Turns out its not 10
http://www.forbes.com/sites/paullamkin/2016/10/21/htc-vive-vr-headset-sales-revealed/#5c333d8b7d9aI should also point out that HTC Vive is the heavest headset and the most expensive VR solution for consumers outside of StarVR if that is even considered a consumer product
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Please do not respond to me, even if I ask you a question, its rhetorical.
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The real question is:
What will the sale numbers look like next year? Also... when and what will software developers find acceptable before they decide to abandon any kind of substantial investment into the format.
"Be water my friend" - Bruce Lee
But I can't say I didn't see it coming, analyst estimates have been dropping month over month since April.
They've kept the 2020 prediction in place as they feel that traction will gain extraordinarily by then, but lest we not forget that by 2017 PSVR was slated as selling 6 MILLION. Even that estimate is down to 1.9 MILLION... and so far we have only rough numbers but it's said that its just shy of the 200K mark.
This would make it the best selling non cell phone VR set... but only time will tell if they even reach THEIR new analysis estimate of 2 MILLION units by January.
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I'm more interested by the end of the year to see where everything lands. I have a feeling that the world economy is about to take a nose dive hardcore and if/when that happens VR will definitely be affected.
You were the one who suggested that maybe PSVR headset pre-orders are only 10 units. I think no-one else ever used that number.
http://forums.mmorpg.com/discussion/comment/7025229/#Comment_7025229
Now you're taking your own words out of their context into HTC Vive sales, and creating a thread, for the purpose of discussing how you just won against yourself in a debate?
Also the hardware requirements are pretty steep for many.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Others however did, not this guy
That post was a sarcastic joke how did you not miss that part? or maybe you did and are just being intentionally disruptive? not sure.
The 'tell' is literally the next line that say (by me) 'makes total sense...no wait it doesnt.'
What I dont understand and would LOVE to is your true motovation
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wait for it...
'makes total sense...no wait it doesnt.'
could be anymore transparent and obvious? I doubt it
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But then you started using that number in argument against me, so apparently you are seriously arguing against that number.
Since you are the only one who ever used that number, I think the conclusion is that whether you planned to do that or not, you have somehow ended up arguing against your own sarcastic joke.
If that's not true, then please prove me wrong by pointing us ignorant people to the post you are arguing against. Or is this more a case of you not knowing what you're arguing against? If that's the case, then I submit you're arguing against your own post.
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meaning, the headset that weighs the most, the most expensive and requires the most space appears to likely be outselling its competition which in this case would not be the cell phone versions.
I dont know that it is, but its just a hunch
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it wasnt until literally this month that people I didnt ever expect to know about VR are approaching me and asking questions because they saw an add about it. So i would say...now...is the 'start' of VR being fully deployed to mainstream. Now lets see how they bite
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Last thing I want is to be forced into wearing some stupid gadget over my eyes to play a game. Disney put out a Star Wars tech demo that wasn't really a game, only people with VR headsets were able to experience it, which I hope is not telling of their direction in games. Not every game needs to be VR, and if it is you should be able to play without one. For me it's not the price, it's a number of other reasons I can not get behind this tech as mainstream.
Just like how not everyone has the specs to play Quantum Break it doesnt mean there are not other gaming options. I dont think VR is going to change the landcape of everything radically as some VR fans suggest, I just dont think that means failure either. I think it will be a viable gaming option
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And of course the price is something that makes you think it twice.
Seems like you have done a complete about face in regards to VR compared to what you were saying a few months ago.
my position has always been that VR is not a failure and likely to not be a failure.
Peoples blindless and bias that is so strong all they can see is red took that to mean I think its going to be a success. despite me constantly and repeatedly saying 'no I am suggesting these data points suggest its not going to be a failure' success is an entirely different conversation.
kids think far to bitwise they think its a football game, either success or failure nothing in between.
so again my position is
'vr appears not to be a failure' (that does NOT mean its a success)
EDIT: 'success' in this context meaning a complete and total take over of gaming
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Nor is 140k a number that will make developers sit up, take notice and rush to develop PC games. (EA are not for example).
Is 140k as many as they hoped to sell? Two factors at play here. If they have struggled to develop units this will impact cash flow. However that might be better than having unsold units "lying around" - which would impact return on investment. Any unsold units will weigh on their investment return. (Remember HTC won't get the RRP as well - the retailer will take a slice, taxes etc.)
And to put 140k in perspective Nintendo's Virtual Boy sold 350k in under 4 months - and they canned it due to poor sales.
It points to a rocky road ahead. Which should surprise no one.