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HTC Vive sales

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    gervaise1 said:
    140k - worldwide presumably - is not a number that will make retailers rush to get the item on the shelves ...
    ok...a few things.

    1. the way you get more sales is to actually have something on the shelves rather than not on the shelves
    2. 500 best buy stores are having Oculus demos installed. the 'product on the shelf' is starting now. ironically post you making this comment your local best buy will likely have them 'on the shelf'.
    The push to mainstream to then see how mainstream reacts has started in Oct, 2016 not before.

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  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    It only has 140,000 sales because they've priced a lot of interested parties out of the market.  I would love to have a VR headset for nothing more than racing games because I think that vehicle based sims are currently the absolute best application for it.

    However, I'm not going to pay these 1st generation premiums for one.

    Furthermore, I firmly believe that most people are perfectly happy gaming on large monitors with their mice and keyboards.  If the VR industry hopes to gain a firm foothold in the market, then they've chosen a horrible introduction strategy as far as pricing goes.  
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Torval said:
    It will come through mobile. The abysmal sales show that PC gaming and enthusiasts weren't the best focus. 
    a few things

    1. what is your qualifier for 'abysmal' for the first year of release BEFORE any major mainstream push which is just now starting (as in October 2016)

    2. you agree with John Carmack and I agree with him as well.

    3. mobile allows for the experiences to be shared much easier and faster which means more people will have experienced VR (which is often a requirement for becoming intrested) far faster then with traditional PC.

    4. The PC experience is better, its amazing in fact. I have no doubt in my mind at all whatsoever that it will stick around and gamers that want to pew pew it are missing out, pure and simple cut and dry. i dont think however its going to be a replacement.

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  • Panther2103Panther2103 Member EpicPosts: 5,779
    It's not a bad number considering what they have for games currently. The second they start actually releasing decent titles for the devices, then the sales will pick up. Right now it's at enthusiast levels for cost, and the games just don't justify the price at the moment. What reason would I have to go out and buy a VR headset if all I can play is awful party mini game type things, and generic haunted house walkthroughs. I'm sure there's one or two decent games like Valkyrie and that team shooter, but right now everything is a 30 minute demo of something that could be pretty good if they took the time to finish it.

    I want VR to take off, but I feel like big companies need to push it harder. PSVR is the only thing I can see pushing development to make games that are actually worth a damn, and if that works out, then the PC devs might try to push into it more.
  • Sal1Sal1 Member UncommonPosts: 430
    I went over to my sisters house 2 months ago for a graduation/ going away party for my nephew. I played Elite Dangerous on my oldest nephews HTC Vive and PC setup. I thought it was awesome and I was totally blown away by the experience. I have told many people about this because I was so impressed. 

    But these sales numbers are unsettling. It reminds me of the format wars that happened with the HD/DVD vs. Blue- Ray and the Vhs vs. Betamax VCR battles that happened in the past. Only one format came through as the victor in both of these battles. Who will it be with Virtual Reality goggles?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    Torval said:
    It will come through mobile. The abysmal sales show that PC gaming and enthusiasts weren't the best focus. 
    a few things

    1. what is your qualifier for 'abysmal' for the first year of release BEFORE any major mainstream push which is just now starting (as in October 2016)

    2. you agree with John Carmack and I agree with him as well.

    3. mobile allows for the experiences to be shared much easier and faster which means more people will have experienced VR (which is often a requirement for becoming intrested) far faster then with traditional PC.

    4. The PC experience is better, its amazing in fact. I have no doubt in my mind at all whatsoever that it will stick around and gamers that want to pew pew it are missing out, pure and simple cut and dry. i dont think however its going to be a replacement.
    There has been ample mainstream push.  HTC's Vive has TV commercials,  Facebook has been advertising the Rift for months, even before the CV release, it has also had consumer available development kits for 4 years.

    Few people that use mobile VR will be upgrading to either of the PC VR sets, it just doesn't make sense.  Phone VR isn't the gateway, it is the pretty much where VR will start and end.  You can already stream games from a PC to your phone, and it plays within a few framerates of the more expensive headsets.

    The PC experience isn't any better, especially not for the RIFT.  It's sad really, because there is no motion control for the Rift currently, and you can still play or watch the majority of Oculus store stuff on your cell VR with Riftcat.  

    And this is all within the first year of commercial releases.  With each cell release, VR is going to be even more compartmentalized as a phone feature and less as a stand alone, prospective, new technology all on its own.

    If a cell phone and a slider can get you the majority of your experience, and more companies are looking to ditch the wires and make current VR more cell phone like VR,  then you're basically closing up shop for any real growth in the hardware market related specifically for VR.

    This is why MR will be much bigger.  Pokemon Go aside, next gen MR that hololens and magicleap do requires completely different specifications that can't be compartmentalized with current cell phone hardware.  

    VR on the other hand, pretty much works well on current cell technologyl. 



  • PhaserlightPhaserlight Member EpicPosts: 3,078
    It's not a bad number considering what they have for games currently. The second they start actually releasing decent titles for the devices, then the sales will pick up. Right now it's at enthusiast levels for cost, and the games just don't justify the price at the moment. What reason would I have to go out and buy a VR headset if all I can play is awful party mini game type things, and generic haunted house walkthroughs. I'm sure there's one or two decent games like Valkyrie and that team shooter, but right now everything is a 30 minute demo of something that could be pretty good if they took the time to finish it.

    I want VR to take off, but I feel like big companies need to push it harder. PSVR is the only thing I can see pushing development to make games that are actually worth a damn, and if that works out, then the PC devs might try to push into it more.
    I've actually read a recent review on Gear VR for an app, complaining in so many words that the app has too much content; he has a family, and doesn't want to spend that much time in VR...

    ...go figure

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.

    I self identify as a monkey.

  • PhryPhry Member LegendaryPosts: 11,004
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    http://uploadvr.com/htc-amassing-vive-content/

    https://uploadvr.com/htc-working-30-teams-vive-content-well-see-soon/

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  • PhryPhry Member LegendaryPosts: 11,004
    SEANMCAD said:
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    http://uploadvr.com/htc-amassing-vive-content/

    https://uploadvr.com/htc-working-30-teams-vive-content-well-see-soon/
    I think that supports my arguments to a degree, if the only people working on Vive apps, are HTC, which is basically in house kind of thing, then that is not a good sign, particularly without more data on what those things are, particularly as with the PSVR they are talking about full games, and 50 of them at that, something that the other VR options are woefully light on, but as the articles suggest, the next 6 months will be telling.
    Personally i wouldn't rush out to buy any shares in Vive or OR just yet. O.o
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Phry said:
    SEANMCAD said:
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    http://uploadvr.com/htc-amassing-vive-content/

    https://uploadvr.com/htc-working-30-teams-vive-content-well-see-soon/
    I think that supports my arguments to a degree, if the only people working on Vive apps, are HTC, which is basically in house kind of thing, then that is not a good sign, particularly without more data on what those things are, particularly as with the PSVR they are talking about full games, and 50 of them at that, something that the other VR options are woefully light on, but as the articles suggest, the next 6 months will be telling.
    Personally i wouldn't rush out to buy any shares in Vive or OR just yet. O.o
    yeah that makes you feel better have fun with that view

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Phry said:
    SEANMCAD said:
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    http://uploadvr.com/htc-amassing-vive-content/

    https://uploadvr.com/htc-working-30-teams-vive-content-well-see-soon/
    I think that supports my arguments to a degree, if the only people working on Vive apps, are HTC, which is basically in house kind of thing, then that is not a good sign, particularly without more data on what those things are, particularly as with the PSVR they are talking about full games, and 50 of them at that, something that the other VR options are woefully light on, but as the articles suggest, the next 6 months will be telling.
    Personally i wouldn't rush out to buy any shares in Vive or OR just yet. O.o
    Therein lies the issue.  Facebook is doing fairly well in general,  HTC on the other hand is taking loss over loss.   The VIVE has been much better received overall in between the two major sets on the market, and people are guessing that OR has sold less than Vive..

    BUT,  HTC is expecting the Vive to be a major cornerstone of their business.  That was in a recent earnings report where they took another handset loss, and VR hardware is their idea of diversifying in a growing field.  

    Unfortunately next years outlook will be quite bleak.  PSVR has released no numbers yet as to how much they've sold,  but estimates are already in the 200K range, with Japan alone selling in the 50K range.  

    At this point you have the ultra consumer accessory - the gear and daydream sets - the mid range "affordable" gaming rig with PSVR, and two high end devices that will turn out to cost roughly the same, with the OR actually costing more when motion controllers release. (based on analyst estimates).

    For an industry with little software worth owning, the hardware market itself is saturated.  As PSVR currently works on both XB and Wii as well as PS,  and impending usage on the PC,  it isn't looking good for Vive or OR.  

    Even worse,  OR had a 4 year developmental headstart with 2 development kit releases.  I like my Gear VR for what it is,  and it's helpful as I'm a content provider,  but overall, there are only a handful of games that were worth my time.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I can recall about a year ago.

    yeah...'VR will fail before it even gets started' was what was said..good times!

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    I can recall about a year ago.

    yeah...'VR will fail before it even gets started' was what was said..good times!
    This from the guy who keeps saying "it's not started yet!" "Wait 1 year and then..."  "Wait 3 years and then.." Wait until..."  "Wait..." "Wait..."  "Wait.."  

    If these abysmal sales are considered "started" then it's off to a poor start.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited October 2016
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol

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  • PhryPhry Member LegendaryPosts: 11,004
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Phry said:
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
    I dont know if 140,000 is enough or not HOWEVER, that doesnt even matter.

    statement 1: only a handful where sold its clear that is the case because of the sell out statement

    Statement 2: 140,000 is not a handful it might not be 'enough' but its not a handful and its clearly a LOT more then people who thought the 'sell out' was a PR stunt was

    that is a painfuly obvious attempt at moving the bar which is something I predicted people would do a very long time ago (although didnt state it here)

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • PhryPhry Member LegendaryPosts: 11,004
    SEANMCAD said:
    Phry said:
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
    I dont know if 140,000 is enough or not HOWEVER, that doesnt even matter.

    statement 1: only a handful where sold its clear that is the case because of the sell out statement

    Statement 2: 140,000 is not a handful it might not be 'enough' but its not a handful and its clearly a LOT more then people who thought the 'sell out' was a PR stunt was

    that is a painfuly obvious attempt at moving the bar which is something I predicted people would do a very long time ago (although didnt state it here)
    Sorry, but in terms of gaming, it is likely not even considered a handful, particularly when you consider all the millions of gaming PC's that exist, small wonder that HTC is having to produce apps for their Headset in house, i seriously doubt that is the case for the PSVR.
    Make no mistake, if the PSVR breaks 1 million units within the next 6 months, then the Vive will likely suffer the same fate as the Betamax, which is why imo, if HTC wants to pin their companies future on VR, then they are going to also need to come up with their own lightweight 2nd generation VR headset with less demanding hardware requirements, likely without roomscale and most definitely without all the wiring that plagues the Vive.
    The first company to bring that kind of VR solution to the PC is likely to steal the show away from both OR and HTC.
  • VrikaVrika Member LegendaryPosts: 7,999
    edited October 2016
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!
    What is 140 000 compared to the 9.6 million VR sets that were predicted to be sold by the end of 2016? I'd call that a small handful.

    Source for the prediction: http://www.pcgamer.com/vr-hardware-sales-predicted-to-soar-past-2-billion-by-end-of-year/
     
  • laseritlaserit Member LegendaryPosts: 7,591
    SEANMCAD said:
    Phry said:
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
    I dont know if 140,000 is enough or not HOWEVER, that doesnt even matter.

    statement 1: only a handful where sold its clear that is the case because of the sell out statement

    Statement 2: 140,000 is not a handful it might not be 'enough' but its not a handful and its clearly a LOT more then people who thought the 'sell out' was a PR stunt was

    that is a painfuly obvious attempt at moving the bar which is something I predicted people would do a very long time ago (although didnt state it here)
    Get real

    The last thing that 140,000 number is... is *encouraging*

    I very much doubt HTC is happy with those numbers.

    If the Vive is showing similar sales numbers a year from now... it's current iteration is doomed.

    "Be water my friend" - Bruce Lee

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    Emergent fields are always a risk.  In this case, I think the content developers will remain interested for a while.  While it's not spectacular atm, there is plenty of buzz in the media about how it's gonna be the future. (Not just fringe media either).  While it's all pie in the sky, buzz like this will be some impetus for developers to 'be there' so that they don't miss out when it does take off (at least the calculation that it will take off).

    However, nobody knows 100% whether VR will be the one to rule them all (git it).  My guess is that, while the buzz remains, there will be plenty of companies willing to risk some ducats to get their toes wet.

    I self identify as a monkey.

  • PhryPhry Member LegendaryPosts: 11,004
    Torval said:
    Phry said:
    mgilbrtsn said:
    Vrika said:
    Only 140 000 units sold. That's really bad result when games need to be customized for the hardware. No-one is going to make AAA quality games when potential audience is that small.
    That's 140k out of a few large producers and the most expensive to boot.  Not bad for what everyone acknowledges is a 'niche' market currently.  Considering it's an emergent field, I think it's perfectly acceptable.
    Except its going to be compared to PSVR's sales, which could mean that developers are encouraged to create games for that platform, whether or not that 140,000 units is enough to persuade them to also port a game to the Vive is highly questionable and would entirely depend on how much it costs to do so.
    The downside of emergent fields could well be the Vive's future, and that is that because its an emergent field, there will be casualties, the Vive through its hefty requirements and its huge price tag, could well be the first casualty. O.o
    You think the industry would want to set and adhere to standards before one major player (Sony) gets to dominate and dictate how it will work. Remember Blu-Ray versus HD-DVD? Sony's solution always ends up with more patent encumbrance, more DRM, and more proprietary lockout.
    Dvd were the winners in the Bluray HD-DVD battle, both formats pretty much failed to dominate over it, though technically Bluray succeeded more than HD-DVD did, i mean, i own a PS4, but do i own any blu-rays, no, i do however own a fair number of DVD's at least in terms of physical copies, they are all fairly old however, and the reason is that by now i probably have an equal if not greater number of digital copies of films (and the first 5 seasons of GoT!) in my amazon account, which i can watch on numerous devices around the home without the need for a physical disk, handy things PS4's they also have an app for amazon video, which means i can watch films on the TV streamed via the internet, chances are i will never buy a blu ray film, its already imo a defunct format.
    A better argument anyway would have been the Betamax vs VHS battle, until the advent of the Dvd, it was VHS that won the format battle, not because it was better, but because there were more of them, and there were more of them, because they were cheaper to buy.
    And, er.. which VR device was it that had a proprietary lockout, not the HTC Vive by any chance was it?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited October 2016
    laserit said:
    SEANMCAD said:
    Phry said:
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
    I dont know if 140,000 is enough or not HOWEVER, that doesnt even matter.

    statement 1: only a handful where sold its clear that is the case because of the sell out statement

    Statement 2: 140,000 is not a handful it might not be 'enough' but its not a handful and its clearly a LOT more then people who thought the 'sell out' was a PR stunt was

    that is a painfuly obvious attempt at moving the bar which is something I predicted people would do a very long time ago (although didnt state it here)
    Get real

    The last thing that 140,000 number is... is *encouraging*

    I very much doubt HTC is happy with those numbers.

    If the Vive is showing similar sales numbers a year from now... it's current iteration is doomed.
    its 20,000 a month which I am very positive is FAR more then people who said 'the sell out is clearly because they had low supply' thought originally.

    this is clearly and obviously moving the bar.

    dont forget they also said 50,000 was because that is all the early adopters and the numbers would not move much beyond that...yet they did

    140,00 being 'significate' or not isnt even the point here

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • laseritlaserit Member LegendaryPosts: 7,591
    SEANMCAD said:
    laserit said:
    SEANMCAD said:
    Phry said:
    SEANMCAD said:
    then it was 'yeah its sold out but its clearly only a small amount'
    now its 'yeah well 140,000 is not enough and 'where are all the games? oh there are too many games that is the problem yeah thats the ticket!

    where is the AAA games? oh they are coming? well why arent they here now? its all a doom

    lol
    Except that 140,000 is not enough, its unlikely to improve by much either. When it comes to games platforms, if the XB1 had only sold 140,000 units, it would have been considered an abject failure, and without some very hefty financial inducements, its unlikely any dev team would consider even porting a game to it, never mind creating a game specifically for it, and thats what you have to consider, already the PSVR has by all accounts outsold the Vive, probably even the Vive and the OR combined.
    Sony has even stated they have 50 games that are heading to the PSVR, hopefully they are actual games and not the limited tech demo's that form the bulk of the 'apps' available on either the Vive or the OR.
    If HTC or OR had any sense they would be looking to make a lightweight headgear similar to the PSVR, before they get so far left behind they cease to be credible contenders, which at the moment, they pretty much are. :o
    I dont know if 140,000 is enough or not HOWEVER, that doesnt even matter.

    statement 1: only a handful where sold its clear that is the case because of the sell out statement

    Statement 2: 140,000 is not a handful it might not be 'enough' but its not a handful and its clearly a LOT more then people who thought the 'sell out' was a PR stunt was

    that is a painfuly obvious attempt at moving the bar which is something I predicted people would do a very long time ago (although didnt state it here)
    Get real

    The last thing that 140,000 number is... is *encouraging*

    I very much doubt HTC is happy with those numbers.

    If the Vive is showing similar sales numbers a year from now... it's current iteration is doomed.
    its 20,000 a month which I am very positive is FAR more then people who said 'the sell out is clearly because they had low supply' thought originally.

    this is clearly and obviously moving the bar.

    dont forget they also said 50,000 was because that is all the early adopters and the numbers would not move much beyond that...yet they did

    140,00 being 'significate' or not isnt even the point here
    I could give a crap what people say

    Do you have any idea of the cost to tool up for a production line for something like that? 

    Those numbers need to grow and they need to grow substantially.


    "Be water my friend" - Bruce Lee

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