that gulf is closing with the civilian sector catching up how would it NOT create a following?

    I understand not many gamers are into challenging themselves physically, and I am not judging here at all but VR could encourage a whole new type of gamer that isn't a cheesy poof eating couch potato, or a after work warrior. There are people out there that can and will afford to dedicate an entire room to their VR game rig. You can google stupid shit rich people buy and find out for yourself that is true.

    As technology improves, and it becomes less expensive, more and more people will be able to afford the tech and I bet it gets a significant following.

    Here is some more predictions made in ignorance:

    "I think there is a world market for maybe five computers."

    Thomas Watson, president of IBM, 1943


    "There is no reason anyone would want a computer in their home."

    Ken Olsen, founder of Digital Equipment Corporation, 1977


    Nuff said

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016

    /facepalm

    Buying a new, bigger monitor or a new, better graphics card is a pure upgrade - it is 100% beneficial with no downsides. This means it is not a gimic, it is just a technological upgrade. There is no thought process involved beyond "can i afford it?"

    Buying a VR headset REPLACES your monitor whilst playing games, so it is not a technological upgrade: it is a new product. That means there is a critical decision to be made when purchasing a VR headset - "What does the VR headset offer that a monitor doesnt?" It offers 3D vision and motion tracking, but also motion sickness and blindness of your surroundings. It doesn't offer any improvements to gameplay. 


    This makes VR a gimic at the moment. 



    As I've repeatedly said, show me / explain to me how the current VR headsets improve gameplay and I'll willingly change my mind and probably would buy one. Until that point, VR remains a gimic and thus won't take off. 
    I dont agree with your logic but then again I buy HOTAS systems and steering wheels. Look, I personally think you arguing about this is you trying to convince yourself, not me. because you know damn well trying to change my mind on this at this stage is silly and even talking about it is silly just dont fucking buy one, simple. stop trying to make up excuses as to why

    and regarding 'changing gaming' or ' hugely radically successful'

    I want to make this very clear. I dont give a fuck about any of that and I have never said it because i dont give a shit about that

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    SEANMCAD said:

    /facepalm

    Buying a new, bigger monitor or a new, better graphics card is a pure upgrade - it is 100% beneficial with no downsides. This means it is not a gimic, it is just a technological upgrade. There is no thought process involved beyond "can i afford it?"

    Buying a VR headset REPLACES your monitor whilst playing games, so it is not a technological upgrade: it is a new product. That means there is a critical decision to be made when purchasing a VR headset - "What does the VR headset offer that a monitor doesnt?" It offers 3D vision and motion tracking, but also motion sickness and blindness of your surroundings. It doesn't offer any improvements to gameplay. 


    This makes VR a gimic at the moment. 



    As I've repeatedly said, show me / explain to me how the current VR headsets improve gameplay and I'll willingly change my mind and probably would buy one. Until that point, VR remains a gimic and thus won't take off. 
    I dont agree with your logic but then again I buy HOTAS systems and steering wheels. Look, I personally think you arguing about this is you trying to convince yourself, not me. because you know damn well trying to change my mind on this at this stage is silly and even talking about it is silly just dont fucking buy one, simple. stop trying to make up excuses as to why

    and regarding 'changing gaming' or ' hugely radically successful'

    I want to make this very clear. I dont give a fuck about any of that and I have never said it because i dont give a shit about that
    Thats fine then. 

    The reason I'm arguing is because I care about the future of gaming and really want to see something radical happen to shake things up. I love the idea of virtual reality. However, the media and many on these forums (you included) keep on insisting that VR headsets are awesome and will change gaming forever. I can't see it myself, even after trying it out, so I'm here asking for examples that will change my mind. 


    But, you're now saying you don't think VR headsets will change anything and have admitted that you regularly buy gimmicks which is fine. Theres nothing wrong with gimmicks, I bought into a few in the past myself and if you find it fun then there is no issue. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • Loke666Loke666 Member EpicPosts: 21,441
    filmoret said:
    SEANMCAD said:
    Ydeeps said:
    Gramp's more aggressive than Mayweather. Lol. Seriously, though, I want to know how the old man felt after using the VR. I heard it often causes nausea.
    nausea is created by a few factors of which the developer can avoid if the hardware can keep up. 
    That said those who are naturally prone to nausea might get nausea regardless.

    there is such a thing in VR as bad developer design which can cause nausea
    Yea I'd say if you are prone to seasickness then this will probably not be for you.  My grandmother actually got seasick by walking on the pier during rough seas. 
    If you just get the right framerate it wont be a problem for almost anybody.

    Seasickness is something you get when your visuals and actual movements don't match so lag is as bad as low framerate. Some people are far more sensitive then others though.

    Of course consoles will have problems with keeping the framerate up just like average PCs, on a gaming computer with a well made game most people are safe but if you are prone to sea sickness I would still try a VR rig before buying one. It is a huge investment at the moment so better safe then sorry.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:

    /facepalm

    Buying a new, bigger monitor or a new, better graphics card is a pure upgrade - it is 100% beneficial with no downsides. This means it is not a gimic, it is just a technological upgrade. There is no thought process involved beyond "can i afford it?"

    Buying a VR headset REPLACES your monitor whilst playing games, so it is not a technological upgrade: it is a new product. That means there is a critical decision to be made when purchasing a VR headset - "What does the VR headset offer that a monitor doesnt?" It offers 3D vision and motion tracking, but also motion sickness and blindness of your surroundings. It doesn't offer any improvements to gameplay. 


    This makes VR a gimic at the moment. 



    As I've repeatedly said, show me / explain to me how the current VR headsets improve gameplay and I'll willingly change my mind and probably would buy one. Until that point, VR remains a gimic and thus won't take off. 
    I dont agree with your logic but then again I buy HOTAS systems and steering wheels. Look, I personally think you arguing about this is you trying to convince yourself, not me. because you know damn well trying to change my mind on this at this stage is silly and even talking about it is silly just dont fucking buy one, simple. stop trying to make up excuses as to why

    and regarding 'changing gaming' or ' hugely radically successful'

    I want to make this very clear. I dont give a fuck about any of that and I have never said it because i dont give a shit about that
    Thats fine then. 

    The reason I'm arguing is because I care about the future of gaming and really want to see something radical happen to shake things up. I love the idea of virtual reality. However, the media and many on these forums (you included) keep on insisting that VR headsets are awesome and will change gaming forever. I can't see it myself, even after trying it out, so I'm here asking for examples that will change my mind. 


    But, you're now saying you don't think VR headsets will change anything and have admitted that you regularly buy gimmicks which is fine. Theres nothing wrong with gimmicks, I bought into a few in the past myself and if you find it fun then there is no issue. 
    no I am NOT saying VR will not change things.

    I am saying

    1. I dont know if it will or not
    2. that is appears thus far that its far from a 'failure'
    3. the logical reasons most people give for VR are hysterically asinine. like 'it will break my neck' and 'its only a graphical improvement' and 'i will go blind' and 'why is there no content' just give it the fuck up already

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667
    How could I be so stupid as to forget that drives almost all home entertainment technology?

    PORN...

    When THAT matures for VR, VR will take off.  Maybe it sad, but this is what history shows us.  So forget grandpa punching zombies, when it's not cumbersome for Johnny to start using VR Porn, VR in general will take off.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • WizardryWizardry Member LegendaryPosts: 19,332
    idk this does nothing for me because i make decisions based on how i feel and what i see ,not because some gramp's is playing a game with VR.
    When you think about it,we have moved from multi button controllers to a single trigger gun he either shoots or swings?IDK about anyone else but that sounds like a step backwards to me,with far LESS options.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Wizardry said:
    idk this does nothing for me because i make decisions based on how i feel and what i see ,not because some gramp's is playing a game with VR.
    When you think about it,we have moved from multi button controllers to a single trigger gun he either shoots or swings?IDK about anyone else but that sounds like a step backwards to me,with far LESS options.
    I try to break it down like this.

    In a trandtional game try looking behind you without moving your character 180 degrees. Now try to do that all with your head and not using your hands.

    Does that make you win better? nope, get a higher score? nope. Does it increase your experience? dramatically.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DeltoisDeltois Member UncommonPosts: 384
    edited July 2016
    Doesn t increase my experience in the least. I d rather not have that big dorky thing on my head and actually see if my dogs need out and not have to pick up poop because I had that thing on my head. Until I can do that without those stupid things on, it will only hamper my experience not increase it.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Deltois said:
    Doesn t increase my experience in the least. I d rather not have that big dorky thing on my head and actually see if my dogs need out and not have to pick up poop because I had that thing on my head. Until I can do that without those stupid things on, it will only hamper my experience not increase it.
    that is beyond logic I can understand but ok, fair enough, just dont buy one

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    How could I be so stupid as to forget that drives almost all home entertainment technology?

    PORN...

    When THAT matures for VR, VR will take off.  Maybe it sad, but this is what history shows us.  So forget grandpa punching zombies, when it's not cumbersome for Johnny to start using VR Porn, VR in general will take off.


    First VR Porn event in Japan shutdown because of too many people https://www.rt.com/viral/349503-vr-porn-event-japan/

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DeltoisDeltois Member UncommonPosts: 384
    Not beyond logic at all. The VR headsets are annoying, intrusive, uncomfortable, and just plain experience hindering. You don t have to agree, won t hurt my feelings.
  • filmoretfilmoret Member EpicPosts: 4,906
    Deltois said:
    Doesn t increase my experience in the least. I d rather not have that big dorky thing on my head and actually see if my dogs need out and not have to pick up poop because I had that thing on my head. Until I can do that without those stupid things on, it will only hamper my experience not increase it.
    Dude just get the VR dog simulator.  Then you can pick up life sized VR poop without getting any on your hands and smelling it.
    Are you onto something or just on something?
  • DeltoisDeltois Member UncommonPosts: 384
    Sounds great
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Deltois said:
    Not beyond logic at all. The VR headsets are annoying, intrusive, uncomfortable, and just plain experience hindering. You don t have to agree, won t hurt my feelings.
    they are not uncomfortable I have used one for several hours on end. 

    Regardless of that 'uncomfortable' and 'intrusive' (whever the fuck that is supposed to mean in this context) does not make the 180degree turn by using your head suddenly go away.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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