I guess the first question would be to decide exactly what the trinity is. If it is just the fact that 1 character is able to heal and 1 character is able to take damage then the trinity has always existed. DPS is the easiest so we just leave that one alone. Tank should have the ability to draw damage away from other players or prevent other players from taking damage by taking it himself. Then the healer should be able to heal the party of at least 4 and keep them alive. So when exactly did this all start? And what better definition do you have if mine is incorrect?
Are you onto something or just on something?
Comments
The Trinity was really solidified in MMORPG's, most recognizably in WoW.
Personally, I would rather see a large pool of attributes, skills and abilities and then let the players make the characters that they want to play. Maybe something really cool like taking a ton of upkeep intensive armor and protection spells and becoming a mage tank. That would be really awesome for a change.
That sounds like trinity play to me, but your mileage may vary.
"Be water my friend" - Bruce Lee
DKmano is right the word Trinity was first used in Everquest and it was because 3 particular classes overpowered everything else when it came to group play. Then it evolved into what it is today. WOW probably being the largest contributor because they made the classes evolve around these 3 types. Sad that Everquest with all the different classes they had there was only 3 that shined.
I wish we had games to satisfy both preferences.
"Be water my friend" - Bruce Lee
The only builds I can think of that would play that way would be severely underpowered.
I also remember hearing about the magical shouts people in heavy armor would use to get everyone to ignore softer targets and shoot at them. Pretty neat stuff.
Some conspiracy theorists talked about how if you were lucky they could patch you up well enough you might be in the next battle or come back months later. And how if you weren't lucky you'd lose a limb or die of an infection. But that's just the crazies, am I right?
"Be water my friend" - Bruce Lee
I also don't see any characters that run around healing people in battle as their regular thing. I snap off some heals myself if circumstances demand it but we're mostly focused on combat. And while my character may be first to rush into battle he can't hold everything's attention, and does pretty respectable damage.
Pool of Radiance (1988), the first game I bought for the PC. Before that all I had was DOS and Turbo Pascal, so I made my own games and software. Back to PoR, it had the Trinity. Maybe not as we think of the trinity today, where the healer stands there casting nothing but healing spells.
As @craftseeker states, in 1977 when I first started playing D&D, the tanks would move into position and take and hold agro. Everyone else would hold and wait for this to happen. When a type of game play arose, where the soft targets wouldn't wait to get into a fight (or evil DM just prevented it). Then the taunt was added by necessity.
The only problem with the trinity are game designers that force healers to standin there spamming heals. A healer should be mobile, damage dealing, and perform support when and if necessary. But that would make their healing Over Powered (OP). Yeah, sux to be anyone else then.
When did the Trinity come about? When we stopped soiling our pants. Don't want the trinity any more? Come up with an argument why we should stop breathing, then live by it for a month. Come back and share it with your friends in the gaming community.
Learning to work with the trinity is what adults have to do. It's like learning to drive. If you don't want to, then walk or ride a bus. That's what not using the trinity is like, just ask anyone who still plays any game that tried to eliminate the trinity. Notice how I didn't name any.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Filmoret, there are different definitions of trinity, depending o n where a person began their gaming. If you want a thread that goes around in circles, leave everything just the way it is. However, if you want to get to an answer of any kind, you'd be best served by defining what mechanic you are asking about. As it stands the question is as useful as "What is ganking?" or "What are the features of a real mmo?"
If you're asking about Taunt mechanics (which gave us the ridiculous "tank" character) then that existed in several MUDs, most notably DikuMUD.
If you're asking about defense, offense, support (whatever labels you want to use for those roles) then that goes back as far as PnP RPGs. Actually, it has existed for as long has there have been war games.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
I play 3.5. A cleric loaded with nothing but heals sounds seriously underpowered to me. Part of the point to clerics and wizards is that they are incredibly versatile classes. You can change up how they are built at the start of each day.
A cleric that is focused on healing sounds like wasted potential to me. When you have all this to pick from:
3.5 Cleric Spells
Why restrict yourself to just healing?
Also the best clerics are generally very active in battle, saving their heals for after the fight unless it's an absolute life or death situation.
I generally play a healer in an MMO, and can tell you, if there isn't someone on me I'm doing nothing but watch for conditions to remove and health bars that need a top off. And if there is someone on me I'm CCing them and moving away to do more healing.
If that's how it's going down in 3.5 you're doing it wrong.
MMOs simply made it so that instead of the typical Fighter WhiteMage BlackMage party, you instead only played JUST the fighter or the White Mage or the Black Mage.
....which sucked, honestly. No wonder why I only play summoners/minion masters in MMOs if I can help it.
Just watch any monster movie which involves a group of some sort. Inevitably the group will, at some point, encounter the monster and, inevitably, one of the characters will yell at the monster or throw a stone at it or something, causing it to focus on them. That's the tank, lol.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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