Just wanted people to realize how truly complex this one feature is to handle properly. Lets take turrets for example. Whats to stop someone from just getting in a turret and shooting friendlies. Imagine pulling out of a station and next thing you know one of the turrets is attacking the local police. Now you have the police attacking your very expensive capital ship. These things have to be considered before launching the game because the potential for disaster is just too great. Or in the middle of a battle you got one player shooting all the turret gunners in the back of the head. They don't realize they died to friendly fire instead they believe the turret itself was just blown up by an enemy ship.
Yes I know there are a few easy fixes for this scenario but at the same time there's at least 100 other scenario's we haven't even thought about and they will need to be speedy on how they handle these things.
All of this will be EXPLICITELY allowed in Star Citizen (Yes,at some point you CAN lock your ship ;-)
If you let a spy into your ship and he murders your crew .... he is a good spy. And you need a new ship and hopefully you have LTI and/or paid your insurance fee ;-)
To my knowledge there wont be any FIXES for such scenarios. That is as it is designed. It was even given as an example by one of the devs (player hidding in a cargo crate to get inside a ship and murder the crew).
Have fun
I can see how this could be good for a game. They also have to see how this can be a disaster. Which is why certain things must be put in place to prevent single players from easily capturing ships because of game design. It shouldn't be easy to do but possible. Sounds like they are just allowing it instead of fixing it. Which is an extremely bad idea. They saw how the goons trolled and had to make changes already. This will be magnified by 100x when you are talking about capital ships which literally cost players thousands of dollars. Noone wants to do deck sweeps before they leave port to make sure some troll isn't hiding somewhere. Imagine how much time that alone would waste.
Take Mortal Online and Archeage as examples of what they thought was emergent gameplay when it was actually just game mechanics that supported trolling.
Here's a simple fix: set ship to scan for lifeforms, then investigate said lifeforms. CIG can have that one for free.
You received 25 LOLs. You are posting some laughably bad content, please desist.
I can see how this could be good for a game. They also have to see how this can be a disaster. Which is why certain things must be put in place to prevent single players from easily capturing ships because of game design. It shouldn't be easy to do but possible. Sounds like they are just allowing it instead of fixing it. Which is an extremely bad idea. They saw how the goons trolled and had to make changes already. This will be magnified by 100x when you are talking about capital ships which literally cost players thousands of dollars. Noone wants to do deck sweeps before they leave port to make sure some troll isn't hiding somewhere. Imagine how much time that alone would waste.
Take Mortal Online and Archeage as examples of what they thought was emergent gameplay when it was actually just game mechanics that supported trolling.
Npc's that are of higher quality could elevate, most of these concerns, as the ability to lock your ship is coming. It should also include permissions that the owner of the ship can set.
If I become lax in my ship security, I have no one to blame but myself, as I understand the way the system will work once implemented, is if I lock my ships the only way for a "spy", or "pirate" to enter is by hacking or explosives, and if I am not near my ship at the time, I should be given a notice that someone is messing with my ship.
For me, the thought of being able to be a medic on an Idris, Bengal carrier, or any of the other multi-crew ships would be a blast.
Npc's that are of higher quality could elevate, most of these concerns, as the ability to lock your ship is coming. It should also include permissions that the owner of the ship can set.
If I become lax in my ship security, I have no one to blame but myself, as I understand the way the system will work once implemented, is if I lock my ships the only way for a "spy", or "pirate" to enter is by hacking or explosives, and if I am not near my ship at the time, I should be given a notice that someone is messing with my ship.
For me, the thought of being able to be a medic on an Idris, Bengal carrier, or any of the other multi-crew ships would be a blast.
You would hope that drydock security wouldn't allow someone to just walk around with explosives blowing doors open. Then again I hope for a lot of things and well that doesn't always work out.
Just wanted people to realize how truly complex this one feature is to handle properly. Lets take turrets for example. Whats to stop someone from just getting in a turret and shooting friendlies. Imagine pulling out of a station and next thing you know one of the turrets is attacking the local police. Now you have the police attacking your very expensive capital ship. These things have to be considered before launching the game because the potential for disaster is just too great. Or in the middle of a battle you got one player shooting all the turret gunners in the back of the head. They don't realize they died to friendly fire instead they believe the turret itself was just blown up by an enemy ship.
Yes I know there are a few easy fixes for this scenario but at the same time there's at least 100 other scenario's we haven't even thought about and they will need to be speedy on how they handle these things.
All of this will be EXPLICITELY allowed in Star Citizen (Yes,at some point you CAN lock your ship ;-)
If you let a spy into your ship and he murders your crew .... he is a good spy. And you need a new ship and hopefully you have LTI and/or paid your insurance fee ;-)
To my knowledge there wont be any FIXES for such scenarios. That is as it is designed. It was even given as an example by one of the devs (player hidding in a cargo crate to get inside a ship and murder the crew).
Have fun
Not having fixes doesn't seem like such a good idea when you consider that only the owner of the ship (if he bought it as a backer) stands to lose anything real if it gets destroyed.
It leaves things wide open for trolls, not spies, but trolls who stand to lose nothing real by manning that turret and firing onto police ships until the capital ship is destroyed. In fact, the very possibility passively encourages the troll, who can video the other players' reactions to garner YouTube views just for the lulz.
Having no fixes (i.e. the owner being able to shut down and lock the turret) to prevent or end these situations will end in remarkable trolling because there's nothing real to be lost unless you're the owner of the ship. It will be interesting to see how CIG tries dealing with this issue.
Just wanted people to realize how truly complex this one feature is to handle properly. Lets take turrets for example. Whats to stop someone from just getting in a turret and shooting friendlies. Imagine pulling out of a station and next thing you know one of the turrets is attacking the local police. Now you have the police attacking your very expensive capital ship. These things have to be considered before launching the game because the potential for disaster is just too great. Or in the middle of a battle you got one player shooting all the turret gunners in the back of the head. They don't realize they died to friendly fire instead they believe the turret itself was just blown up by an enemy ship.
Yes I know there are a few easy fixes for this scenario but at the same time there's at least 100 other scenario's we haven't even thought about and they will need to be speedy on how they handle these things.
All of this will be EXPLICITELY allowed in Star Citizen (Yes,at some point you CAN lock your ship ;-)
If you let a spy into your ship and he murders your crew .... he is a good spy. And you need a new ship and hopefully you have LTI and/or paid your insurance fee ;-)
To my knowledge there wont be any FIXES for such scenarios. That is as it is designed. It was even given as an example by one of the devs (player hidding in a cargo crate to get inside a ship and murder the crew).
Have fun
Not having fixes doesn't seem like such a good idea when you consider that only the owner of the ship (if he bought it as a backer) stands to lose anything real if it gets destroyed.
It leaves things wide open for trolls, not spies, but trolls who stand to lose nothing real by manning that turret and firing onto police ships until the capital ship is destroyed. In fact, the very possibility passively encourages the troll, who can video the other players' reactions to garner YouTube views just for the lulz.
Having no fixes (i.e. the owner being able to shut down and lock the turret) to prevent or end these situations will end in remarkable trolling because there's nothing real to be lost unless you're the owner of the ship. It will be interesting to see how CIG tries dealing with this issue.
Which is why I hope they think of these things before they launch the game.
It will be interesting to see how SC handles the lag, even with instances. Also I remember the problems ESO had with instances. Would you only be able to see half your huge fleet because the other half is in a different instance? SC prides itself on details which have been known to slow systems and shrink instanced areas because of demands made on the system.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
@Filmoret, you may have seen this video already, however it seams we will have very good AI npc's.
I love the thought that the AI is going to be very vigilant in their duties.
They also showed a procedurally generated planet and landing about a year ago. It's not in the game and it's not even close to completion. In-house demos mean absolutely nothing. I used this example before, but look at Colonial Marines. The aliens' AI was significantly worse than demonstrated. Whatever the PR team chooses to show in the videos has absolutely no bearing on reality.
If you want rewards for this (not sure that's needed) the way to do it would be to have them on a different scale. So not XP cash etc, how about Command Rank? Your CR makes you more efficient at crewing a ship, yields special missions.
The way to award different styles of gameplay is always to have different rewards. Never use the same rewards or one style of gameplay will be seen as inferior. Happens all the tine in PVP/PvE or arena PvP/minigame. That is the key to making all gameplay something everyone wants to do.
They also showed a procedurally generated planet and landing about a year ago. It's not in the game and it's not even close to completion. In-house demos mean absolutely nothing. I used this example before, but look at Colonial Marines. The aliens' AI was significantly worse than demonstrated. Whatever the PR team chooses to show in the videos has absolutely no bearing on reality.
I totally agree. Anything that isn't in the current build should only be viewed as prototype work, only when it is playable should people talk about the merits of it.
Comments
You are posting some laughably bad content, please desist.
Have fun
If I become lax in my ship security, I have no one to blame but myself, as I understand the way the system will work once implemented, is if I lock my ships the only way for a "spy", or "pirate" to enter is by hacking or explosives, and if I am not near my ship at the time, I should be given a notice that someone is messing with my ship.
For me, the thought of being able to be a medic on an Idris, Bengal carrier, or any of the other multi-crew ships would be a blast.
It leaves things wide open for trolls, not spies, but trolls who stand to lose nothing real by manning that turret and firing onto police ships until the capital ship is destroyed. In fact, the very possibility passively encourages the troll, who can video the other players' reactions to garner YouTube views just for the lulz.
Having no fixes (i.e. the owner being able to shut down and lock the turret) to prevent or end these situations will end in remarkable trolling because there's nothing real to be lost unless you're the owner of the ship. It will be interesting to see how CIG tries dealing with this issue.
I love the thought that the AI is going to be very vigilant in their duties.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If you want rewards for this (not sure that's needed) the way to do it would be to have them on a different scale. So not XP cash etc, how about Command Rank? Your CR makes you more efficient at crewing a ship, yields special missions.
The way to award different styles of gameplay is always to have different rewards. Never use the same rewards or one style of gameplay will be seen as inferior. Happens all the tine in PVP/PvE or arena PvP/minigame. That is the key to making all gameplay something everyone wants to do.
I totally agree. Anything that isn't in the current build should only be viewed as prototype work, only when it is playable should people talk about the merits of it.