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No Man's Sky drops nearly 90% of players since release on PC

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    Elite
    11% are still playing last two weeks
    .7493% are still playing last 24 hour peak

    NMS
    30% are still playing the last two weeks
    .661% are still playing the last 24 hour peak

    I did those numbers. its important to note that NMS came out in August 9th on a very much hype up release day. 2 weeks in the past from today would make that game still only 3 weeks old.

    It appears from the numbers I am showing above that in the last 2 weeks the active player count is dropping faster then what one would think would have happened in Elite Dangerous nearly a year ago. I should also point out that currently Elite is not experiencing a spike because of a released update

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 
    I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered. 

    one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.

    seem fair enough?

    we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.

    fair enough?

    No, that doesn't seem fair enough. It seems like you have zero idea how stats work. Honestly you're like a 10 year old who just got their first BB gun and now all of a sudden you're a fucking sniper. Seriously, you have no idea what you're talking about. First that I would suggest looking at games within a specific genre and secondly why you would need to compare drop-off curves at the same time in the life of the game. Tell you what, you spend the time to collect all the data and then I will tell you why you're wrong.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • WizardryWizardry Member LegendaryPosts: 19,332
    To me ,it says more about the gamer's than the games.
    WHY did so many people buy into the game if only to quit to so soon?This is happening all the time for several years now,people are just loosely spending money which makes bad developers look good.

    I laugh at the people claiming NMS looks awful for 2016.How about Smedley's new game that so many are so quick to claim "looks good",can't wait to play it ..lmao...geesh do gamer's have any sense of what they are looking at?Then if it is all about the gameplay,WHY did so many jump on WOW's bandwagon when all you do 99% of the time is just follow yellow markers over npc heads all game?

    So yeah,i doubt gamer's can tell if a game looks good or plays good,they simply jump on hype wagons then reality sets in AFTER they spend their money.For 10+ years now there has been a trend of large amounts of players in then a large exodus within a very short time.I wonder how many of those millions still play Farmville ..lmao.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 
    I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered. 

    one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.

    seem fair enough?

    we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.

    fair enough?

    No, that doesn't seem fair enough. It seems like you have zero idea how stats work. Honestly you're like a 10 year old who just got their first BB gun and now all of a sudden you're a fucking sniper. Seriously, you have no idea what you're talking about. First that I would suggest looking at games within a specific genre and secondly why you would need to compare drop-off curves at the same time in the life of the game. Tell you what, you spend the time to collect all the data and then I will tell you why you're wrong.
    To be frank despite having TONS of games at my disposal to make all matters of different angles aside for the moment I think the whole 'its needs to be single player' or 'it needs to be a space game despite fans yelling and screaming that space games cant be used to compare with it because its an exploration game' is all extreemly silly.

     All we are illustrating here is that this game has a larger than usual drop off of players. Genre is not required to illustrate that, single player vs MP is not required to show that. unless you can illustrate exactly why a player drop off is different within the space genre comapred to other genres then you can not get your request from me. thanks

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Wizardry said:
    To me ,it says more about the gamer's than the games.
    WHY did so many people buy into the game if only to quit to so soon?This is happening all the time for several years now,people are just loosely spending money which makes bad developers look good.

    I laugh at the people claiming NMS looks awful for 2016.How about Smedley's new game that so many are so quick to claim "looks good",can't wait to play it ..lmao...geesh do gamer's have any sense of what they are looking at?Then if it is all about the gameplay,WHY did so many jump on WOW's bandwagon when all you do 99% of the time is just follow yellow markers over npc heads all game?

    So yeah,i doubt gamer's can tell if a game looks good or plays good,they simply jump on hype wagons then reality sets in AFTER they spend their money.For 10+ years now there has been a trend of large amounts of players in then a large exodus within a very short time.I wonder how many of those millions still play Farmville ..lmao.


    yes and to be honest, if this game was not hyped as much as it was i think most people would have found the art style of NMS to not be nearly as interesting as they claim. I listed to a really good lengthy lecture about marketing works on a large scale and it was very interesting. Some of it I found hard to believe but much of it I have seen as true, its just amazing how people fall for it and deep too.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 
    I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered. 

    one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.

    seem fair enough?

    we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.

    fair enough?

    No, that doesn't seem fair enough. It seems like you have zero idea how stats work. Honestly you're like a 10 year old who just got their first BB gun and now all of a sudden you're a fucking sniper. Seriously, you have no idea what you're talking about. First that I would suggest looking at games within a specific genre and secondly why you would need to compare drop-off curves at the same time in the life of the game. Tell you what, you spend the time to collect all the data and then I will tell you why you're wrong.
    To be frank despite having TONS of games at my disposal to make all matters of different angles aside for the moment I think the whole 'its needs to be single player' or 'it needs to be a space game despite fans yelling and screaming that space games cant be used to compare with it because its an exploration game' is all extreemly silly.

     All we are illustrating here is that this game has a larger than usual drop off of players. Genre is not required to illustrate that, single player vs MP is not required to show that. unless you can illustrate exactly why a player drop off is different within the space genre comapred to other genres then you can not get your request from me. thanks

    Well I already provided you with evidence that the drop-off is consistent with new game purchases before, using a sampling of like 20 games released around the same time, using the same resource you're now so in love with and the drop-off is consistent. However, you completely disregarded that information when I initially brought it up until steamspy now fits your agenda. So go ahead and establish a drop-off curve for games released around the same time, regardless of genre, because I already did that work once. 

    The reality is that you're not going to put the work into comparing the data because it's too time consuming and you're more interested in just working on hypotheticals than actually investing time to find more factual, harder evidence. That's fine by me, though, I don't think that your arguments in the past have shown you to be a relevant resource for good, factual information, but fantastical information, so even if you did invest the time to get some real data, unless someone else double-checked it, I don't think that anyone would take it seriously anyway. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    SEANMCAD said:
    Wizardry said:
    To me ,it says more about the gamer's than the games.
    WHY did so many people buy into the game if only to quit to so soon?This is happening all the time for several years now,people are just loosely spending money which makes bad developers look good.

    I laugh at the people claiming NMS looks awful for 2016.How about Smedley's new game that so many are so quick to claim "looks good",can't wait to play it ..lmao...geesh do gamer's have any sense of what they are looking at?Then if it is all about the gameplay,WHY did so many jump on WOW's bandwagon when all you do 99% of the time is just follow yellow markers over npc heads all game?

    So yeah,i doubt gamer's can tell if a game looks good or plays good,they simply jump on hype wagons then reality sets in AFTER they spend their money.For 10+ years now there has been a trend of large amounts of players in then a large exodus within a very short time.I wonder how many of those millions still play Farmville ..lmao.


    yes and to be honest, if this game was not hyped as much as it was i think most people would have found the art style of NMS to not be nearly as interesting as they claim. I listed to a really good lengthy lecture about marketing works on a large scale and it was very interesting. Some of it I found hard to believe but much of it I have seen as true, its just amazing how people fall for it and deep too.
    TLDR: "Everybody in the world would agree with me, if only they hadn't been fooled by the marketing" !

    I love these forums, lol
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 
    I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered. 

    one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.

    seem fair enough?

    we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.

    fair enough?

    No, that doesn't seem fair enough. It seems like you have zero idea how stats work. Honestly you're like a 10 year old who just got their first BB gun and now all of a sudden you're a fucking sniper. Seriously, you have no idea what you're talking about. First that I would suggest looking at games within a specific genre and secondly why you would need to compare drop-off curves at the same time in the life of the game. Tell you what, you spend the time to collect all the data and then I will tell you why you're wrong.
    To be frank despite having TONS of games at my disposal to make all matters of different angles aside for the moment I think the whole 'its needs to be single player' or 'it needs to be a space game despite fans yelling and screaming that space games cant be used to compare with it because its an exploration game' is all extreemly silly.

     All we are illustrating here is that this game has a larger than usual drop off of players. Genre is not required to illustrate that, single player vs MP is not required to show that. unless you can illustrate exactly why a player drop off is different within the space genre comapred to other genres then you can not get your request from me. thanks

    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    3. Must align with my opinions

    There fixed your list. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    3. Must align with my opinions

    There fixed your list. 
    basically as an example you are doing this (as an example)

    'NMS must be compared to shoe sales because of reasons and I have found the sales of all games to have the same pattern we are expecting'


    what???????????????????

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TalonsinTalonsin Member EpicPosts: 3,619
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 
    Why was it "supposed to be game of the year for 2016"?  There were several more high profile 2016 titles released, like with everything else people impose what they want on games that are set to release.  It happened my first day here on MMORPG.com and nearly 10 years later it still happens.

    What I find funny is that there are a lot of games on the list that are older that have a lot more players but are also less than a quarter of the price and have been on multiple sales.  Price matters substantially. I haven't bought NMS but I will when its 10 - 15 bucks.  

    Oh.. and NMS was developed by a small indie company too.  People seem to forget that.



  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    edited September 2016
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 

    The data is there for all to see.

    You are free to draw your own conclusions... 

    Edit: Removed irrelevant reference to Frontier Developments, it's SE we're talking about, not E:D, lol
     
    Post edited by SpottyGekko on
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 
    yes that is what I am struggling to illustrate

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    3. Must align with my opinions

    There fixed your list. 
    basically as an example you are doing this (as an example)

    'NMS must be compared to shoe sales because of reasons and I have found the sales of all games to have the same pattern we are expecting'


    what???????????????????

    I know, and now you're giving examples and saying I said them when you actually suggested it. You asked why we need to compare space games. In reality, you don't need to. I mean we all know MOBAs are the most superior games because they have tens of millions of players. FPS games are the second best type of game. MMOs are somewhere down near the bottom because there are fewer players. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    edited September 2016
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 

    Yup, plus almost 3 times the sales. For all we know those numbers will flatten out and be consistent for the next 3 years (or be 1/3 the concurrent players it is now in 3 years since sales are fewer), but he's unwilling to do any real work to show that NMS is in some sort of trouble. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    3. Must align with my opinions

    There fixed your list. 
    basically as an example you are doing this (as an example)

    'NMS must be compared to shoe sales because of reasons and I have found the sales of all games to have the same pattern we are expecting'


    what???????????????????

    I know, and now you're giving examples and saying I said them when you actually suggested it. You asked why we need to compare space games. In reality, you don't need to. I mean we all know MOBAs are the most superior games because they have tens of millions of players. FPS games are the second best type of game. MMOs are somewhere down near the bottom because there are fewer players. 
    I read that about 3 times and I am sorry but not a clue what you are saying

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    SEANMCAD said:
    CrazKanuk said:
    Well I already provided you with evidence that the drop-off is consistent with new game purchases before....
    that is where you failed majorly to have read what i said.......

    now you want metrics of all games not just games within the space genre. nope. not going to help you as you continue to filp around like that. you need to illustrate why SPECIFICALLY space genre games drop off differfently then all games, and that they actually do because if they dont then 'space genre' is not a requirement for this

    Hey, you are the one who seemed to have issue with me suggesting the space genre in the first place, so I drop that and say "go for it" and you refuse. Why? 

    1) You know I'm right
    2) You have absolutely no interest in putting in any work
    3) You're just a troll with nothing useful to contribute
    1. your request for it to be within space genre is something you actually contradict yourself on.
    2. its random and has no meaning within the context of what we are talking about
     3. you have no evidence that 'space genre' games fall off at a different rate then other games and the on top of it you provide evidence of all games DESPITE you saying it needs to stay within the space genre.

     that is unacceptable.

    Thanks for the clarification. I'll try better to meet your strictest of standards next time. 
    yeah and as a review they are this

    1. you cant request data from within only a space genre then turn around and use data not specific to any genre to try and proove a point. its a contradiction or as some call it rather hypocritical.

    2. if you want a game player rate to be compared only within a space genre you need to at least explain why that matters in the context of what is trying to be shown. otherwise it might as well be sales compared to shoe sales because it has not context.

    3. Must align with my opinions

    There fixed your list. 
    basically as an example you are doing this (as an example)

    'NMS must be compared to shoe sales because of reasons and I have found the sales of all games to have the same pattern we are expecting'


    what???????????????????

    I know, and now you're giving examples and saying I said them when you actually suggested it. You asked why we need to compare space games. In reality, you don't need to. I mean we all know MOBAs are the most superior games because they have tens of millions of players. FPS games are the second best type of game. MMOs are somewhere down near the bottom because there are fewer players. 
    I read that about 3 times and I am sorry but not a clue what you are saying

    Honestly, that doesn't shock me. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • TalonsinTalonsin Member EpicPosts: 3,619
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 

    The data is there for all to see.

    You are free to draw your own conclusions... 

    But I'm not sure that I'd call Frontier Developments a "small indy company" anymore. It was founded in 1994 and had revenue of $30M in 2015, with more than half a dozen published games in their portfolio. Frontier are giants compared to Hello Games.
     
    I dont understand how bringing up Frontiers 2015 revenue brings anything to the discussion.  Frontier did not make Space Engineers and the game was not made in 2015, it was released in 2013. 

    The point was that Space Engineers was created by a small indie team just like Hello Games and yet three years after its release has almost as many concurrent players as NMS which was just released a month ago.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Talonsin said:
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 

    The data is there for all to see.

    You are free to draw your own conclusions... 

    But I'm not sure that I'd call Frontier Developments a "small indy company" anymore. It was founded in 1994 and had revenue of $30M in 2015, with more than half a dozen published games in their portfolio. Frontier are giants compared to Hello Games.
     
    I dont understand how bringing up Frontiers 2015 revenue brings anything to the discussion.  Frontier did not make Space Engineers and the game was not made in 2015, it was released in 2013. 

    The point was that Space Engineers was created by a small indie team just like Hello Games and yet three years after its release has almost as many concurrent players as NMS which was just released a month ago.
    My bad, the numbers for E:D were used earlier in the thread, I wasn't paying proper attention. I don't take the whole thing seriously, tbh, I'm mostly just having fun countering ridiculous claims with equally ridiculous ones... :D
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Talonsin said:
    Talonsin said:
    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    I think what he is saying is that a game that launched 3 YEARS AGO from a small indy company has almost as many concurrent players today as NMS which launched a month ago and was supposed to be the "game of the year for 2016". 

    The data is there for all to see.

    You are free to draw your own conclusions... 

    But I'm not sure that I'd call Frontier Developments a "small indy company" anymore. It was founded in 1994 and had revenue of $30M in 2015, with more than half a dozen published games in their portfolio. Frontier are giants compared to Hello Games.
     
    I dont understand how bringing up Frontiers 2015 revenue brings anything to the discussion.  Frontier did not make Space Engineers and the game was not made in 2015, it was released in 2013. 

    The point was that Space Engineers was created by a small indie team just like Hello Games and yet three years after its release has almost as many concurrent players as NMS which was just released a month ago.
    My bad, the numbers for E:D were used earlier in the thread, I wasn't paying proper attention. I don't take the whole thing seriously, tbh, I'm mostly just having fun countering ridiculous claims with equally ridiculous ones... :D
    I think a game that was hyper hype having a player count drop within a month to the same as a small indie game that has been on the market for more than 3 years AND that there are many examples of this is a good indicator that player counts on this game are dropping faster then normal which has been my suggestion from the beginning.

    I understand you do not agree with that. not sure why though

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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