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Orsinium, Elder Scrolls Online's first big exploration-based DLC after becoming Tamriel Unlimited, is now a year old. The orc-themed story driven campaign is a huge shift in how ESO tells its tales, and in this exclusive developer journal Zenimax's own Matt Firor lists five main takeaways one year after we returned to Wrothgar.
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Character advancement in ESO has always been something independent of level with many skill lines, even your core class lines, advancing according to how many skills form each line you choose to use or by exploration (Mage's guild,) killing specific types of mobs (Fighter's guild,) doing group dungeons (Undaunted,) etc.
In a sense, scaling flattens the progression making it much more horizontal and your advancement has fewer visual queues and is more subtle. For that to work the advancement that isn't level gated needs to have some "oomph" to it as it does here.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
it depended how u used the word advert it could be like to draw attention then its a advert but if it means the noun an advert it means money changed hands
im playing eso right now its good times i love craft bag
advert (v.)
mid-15c., averten "to turn (something) aside" (the mind, the attention, etc.), from Old French avertir (later advertir) "to turn, direct; turn aside; make aware, inform" (12c.), from Latin advertere "turn toward, turn to," from ad- "toward" (see ad-) + vertere "to turn" (see versus). The -d- was restored in English 16c. Especially in speaking or writing, "turn to (a topic) abruptly and plainly" (18c.). Related: Adverted; adverting.
advert (n.) Look up advert at Dictionary.com
"paid public notice," by 1860, colloquial shortening of advertisement.
ad-
word-forming element expressing direction toward or in addition to, from Latin ad "to, toward" in space or time; "with regard to, in relation to," as a prefix, sometimes merely emphatic, from PIE *ad- "to, near, at" (cognate with Old English æt; see at).
Simplified to a- before sc-, sp- and st-; modified to ac- before many consonants and then re-spelled af-, ag-, al-, etc., in conformity with the following consonant (as in affection, aggression).
In Old French, reduced to a- in all cases (an evolution already underway in Merovingian Latin), but written forms in French were refashioned after Latin in 14c. and English did likewise 15c. in words it had picked up from Old French. In many cases pronunciation followed the shift. Over-correction at the end of the Middle Ages in French and then English "restored" the -d- or a doubled consonant to some words that never had it (accurse, afford). The process went further in England than in France, where the vernacular sometimes resisted the pedantic, resulting in English adjourn, advance, address, advertisement (Modern French ajourner, avancer, adresser, avertissement). In modern word-formation sometimes ad- and ab- are regarded as opposites, but this was not in classical Latin.
ad (n.) Look up ad at Dictionary.com
abbreviation of advertisement, attested by 1841. Long resisted by those in the trade, and according to Mencken (1945) denounced by William C. D'Arcy (president of Associated Advertising Clubs of the World) as "the language of bootblacks, ... beneath the dignity of men of the advertising profession."
Plus, I can't imagine MMORPG.com would turn away any other professional studio that offered to write an article about their design process.
thats the best part about this mmo- as a casual player you log in and explore- no pressure or deadlines. and now more fun with friends who want to join at anytime. sidenote -there is alot todo for hardcore players as well.
The point is it's Bill who offered them a space for their article, and not the otherwise. Bill can chose Square Enix/Blizzard/Arena Net to write, but he didn't. Instead he chose Zenimax by his own willingness to give their article. For me, it's the same as Bill chose to write the article by himself, so no need to put any specific tag on it.
You can put "CLEANING SERVICE" tag on it if you want, but it's Bill's own free will nonetheless.
When you don't want the truth, you will make up your own truth.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You mean like Ff Xiv Arr who actually remade there mmo. ZeniMax didn't remake there mmo they have just improved certain aspects.
Lessons 1-5 : Damn that was a lot of work, lets make smaller DLC's with more repeatable quests.
You're not far from the truth, however those DLCs were only "small" by ZOS standards, not by the genre. Especially compared to Orsinium which would be considered a full expansion by most MMOs.
Othervise I had no complains about those DLCs. They polished the game very much. All of them were of a very high quality material. And Vvardenfell is still coming, which has the potential to be the best expansion in the MMO history considering the ZOS track record.
A part of me does miss those tough quest bosses that have been watered down. I also think they should have leveling-up but once you hit fifty you delevel in lower zones. Being able to level-up across factions would have been a lot more interesting. I actually like exploring areas where I can be oneshoted sometimes.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
NO MONEY CHANGED HANDS, THERFORE NOT SPONSORED.
When I played baseball we looked for sponsors for our team so we could buy gear, uniforms etc. So our Sponsors would get Banners we'd hang near our dugout or signs on the side of our bus, that kind of stuff.
We didn't do that for random companies or fans who happened to be cheering for us. Or said nice things.
" exclusive developer journal Zenimax's own Matt Firor"
Very clear who what it is , unless not any particular individuals brain cell is desperately calling out for a playmate