http://mashable.com/2016/12/07/year-of-vr-augmented-reality/#iEotHd6pWOqilol...no it wasnt. what? 3 weeks of hyper press over pokemon and now everyone quit? really? seriously?
and all the 'evidence' pointing to AR being more 'successful' is all related to...wait for it....HYPE, not actual retail happening now.
too funny.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Comments
what exactly has it sold? specifically? what is even for sale for people to buy for it to sell out in the first place? too funny.
The funny thing about VR is that in retail things are actually for sale so things can actually sell out. Not so much in AR
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I think VR needs 2 more years to shine, AR more like 3-5. Microsofts demo glasses are really cool though but if you think VR have high requirements you ain't going to like ARs.
AR certainly have great potential if you can jack up a few players to the same computer or lan, you can basically play any boardgame, have a tactical battlefield on your table and mix actual pen and paper RPGs with computer games in amazing ways. Stuff like that is far more social then most computer games.
Going out in the real world and collecting spawns is a gimmick, it wont work more then a few times.
AR which is a technology of which no hardware currently exists in the market place is doing better in your view because of a three week hype on pokemon Go? a game in which now people are no longer playing
are you serious right now?
oh which (I will add) Pokemon Go being lumped into AR technologies is literally a phone app.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But the thing is, it is still an "AR" title in the sense that - this is what people think of when they say "AR Game" and Pokemon Go did make more money in it's short time on top than the entire hardware and software industry made on VR the entire year.
Take the predictions at face value that 2.5 Million sets were slated as being sold across the board (actual sales are going to be just shy of those numbers according to recent estimates) the rest would have to be made up of software to reach the original estimate of 1.1 BILLION in sales for VR.
In comparison Pokemon Go was slated by analysts that by EOY to have 17 BILLION in sales on that game alone BEFORE Advertising Revenue. Keep in mind, that Advertising Revenue DID come to fruition -- remember Gamestops and McDonalds worked out deals for advertising by making their locations PokeStops. Ad Revenue for Pokemon Go was slated to generate an additional 16 BILLION by years end.
In general that far outpaces anything that the accumulated VR industry has put forth hardware and software included.
As for saying that it was popular for "3 weeks" it actually was extremely popular until the end of october that many people began to drop off, yet the game is still going pretty strong. Keep in mind that between July and August (the last time the data was available) the game was averaging a minimum of 3 MILLION in sales a day.
Anyways -- the point is -- AR was always the overshadowing presence in comparison to VR. As stated several times, AR does NOT have a consumer headset out at the moment - yet, AR revenue was set not only to surpass VR by 2020 but it surpass it by almost TRIPLE based on the VERY SAME Analysts that were stating VR would have a meteoric rise.
2017 will be a big year for AR, with Microsofts consumer VR set slated to be built to work with Microsofts Creators Edition that is compatible with Hololens. This is the first step not just for Microsoft to delve into the consumer headset market, but it's their stepping stone to what I believe will be a similarly inexpensive AR Hololens mobile set in 2018.
That is... unless Magic Leap beats them to the punch.
Do I need to show you how?
"Be water my friend" - Bruce Lee
But PG is as far as AR is commercially now (which isn't much).
Of VR? Or of Superdata's predictions.
And maybe of HTC to "control" the story.
Sony have done a much better job in that area.
And Microsoft, in particular, has done an excellent job in controlling the AR story.
Its the grossly erroneous predictions that have fuelled this story.
Sounds very similar to 2004 when a company took a popular IP and released a fun game which they advertised the hell out of.
But I don't think PGOs success is any great pronouncement on the vitality of AR any more than that 2004 title confirmed that people love MMORPGs.
TLDR: People enjoy the game and IP, and really aren't playing for its style or genre.
I don't want to play a VR game, but if a really amazing game comes out on VR then I'll consider buying into the platform to play it.
YMMV
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The reallity of VR turns out to not be as good as the speculation but AR is better because of its speculation and phone apps with cameras.
which is ridiculously funny
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Eventually devices like Magic Leap and Hololens will replace most desktops, most television sets, most teaching instruments in general.
Pokemon Go was a game. and one at which did way better than anyone can imagine. It DID outdo VR when 2016 was supposed to be VRs "big year" based on all analyst estimates.
You can't really fault an article for stating what we're all painfully aware of. Poor general sales across the board for VR, and one "AR" Title that made more money than almost any other game released this year.
the article is counter 'poor VR sales' with a fucking phone app and hardware that doesnt even exist for the consumer yet.
Its quite literally this:
'the reality of VR didn't match the speculation but the speculation of AR is better than the reality of VR'
speculation is just that...speculation. its not consumers actually going out and buying something because they cant.
More over, I bet you there is more speculation investment going on still in VR then there is current in AR (he said as the VR arcades are currently being built)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Hololense is not a retail product Pokemon Go is a phone app not AR, what are they selling? best I can tell VR is very much 'outselling' AR by a large margin because you cant buy any AR products becuse none exist for sale in which to outsell anyone becuase what is required to outsell someone is that you actually have a product of which a consumer can actually buy of which AR doesnt have any that I am aware of.
oh and thank you for your approach it helps me make my point
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
let me guess because you are afraid someone is going to call it a phone app with a camera? because that is what it is!
also, I question that pokemon Go 'sold' more than all the VR headsets combined
also...isnt Pokemon Go a game that is free to play. how do you 'sell' something that is 'free'.
I can not imagine or wish for more help then what you guys are doing to bring this to light. I am not being sarcastic. I think on my own these points could not have been made more clear, so thank you
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I cant even say 'nicely done' on that one. In this thread I am not getting into speculations so that it can be turned around in a conversation about actuals
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Software DRIVES hardware. Thats all, nothing more. Terrible hardware sales (Rift, Vive) are due to nothing being worth playing on them.
You can play dozens of VR games on your phone just as you can play Pokemon Go on your phone... yet there isn't a breakout star for VR games is there? I didn't think so.
One AR OPTIONAL game came along and outperformed every VR game and hardware release on the market.
Cell phones aren't VR "hardware" necessarily, yet they still are the most popular VR platform. Why should AR be treated differently simply because there isn't a high end consumer set on the market?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I know its hard for you to grasp but there's a reason most MMOs are Free 2 Play. You make way more money in most cases, and Pokemon Go did make way more money than VR hardware and Software.
You do realize that correct?
yeah thats it I am pissed the people think camera phone apps are outselling VR, which of course they likely are but who cares
also, I am greatly assumed that the only person who has been able to actualy mention the game in question is me. You know you have them running when they cant even say 'Free to Play Pokemon Go'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
A 'Free to Play' game
has
'sold'
more
do I have that right?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me