I just got done trying Legion, and sadly its the easiest WoW has ever been. I have less buttons to push than I did even WoD, if you can imagine that. On top of that, WoW is just easy mode in general. You can do the hardest raids in the game, get the best items...but you never lose the items. You will dominate for the rest of the expansion, till the cycle repeats like a rat in a maze. This isn't just a problem with WoW, but every sandbox.
Sadly, Vanguard Saga of heroes died. It was the only MMO that offered a true challenge like EVE did. Well SWG and oldschool MMOs like UO and Asheron's Call and even the first Everquest...but as far as modern/sorta recent MMOs go, Vanguard was a great MMO for grouping and a challenging, but very immersive world.
EVE Online is the last of the challenging MMORPGs that focus on player interaction and grouping. Now personally, I love a challenge, and I love to group. But, for those who like to solo. Granted, it IS possible to play entirely solo. My friend (as a challenge) has lived in a system that barely sees anyone, and no one even goes in the surrounding systems barely. A few people at most will he ever actually run into. He has lived here supposedly for 3 months now, and has a bunch of planet bases setup and random stuff around. No idea where he is, since its on an alt account and he won't even tell me (
) but guess he has made a TON of ISK just crafting/planet bases and has had fun pvping the random people he sometimes encounters.
So back onto my own experience. EVE is a truly challenging MMO. Unlike recent themeparks, you won't get max "levels" (skills) in a week (or less)...it takes time to actually train your character, literal time. It takes skill (player skill) to PvP people...you can even do it in starting frigate (I've done it, very fun, but definitely better with a group lol).
Sadly, MMOs keep getting easier and easier. Challenging MMOs (wildstar, vanguard saga of heroes, SWG) all die off. There isn't any modern MMO I can think of that offers a challenge like EVE does.
But thank goodness for EVE Online
I doubt I'd even play a MMO besides EVE, because all these new fancy shiny MMOs are so easy. And don't ever get me started on GW2, the easiest MMO I ever played lol.
Its just a sad state in the MMO industry where MMOs keep getting dumbed down. Just like schools are in the US. But CCP is an amazing company, and EVE Online (which I have been subbed to for 2 and a half months now) is by far the best and only MMO to play. At least if you want an actual challenge, a REAL MMO experience where you can actually group and do stuff like you are supposed to in an MMO.
Love EVE
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Dont forget P99 exists! EverQuest in all its glory before the new zeitgeist infested online play.
Edit; posted before I noticed you specified modern. Still, Eve is hardly more modern than EverQuest, is it? Release dates are fairly close, I thought.
Give me liberty or give me lasers
I like fantasty too, but it would be really difficult to translate some of the things that make EVE any good to a fantasy setting.
Probably the biggest barrier is that in EVE, your "character class" is your ship: You can switch from "Rogue" to "Healer" to "Shaman" to... yeah a whole bunch of analogous classs by changing the ship you're flying. And even if your character has "multiclassed" All The Skills™, that doesn't directly translate into being able to apply all the class skills at any one time. You might have all the many millions of SP worth of skills to fly an Apostle perfectly, but that won't give you a particle of "Healer" ability on the field if you're actually flying a Hound. Most fantasy settings have character power expressed through intrinsic ability, not hull bonuses and fitting slots.
Likewise, fantasy settings are a challenge to adapt to the resource consumption that EVE combat drives. It's harder to make mining into a viable player profession when swords last for years and even if you die, they're lootable - and when the swords that people want are the magic swords, where 99% of the value doesn't come from the metal. The fantasy setting needs some kind of routine resource destruction/consumption to make productive professions work in the way they do in EVE. I guess that an enterprising designer might make an equivalent of EVE's T2 production with a sufficiently involved alchemy/enchantment system?
Give me liberty or give me lasers
MAGA
Also not really a fan of spreadsheet combat..
little tip: come play with pro's @ rise of agon..
Darkfall the only true full loot hardcore pvp game
"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Give me liberty or give me lasers
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Give me liberty or give me lasers
The current retail mmo industry is dead to me.
You stay sassy!
As for MMORPG PVP tactics, it's a far cry from the types of tactics needed in games like Wargame or Men of War. If you think it's the same you've never played those titles.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For starters flanking doesn't have the same effect, as directional fire is not accounted for. That type of thing is a part real combat tactics, MMORPGs do not account for that type of strategy, in most cases hitting someone from behind is no different than hitting someone from the front.
The only types of tactics that truly work in most MMO's is boxing folks in, funneling them into hard to maneuver situations or throwing the right class(skill loadout) into the right scenario. That is not the same as military tactical titles.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Give me liberty or give me lasers
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
All of the catch words you just threw out are in no way exclusive to EVE's combat, Stealth, CC, Spies, etc.. have been used in RPG games for eons (we used those things constantly in games like DAOC and SWG). That didn't make those games tactical in nature or challenging by default.
You do also realize my original point about tactics was referring more to PVE aspects of a game, and not solitary scenarios you might find in PVP or a raid...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There is no facing or angles of fire. Those are replaced with velocity, range and traverse. In a nutshell the galactic game of rock, paper, particle cannon works with range and position. For the 100's of rank and file soldiers targeting the correct enemy and positioning your craft is all that needs to happen.
You have the FC who handles the grand plan, usually a support (healer) wing that will have it's own little thing going on and then all the wheels in the machine that place traps to hold the enemy in place (bubbles). Tackle enemy ships to stop them from running off. Kill off enemy tacklers or stop the enemy from placing bubbles. There is order amidst the chaos but it is chaos (as real war is).
I played an interdictor pilot for years (Kahrek Laume, look me up) and I can tell you that knowing when and where to be, when to get there and how to get the hell out when needed are all essential skills. There is allot of spreadsheet in EVE I grant you that much but there is also a skill element that cannot be denied.
You can land a small ship in the middle of 200 enemy battleships, drop a bubble and get out if you are skillful. You can usually do 2 of the 3 (your choice) if you are average and if you are bad then you are in the wrong place and get killed nearly instantly.
Wow wall of text. Sorry, I take this to heart. Okay short list if you are still reading
If your guns cannot rotate fast enough to follow the enemy ship you will miss nearly all your shots.
If your guns do not have the range to hit enemies you will miss all your shots.
There are 4 damage and resist types, having the wrong type of damage or ammo means you are not nearly as effective as you should be (or nearly useless in some cases)
Hit and run tactics are very viable in EVE. Being in Black Legion since before it was Black Legion I can tell you allot about fighting 2 to 1 or 3 to 1 and it is entirely feasible if your commander knows how and where you need to be for best effect
Intelligence warfare and spying are an integral part of the game. No dice rolls or 50/50 odds here, real people spying on chats, boards or even in your fleet. Your "friend" could be setting you up. There are no in game giveaways or warnings. Trust and paranoia are both tools and weapons
The list can go on for pages, all to say that there is a massive depth to EVE that only those who are willing to stick to it for a while can grasp and I will be honest here and say that I have never, ever, seen that in any other game, MMO or not.
Cheers,
Kahrek Laume
Galactic asshole and bubble boy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I *almost* feel guilty for bringing it up, but there is that game I've been playing for considerably longer than the last zodiac cycle:
http://www.mmobro.com/vendetta-online-eves-unsung-competitor/
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance