both of your are doing the 'make a claim and anyone who asks for evidence tell them that they need to prove the claim is wrong'
arguement...please stop it
No.. we provided our links, we are awaiting yours. You simply stated you have no clue, yet you choose not to accept what we've provided nor read it at all. So either
1) Provide your own evidence that counteracts our findings
or
2) Stop acting like Pokemon GO didn't outsell VR.
Links for what?
I dont even have a position. what position do you think I hold other than I dont know how much HTC Vive has made
I dont know how much Oculus has made I dont know how much Gear VR has made
I dont know how much VR software has made I dont know what the profit margins are I dont know how much 3rd party VR headsets have made
THAT is my position, you want links showing you that I dont know what they are?
Please do not respond to me, even if I ask you a question, its rhetorical.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Please do not respond to me, even if I ask you a question, its rhetorical.
why do I have to hand hold you guys thru this exercise?
When someone says 'AR has outsold VR' and the person hearing that is thinking 'i have no clue how many VR headsets Oculus has sold but I do know that HTC sold 100,000 so that is 80 million dollars what the fuck are these people talking about'
it kinda helps to have the evidence, somewhat ready, clean and easy to point to in its completion other than this circle jerk approach we are taking.
please would someone for the love of god just make the paragraph summary of where they get off saying what they said.
Please do not respond to me, even if I ask you a question, its rhetorical.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Please do not respond to me, even if I ask you a question, its rhetorical.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Vive has sold 80 million...... you just saw an article that showed Pokemon Go made a revenue of 500 million in 3 months.
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, I'd bet the profit margins are going to be much much much much higher on the software side.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Vive has sold 80 million...... you just saw an article that showed Pokemon Go made a revenue of 500 million in 3 months.
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, the profit margins are going to be much much much much higher on the software side.
yeah so the margin is not good enough to just casually make that comment.
VIve ALONE that does NOT include Oculus sells, Gear VR sells, Software Sells or any other 3rd party headset. JUST the vive $80 million.
How many people are playing Pokemon after the three months? 1 or 100,000? how much are they spending? How many people bought Sony VR? how much did they spend on those games? how many Oculus Rifts have been sold? how much are they spending on games?
Please do not respond to me, even if I ask you a question, its rhetorical.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Vive has sold 80 million...... you just saw an article that showed Pokemon Go made a revenue of 500 million in 3 months.
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, I'd bet the profit margins are going to be much much much much higher on the software side.
500 mill in 3 months with not eating any hardware costs, shipping costs, RD costs, customer service/IT support costs. I could go on but I think your point and mine are made.
Here is one huge problem with VR, your 3 by 3 or 4 by 5 play space that often people dont have. When they do, running into walls, breaking TV. Tripping over sensors. This makes VR a clumsy execution. P-Go has shown developers and gamers, that AR let you use any space as a safe gaming space. Changing where you play a game could also change the experience. There is more depth in AR and a much cleaner execution. IMO VR is already been left behind by better tech but who knows. Maybe it still has some applications that it will shine in.
Just wanted to point out that while this may presently be true (unless you want to consider Gear VR), it won't always be this way. Expect to see lots of wireless, "inside-out" solutions in the second generation:
Also wanted to mention that even just being seated in a swivel-chair, playing with a wireless VR headset, can be very compelling.
This was one of those things I used to think would be a huge problem before trying VR: 'your body isn't doing the things your visual / auditory cortex is telling it!'. In other words, the disconnect between 1 to 1 movements in VR versus the real world. I used to imagine that this would be a deal-breaker until solved through something like galvanic vestibular stimulation. In reality, I've found it's really not a huge issue at all: my brain just sort of goes "good enough" and accepts the experience.
It's the same kind of thing that happens when immersed in a good movie at a theatre.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Vive has sold 80 million...... you just saw an article that showed Pokemon Go made a revenue of 500 million in 3 months.
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, the profit margins are going to be much much much much higher on the software side.
yeah so the margin is not good enough to just casually make that comment.
VIve ALONE that does NOT include Oculus sells, Gear VR sells, Software Sells or any other 3rd party headset. JUST the vive $80 million.
How many people are playing Pokemon after the three months? 1 or 100,000? how much are they spending?
That doesn't matter, We have rough numbers of what the Rift has sold, and it's less than the vive. We know this. We've spoken at length about this in other threads.
The thing is, if you even base Pokemon Go estimates to VR estimated totals, Pokemon Go STILL beats it industry wide with over 1.1 BILLION in in app purchases alone. That doesn't count the advertising revenue they make for selling pokestops to McDonalds.
People still play Pokemon Go. People are still spending. The fact that they've actually released figures is a good indicator while every VR company has been very shady about the actual numbers sold.
That's why you don't know -- because they refuse to tell their investors the actual numbers because they aren't good. You don't hide great sales numbers. Ever.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
$80 million is not much considering how much it costs and what it requires to power it. Remove
over $200 to $300 for materials and manufacturing. X amount of dollars
for labor and X amount of dollars for marketing and you are not left
with much at all compared to what it costs in R&D, marketing,customer service,tech support, parts
and labor. It is just not a profitable technology right now. Game developers are even saying so. No shame in that. It's time will come.
ok I will just have to say it again.
80 milion is for HTV Vive ONLY.
Let me give you some possiblities here
80 million = HTC 80 million = Oculus 80 million = Sony 80 Million = software sells 80 million = Gear VR
400 million.
well within the margin to assume making a casual assertion like that will not be 'assumed' and one should have some numbers already ready to expect most of the angles.
Please do not respond to me, even if I ask you a question, its rhetorical.
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Not really necessary. Pokemon Go requires nothing more than a cellphone. It reached 50 million downloads faster than anything before it on Googleplay. That one App, to this day, makes over $350,000 a day which is over $10.5 million a month. Which is over $126 million a year. For just ONE free to download AR app. AR has found it's way into the hand's of City Planner's, Archaeologists, Educational institutes, Museums, Crime labs and Hospitals to name but a few. We don't have to stick a fork in our eye to know that without the component price and computer hardware or console restrictions that AR is a more accessible technology for the masses. Making it far more useful in it's current form than VR is. I believe VR's time will come but not anytime soon.
when talking about 'outselling stuff' I could not remotely care less how many times a Free to Use application is download on phones so I hope people would please stop doing that much. Lets stick to dollars.
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million. I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Vive has sold 80 million...... you just saw an article that showed Pokemon Go made a revenue of 500 million in 3 months.
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, the profit margins are going to be much much much much higher on the software side.
yeah so the margin is not good enough to just casually make that comment.
VIve ALONE that does NOT include Oculus sells, Gear VR sells, Software Sells or any other 3rd party headset. JUST the vive $80 million.
How many people are playing Pokemon after the three months? 1 or 100,000? how much are they spending?
That doesn't matter, We have rough numbers of what the Rift has sold, and it's less than the vive. We know this. We've spoken at length about this in other threads.
The thing is, if you even base Pokemon Go estimates to VR estimated totals, Pokemon Go STILL beats it industry wide with over 1.1 BILLION in in app purchases alone. That doesn't count the advertising revenue they make for selling pokestops to McDonalds.
People still play Pokemon Go. People are still spending. The fact that they've actually released figures is a good indicator while every VR company has been very shady about the actual numbers sold.
That's why you don't know -- because they refuse to tell their investors the actual numbers because they aren't good. You don't hide great sales numbers. Ever.
has pokemon Go made 1.1 billion dollars in sales?
VR industry sales could very well be 500 million best I can crazy guestimate.
that is close enough to at least be kind enough to give somewhat of a detail on why you make the assertion rather than just attack the person who is asking for it.
Please do not respond to me, even if I ask you a question, its rhetorical.
i mean guys this whole attack on me started with me simply asking where this information came from to make this claim.
I am sorry that I am not aware of how much Pokemon Go sold, nor how many Oculus Rifts sold , or how many Gear VRs sold, or how many Vives sold, or the profit margin or the sell of VR software is or Sony VR sells. which is why I am just asking is all.
Please do not respond to me, even if I ask you a question, its rhetorical.
VR industry sales could very well be 500 million best I can crazy guestimate.
that is close enough to at least be kind enough to give somewhat of a detail on why you make the assertion rather than just attack the person who is asking for it.
I don't think you understand what I'm getting at. We know factually that Pokemon Go made 500 million. We are happily estimating gross sales for VR because they've sold so poorly they refuse to release the numbers.
Even if they sold 80Million it still puts it at only the 3 Month mark that Pokemon Go did in revenue. It would have had to have completely stopped selling anything worldwide for the remaining 3 months for it to stay at 500M.
In VRs favor though it is the holiday season, so if there was ever a time for VR to shine now would be the time, but I haven't seen any articles that the Rift or Vive is doing so. Even PSVR isn't "sold out". It's readily available at a lot of places.
VR industry sales could very well be 500 million best I can crazy guestimate.
that is close enough to at least be kind enough to give somewhat of a detail on why you make the assertion rather than just attack the person who is asking for it.
I don't think you understand what I'm getting at. We know factually that Pokemon Go made 500 million. We are happily estimating gross sales for VR because they've sold so poorly they refuse to release the numbers.
Even if they sold 80Million it still puts it at only the 3 Month mark that Pokemon Go did in revenue. It would have had to have completely stopped selling anything worldwide for the remaining 3 months for it to stay at 500M.
In VRs favor though it is the holiday season, so if there was ever a time for VR to shine now would be the time, but I haven't seen any articles that the Rift or Vive is doing so. Even PSVR isn't "sold out". It's readily available at a lot of places.
if I estimate (because I dont have any facts) that VR has made $500 million which I think is a number that is in fact plausable then its well within a margin.
Bottom line is you cant say 'X has sold more than Y' and yet have ZERO information about the sells of Y. it could 100million it could be 800milllion it could in fact even be negitive.
I am asking YOU how you know your assertion is true
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
what position do you think I hold other than
I dont know how much HTC Vive has made
I dont know how much Oculus has made
I dont know how much Gear VR has made
I dont know how much VR software has made
I dont know what the profit margins are
I dont know how much 3rd party VR headsets have made
THAT is my position, you want links showing you that I dont know what they are?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
now...whats the profit margin? because some of those items are selling for $700 each
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
when you say 'AR has outsold VR'
and then you take the gross sells figures of Pokemon GO (cant believe I am saying that is the entire AR market but whatever) you need to compare that to the gross sells of all VR headsets and all games sold as VR titles. That is information you likely do not have but if you do you should be able to type that up in a small paragraph showing the highlighted numbers and you should be able to know what those numbers are before even making the statement in the first place
articles and numbers related to SPECUALTION do no count in that effort. This is what one should do BEFORE making an assertion
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
So yeah, without knowing the profit margins of either VR products or Pokemon Go we dont know if Pokemon GO (i mean AR) is outselling VR
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
When someone says 'AR has outsold VR'
and the person hearing that is thinking 'i have no clue how many VR headsets Oculus has sold but I do know that HTC sold 100,000 so that is 80 million dollars what the fuck are these people talking about'
it kinda helps to have the evidence, somewhat ready, clean and easy to point to in its completion other than this circle jerk approach we are taking.
please would someone for the love of god just make the paragraph summary of where they get off saying what they said.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
HTC Vive ALONE by itself and no software sells at all has pulled in $80 million.
I dont know how many Oculus Rifts have been sold, I dont know how many Sony VRs have been sold, I have no idea how much revenue has been created by selling of game apps.
you are comparing a known (Pokemon Sales) (I assume these numbers you have are actual) vs an unknown.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You're supposed to be a developer right? How much does hardware cost in comparison to software? Do you generally make more money selling digital goods or physical goods? I'd like to hear this from an "expert developer" because if I were a betting man, I'd bet the profit margins are going to be much much much much higher on the software side.
VIve ALONE that does NOT include Oculus sells, Gear VR sells, Software Sells or any other 3rd party headset. JUST the vive $80 million.
How many people are playing Pokemon after the three months? 1 or 100,000? how much are they spending? How many people bought Sony VR? how much did they spend on those games? how many Oculus Rifts have been sold? how much are they spending on games?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://www.roadtovr.com/hands-on-oculus-wireless-santa-cruz-prototype-makes-standalone-room-scale-tracking-a-reality/
Also wanted to mention that even just being seated in a swivel-chair, playing with a wireless VR headset, can be very compelling.
This was one of those things I used to think would be a huge problem before trying VR: 'your body isn't doing the things your visual / auditory cortex is telling it!'. In other words, the disconnect between 1 to 1 movements in VR versus the real world. I used to imagine that this would be a deal-breaker until solved through something like galvanic vestibular stimulation. In reality, I've found it's really not a huge issue at all: my brain just sort of goes "good enough" and accepts the experience.
It's the same kind of thing that happens when immersed in a good movie at a theatre.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
거북이는 목을 내밀 때 안 움직입니다
The thing is, if you even base Pokemon Go estimates to VR estimated totals, Pokemon Go STILL beats it industry wide with over 1.1 BILLION in in app purchases alone. That doesn't count the advertising revenue they make for selling pokestops to McDonalds.
People still play Pokemon Go. People are still spending. The fact that they've actually released figures is a good indicator while every VR company has been very shady about the actual numbers sold.
That's why you don't know -- because they refuse to tell their investors the actual numbers because they aren't good. You don't hide great sales numbers. Ever.
80 milion is for HTV Vive ONLY.
Let me give you some possiblities here
80 million = HTC
80 million = Oculus
80 million = Sony
80 Million = software sells
80 million = Gear VR
400 million.
well within the margin to assume making a casual assertion like that will not be 'assumed' and one should have some numbers already ready to expect most of the angles.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
VR industry sales could very well be 500 million best I can crazy guestimate.
that is close enough to at least be kind enough to give somewhat of a detail on why you make the assertion rather than just attack the person who is asking for it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I am sorry that I am not aware of how much Pokemon Go sold, nor how many Oculus Rifts sold , or how many Gear VRs sold, or how many Vives sold, or the profit margin or the sell of VR software is or Sony VR sells. which is why I am just asking is all.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Even if they sold 80Million it still puts it at only the 3 Month mark that Pokemon Go did in revenue. It would have had to have completely stopped selling anything worldwide for the remaining 3 months for it to stay at 500M.
In VRs favor though it is the holiday season, so if there was ever a time for VR to shine now would be the time, but I haven't seen any articles that the Rift or Vive is doing so. Even PSVR isn't "sold out". It's readily available at a lot of places.
Bottom line is you cant say 'X has sold more than Y' and yet have ZERO information about the sells of Y. it could 100million it could be 800milllion it could in fact even be negitive.
I am asking YOU how you know your assertion is true
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다