As we all know one of the biggest obstacles in SC is the multicrew ships. At first glance and even after thinking about it for a while players can really see how this is something awesome. I find a few flaws with this idea and wonder if they will be able to implement it properly.
The first and biggest problem is making it valuable for everyone on the ship. What is the point in being on one of those huge ships if they really don't have much of a reason for it? I believe this will be one of CIG's biggest obstacles in this project. You could end up with players on board a capital ship and spend 8 hours only to have made 1/10th of the money they would have made running around in a solo ship.
The second is giving the players something to do while they are on the ship. Its hard enough to organize 20 players to do something. Better yet give them something to do for two hours other then sit at a station and wait. The good part is CIG will be selling npc's to help run a ship so you won't need all those players.
The third is stopping trolls. What if one of the players is some kind of spy or troll and ends up just killing others on the ship? Will they be able to flag this person or kick them off the ship? If that person killed 5 players before he died then how much time was wasted? You would also have players cloaking in ships and sneaking on board as well.
I admit the idea sounds really cool. But the actual mechanics and reality that this is a mmo brings much more difficulties then we first imagined.
Are you onto something or just on something?
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When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
http://swg.wikia.com/wiki/Multi-Player_Ship_Operation_Guide
It was a great thing to have a fully crewed highly efficient multiplayer ship in that game. And great fun for a group of friends/guild-mates. We NEVER did it for cash-per-hour. For that, solo-macro-grinding was invented. So it did not matter if one could earn more piloting his ship solo.
W.r.t. your second question ... if someone is killing off your crew because he is a spy ... you better get out of your seat and kill HIM before he kills YOU ;-) If you do not, then (s)he has EARNED that ship (s)he just conquered. You could have some talented and well equipped marines on board to protect yourself against this danger. The crew IS able to fight against the intruder. They are NOT able to flag the intruder and kick him off the ship via vote. If someone sneaks on board of your ship and is able to stay hidden ... more power to him ! Although he cannot steal your ship while you are offline, he can murder you and your crew and steal your ship while you are online. I would not recommend to log off in the middle of a FPS firefight - i am quite sure that just as in EVE there is a timer running before you can safely log off. If you have only NPC crew on board, i guess it will be much easier for a player intruder to kill off the crew of a multiplayer ship.
The NPCs you can hire will come in several competence levels ... and good ones will cost you.
That system could be a bit like Star Trek Online. Maybe those NPC's have some unique abilities too (e.g. very accurate ... the computer could cheat a bit and this NPC hits more often with his guns).
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In case you don't know what I mean then try to land on a planet. First you have to enter the space station. Then run through the station to the shuttle. Then run through the ground station to the outside. Its a lot of nice looking stations but complete waste of time and space.
Large ships is pretty easy, though - just hire people that you know, old-timers from your guild etc. Putting a spy inside the enemy crew or bribing people to sabotage it from the inside may be an interesting strategy.
You are posting some laughably bad content, please desist.
― Terry Pratchett, Making Money
However, it is entirely possible for 10000 ships to be in one system in Star Citizen at the same time, in 200 instances of 50 ships each (arbitrary number after optimization, currently its 24). As each battle in each instance leaves some survivors and those survivors are then combined in other instances at some point you will have some people as the "Last Men Standing" after all battles have been fought.
And the winner controls the system.
(until the navy comes in Star Citizen if its an inner well policed system).
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Same issue applies - providing meaningful content for both aspects of the game is technically, financially and most importantly from design perspective unfeasable.
We have seen these attempts here and there, good example is "recent" X: Rebirth. Leaving technical difficulties and overall underperformance of the game aside, once you get out of your ship, there is nothing meaningful to do. Instead of just using coms and UI to handle all your station needs, you were forced to get out and run around to pick up jobs, shopping, etc., only to justify FPS content.
And the issue will scale accordingly - the more FPS content you have, harder time you will have to justify it's presence vs return on investment for such content.
Like all dreams, it looks good and nice until you meet reality.
Totally out of context and figurative to the extreme.
Unless you have some info about said ships we backers and alpha participants don't have.
You start a discussion about a theme regarding a game you have no access to and in your first reply you make it abundantly clear that you're not interested in a discussion. You where just looking for an excuse to rant.
EVE is the exception, not the rule.
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I meant that dailies are "running from point a-b without anything constructive in the middle" and many players do ANYTHING BUT flat out refuse to participate. Its classical Pavlov conditioning at work. Stimulus. Reward.Stimulus. Reward......
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Yes I know there are a few easy fixes for this scenario but at the same time there's at least 100 other scenario's we haven't even thought about and they will need to be speedy on how they handle these things.
If you let a spy into your ship and he murders your crew .... he is a good spy. And you need a new ship and hopefully you have LTI and/or paid your insurance fee ;-)
To my knowledge there wont be any FIXES for such scenarios. That is as it is designed. It was even given as an example by one of the devs (player hidding in a cargo crate to get inside a ship and murder the crew).
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Take Mortal Online and Archeage as examples of what they thought was emergent gameplay when it was actually just game mechanics that supported trolling.