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Where have all the Roleplayers gone?

ScotScot Member LegendaryPosts: 24,459
edited October 2016 in The Pub at MMORPG.COM
What makes MMORPG's different from any other game? Why not play yet another Assassins Creed or Dragon Age? What makes MMO's different from other multiplayer games? The LoL of this world?

What do MMOs have to offer that they don't? Because if they offer nothing else, MMORPG's are doomed as a genre, in fact many would say we have already past that point.

There were two things, the roleplayers and the massive multiplayer in massive worlds. Without at least one of those you might as well play Diablo etc.

Over the years the roleplaying community was lost as MMORPG's were designed for other players. Now they only exist in roleplaying guilds, huddled together like Melniboneans as the waves of non-roleplayers crash about them.

Indeed the site we post on MMORPG has dropped its roleplaying forum. Do I blame them? Well it did not see much activity, roleplaying has moved on, it has become an irrelevance to MMORPG's now for so long just MMO's. But with its loss one of the only two features MMORPG's had which made them stand out was lost.

Yes, some MMORPG's still value roleplaying, but once its marginalised in mainstream, its gone from the genre. R.I.P.

So then we have the massive multiplayer in fact that's all we talk about today, because MMO's have nothing else to separate them from the herd. And that in turn is diluted, the playstyle of those who expect a ping when they turn around every quickly reached corner of these miniMMO's is the only one catered for, with but few honourable exceptions.

If your gaming genre has nothing to distinguish itself from other games, it ceases to be a genre, simple as that.

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Comments

  • delete5230delete5230 Member EpicPosts: 7,081
    edited October 2016

    Well,

    The first reaction here is people will blame the players and the newer generation.

    No................... Developers changed the strategy, they decided to take control away from the player to tell their story..........Who told them to do that ?...........Their was no voting, they just did it !


    Now you have to play mmos in the order they set for you.

    Players now have to move left to right, or bottom to top across the screen. At the standard levels 10 then 20 then 30 players get to phase into a new zone to continue their story line.

    FF14 and ESO are good examples of this. You must follow your own story.


    MMOs are designed to be crazy easy.

    Players get to Hack-and-Slash their way to end game......Why do you need any ones assistance.

    Role play ?.....With who ?.....You don't need anyone !



    Post edited by delete5230 on
  • KyleranKyleran Member LegendaryPosts: 44,070
    edited October 2016
    Large virtual worlds is one unique feature MMORPGS can offer, player interaction and socialization as well of which role playing is a subset of.

    So with the decrease of socialization opportunities, from the removal of downtimes, slow or long travel are no more, and the very "busy" nature of the game play (action combat) to making them largely solo experiences, (story driven questing) all have contributed to less role-playing opportunities as well.

    I also feel the rise of voice chat has hurt as well, there was something charming about role playing an Orc, or Barbarian Battle mage when I first started playing MMOs and everything was text chat, but it just feels weird to me in voice chats.

    Developers didn't set out to destroy socialization /role playing, its more of an unintended consequence of the design decisions made to "streamline" and simplify MMOs to make them more appealing to a larger demographic, "the game player" who I view as tourists to this genre. ;)

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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Most of the new audience introduced by WoW don't really want to play MMORPG.  The games were focused on capturing that market but they became something not quite MMORPG.  There isn't much left but pure achievement based gameplay.  Specifically rewards trumps everything. 
  • VesaviusVesavius Member RarePosts: 7,908
    I don't RP in MMORPGs, I save that for my tabletop, and I don't think the genre is defined by it in the literal sense.

    RP has always been a minority practice in these games.
  • ScotScot Member LegendaryPosts: 24,459
    I don't actually blame the youngsters that much, they eat from the table set for them. But I would have hoped for more calls for something more from them, especially when it comes to difficulty, as that was something common to us all even if we did not play MMO's when I was a teenager.

    As to voice chat, it is odd. When you roleplay tabletop, I might throw a few orcish tones in, but I sound like me, as do all the other players. That's fine, but when you play online and you hear others voices it is not. I don't understand why. :)

  • Gamer54321Gamer54321 Member UncommonPosts: 452
    edited October 2016
    What the hell is this thread suppose to be about?

    OP's first post is such a badly written post I loose all interest for reading it.
  • Loke666Loke666 Member EpicPosts: 21,441
    Vesavius said:
    I don't RP in MMORPGs, I save that for my tabletop, and I don't think the genre is defined by it in the literal sense.

    RP has always been a minority practice in these games.
    Not always, Meridian 59 and many of the other really early games were full of  them, these games recruited it's players from us P&Pers.
  • laxielaxie Member RarePosts: 1,123
    Roleplay is not as encouraged as it used to be.

    The optimisation of business leaves little space for it. As a developer, it is easy to profile how users respond to content. I'd imagine Blizzard has exact numbers on each encounter of Legion. They will surely use these when creating future expansions.

    If players struggle on a dungeon encounter and never run the dungeon again, it's very easy to pick up on this as a developer.

    Roleplay will be impossible to quantify. The technology isn't there to profile it efficiently. If you are a roleplayer and stop playing a game, the developer won't really have any numbers on it. In turn, even if developers want to focus on RP, they will have a difficult time justifying it to the publishers/shareholders.
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Roleplay is still there in a lot of games. You just have to go find it. Back when RPing was popular was at a time when MMORPG games were mainly played by people who played P&P games and enjoyed roleplaying in general. Now a lot of players that play them aren't in to that, or if they are they are on the specified roleplaying areas or realms. In WoW there are a few servers that are RP friendly, and have quite a few RP guilds. In other games they usually have a designated RP forum and RP realms as well. Just gotta go look for it now since it isn't the standard anymore.
  • VesaviusVesavius Member RarePosts: 7,908
    Loke666 said:
    Vesavius said:
    I don't RP in MMORPGs, I save that for my tabletop, and I don't think the genre is defined by it in the literal sense.

    RP has always been a minority practice in these games.
    Not always, Meridian 59 and many of the other really early games were full of  them, these games recruited it's players from us P&Pers.

    True, but if we have to go back to Meridian 59 to find an example of a title that had a sizable amount of RPers then I think it's fair to say that RP does not define the genre, if that makes sense.
  • sludgebeardsludgebeard Member RarePosts: 788
    Where have all the Roleplayers gone?

    Tabletops.

    The tabletop gaming market has exploded in the past couple of years and the void left for us RPers in MMO's is now being filled by Tabletops. 

    Its easier than ever to get into tabletops, its also considered "cool" now to tabletop thanks to programs like "Critical Role" with Matt Mercer, and obviously Geek and Sundry with Whil Weaton and Felicia Day.

    Game Developers are really missing out on this market which has vacated MMO's over the past few years. Developers refuse to consider RPers - have official RP servers - forums for RPers - RP mechanics in games. 

    And its sad because you know there's this acronym we use on here that "mmoRPG" - yet the Roleplaying in these games is non-existent. This also has to do with the lack of emergent gameplay that exists now in MMO's and the focus on the internal story rather than the player making the story.

    Tabletops provide an answer for all this, you get a world thats created for you, and then you get to live in that world and adventure through emergent events made by the DM.


    I hope that MMO's will focus on the RP in the future, because there needs to be more in an MMO than "Imagination" - give us real features, real support for RP and then we will talk. 


  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2016
    MMO's have lost part of RP communities because well they are usually never created to make it one immersive and good RP experience, usually RPers just had to pretend a lot of stuff as the game itself wouldn't have that flexibility.

    What always makes me like Star Citizen massive focus on this type of detail in the game world, is pretty much what RPers ever want due the realistic immersive game world, with the fundamentals of emergent gameplay that allows it. There's already some pretty heavy RP groups around that do pretty cool stuff and as things progress on the game (that is in dev, alpha) I only expect a growing RP community; as the game is developed with RP in mind (and is something a lot of people is unaware of). Side of that I don't see any other per say MMO with a RP focus like this one is shaping to have.
  • RealizerRealizer Member RarePosts: 724
     Orwen server of Black Desert has a bunch of RP guilds, quite a few of them with 100 members each currently. The two Calpheon channels are the most populated I think, I was surprised when I logged in the first time in a few months and there's still lots of people playing. Seems like most of the Riff Raff quit and went back to their other games while the core population of players stuck around. The game seems better because of it, less random ganking and camping over territory when there's no node war going on. 
  • AkulasAkulas Member RarePosts: 3,029
    Was only meant to be a niche genre for pale basement kids and the real MMORPGs still are. Except they all grew up to be men and the next generation come along.

    This isn't a signature, you just think it is.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited October 2016
    These games no longer have separate servers although some of the new games have gone this route. The Rplayer's are still here. 

    There is only one mmo that I know has a supported RP server and that's lotro Luarelin European server. EQ2 has rp servers as well but I don't think  they are actually supported. 

    Pantheon should have Rp servers. 




  • laseritlaserit Member LegendaryPosts: 7,591
    Akulas said:
    Was only meant to be a niche genre for pale basement kids and the real MMORPGs still are. Except they all grew up to be men and the next generation come along.
    Lol

    Anyone who picked up a wooden sword, played Cops and Robbers, Cowboys and Indians were big time Role Players.

    Thats where the craft came from. From playing with other kids in the real world with real toys. Making forts interacting with environment. Making something from nothing.

    Then new generations came along, you know.... the "pale basement kids"



    "Be water my friend" - Bruce Lee

  • HarikenHariken Member EpicPosts: 2,680
    MMO's have become about loot and screw anyone that gets in my way. I know its been said many times but the genre pre Wow was so much better. I used to RP in a few different games and it was fun. It was part of what made mmo's great. In Anarchy Online there were ingame events that called for RP and whole guilds that RP. Earth & Beyond had the same thing. I don't just blame it on the kiddies though. The devs of these games have just left that part of the game out today.
  • JunglecharlyJunglecharly Member UncommonPosts: 167
    edited October 2016
    I haven't managed to have a continuous roleplay with a group of people in mmorpgs since 2008 i think.

    In my opinion

    -voice chat
    -group finder
    -ridiculous clownish costumes (dressing as an astronaut in a medieval world...)
    -competitive nature of newer mmos (attracting a different crowd than the old days)
    -rp guilds which most of the time don't have interesting basis for rp or interested roleplayers

    These reasons have ruined immersion to rpgs and the world feels like an empty shell. A mountain standing in front of a player in an mmo now is just an obstacle to his next achievement. Noone cares as long as they have the best equipment and kill noobs. I blame the companies, not the gamers. Newer generations of gamers are eating what they are being served. 
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    For roleplay you have to be able to take the world in.  This is even true for people like me who liked to hang out in game and do virtual world stuff. 

    Players now are like worker bees just going place to place to grab loot to bring back to the hive... I mean bank. 
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    The developers probably gave up on the RP community because of how small they are and how implausible it is to make the game such an immersive world that doesn't require a huge suspension of disbelief.
    Are MMORPGs really the best way to roleplay anyway? How can massive and role play ever mix? The more massive the MMO genre became all niche interests, like RP, have been pushed out.
    Will there be a return in RP? Probably not from AAA studios beyond ones that use an IP that is easier to RP with(SW,ST, Superheros).
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2016
    RP grows big if games provide it on their side a setting viable for it.

    Games like The Secret World, Life is Feudal and such show how a mature RP community grows if the game backs it up, is a type of playerbase that is usually made of long-term players and can keep games alive.

    I've seen it on many game servers, when the game has nothing else to offer the players, RP grows. So there just not been on MMO devs side intention to create something with RP in mind, being the majority locked to the known working formula.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,908
    What dis roleplay mean? My chuck rock at stuff, sumtimes I use human instead of rock! dat make me roleplayer? Better not mean magic man or my gonna start smashing stuff.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,908
    edited October 2016
    @Kyleran What manner of cat dat can laugh? (looks like he is thinking very hard)Wonder if dem taste gud to?
    Post edited by Nanfoodle on
  • DerrosDerros Member UncommonPosts: 1,216
    They're concentrated on unofficial RP servers (for games that dont have RP servers). So if you arent on one, you probably wont see any.
  • Po_ggPo_gg Member EpicPosts: 5,749
    A bit late arrival, so just
    MaxBacon said:
    Games like The Secret World, Life is Feudal and such show how a mature RP community grows if the game backs it up
    Torval said:
    Crickhollow, to answer the question.
    this :wink:

    Sure, not all the roleplayers as in the title question, and not gone either since they're there from the start... but yep, both TSW's and LotRO's RP communities are amazing.
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