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The Latest NCSoft Financial Report Paints a Sad Picture for GW2 Sales

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2016 in News & Features Discussion

imageThe Latest NCSoft Financial Report Paints a Sad Picture for GW2 Sales

The Q2 2016 NCSoft financials were released a couple weeks ago, covering the period from April to June, and they weren't pretty for Guild Wars 2. In fact, as far as the game goes, they're pretty lousy – if you consider $4.75 million per month lousy.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    GW2 insists on sticking with that HoT format and made it a part of the living story. It goes against their original philosophy of casual gameplay still. Plus tons of games are competing for attention. I haven't played WoW in years but will play the Demon Hunter and level some alts for a month, because the invasions are so much fun.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • cheyanecheyane Member LegendaryPosts: 9,407
    Don't think they can improve their revenue not with WoW releasing their new expansion. 

    People keep going back to WoW. But GW 2 does not have that attraction for its player base.
    Garrus Signature
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    meh I blame more thr change on char customization, my rifle warrior could get close to 85% crit rate with skills and buffs alone, now I can't because they removed all that and forced you to use what skills they think you should use. plus that hot expansion, with I really don't blame arenanet for it, but the very players who play the game, they was yelling for a expansion so after sometime with people in the forum asking for it they did, but in doing so they stop teh living story for a year then launch the whole thing in one go and asked for you to pay for it.

    and don't ever let me get close to how stupid is that especialization they wanted every class do, what especialization is that you can only choose ONE option?
    FOR HONOR, FOR FREEDOM.... and for some money.
  • GreyedGreyed Member UncommonPosts: 137
    For me it wasn't HoT that killed it for me, nor does the gem store matter to me. It was them doubling down on their failed experiment of "no trinity" combat coupled with HoT pushing people towards group combat.

    I love all aspects of the PvE side of GW2. I think it is about as perfect as an MMO can get in many aspects. But outside of solo content, the combat in GW2 is poor. It comes down to the binary nature of their design. To ensure there's no tanks everyone can basically get one shot for being at the wrong place at the wrong time. And you WILL be at the wrong place at the wrong time at some point. Since you're basically one shot there's no sense to stack anything but DPS. So in trying to get away from the "limited" nature of the trinity they forced the players into an even more limited meta.

    When I saw the direction they were taking with HoT I left. No amount of Gem store shenanigans will get me to go back. Fixing the abysmal group combat will.

    But they won't do that. Which is sad. Because I'd be playing it to this day if it weren't so horribly frustrating and unfulfilling.

    Not just another pretty color.

  • AlverantAlverant Member RarePosts: 1,347
    I can't be too sad. NCSoft canceled CoH/V when it was still profitable to make their numbers look better for the over-hyped GW2. Then again GW2 was made in Korea so they'll give it more leniency.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Yeah GW2 seems to be for quite some time doing lower than the Publisher Expectations.

    I like the game but the developers, ArenaNet are so disconnected from their community that is just frustrating to see, they need to be aware that they lost touch and get back on touch to get GW2 back on a path of growing, not the opposite.
  • cheyanecheyane Member LegendaryPosts: 9,407
    edited August 2016
    I can't be too sad. NCSoft canceled CoH/V when it was still profitable to make their numbers look better for the over-hyped GW2. Then again GW2 was made in Korea so they'll give it more leniency.
    Isn't Arenanet Washington based ? What the devil are you on about it being made in Korea.
    Garrus Signature
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Honestly, I am amazed it is still making this much...
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Kinda sad too since I kind of liked what they were trying to do with classes and such. Specializations had alot of potential, but they'll probably have to go with the blizzard format and kick out expansions every 1.5 to 2 years.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Isn't this like every other mmo? That player's base gets bored and then moves on until the next hype comes along.
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Isn't this like every other mmo? That player's base gets bored and then moves on until the next hype comes along.
    Not really, the likes of SWTOR and ESO have maintained a sizeable, paying playerbase. 
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Isn't this like every other mmo? That player's base gets bored and then moves on until the next hype comes along.
    Not really, the likes of SWTOR and ESO have maintained a sizeable, paying playerbase. 
    Meaning like sometimes it drops down then picks up. Not one MMO is stable really on players base. Making people pay more then is not to hard if a mmo company can find ways to get people to pay more then just box few or a sub fee. Having the numbers is a other question. as ESO and SWTOR have drop before they had to change plans.
  • mnemic666mnemic666 Member UncommonPosts: 224
    I think it was less the content gap/lack of hype for another expansion and more that HoT has just been a pretty poorly received expansion overall. It sold dramatically less than the base game (a drop was expected, but it was around 25% of the revenue of the base game during its launch quarter IIRC), and while the first quarter had a pretty minimal revenue dropoff that didn't last long.

    At the end of the day, HoT is just wildly less popular than the game originally was, and their changes to the direction/design have not been well received. Couple that with the massive post HoT content drought, people feeling like Anet has taken too long to fix things they screwed up with HoT, the fact that we know around half the studio is working on the next expansion rather than supporting HoT (whereas during the original game there were roughly 2 years of support exclusively for the live client), and that content, for whatever reason, has come out at a crawl (and that the first installment of LS content, while good, was pretty meager for a quarterly update) and you have an already shrunken playerbase playing less, less engaged, and less motivated to spend money.

    HoT has really been kinda a disaster for a game that had one of the strongest launches of a MMO in the past decade and managed to carry a hell of a lot of momentum with it even years afterwards. Anet is on their heels reacting to terrible decisions they've made and they're trying to "right the ship", and they desperately need to.

    Your gem store suggestion would be a nice step towards trying to generate some positivity in the community in the short term, but that's all it would do. They need longer term solutions, and the core model behind the gem store is fine. It's worked for years, what's changed isn't the store but peoples perception of the game and Anet.

    Anet need to pull themselves out of this hole and they need to do it fast. They need to stabilize the population/revenue and stop pissing off the community now, and then they need to start blasting out fantastic updates and have an incredible expansion. The expansion is where they need to get a huge win, because if they don't they'll be left lingering where they are now - profitable and still successful, but considerably less than they were due to a disastrous expansion.
  • MikePaladinMikePaladin Member UncommonPosts: 592
    When they took a shit on Dungeons I took a Big pile of SHIT on ArenaNet and Guild Wars 2 . Now I'm with ESO ..... and it's an amazing relationship xD
  • austinmawaustinmaw Member UncommonPosts: 10
    They should have opened a new race and continent instead of HoT. I had a fun time with the Scarlet invasions hitting a map. They could have added the Skritt, Quaggens and so on. Even specializations would have still been fine, but to me HoT was the wrong way to head. Now they need to take GW1 and 2 and make a third and not a turd ;)
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    They should have followed the GW1 model, that was a proven success... 
  • DakeruDakeru Member EpicPosts: 3,803
    The one big flaw of GW2 is the weak leadership. So many changes that simply do not make any sense or  do not provide a better experience.

    Specialization being one of them - it's so strong that you weaken yourself if you go with a custom build.
    (Not saying it can't be done as I am using a custom on my main too but I do know I am missing out on a lot of damage)

    Or when me and my team tried the new changes of the swampland recently.. given that we went in at the max difficulty without any knowledge about the new mechanics....

    Green aoe fields popping that are needed to make enemies vulnerable and then A LOT green aoe fields of poison will spawn as well.
    All you see then is a green screen  - sometimes I wonder if they never never think those things through at all.
    Not to mention that you need to know what the boss will do at each stage.
    Playing a boss until you know all of his moves and what you have to do then is really not the same as skillful combat.
    Harbinger of Fools
  • Asch126Asch126 Member RarePosts: 543
    Anet has been slowly driving this game to the ground. A lot of what they showed us and mentioned in the past has yet to happen.

    Anyone remember their manifesto video where they show a giant Leviathan underwater?
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    They should have followed the GW1 model, that was a proven success... 
    Uh ... Ok I could certainly be wrong here but I thought that GW2's revenue had already far surpassed that of the entire lifetime of GW1.
    Yes, and it's costs also far surpassed it... your point being? 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited August 2016




    Isn't this like every other mmo? That player's base gets bored and then moves on until the next hype comes along.


    Not really, the likes of SWTOR and ESO have maintained a sizeable, paying playerbase. 



    I thought they were both not doing well which is why they added F2P, B2P.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • KabulozoKabulozo Member RarePosts: 932
    edited August 2016
    NCSoft needs another MMO like Lineage 1 which can hold a faithful playerbase through 20+ years. Let's see what Lineage Eternal can do.

    MxM is also a big bet since the public that enjoy MOBAs is far bigger than the MMO crowd, and MXM has unique characteristics compared to other MOBAs.
  • AeanderAeander Member LegendaryPosts: 8,063
    Context is important. Q2 2016 was an extreme content draught for anyone who wasn't a raider. 

    One can say that an even larger content draught occured in 2015 with higher profits, this period saw a rise in community passion and activity due to anticipation of an expansion. That's how expansions work.

    I would look towards Q3 & Q4 2016 for a better sign, assuming Anet can stick to their 3 month living story patches.
  • botrytisbotrytis Member RarePosts: 3,363
    Too funny, OH NO GW2 is not making AS MUCH MONEY AS IT DID 4 YEARS AGO.... OMFG!!

    The fact that the game is still doing fine after 4 years is amazing.


  • Truvidien88Truvidien88 Member UncommonPosts: 462
    What's wrong with Wildstar? :P I don't see those numbers on the list.
  • KabulozoKabulozo Member RarePosts: 932
    What's wrong with Wildstar? :P I don't see those numbers on the list.
    http://forums.mmorpg.com/discussion/455038/ncsoft-2nd-quarter-2016-revenues/p1
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