If the game is easy, every quest is boring. It's like this:
Your standing on a hill looking down on an encampment full of bad guys. The objective is to kill the leader and loot his head......Basic quest right ?
a) easy- You run down hack-and-slash the entire camp kill the leader and on to the next quest.
b) hard- each and every bad guy is difficult, you know this. You sit there for a few minuets and plan out how to take on each one separately. Or you wait for some help.....Strategy !
The bottom line is every mmo is crap.
What I don't understand is how everyone is scratching their heads trying to figure out why mmos are dying
Here's proof,
If any of you had played any Darksouls games you would know every fight is hard and challenging. If everything were easy the game would be a shell of nothing, absolutely nothing.....Come on !....get with the program and start realizing where the problems are !
At least every other day, someone ask for a good mmo because they can find one on a list of over 200....This is me, and this is you too !
The answer is always the standard " play ESO, BDO or FF14 "
So to make an awesome MMORPG all the devs have to do is increase the HP and damage done on every mob by what?... 5x? 10x? Secrets out guys, we can all rest easy now.
OP, you have bunch of statements that have no factual basis in reality.
Everyone is scratching their heads, why mmos are dying? Everyone on the planet, or you are talking about some other smaller group? I don't know many people like that and mmos are not dying, they are booming, look at finances and people playing.
And people ask for good mmo here not because they cannot find one, but because there are so many of them and its hard to choose.
Can you pleae clarify what is your goal when making all these negative threads?
My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
Post after post...People can't find even one game.
Post after post...People are not finding any challenge
Post after post...People are saying mmos are dying
Post after post...People are slamming every mmo that comes out in the sub forums
Post after post...more are mad about cash shops than not
Post after post...People say quest suck
Yet, the same vocal 10 people are saying everything is fine
Polls are constantly made about games are dying, cash shops, theme park vs. open world....Its always CLEAR in every one that players are not happy usually 60% or more !!!.....But the reply's come from the same 10 people, the majority are spectators and they completely disagree !
Yes, and it's the same five people making THOSE posts again, again, and again. Your point?
If you can't find a game today, it's not the genre's fault. It's yours. PvP, PvE, cash shop, subscription, buy to play, free to play, sci-fi, fantasy, action combat, tab-target, and so on. There's a game out there for just about anybody.
I think a lot of players just refuse to acknowledge the fact that they're burned out on the genre, and need to take a break from it for a while. No matter how much you love something, eventually you're going to get sick of it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
If players really loved hard games they would have the highest populations and be the most successful right? I'm having a great time, thanks anyway.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If the game is easy, every quest is boring. It's like this:
Your standing on a hill looking down on an encampment full of bad guys. The objective is to kill the leader and loot his head......Basic quest right ?
a) easy- You run down hack-and-slash the entire camp kill the leader and on to the next quest.
b) hard- each and every bad guy is difficult, you know this. You sit there for a few minuets and plan out how to take on each one separately. Or you wait for some help.....Strategy !
The bottom line is every mmo is crap.
What I don't understand is how everyone is scratching their heads trying to figure out why mmos are dying
Here's proof,
If any of you had played any Darksouls games you would know every fight is hard and challenging. If everything were easy the game would be a shell of nothing, absolutely nothing.....Come on !....get with the program and start realizing where the problems are !
At least every other day, someone ask for a good mmo because they can find one on a list of over 200....This is me, and this is you too !
The answer is always the standard " play ESO, BDO or FF14 "
I'll offer another point of view just for the sake of it.
You look down at the camp of bad guys, your objective is to kill the leader and take his head.
You run down, hack and slash and because "your character" is a bad ass swordsman a la Diego Montoya, Galavant, Zorrow, D'Artagnon, "whomever" your superior skills took out the common bandits and you leave triumphant, onward to help others in need ...
The story is completed.
The "STORY" is completed. And some might interface with games on this level.
I kind of wish more people understood this ...
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
And the one creating threads about how "Pong" is a MMORPG, too
Hey pong was one of the first mmoRPGs. Not true it wasn't online. And it wasn't massively online. And the characters were limited to two classes: left paddle and Right paddle. But those were simpler times. TV shows had been in color for a few years, people thought baseball was interesting to watch and the Partridge Family had just topped the charts with "I Think I Love You".
Ah, the good old days. When coffee only had a single flavor. Cities would spray poison to kill mosquitoes in parks while children were playing. And this new fangled game called Dungeons and Dragons had just be released.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
Post after post...People can't find even one game.
Post after post...People are not finding any challenge
Post after post...People are saying mmos are dying
Post after post...People are slamming every mmo that comes out in the sub forums
Post after post...more are mad about cash shops than not
Post after post...People say quest suck
Yet, the same vocal 10 people are saying everything is fine
Polls are constantly made about games are dying, cash shops, theme park vs. open world....Its always CLEAR in every one that players are not happy usually 60% or more !!!.....But the reply's come from the same 10 people, the majority are spectators and they completely disagree !
Yes, and it's the same five people making THOSE posts again, again, and again. Your point?
If you can't find a game today, it's not the genre's fault. It's yours. PvP, PvE, cash shop, subscription, buy to play, free to play, sci-fi, fantasy, action combat, tab-target, and so on. There's a game out there for just about anybody.
I think a lot of players just refuse to acknowledge the fact that they're burned out on the genre, and need to take a break from it for a while. No matter how much you love something, eventually you're going to get sick of it.
Not really. UO was the only MMORPG I can I really liked but I have been burnt out on it and it's just old. The closest game to it is Archeage but it's basically P2W.
If the genre produced SWG/UO branches of MMORPG I would be satisfied but they're making nothing right now. WD40 and duct tape some of these indie games actually get made.
My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
Post after post...People can't find even one game.
Post after post...People are not finding any challenge
Post after post...People are saying mmos are dying
Post after post...People are slamming every mmo that comes out in the sub forums
Post after post...more are mad about cash shops than not
Post after post...People say quest suck
Yet, the same vocal 10 people are saying everything is fine
Polls are constantly made about games are dying, cash shops, theme park vs. open world....Its always CLEAR in every one that players are not happy usually 60% or more !!!.....But the reply's come from the same 10 people, the majority are spectators and they completely disagree !
Yes, and it's the same five people making THOSE posts again, again, and again. Your point?
If you can't find a game today, it's not the genre's fault. It's yours. PvP, PvE, cash shop, subscription, buy to play, free to play, sci-fi, fantasy, action combat, tab-target, and so on. There's a game out there for just about anybody.
I think a lot of players just refuse to acknowledge the fact that they're burned out on the genre, and need to take a break from it for a while. No matter how much you love something, eventually you're going to get sick of it.
Not really. UO was the only MMORPG I can I really liked but I have been burnt out on it and it's just old. The closest game to it is Archeage but it's basically P2W.
If the genre produced SWG/UO branches of MMORPG I would be satisfied but they're making nothing right now. WD40 and duct tape some of these indie games actually get made.
Uhhh check out Repopulation MMORPG, if it ever releases, that is...
Arche Age was going to be the savior for me, AA CBT was the best I had since Lineage 2, Aion(b4 f2p) and wow tbc. If only Arche Age was kept on sub mode with no cash shop, it would have been easily the best MMORPG on the market, easily hands down.
If the game is easy, every quest is boring. It's like this:
Your standing on a hill looking down on an encampment full of bad guys. The objective is to kill the leader and loot his head......Basic quest right ?
a) easy- You run down hack-and-slash the entire camp kill the leader and on to the next quest.
b) hard- each and every bad guy is difficult, you know this. You sit there for a few minuets and plan out how to take on each one separately. Or you wait for some help.....Strategy !
The bottom line is every mmo is crap.
What I don't understand is how everyone is scratching their heads trying to figure out why mmos are dying
Here's proof,
If any of you had played any Darksouls games you would know every fight is hard and challenging. If everything were easy the game would be a shell of nothing, absolutely nothing.....Come on !....get with the program and start realizing where the problems are !
At least every other day, someone ask for a good mmo because they can find one on a list of over 200....This is me, and this is you too !
The answer is always the standard " play ESO, BDO or FF14 "
Do you feel like you are taking crazy pills? Like in zoolander...
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
Post after post...People can't find even one game.
Post after post...People are not finding any challenge
Post after post...People are saying mmos are dying
Post after post...People are slamming every mmo that comes out in the sub forums
Post after post...more are mad about cash shops than not
Post after post...People say quest suck
Yet, the same vocal 10 people are saying everything is fine
Polls are constantly made about games are dying, cash shops, theme park vs. open world....Its always CLEAR in every one that players are not happy usually 60% or more !!!.....But the reply's come from the same 10 people, the majority are spectators and they completely disagree !
Yes, and it's the same five people making THOSE posts again, again, and again. Your point?
If you can't find a game today, it's not the genre's fault. It's yours. PvP, PvE, cash shop, subscription, buy to play, free to play, sci-fi, fantasy, action combat, tab-target, and so on. There's a game out there for just about anybody.
I think a lot of players just refuse to acknowledge the fact that they're burned out on the genre, and need to take a break from it for a while. No matter how much you love something, eventually you're going to get sick of it.
If by genre you mean linear quest hub themepark with faceroll open world mobs...then yes I am fried on the the "genre".
The pendilim... pedulamb...pendalim...pandilum...darn it (checks spell check) The pendulum is swinging. As everyone knows mmo games were once difficult then became ultra easy. Now it is going back the other direction. But do not expect the best graphics on these games. I think those days are over until you get the swing the other way. When one game get ultra popular again and companies see money again and it will swing back.
Also because there has been so many mmo's over a long time. You, no not you but You and oh you also, have your own ideas of what a great game should be. Those will not necessarily match what a developer or anyone else might think. I am sure people said about once or twice "I really wish this boat ride on this corpse run did not take an hour" what was the pendulum swing? complaint now "really a 30 second run and no xp loss!"
Oh on a side note "the wheel weaves as the wheel wills"
Most people don't want a challenge. The original audience for games were people who wanted to experience a grand struggle in a fantasy world. It was akin to a mental/test of manual dexterity sport with a sometimes interesting narrative.
As popularity grew, the money men took interest and they realized they could net a larger group of players by lowering difficulty to hook people who just had some time to burn. I'm not saying those people don't enjoy games, just that they see them as a very casual activity.
Case in point, Pokemon go. The game offers very little challenge, yet it snares the largest group of people. It takes people into the real world instead of relying on imagination.
Revisionist history like a MF'er. The problem with people is they're over romanticizing old games and times. Yes the new stuff is being completely over-monetized and streamlined. Unfortunately that's what free trade, and unregulated industry gets you. That still doesn't give people a license to act like the old games and the people who played them were some utopia of honorable challenging gaming. It's not an honest take. Please stop.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
I believe you are putting words in my mouth sir. I'm not writing a history, simply giving my opinion on the topic. No where did I mention honor. It's a different way of looking at things and you can see how the majority has changed development. If you're part of that majority, it isn't something to get angry about. Games are generally much much easier these days and I stand by that statement.
Revisionist history like a MF'er. The problem with people is they're over romanticizing old games and times. Yes the new stuff is being completely over-monetized and streamlined. Unfortunately that's what free trade, and unregulated industry gets you. That still doesn't give people a license to act like the old games and the people who played them were some utopia of honorable challenging gaming. It's not an honest take. Please stop.
I don't think the OP is saying that, tough to tell with him though. I'm pretty sure you just defined strawman argument. Saying that OP thinks things were perfect back in the day doesn't address his post at all. There are people that want a dangerous challenging virtual world. And I'm talking more about combat than corpse runs or whatever people want to derail the thread with. That is not being addressed with MMO's for the last 10 years and thus people are becoming irritated. It really isn't that difficult to figure out.
Except we use real world thinking because,well that is how we work as humans. Point being HARD and most all content that would be labeled hard,would NEVER be attempted. Some of our past we ridicule and call certain figures/leaders insane for what they attempted,example world domination.
Point being if i saw a camp full of difficult deadly foes,i would not be rushing in tally ho !!
Quests in general are just lame,boring and always just fetch me something.If i am going to kill some chieftain or similar,i want a good reason not just because some npc is going to give me a shiny sword and worse >>XP.
That leads me to the most basic flaw in all these game designs.You do NOT become a more experienced Warrior by doing NON related quests ,yet that is exactly what devs are giving us ...aka crap game design,that makes zero sense.
An example of areal world quest would be like climbing mount Everest or setting out to discover some rare species of creature.In gaming we usually gets hints of decent quests but ruined by hand holding and arrows ,again crap game design.
Never forget 3 mile Island and never trust a government official or company spokesman.
Most people don't want a challenge. The original audience for games were people who wanted to experience a grand struggle in a fantasy world. It was akin to a mental/test of manual dexterity sport with a sometimes interesting narrative.
As popularity grew, the money men took interest and they realized they could net a larger group of players by lowering difficulty to hook people who just had some time to burn. I'm not saying those people don't enjoy games, just that they see them as a very casual activity.
Case in point, Pokemon go. The game offers very little challenge, yet it snares the largest group of people. It takes people into the real world instead of relying on imagination.
As always this is so wrong. People trying to tie tedium into a game and then call it "challenge".
Most people do want challenge, they just have options now. So they are not tied to games that try to beat them to death with tedium and time sinks.
Challenge, yes. Bring it on. As long as it does not take hours, or make me sorry i tried something new, by costing me even more time trying to recoup time, items, or exp.
Change is the only constant in life, Same thing in gaming, and any other business. People have the time, but they seem to want to spend that time playing games, not paying penalties. And not tied to one game either.
Change is here, ride the wave or get left behind, as always. Each to their own decision. Might as well make the best of it you can. That is really the message that keeps getting lost in all these posts.
As always this is so wrong. People trying to tie tedium into a game and then call it "challenge".
Well, now wait a minute, he said nothing that would really tie tedium into his statement. I can see at times that people talk about, say, large grinds and tie that into "challenge" (though in truth there is a challenge there, it just doesn't have to do with skill so much as patience and perseverance) but I don't disagree with him, I think a lot of people don't like challenge.
I can recall several times (and probably more) where I was in a situation where my group couldn't be successful the first two tries and people just left the group. Interesting enough, I stuck with it, as well as a few others, and we eventually triumphed.
Had the others just been a bit more dedicated and allowed the group to work something out they would have completed the mission, dungeon, whatever.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I guess you become OLD And dont sustain anymore desire to "workout" in any form and desire istant fun In this case i suggest you quit from MMO or RPG and focus in FPS / MOBAS
Other way accepty and play the game stop think x is better or y is better "i hate grind" , " dont like this " , " why i going do this shit " if you say this thing often problem its you " my team is bad " , " bunch retards " , " stupids" problem can be you! or you team! if you see on top scores , do objectives , and think its not fun -> problem you team time to find new one even you have groupmates you play over years , FIND NEW ONE FInd yourself think you consider FUN and stop Annoying others Stop with Hate and Fanboys find yourself fun
I guess you become OLD And dont sustain anymore desire to "workout" in any form and desire istant fun In this case i suggest you quit from MMO or RPG and focus in FPS / MOBAS
Other way accepty and play the game stop think x is better or y is better "i hate grind" , " dont like this " , " why i going do this shit " if you say this thing often problem its you " my team is bad " , " bunch retards " , " stupids" problem can be you! or you team! if you see on top scores , do objectives , and think its not fun -> problem you team time to find new one even you have groupmates you play over years , FIND NEW ONE FInd yourself think you consider FUN and stop Annoying others Stop with Hate and Fanboys find yourself fun
who are you addressing?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
As always this is so wrong. People trying to tie tedium into a game and then call it "challenge".
Well, now wait a minute, he said nothing that would really tie tedium into his statement. I can see at times that people talk about, say, large grinds and tie that into "challenge" (though in truth there is a challenge there, it just doesn't have to do with skill so much as patience and perseverance) but I don't disagree with him, I think a lot of people don't like challenge.
I can recall several times (and probably more) where I was in a situation where my group couldn't be successful the first two tries and people just left the group. Interesting enough, I stuck with it, as well as a few others, and we eventually triumphed.
Had the others just been a bit more dedicated and allowed the group to work something out they would have completed the mission, dungeon, whatever.
And yet what do you fall back on to make a point of? Sounds exactly like a raid/dungeon type area. That you need to move here at the right time, kill this thing at the right time, run over there when it is time....tedium.
No skill other than memorization is needed to do that type of play. That is the ultimate in tedium to me...teach each person in a group to memorize exactly what to do at exactly the right time to "win".
I think we are getting closer to having a real random, and hence truly "challenging" type of game play.
Imagine the same thing we are talking about, (or at least i am) a dungeon/raid type event. Where there is no script to follow. Each and every time you go into a area it has random things to fight and they have random weaknesses and strengths. No scripting and memorizing needed, just have a group, then have a random encounter generated to fit that group.
Then we can have challenge. We can play a game, not just memorize the steps in a script.
And all of this is because things change.
Now maybe this person did not mean challeng/tedium as i took it. Maybe you did not either. But the majority of the time when people refer to "the original audience, or old time games, that is really what they are referring to.
To me, most of the old type games, like Eq, were never that good. Remember how rare drops worked there? Sitting around killing the same camp/mobs for days sometimes to get those? Anyone that considers that type game play anything other than tedium i just can not agree with. Good riddance to any and all of those type games, and devs that think they are the way to make games, is my opinion
To be clear, I never meant mmorpgs like EQ were vastly superior. I was actually speaking to early games on the NES where I started in terms of difficulty.
Comments
Secrets out guys, we can all rest easy now.
Everyone is scratching their heads, why mmos are dying? Everyone on the planet, or you are talking about some other smaller group? I don't know many people like that and mmos are not dying, they are booming, look at finances and people playing.
And people ask for good mmo here not because they cannot find one, but because there are so many of them and its hard to choose.
Can you pleae clarify what is your goal when making all these negative threads?
If you can't find a game today, it's not the genre's fault. It's yours. PvP, PvE, cash shop, subscription, buy to play, free to play, sci-fi, fantasy, action combat, tab-target, and so on. There's a game out there for just about anybody.
I think a lot of players just refuse to acknowledge the fact that they're burned out on the genre, and need to take a break from it for a while. No matter how much you love something, eventually you're going to get sick of it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
If players really loved hard games they would have the highest populations and be the most successful right? I'm having a great time, thanks anyway.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You look down at the camp of bad guys, your objective is to kill the leader and take his head.
You run down, hack and slash and because "your character" is a bad ass swordsman a la Diego Montoya, Galavant, Zorrow, D'Artagnon, "whomever" your superior skills took out the common bandits and you leave triumphant, onward to help others in need ...
The story is completed.
The "STORY" is completed. And some might interface with games on this level.
I kind of wish more people understood this ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Hey pong was one of the first mmoRPGs. Not true it wasn't online. And it wasn't massively online. And the characters were limited to two classes: left paddle and Right paddle. But those were simpler times. TV shows had been in color for a few years, people thought baseball was interesting to watch and the Partridge Family had just topped the charts with "I Think I Love You".
Ah, the good old days. When coffee only had a single flavor. Cities would spray poison to kill mosquitoes in parks while children were playing. And this new fangled game called Dungeons and Dragons had just be released.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
If the genre produced SWG/UO branches of MMORPG I would be satisfied but they're making nothing right now. WD40 and duct tape some of these indie games actually get made.
asdasdasd
Do you feel like you are taking crazy pills? Like in zoolander...
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Also because there has been so many mmo's over a long time. You, no not you but You and oh you also, have your own ideas of what a great game should be. Those will not necessarily match what a developer or anyone else might think. I am sure people said about once or twice "I really wish this boat ride on this corpse run did not take an hour" what was the pendulum swing? complaint now "really a 30 second run and no xp loss!"
Oh on a side note "the wheel weaves as the wheel wills"
As popularity grew, the money men took interest and they realized they could net a larger group of players by lowering difficulty to hook people who just had some time to burn. I'm not saying those people don't enjoy games, just that they see them as a very casual activity.
Case in point, Pokemon go. The game offers very little challenge, yet it snares the largest group of people. It takes people into the real world instead of relying on imagination.
¯\_(ツ)_/¯
Point being HARD and most all content that would be labeled hard,would NEVER be attempted.
Some of our past we ridicule and call certain figures/leaders insane for what they attempted,example world domination.
Point being if i saw a camp full of difficult deadly foes,i would not be rushing in tally ho !!
Quests in general are just lame,boring and always just fetch me something.If i am going to kill some chieftain or similar,i want a good reason not just because some npc is going to give me a shiny sword and worse >>XP.
That leads me to the most basic flaw in all these game designs.You do NOT become a more experienced Warrior by doing NON related quests ,yet that is exactly what devs are giving us ...aka crap game design,that makes zero sense.
An example of areal world quest would be like climbing mount Everest or setting out to discover some rare species of creature.In gaming we usually gets hints of decent quests but ruined by hand holding and arrows ,again crap game design.
Never forget 3 mile Island and never trust a government official or company spokesman.
As always this is so wrong. People trying to tie tedium into a game and then call it "challenge".
Most people do want challenge, they just have options now. So they are not tied to games that try to beat them to death with tedium and time sinks.
Challenge, yes. Bring it on. As long as it does not take hours, or make me sorry i tried something new, by costing me even more time trying to recoup time, items, or exp.
Change is the only constant in life, Same thing in gaming, and any other business. People have the time, but they seem to want to spend that time playing games, not paying penalties. And not tied to one game either.
Change is here, ride the wave or get left behind, as always. Each to their own decision. Might as well make the best of it you can. That is really the message that keeps getting lost in all these posts.
I can recall several times (and probably more) where I was in a situation where my group couldn't be successful the first two tries and people just left the group. Interesting enough, I stuck with it, as well as a few others, and we eventually triumphed.
Had the others just been a bit more dedicated and allowed the group to work something out they would have completed the mission, dungeon, whatever.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And dont sustain anymore desire to "workout" in any form and desire istant fun
In this case i suggest you quit from MMO or RPG and focus in FPS / MOBAS
Other way accepty and play the game stop think x is better or y is better
"i hate grind" , " dont like this " , " why i going do this shit " if you say this thing often
problem its you
" my team is bad " , " bunch retards " , " stupids" problem can be you! or you team!
if you see on top scores , do objectives , and think its not fun -> problem you team time to find new one even you have groupmates you play over years , FIND NEW ONE
FInd yourself think you consider FUN and stop Annoying others
Stop with Hate and Fanboys find yourself fun
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But i guess workout to so many people in this days
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No skill other than memorization is needed to do that type of play. That is the ultimate in tedium to me...teach each person in a group to memorize exactly what to do at exactly the right time to "win".
I think we are getting closer to having a real random, and hence truly "challenging" type of game play.
Imagine the same thing we are talking about, (or at least i am) a dungeon/raid type event. Where there is no script to follow. Each and every time you go into a area it has random things to fight and they have random weaknesses and strengths. No scripting and memorizing needed, just have a group, then have a random encounter generated to fit that group.
Then we can have challenge. We can play a game, not just memorize the steps in a script.
And all of this is because things change.
Now maybe this person did not mean challeng/tedium as i took it. Maybe you did not either. But the majority of the time when people refer to "the original audience, or old time games, that is really what they are referring to.
To me, most of the old type games, like Eq, were never that good. Remember how rare drops worked there? Sitting around killing the same camp/mobs for days sometimes to get those? Anyone that considers that type game play anything other than tedium i just can not agree with. Good riddance to any and all of those type games, and devs that think they are the way to make games, is my opinion