A new
study on microtransactions by NPD Group found that about 1/3 of the US gaming population (based on 10k surveyed) has purchased some sort of extra content in the last 3 months. So, so much more the shitty fraction of a percentage of conversions. Maybe just in high-priced mobile games?
If that doesn't blow your mind, the part that will really make you cringe is the fact that nearly 80% of people said they would consider spending money to get stuff like weapons or power-ups. Yet, 70% of games felt that the P2W aspect of microtransactions was "unfortunate"...... as they sharpened the blade on their +12 Sword or Reckoning (on sale now for only $9.99).
I didn't read the actual report, but I concluded, based on the article, that we'll probably see more P2W before we see less, and it doesn't really seem like the microtransactions are hurting games, really.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Comments
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
To simply, micro-transactions of any sort will exist because people are either one of those things or both. The latest Deus Ex is a perfect example and it wont surprise me that the same level will be in FFXV since decisions like that always fall to the publisher and not the developer.
Lol, I like you...... I actually saw you post on here before. I'm definitely a data guy, and I think you're similar. So I get it. However, honestly, I WOULD have done more but I'm trying to cut down on wasting time explaining logical stuff to people on forums. You can probably sympathize. If not, give it a couple thousand posts
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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What I found crazy was, apparently, people were more "ok" with microtransactions than DLC. That's nuts to me.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Still find it bad that 23% ended up buying microtransactions. No wonder we constantly get that garbage in full priced games.
True, it is more like 1/4. My bad.
That being said, I kind of have the same sentiment as you. I don't really have a problem with microtransactions as much as I do with the idea of selling gear or things like permanent power-ups. That's the part that was more scary than anything, in my opinion.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
However, what really strikes me is that 68% find p2w unfortunate, which implies that 32% are totally fine with p2w-aspects. That's a huge amount of people that will forgive p2w.
Likely many more will forgive P2A than you think.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Now, bundle up some content and sell it as an expansion that is fine but selling specific items to players that havn't deserved them takes away a lot of the main points of the game.
There is a competitive side in MMOs, even if PvE only game. We do compete with the cool gear we have, our builds and maybe even with other stuff, like housing, mounts and so on. Working to get that stuff is a very important factor of what makes a MMO fun. If you sell all that stuff there is no real reason to continue playing.
I do know a few whales and they are all bungee players, they start a game, play a few weeks while buying lots of crap and then they tire and quit. That is a fast and easy income for devs but after a while the whales have moved on and many none whales either don't start at all or leave soon when they notice that the publisher is trying to rob them. Pay2win games tend to do well at first but then not so good.
A successful MMO must both be fun and slowly portion out new content and loot to the players as they play long term. That is what made Wow and EQ the successes they were. Now you get loads of stuff in the beginning but after a short while you either have to buy stuff for real money or you will repeat a few things over and over in hope of getting a few rare drops, there really isn't much else to do besides a bit arena play and maybe some battlegrounds. That is not fun and pl0ayers leave.
Pay2win is not something that is a longterm success. No pay2win game will ever earn the money Wow did or even close, long term fun will earn far more money in the end. Wow have forgotten about how to pace the content since and is a poorer game because of it but if it ever became really Pay2win that would be the end of it in a rather short time.
As long as P2W doesn't ruin the fun for too many people you can earn a lot of money by being P2W.
Today? Pffff everything is based on how much money you care to spend to accelerate an item upgrade system that's designed to drive you crazy with failure until you start paying, or how you manipulate the games RMT currency exchange market against itself. Or if your basically insane you dedicated a block of hours that most mortals couldn't stomach to achieve something. Time sinks that make WoW's end game look like child's play.
I can count on one hand the MMO's that arent taking this route, and a couple of indies developing games that I hope arent based on the cash shop model.
And now you've got company's like SE selling 60 dollar AAA singleplayer games with cash shops. So I agree, its going to get worse before it gets better.
Lets face it the simple days of in game effort achieves in game rewards for the price of admission are for now toast.
But this is EXACTLY what people asked for.
Its good to see the OP really dug in and did some research before creating a thread about it...he may have a calling to be a journalist because that's pretty much how today's journalism works.
Don't see this going away any time soon. I also think that describing people as lazy just because they find grinding a pointedly enormous waste of time which it is btw is not going to suddenly make people change their minds about buying their way through the grind. I think it is mechanic rather than the purchase that is to blame.
거북이는 목을 내밀 때 안 움직입니다
Those who hate P2W, think some advantage THEY have over others is being bought and sold or taken away. The idea that THEY own an advantage over customers or a company and its product is ludicrous.
Video games sell virtual goods and services. In the real world competitors often go without basic equipment and advantages in training held by those with money to pay for them. That we shouldn't expect the same in the virtual world as we do in the real world is pathetic...
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
It's Dragon sickness. They see the pot of gold and can't resist. It changes them. Very few developers and publishers can fight the urge.
¯\_(ツ)_/¯
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.