Originally posted by Fadeus Because it lowers the bar on whats acceptable and gives approval that its ok for this type of business is acceptable. Then in time you have a lower defacto standard that companies can yet further try to lower more. This isn't some free handouts, this is something a company, if they do their job well, will make a large amount of profit off of and are charging me for. I surely don't want to just accept it and move on when my dollars are involved.
Your dollars aren't involved until the product is done and on the shelves.
As far as that de-facto standard goes, what makes you think that companies want to lower them? The longer it takes to produce a game, the more money it costs them, and the longer it takes to make back the development costs. And, in the new world that involves games such as AC2 and Horizons, companies now have to be aware that just because they've made a game, doesn't mean it's going to make money.
If a producer or developer pushes back a release date, they do it because they have to, either becuase their technology isn't coming along as quickly as they'd hoped, or because they're afraid that an earlier release will actually cost more money in the long run. I'll join my voice with the chorus of players who say, "fine, push it back. Make a decent game, I can wait."
Originally posted by Paladin Originally posted by Fadeus Because it lowers the bar on whats acceptable and gives approval that its ok for this type of business is acceptable. Then in time you have a lower defacto standard that companies can yet further try to lower more. This isn't some free handouts, this is something a company, if they do their job well, will make a large amount of profit off of and are charging me for. I surely don't want to just accept it and move on when my dollars are involved.
Your dollars aren't involved until the product is done and on the shelves.
As far as that de-facto standard goes, what makes you think that companies want to lower them? The longer it takes to produce a game, the more money it costs them, and the longer it takes to make back the development costs. And, in the new world that involves games such as AC2 and Horizons, companies now have to be aware that just because they've made a game, doesn't mean it's going to make money.
If a producer or developer pushes back a release date, they do it because they have to, either becuase their technology isn't coming along as quickly as they'd hoped, or because they're afraid that an earlier release will actually cost more money in the long run. I'll join my voice with the chorus of players who say, "fine, push it back. Make a decent game, I can wait."
If that were the truth then marketting wouldn't start til its on the shelf either. And thats not the case, pre-order's are more popular then ever, some games have gone pre-order that have never made it out even.
If a developer pushes back a date, they did it because they did bad math, made a bad call, or over-promised themselves. Having too is obvious at that point, your speaking the result, not the reason why.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Originally posted by Fadeus If that were the truth then marketting wouldn't start til its on the shelf either. And thats not the case, pre-order's are more popular then ever, some games have gone pre-order that have never made it out even. If a developer pushes back a date, they did it because they did bad math, made a bad call, or over-promised themselves. Having too is obvious at that point, your speaking the result, not the reason why.
What's pre-ordering got to do with it? I usually pre-order the games I'm sure I'm going to want to try - it doesn't cost me anything, and if the game doesn't come out I get my money back. No biggy.
I'm not sure I get your point on the marketing, either. Again, that's money that they're spending, and the sooner the game hits the shelves, the sooner that money spent starts to pay itself off. That marketing hasn't cost you anything, right?
Sure, they pushed back the date because they didn't do the math right, or because they didn't know up-front what issues they'd run into. So what? I've been in software development for 15 years, and I can tell you straight up that this sort of s**t happens. Guess what? Technology is hard to predict, costs overruns show up because of unforeseen issues. It's the nature of the business.
None of this speaks to some "standard" that you're worrying will become lower. They advertise the date that they believe is reasonable, and have to push it back. The fanbois scream and cry because they won't get their "fix" as soon as they'd hoped. Big whoop. How does this affect the industry? If you have the same crew working on the next project, they might add 6 months to account for unforseen events, or they might not, and instead count on their experience to help them produce the thing faster. If it's a new crew, all bets are off. Either way, it's a crap shoot, and all they can reasonably give you is their best guess for when it will be complete.
Comments
Your dollars aren't involved until the product is done and on the shelves.
As far as that de-facto standard goes, what makes you think that companies want to lower them? The longer it takes to produce a game, the more money it costs them, and the longer it takes to make back the development costs. And, in the new world that involves games such as AC2 and Horizons, companies now have to be aware that just because they've made a game, doesn't mean it's going to make money.
If a producer or developer pushes back a release date, they do it because they have to, either becuase their technology isn't coming along as quickly as they'd hoped, or because they're afraid that an earlier release will actually cost more money in the long run. I'll join my voice with the chorus of players who say, "fine, push it back. Make a decent game, I can wait."
Your dollars aren't involved until the product is done and on the shelves.
As far as that de-facto standard goes, what makes you think that companies want to lower them? The longer it takes to produce a game, the more money it costs them, and the longer it takes to make back the development costs. And, in the new world that involves games such as AC2 and Horizons, companies now have to be aware that just because they've made a game, doesn't mean it's going to make money.
If a producer or developer pushes back a release date, they do it because they have to, either becuase their technology isn't coming along as quickly as they'd hoped, or because they're afraid that an earlier release will actually cost more money in the long run. I'll join my voice with the chorus of players who say, "fine, push it back. Make a decent game, I can wait."
If that were the truth then marketting wouldn't start til its on the shelf either. And thats not the case, pre-order's are more popular then ever, some games have gone pre-order that have never made it out even.
If a developer pushes back a date, they did it because they did bad math, made a bad call, or over-promised themselves. Having too is obvious at that point, your speaking the result, not the reason why.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
What's pre-ordering got to do with it? I usually pre-order the games I'm sure I'm going to want to try - it doesn't cost me anything, and if the game doesn't come out I get my money back. No biggy.
I'm not sure I get your point on the marketing, either. Again, that's money that they're spending, and the sooner the game hits the shelves, the sooner that money spent starts to pay itself off. That marketing hasn't cost you anything, right?
Sure, they pushed back the date because they didn't do the math right, or because they didn't know up-front what issues they'd run into. So what? I've been in software development for 15 years, and I can tell you straight up that this sort of s**t happens. Guess what? Technology is hard to predict, costs overruns show up because of unforeseen issues. It's the nature of the business.
None of this speaks to some "standard" that you're worrying will become lower. They advertise the date that they believe is reasonable, and have to push it back. The fanbois scream and cry because they won't get their "fix" as soon as they'd hoped. Big whoop. How does this affect the industry? If you have the same crew working on the next project, they might add 6 months to account for unforseen events, or they might not, and instead count on their experience to help them produce the thing faster. If it's a new crew, all bets are off. Either way, it's a crap shoot, and all they can reasonably give you is their best guess for when it will be complete.