"what's important to us is that it's a great game, a FUN game, a STICKY game, a SOCIAL game, that it's not rushed out, that there is enough content, and that we've had enough time to test during alpha and beta such that we're able to address any major balance or tecnical issues earlier as opposed to later. I think the team has a great sense of urgency and they are truly pouring their hearts and souls into this. That said, they don't feel rushed either, or pressured to cut corners or to not do the right thing."
that right there is pretty big if he stands behind that. IIRC vanguard had Microsoft funding at first and were likely pressured into launching, even though Microsoft eventually backed out anyways.
so while the cheaper indie MMO may not have all the bells and whistles of a AAA mmo, at least now they can do it right, if they stick to their guns and do what McQuaid said in your quote.
personally, i'm cool with waiting until 2020 if we have to. although, it would be kind of cool if they launched on the 20th anniversary of Everquest.
From his post I quoted later in the thread, he makes it sound like it wont be a long wait. When a poster suggested another 2.5 years to wait. He seemed to smack that idea down. With posturing on the official forums and if funding keeps them going. I think we will see a launch early to mid 2018.
"what's important to us is that it's a great game, a FUN game, a STICKY game, a SOCIAL game, that it's not rushed out, that there is enough content, and that we've had enough time to test during alpha and beta such that we're able to address any major balance or tecnical issues earlier as opposed to later. I think the team has a great sense of urgency and they are truly pouring their hearts and souls into this. That said, they don't feel rushed either, or pressured to cut corners or to not do the right thing."
that right there is pretty big if he stands behind that. IIRC vanguard had Microsoft funding at first and were likely pressured into launching, even though Microsoft eventually backed out anyways.
so while the cheaper indie MMO may not have all the bells and whistles of a AAA mmo, at least now they can do it right, if they stick to their guns and do what McQuaid said in your quote.
personally, i'm cool with waiting until 2020 if we have to. although, it would be kind of cool if they launched on the 20th anniversary of Everquest.
From his post I quoted later in the thread, he makes it sound like it wont be a long wait. When a poster suggested another 2.5 years to wait. He seemed to smack that idea down. With posturing on the official forums and if funding keeps them going. I think we will see a launch early to mid 2018.
the 20th anniversary of Everquest is exactly 2 years from now.....i'm just sayin lol
but didn't he say they want a full year of beta? if that's true you can pretty much forget about early or even mid 2018.
"what's important to us is that it's a great game, a FUN game, a STICKY game, a SOCIAL game, that it's not rushed out, that there is enough content, and that we've had enough time to test during alpha and beta such that we're able to address any major balance or tecnical issues earlier as opposed to later. I think the team has a great sense of urgency and they are truly pouring their hearts and souls into this. That said, they don't feel rushed either, or pressured to cut corners or to not do the right thing."
that right there is pretty big if he stands behind that. IIRC vanguard had Microsoft funding at first and were likely pressured into launching, even though Microsoft eventually backed out anyways.
so while the cheaper indie MMO may not have all the bells and whistles of a AAA mmo, at least now they can do it right, if they stick to their guns and do what McQuaid said in your quote.
personally, i'm cool with waiting until 2020 if we have to. although, it would be kind of cool if they launched on the 20th anniversary of Everquest.
From his post I quoted later in the thread, he makes it sound like it wont be a long wait. When a poster suggested another 2.5 years to wait. He seemed to smack that idea down. With posturing on the official forums and if funding keeps them going. I think we will see a launch early to mid 2018.
the 20th anniversary of Everquest is exactly 2 years from now.....i'm just sayin lol
but didn't he say they want a full year of beta? if that's true you can pretty much forget about early or even mid 2018.
Beta testing in just beta stage seems a bit long when I look at most MMOs that have launch in the past 5-8 years. I have taken that to mean a year of testing from the Pre-Alpha, Alpha and Beta testers (The pledgers). I could be 100% wrong. Pre-Alpha is to start 1Q or 2Q this year. So we could see anywhere between 1Q-3Q 2018 release. Again funding could change that.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"what's important to us is that it's a great game, a FUN game, a STICKY game, a SOCIAL game, that it's not rushed out, that there is enough content, and that we've had enough time to test during alpha and beta such that we're able to address any major balance or tecnical issues earlier as opposed to later. I think the team has a great sense of urgency and they are truly pouring their hearts and souls into this. That said, they don't feel rushed either, or pressured to cut corners or to not do the right thing."
that right there is pretty big if he stands behind that. IIRC vanguard had Microsoft funding at first and were likely pressured into launching, even though Microsoft eventually backed out anyways.
so while the cheaper indie MMO may not have all the bells and whistles of a AAA mmo, at least now they can do it right, if they stick to their guns and do what McQuaid said in your quote.
personally, i'm cool with waiting until 2020 if we have to. although, it would be kind of cool if they launched on the 20th anniversary of Everquest.
From his post I quoted later in the thread, he makes it sound like it wont be a long wait. When a poster suggested another 2.5 years to wait. He seemed to smack that idea down. With posturing on the official forums and if funding keeps them going. I think we will see a launch early to mid 2018.
the 20th anniversary of Everquest is exactly 2 years from now.....i'm just sayin lol
but didn't he say they want a full year of beta? if that's true you can pretty much forget about early or even mid 2018.
Beta testing in just beta stage seems a bit long when I look at most MMOs that have launch in the past 5-8 years. I have taken that to mean a year of testing from the Pre-Alpha, Alpha and Beta testers (The pledgers). I could be 100% wrong. Pre-Alpha is to start 1Q or 2Q this year. So we could see anywhere between 1Q-3Q 2018 release. Again funding could change that.
... I will say, however, that while many MMOs have taken 5-6 years, EverQuest 1 took 3 years. Probably because we were too ignorant to know what a crazy, large, and complex game we were wanting to make, lol. ...
There you have it !
If you don't know what you're doing, you get it done in half the time !
Honestly, eq1 was a mess on release. But it had great potential!
... I will say, however, that while many MMOs have taken 5-6 years, EverQuest 1 took 3 years. Probably because we were too ignorant to know what a crazy, large, and complex game we were wanting to make, lol. ...
There you have it !
If you don't know what you're doing, you get it done in half the time !
Honestly, eq1 was a mess on release. But it had great potential!
I hear people say this a lot about EQ, but other than the infrastructure/connection problems that the ISP had to basically expand the entire system to accommodate EQ traffic, I found EQ worked well. It had a long beta and got most of the major problems worked out. The other bugs were largely related to old crappy hardware in an age when video cards only recently came into existence.
EQ1 was actually a very simple game, and that was part of what makes it so appealing. It took them 3 years because they had a very solid plan based on MUDs, and they emulated it in a world shaped by new lore and backstory.
Pantheon will not be that simple, so even if they had the same money and same number of people working on it from day 1, it would still likely take longer than 3 years.
... I will say, however, that while many MMOs have taken 5-6 years, EverQuest 1 took 3 years. Probably because we were too ignorant to know what a crazy, large, and complex game we were wanting to make, lol. ...
There you have it !
If you don't know what you're doing, you get it done in half the time !
Honestly, eq1 was a mess on release. But it had great potential!
I hear people say this a lot about EQ, but other than the infrastructure/connection problems that the ISP had to basically expand the entire system to accommodate EQ traffic, I found EQ worked well. It had a long beta and got most of the major problems worked out. The other bugs were largely related to old crappy hardware in an age when video cards only recently came into existence.
EQ1 was actually a very simple game, and that was part of what makes it so appealing. It took them 3 years because they had a very solid plan based on MUDs, and they emulated it in a world shaped by new lore and backstory.
Pantheon will not be that simple, so even if they had the same money and same number of people working on it from day 1, it would still likely take longer than 3 years.
Honestly the biggest "mess" was the fact that they broke the internet backbone in their area.
As far as the game it wasn't really super buggy, but there were a lot of balance issues, itemization issues, etc, early on.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
I backed this game heavily until I found out that Brad took money out of the game fund and went on vacation. I cancelled my pledge and never looked back.
I hope everyone that did back this game will enjoy it but I doubt I'll give this game a second look now.
Well let's be honest about the entire gaming picture right now.
Is i any worse to do crowd funding than say trying to sell a crap game via advertising,paying websites to endorse your product like it is great but really isn't??
Is it any worse to claim FREE to play but to play the game as intended you need to spend crazy amounts of money?
There is a crazy amount of deception in this industry and it all started right after Wow because people saw $$$ to be made so the market became flooded with crappy games.The ONLY way to compete in a flooded market with an inferior product is to be deceitful,misleading etc etc.
It has got so bad we can no longer even look at monetary solutions or gimmicks,we have to simply weigh in on each product and determine it's real value for ourselves.This is why i keep falling back on FFXI as others did on their favorite game,there has simply not been anything improving the genre in a very long time.
Perhaps FFXIV and TESO made very small improvements adding in overall game plus graphics,BDO could be included but imo botched everything so badly they turned what could have been a solid game into a mixed bad of non plausible ideas.So since EQ1 we have FFXI and since EQ2/Wow we have the Teso/BDO/FFXIV not a heck of a lot trying to improve the genres.That is a total of 4 games trying to improve what was started over 15 years ago but there are likely hundreds of studios,pretty bad % where i am standing.
Do i think Pantheon can take over where FFXI left off in a non linear questing game?Graphics most certainly,combat highly doubtful,class-sub class structure,highly doubtful.So what i expect from Pantheon is somewhere between EQ1>FFXI with better graphics.Being that FFXI is 15 years old,i really need to see more than just graphics and that is the problem i have and the problem Pantheon has of convincing me of it's worth.
Never forget 3 mile Island and never trust a government official or company spokesman.
To me 99% of the market is completely worthless,i don't have time to play 2500 games,i have time for maybe bits of 5 games.So of the entire market thousands of games only 5 will convince me they are worth anything because for the rest i have no time or money for them right now. I feel too many people are fooling themselves,giving money to developers they will never find time to play their game or get any longevity or worth from that game.
Pantheon is in a very tough market that is flooded,so it will be really tough.What Brad has going for him,is that most all the developers have screwed up their chance at the market,so there are quite a few players once again waiting to jump on the next bandwagon. The job for Brad will be if he can keep those bandwagon jumpers past the first 1-3 months.
Never forget 3 mile Island and never trust a government official or company spokesman.
... I will say, however, that while many MMOs have taken 5-6 years, EverQuest 1 took 3 years. Probably because we were too ignorant to know what a crazy, large, and complex game we were wanting to make, lol. ...
There you have it !
If you don't know what you're doing, you get it done in half the time !
Honestly, eq1 was a mess on release. But it had great potential!
I hear people say this a lot about EQ, but other than the infrastructure/connection problems that the ISP had to basically expand the entire system to accommodate EQ traffic, I found EQ worked well. It had a long beta and got most of the major problems worked out. The other bugs were largely related to old crappy hardware in an age when video cards only recently came into existence.
EQ1 was actually a very simple game, and that was part of what makes it so appealing. It took them 3 years because they had a very solid plan based on MUDs, and they emulated it in a world shaped by new lore and backstory.
Pantheon will not be that simple, so even if they had the same money and same number of people working on it from day 1, it would still likely take longer than 3 years.
Well other than crashing and taking forever and many many tries to make it over on the boat. Falling though the world hundred of times. Having a character at level 50 and not having but half his skills even work. Having a character get stuck in Greater Faydark for weeks until a programmer finally figured out how to fix that issue. Lots of bugs but was still fun. Those are only a few of the many bugs or issues that I experienced.
Everquest set the bar so low on bugginess that for a long time when a new mmo came out and there were bugs people excused it saying that that is just the nature of mmos.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
Everquest set the bar so low on bugginess that for a long time when a new mmo came out and there were bugs people excused it saying that that is just the nature of mmos.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
Still worst MMO launch I have have played was WoW. So many crashes and down time they were handing out free sub time to make up for its. Was so bad I almost had a months worth of free game time. In my almost 20 years of MMOing, I have only played one good launch and that was Rift. Even then, the hacking problems that had was just bad so even then...
To me 99% of the market is completely worthless,i don't have time to play 2500 games,i have time for maybe bits of 5 games.So of the entire market thousands of games only 5 will convince me they are worth anything because for the rest i have no time or money for them right now. I feel too many people are fooling themselves,giving money to developers they will never find time to play their game or get any longevity or worth from that game.
Pantheon is in a very tough market that is flooded,so it will be really tough.What Brad has going for him,is that most all the developers have screwed up their chance at the market,so there are quite a few players once again waiting to jump on the next bandwagon. The job for Brad will be if he can keep those bandwagon jumpers past the first 1-3 months.
To me 99% of the market is completely worthless,i don't have time to play 2500 games,i have time for maybe bits of 5 games.So of the entire market thousands of games only 5 will convince me they are worth anything because for the rest i have no time or money for them right now. I feel too many people are fooling themselves,giving money to developers they will never find time to play their game or get any longevity or worth from that game.
Pantheon is in a very tough market that is flooded,so it will be really tough.What Brad has going for him,is that most all the developers have screwed up their chance at the market,so there are quite a few players once again waiting to jump on the next bandwagon. The job for Brad will be if he can keep those bandwagon jumpers past the first 1-3 months.
Guy, I think you need a new hobby. Maybe Matlock.
Only Wizardly posts I see are ones people quote. I find it makes the forum more positive. =-)
To me 99% of the market is completely worthless,i don't have time to play 2500 games,i have time for maybe bits of 5 games.So of the entire market thousands of games only 5 will convince me they are worth anything because for the rest i have no time or money for them right now. I feel too many people are fooling themselves,giving money to developers they will never find time to play their game or get any longevity or worth from that game.
Pantheon is in a very tough market that is flooded,so it will be really tough.What Brad has going for him,is that most all the developers have screwed up their chance at the market,so there are quite a few players once again waiting to jump on the next bandwagon. The job for Brad will be if he can keep those bandwagon jumpers past the first 1-3 months.
Guy, I think you need a new hobby. Maybe Matlock.
Only Wizardly posts I see are ones people quote. I find it makes the forum more positive. =-)
I think I might go that route as well. It's always nothing but disgruntled gibberish. Literally the same talking points over and over. I doubt I would be missing out.
... I will say, however, that while many MMOs have taken 5-6 years, EverQuest 1 took 3 years. Probably because we were too ignorant to know what a crazy, large, and complex game we were wanting to make, lol. ...
There you have it !
If you don't know what you're doing, you get it done in half the time !
Honestly, eq1 was a mess on release. But it had great potential!
I hear people say this a lot about EQ, but other than the infrastructure/connection problems that the ISP had to basically expand the entire system to accommodate EQ traffic, I found EQ worked well. It had a long beta and got most of the major problems worked out. The other bugs were largely related to old crappy hardware in an age when video cards only recently came into existence.
EQ1 was actually a very simple game, and that was part of what makes it so appealing. It took them 3 years because they had a very solid plan based on MUDs, and they emulated it in a world shaped by new lore and backstory.
Pantheon will not be that simple, so even if they had the same money and same number of people working on it from day 1, it would still likely take longer than 3 years.
Well other than crashing and taking forever and many many tries to make it over on the boat. Falling though the world hundred of times. Having a character at level 50 and not having but half his skills even work. Having a character get stuck in Greater Faydark for weeks until a programmer finally figured out how to fix that issue. Lots of bugs but was still fun. Those are only a few of the many bugs or issues that I experienced.
And that doesn't even begin to touch on the NPC issues that were everywhere. I can't even count the areas where you could just stand in one place and slaughter mobs while they just stood there.
Plus, the way they would just altogether warp or disappear entirely, to come back from no-man's-land with an entire zone of buddies.
I remember being in a low level graveyard area group in Mistmoore, seeing some kind of SK/Necro pet standing there, attacking it, it disappearing, and basically training and wiping out the entire zone because its master must have been somewhere deep in the castle.
Everquest set the bar so low on bugginess that for a long time when a new mmo came out and there were bugs people excused it saying that that is just the nature of mmos.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
What are these "bugs" you're referring to? I know they tweaked classes, abilities and items, but beyond that, I have no recollection. Still play p99 every now and again and do not see this bugginess people refer to.
What I think people interpret as buggy is EQs unsanitized design that allowed people to crazy things. That was probably it's best feature, and what makes new MMOs feel so restrictive and uninspired.
Everquest set the bar so low on bugginess that for a long time when a new mmo came out and there were bugs people excused it saying that that is just the nature of mmos.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
What are these "bugs" you're referring to? I know they tweaked classes, abilities and items, but beyond that, I have no recollection.
Getting stuck in geometry. Broken quests that could not be completed. Falling through the world. Corpses falling through the world. Boats dropping you in the ocean. Boats outright killing people by throwing them in the air. Bad pathing mobs. etc
And today People getting dropped from their guilds (sometimes half the guild). Guild hall anchors not working (different issue). Raid issues causing entire raid to crash on completion and failing to give reward. Corpses going missing from pick zones. Task instances not having enough quest item drops to complete the task causing the players to have to drop task and repeat it to get enough items. etc
Everquest set the bar so low on bugginess that for a long time when a new mmo came out and there were bugs people excused it saying that that is just the nature of mmos.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
What are these "bugs" you're referring to? I know they tweaked classes, abilities and items, but beyond that, I have no recollection.
Getting stuck in geometry. Broken quests that could not be completed. Falling through the world. Corpses falling through the world. Boats dropping you in the ocean. Boats outright killing people by throwing them in the air. Bad pathing mobs. etc
And today People getting dropped from their guilds (sometimes half the guild). Guild hall anchors not working (different issue). Raid issues causing entire raid to crash on completion and failing to give reward. Corpses going missing from pick zones. Task instances not having enough quest item drops to complete the task causing the players to have to drop task and repeat it to get enough items. etc
Sounds like most online games I have played. I dont see a point worth talking about here. A games code takes on a life of its own and some bug are so deep in the code there is no real way to fix them but learn to live with. I have gone back to many an MMO 5-10 years later and the same silly bugs are there. You want to play something as large as an MMO, you need to learn to live with it.
Some bugs or i mean BAD coding is of course tougher to find than others but imo lots is definitely a lot easier to find/fix than you think. example a geometry glitch,that is super easy to fix and if not fixed says a lot about the developer's no care attitude.What devs like to do is put problems in priority,meaning if they do not consider it game breaking to everyone,they won't care. My personal feeling is get your game polished before starting on the next sell job/expansion which will likely be full of bugs again.Then you are just compounding the problem and have a whole new pile to worry about.
I absolutely hate when i hear nonsense like i have heard for years now ...Blizzard is the best at polishing their game...BS !!.When i first hand witnessed 6 major quest lines broken since weeks during the testing phase not fixed 2 weeks after release.I think people in general like to spew BS.
YES i do expect bugs/glitches and NO they do not bother me as much as seeing a 100% polished crappy game.However all i ask is some effort to fix the issues and you can take a full year to fix everything, i am good with that,but don't go trying to sell me another expack until problems are fixed.
I know this is mentioned because of Vanguard,well so happens i was there first day and was not as bad or regular as some say it was.I fell through the world twice in my entire time of playing and never had any other glitch at all.What i noticed is people were complaining big time and NOT allowing any reasonable time to fix the errors,this stuff is not getting fixed in a day or even a few weeks.However if people see major problems in testing,it had better not release until those are fixed,in other words NO FAKE Beta. or Alpha.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
but didn't he say they want a full year of beta? if that's true you can pretty much forget about early or even mid 2018.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Don't rush it Brad, do it right
"Be water my friend" - Bruce Lee
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
EQ1 was actually a very simple game, and that was part of what makes it so appealing. It took them 3 years because they had a very solid plan based on MUDs, and they emulated it in a world shaped by new lore and backstory.
Pantheon will not be that simple, so even if they had the same money and same number of people working on it from day 1, it would still likely take longer than 3 years.
Honestly the biggest "mess" was the fact that they broke the internet backbone in their area.
As far as the game it wasn't really super buggy, but there were a lot of balance issues, itemization issues, etc, early on.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I hope everyone that did back this game will enjoy it but I doubt I'll give this game a second look now.
Is i any worse to do crowd funding than say trying to sell a crap game via advertising,paying websites to endorse your product like it is great but really isn't??
Is it any worse to claim FREE to play but to play the game as intended you need to spend crazy amounts of money?
There is a crazy amount of deception in this industry and it all started right after Wow because people saw $$$ to be made so the market became flooded with crappy games.The ONLY way to compete in a flooded market with an inferior product is to be deceitful,misleading etc etc.
It has got so bad we can no longer even look at monetary solutions or gimmicks,we have to simply weigh in on each product and determine it's real value for ourselves.This is why i keep falling back on FFXI as others did on their favorite game,there has simply not been anything improving the genre in a very long time.
Perhaps FFXIV and TESO made very small improvements adding in overall game plus graphics,BDO could be included but imo botched everything so badly they turned what could have been a solid game into a mixed bad of non plausible ideas.So since EQ1 we have FFXI and since EQ2/Wow we have the Teso/BDO/FFXIV not a heck of a lot trying to improve the genres.That is a total of 4 games trying to improve what was started over 15 years ago but there are likely hundreds of studios,pretty bad % where i am standing.
Do i think Pantheon can take over where FFXI left off in a non linear questing game?Graphics most certainly,combat highly doubtful,class-sub class structure,highly doubtful.So what i expect from Pantheon is somewhere between EQ1>FFXI with better graphics.Being that FFXI is 15 years old,i really need to see more than just graphics and that is the problem i have and the problem Pantheon has of convincing me of it's worth.
Never forget 3 mile Island and never trust a government official or company spokesman.
I feel too many people are fooling themselves,giving money to developers they will never find time to play their game or get any longevity or worth from that game.
Pantheon is in a very tough market that is flooded,so it will be really tough.What Brad has going for him,is that most all the developers have screwed up their chance at the market,so there are quite a few players once again waiting to jump on the next bandwagon.
The job for Brad will be if he can keep those bandwagon jumpers past the first 1-3 months.
Never forget 3 mile Island and never trust a government official or company spokesman.
And today, EQ is just as buggy as it ever was. People like to blame DBG, but its always been like this.
Plus, the way they would just altogether warp or disappear entirely, to come back from no-man's-land with an entire zone of buddies.
I remember being in a low level graveyard area group in Mistmoore, seeing some kind of SK/Necro pet standing there, attacking it, it disappearing, and basically training and wiping out the entire zone because its master must have been somewhere deep in the castle.
What I think people interpret as buggy is EQs unsanitized design that allowed people to crazy things. That was probably it's best feature, and what makes new MMOs feel so restrictive and uninspired.
And today
People getting dropped from their guilds (sometimes half the guild). Guild hall anchors not working (different issue). Raid issues causing entire raid to crash on completion and failing to give reward. Corpses going missing from pick zones. Task instances not having enough quest item drops to complete the task causing the players to have to drop task and repeat it to get enough items. etc
example a geometry glitch,that is super easy to fix and if not fixed says a lot about the developer's no care attitude.What devs like to do is put problems in priority,meaning if they do not consider it game breaking to everyone,they won't care.
My personal feeling is get your game polished before starting on the next sell job/expansion which will likely be full of bugs again.Then you are just compounding the problem and have a whole new pile to worry about.
I absolutely hate when i hear nonsense like i have heard for years now ...Blizzard is the best at polishing their game...BS !!.When i first hand witnessed 6 major quest lines broken since weeks during the testing phase not fixed 2 weeks after release.I think people in general like to spew BS.
YES i do expect bugs/glitches and NO they do not bother me as much as seeing a 100% polished crappy game.However all i ask is some effort to fix the issues and you can take a full year to fix everything, i am good with that,but don't go trying to sell me another expack until problems are fixed.
I know this is mentioned because of Vanguard,well so happens i was there first day and was not as bad or regular as some say it was.I fell through the world twice in my entire time of playing and never had any other glitch at all.What i noticed is people were complaining big time and NOT allowing any reasonable time to fix the errors,this stuff is not getting fixed in a day or even a few weeks.However if people see major problems in testing,it had better not release until those are fixed,in other words NO FAKE Beta. or Alpha.
Never forget 3 mile Island and never trust a government official or company spokesman.