CORPG? I like it. Competitive Online RPG. That's exactly what it is. That provides for the fact that there are "massive" #s of players, but not in a cooperative or shared environment for most of the game. Check out my past comments, and in particular my last Edit'd post, and you'll see why I love this title for it. CORPG. Much better.
Technically speaking, Guildwars fits the description of an MMORPG because it has areas where massive ammounts of players can interact online simultaneously. Having instanced areas means.... ZIP
But, yes, Arenanet calls it a CORPG
In the end: It doesn't MATTER.
Thousands of people play it Thousands of people like it
That, my friends, is all that matters. And since it's successful and as long as it remains successful SOMEONE will copy it and thus it will have an impact on the industry.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Too the last two posters. Mayve you should of read throught the other posts. Dont post unless you have something creative like many of the posters in this thread. We know its been semi-covered before but those topics went on into flames. We want to try and keep this one claer of that. Thank you.
Now back on topic.
Originally posted by Elnator That, my friends, is all that matters. And since it's successful and as long as it remains successful SOMEONE will copy it and thus it will have an impact on the industry.
Apart from the part of it all that matters I agree. This system will be copied. We cant say that GW itself was original in its own right. As they would of based it off Diablo of which some of the Anet/NCSoft staff worked on whilst at Blizzard, and PSO (which, as pointed out does work in a very similar way). Yet thats that great thing about MMO's (or CORPG's if you wish.) With every game there will always be one after it developing on the ideas or systems of past games. For all we know we may have a game in development or in planning etc that has the elements of Dark Ages co-oridinated straegy mixed in with the large worlds of SWG or one of many others, with maybe even a touch of Eve Onlines Trade system and a cross bread PvP system of GW and WoW. We dont know and we wont till developers design such games.
Originally posted by spydermr2 I loved the first EQ, despite the negatives (grind-heaven, etc.), because I thoroughly enjoyed roaming the world as a Shaman dedicated to helping others -- casting SOW for free (if you played, you know the value of SOW), healing, buffing, just being that unnamed stranger that roams the world helping others. I loved it -- and i could NOT replicate that on GW at all, because of their design decisions. In no way is it an MMO, when they instance all of the out-doors as they do. Oddly enough, the example above is also my chief criticism of EQ2, since with their "locked encounter" rule they also obliterated the ability of anyone to play in the style example I mentioned above.
I wrnt a big fan of that game but thats not to say no one was. You yourself enjoyed it and pointed out what yuo enjoyed about it. I also miss that ability to take my Monk out and start throwing some devine healing spells around in GW. Yet its something Im willing to live with since I know when I attempt to do a quest there wont be some players there camping the quest creatures and taking quest items and forcing you to buy them from them. (Like in SWG alot of the times.) In the end GW is great, whilst not a MMO as is the more known and welcome forms of games like SWG, DAOC and FFXI, its more like a CORPG (thanks for whoever supplied that term, cant recallt he poster.)
Oh and Spydermr2, since you no doubt have GW, just look me up if you ever intrested in seeing a true GW group that plays for fun without all the l33t speak or monaing etc. Just dont make a monty python qoute around my Guild.
Thank you everyone for this great, and not to badly flamed topic Keep it perhaps.
Originally posted by Talairina Too the last two posters. Mayve you should of read throught the other posts. Dont post unless you have something creative like many of the posters in this thread. We know its been semi-covered before but those topics went on into flames. We want to try and keep this one claer of that. Thank you.
This is a dead-horse topic, beaten so badly that it's earning interest at the glue factory.
That is my opinion, do with it what you will. But don't begin to presume that you have any authority or right by which to dictate my actions on this forum, thank you very much.
To cure yourself of the poor community in GW, move to the european servers. America seems to have a lot of juvenile idiots with internet connections and disposable income. And before anyone says that is a sweeping generalisation, just try it.
As for whether it's a MMO or not, it's pretty irrelevant. I don't think the mmorpg tag in any way helps it, if anything it misleads people into thinking it's something it's not. MMO players look at the lvl 20 cap and equate that with no content, because most mmo's are level grinding games where the levelling is the content. GW is incredibly casual, and the majority of mmo players are anything but. Non-MMO players get confused and have to ask whether there is a monthly fee or not.
Instancing is neither good or bad. Just different. Most MMO's nowadays (even open ended mmo's like eve) use some form of instancing, it makes sense when you want to have character specific content that can't be griefed, camped etc. What does make me laugh is people criticising the instancing system when the games they are playing lack open PvP (or any PvP), without PvP non-instanced games are pretty pointless IMO, all it leaves you able to do is gang up on an NPC, trade, talk or loot steal etc., not worth the extra server load really.
---sig---
PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...
Uninstalled my collectors edition months ago. Its not worth 80 dollars, its fun then gets old quick. Its not an MMO because it needs to be massive. In no sense of the word do you ever feel it being "massive"
If you sit down take the time sure it can be pretty massive it can be pretty good they constantly add and change stuff only diffrence from gw and a normal mmorpg is that the whole game is instanced its just a diffrent style of mmo all together me i dont play it much i jump on and off on occasion mainly because its free the patches are free no monthly charges only thing that costed was the retail package so technicully noone really has a right to complain about something that basically was given too us.And by seein the healthy growing playerbase yes its doing might better than most online games.
Originally posted by RammurIf you sit down take the time sure it can be pretty massive it can be pretty good they constantly add and change stuff only diffrence from gw and a normal mmorpg is that the whole game is instanced its just a diffrent style of mmo all together me i dont play it much i jump on and off on occasion mainly because its free the patches are free no monthly charges only thing that costed was the retail package so technicully noone really has a right to complain about something that basically was given too us.And by seein the healthy growing playerbase yes its doing might better than most online games.
was given too us
80-50 dollars is hardly them giving us a damn thing, we paid for it. Under your logic everytime you buy something we should all go down on our knee's and thank our lucky stars a company allowed us to spend money on them.
Originally posted by _myko To cure yourself of the poor community in GW, move to the european servers. America seems to have a lot of juvenile idiots with internet connections and disposable income. And before anyone says that is a sweeping generalisation, just try it. As for whether it's a MMO or not, it's pretty irrelevant. I don't think the mmorpg tag in any way helps it, if anything it misleads people into thinking it's something it's not. MMO players look at the lvl 20 cap and equate that with no content, because most mmo's are level grinding games where the levelling is the content. GW is incredibly casual, and the majority of mmo players are anything but. Non-MMO players get confused and have to ask whether there is a monthly fee or not. Instancing is neither good or bad. Just different. Most MMO's nowadays (even open ended mmo's like eve) use some form of instancing, it makes sense when you want to have character specific content that can't be griefed, camped etc. What does make me laugh is people criticising the instancing system when the games they are playing lack open PvP (or any PvP), without PvP non-instanced games are pretty pointless IMO, all it leaves you able to do is gang up on an NPC, trade, talk or loot steal etc., not worth the extra server load really.
A MMO or not? When was GW never considered a MMO? GW is exactly like Everquest 2 except without all the farmers stealing all the loot when adventuring inside a zone.
And there's PVP, that is great, but PVP, for me, is only fun for awhile, then I wanna go out and adventure in PVE. And GW lacked the PVE that most real MMORPGs out there has to offer.
I just wish I didn't have to reach level 20 in just 7 FRIGGIN' DAYS! And with an expansion only coming out in 2006, GW is now uninstalled and the box is sitting on my shelves until they add more PVE content. One thing that I love about GW is I can do exactly that... stop playing when I'm sick of the game, never pay a monthly fee and come back whenever they release a new expansion.
Normal MMORPGs, I had to cancel my account, and it was never at the end of the month, so I end up wasting any time from the date I cancelled.
i dont see how it isnt an mmo. Its based completely online, and in towns there is the oppotunity to meet vast amounts of people. it just seems to loose its "massivley multiplayer" part when your out in the sticks...
I can't believe this many people care whether or not GW is called a MMO or not. It's a game. If you like it, play it. If you don't like it don't play it.
Rofl, only newbies don't know the difference between an MMO and an online multiplayer game. If Guild Wars is considered an MMO, then so are Neverwinter Nights and Diablo I and II. Guild Wars doesn't have a persistent world. Everything is instanced, except for towns, which are nothing but graphical chatrooms.
Originally posted by srohek Rofl, only newbies don't know the difference between an MMO and an online multiplayer game. If Guild Wars is considered an MMO, then so are Neverwinter Nights and Diablo I and II. Guild Wars doesn't have a persistent world. Everything is instanced, except for towns, which are nothing but graphical chatrooms.
NWN and Diablo are offline single player games that support online play. MMOs are played ONLY online, and only on secure company servers (or supposed to be at least). GW falls into the second catagory. I especially love the classically bad analogy about towns being graphical chatrooms. Tell me, oh wise one, what are towns? What do you do in them? What do you do in them in other games that you don't in GW? What makes GW towns "chat rooms" and other game towns not?
So Talarinia, did you find the answer to your initial question? Because if you found the answer, we can stick it on the main page of MMORPG.com, so we won't see those kind of threads anymore.
But more realistically......... Do you think that the anwers in this thread are any different from the previous thousands similar threads?
Originally posted by ste2000 But more realistically.........Do you think that the anwers in this thread are any different from the previous thousands similar threads?
There's no good answer except same cliches. What's the point of arguing whether or not this game is MMORPG even though the creators of the game don't even call it as MMORPG? I'm currently playing it, and I'm bound to agree with the people who said this game lacks in Massive part. If this Massive part existed in this game, the creaters of the game couldn't be proud to kill camping for bosses, kill-stealing etc. Isn't it better to call it CORPG? Sure you can also call it MMORPG, but no one denies that it lacks in Massive part so much. There's no point to argue about that anyway, it was never meant to be like that, it was never be goal of the creaters of this game.
Originally posted by Talairina Too the last two posters. Mayve you should of read throught the other posts. Dont post unless you have something creative like many of the posters in this thread. We know its been semi-covered before but those topics went on into flames. We want to try and keep this one claer of that. Thank you. Now back on topic.
i think you missed my point. All i'm saying is what difference does it make what genre of game this is. This, all of the things to speak of in the world, is what consumes you most? If you like the game great, if you don't so be it.
I've said it before and I'll say it again, who cares!?!? lol...seriously ppl.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Dear posters who posted to post that they didn't care about this thread,
Thank You for ...
Bhagamu
Anyway, the reason it matters (to me, anyway) whether GW is an MMORPG or not is because there are a few players out there who are looking for MMORPGs to play. I was very excited, acutally, when Guild Wars received such a high hype rating on MMORPG.com; I thought that I had finally found a game to replace my beloved FFXI.
Needless to say, I was wrong. Guild Wars is not meant to be an MMORPG; even its developers acknowledge that fact. So why does it matter that I was wrong? GW is still an amazing game, right? I should be happy playing it even if it isn't an MMORPG, right? Well, I guess I'm not such a diverse video-gamer.
I expected an MMORPG from Guild Wars, and Guild Wars let me down. The reason I'm so concerned about it is because I believe games like this shouldn't be listed on sites dedicated to the specific genre of "MMORPG". It caused me unnecessary confusion and disappointment, and although it was a good game for four weeks (by that time I had acquired every skill in the game, except the junk elite skills), in retrospect, I wish I had saved my money to buy a real MMORPG.
One more thing: An apology to Talairina: I didn't mean to deviate from the topic so much; I just felt that maybe SOMEONE would understand from reading this that it might matter that GW or any other online game thats 90% instanced is placed on MMORPG.com when it shouldn't be.
What matter is from the player perspective. I honestly dont see much difference between GW or WoW as far as my gameplay is concerned. NWN or Diablo dont have that type of gameplay. So from a grouper point of view, GW is a MMO.
See, WoW, EQ, CoH or GW, all the same as far as the general gameplay is concerned, so call it a MMO or whatever, they are all in the same family, instanced or not. It dont matter to me if the world is big or small, if the same zone keep going on or not. I am grouped, I meet tons of strangers, I do tons of missions and ''explore'' lot of stuff(instanced dungeons or open fields).
From my point of view, on this aspect, GW is identical to any MMO...unlike Diablo or NWN where I will not group strangers or bother with the ''online community'', in fact diablo and NWN are barely online...GW is a game I would not even consider to possibly maybe play only with friends, I will group tons of strangers.
Same apply to everything, designers and devs in general often try to consider the stuff from a ''company'' point of view. They should not, it must always be considered from a player point of view. For exemple, CoH issues 1-4 completely outmatch EQKunark from a player point of view, even if in numbers of working hours Kunark may have required more work. From a player point of view, it is the amount of ''playable'' stuff it bring that matter, and the motivation to play it. A company that stop thinking from the player point of view is a company that will waste quite some work in topics that are secondary, accessory, and hardly necessary.
- "If I understand you well, you are telling me until next time. " - Ren
I think a lot of you guys are just prejudiced. You have preconcieved notions of what YOU believe to be an "MMO" from your own experiences. Some of you have more experience than others in this "genre".
To me its REALLY quite simple... (please use logic in place of emotion and prejudice)
look at the 3 letters. M M O
what do they stand for? M stands for massivly. M stands for multiplayer. O stands for online.
MM together can be lumped together per se. Massivley Multiplayer. Ok. Is Guild wars a game like Grand Theft Auto or Max Payne that is single player only? NO. As a matter of fact there are thousands of people right now playing guild wars, and they can esily access eachother if they want to. Massively meaning what? over 100? over 1000? over 100000? I don't thinks theres a set number, although one of you prejudiced people out there may think they know.
Thousands of people playing, all having access to each other... hmm. Massively Multiplayer. You Freakin Bet.
Online. Do any nitwits really need this one explained? IT SAYS EXPLICITLY on the gamebox "You must have an internet connection to play this game"
its useless to compare it with other games, cuz people gonna say: "you cant see eachother in playfield so its not an mmorpg", BULLSHIT, IT IS A MMORPG, you meet hundreds of people in cities, (massively multiplayer) and you need to have internet (online) and its an rpg, end discussion
PotCO player Ex-WoW player, hackers screwed it up and blizzard is too lazy to give a shit
Originally posted by gholston To me its REALLY quite simple... (please use logic in place of emotion and prejudice)Thousands of people playing, all having access to each other... hmm. Massively Multiplayer. You Freakin Bet.Online. Do any nitwits really need this one explained? IT SAYS EXPLICITLY on the gamebox "You must have an internet connection to play this game"
sigh.
ok , by that logic, Couterstrike is a MMO as well, as there are thousands of people playing, and they have access to each other - although not at the same time, just like GW.
Comments
CORPG? I like it. Competitive Online RPG. That's exactly what it is. That provides for the fact that there are "massive" #s of players, but not in a cooperative or shared environment for most of the game. Check out my past comments, and in particular my last Edit'd post, and you'll see why I love this title for it. CORPG. Much better.
Technically speaking, Guildwars fits the description of an MMORPG because it has areas where massive ammounts of players can interact online simultaneously. Having instanced areas means.... ZIP
But, yes, Arenanet calls it a CORPG
In the end:
It doesn't MATTER.
Thousands of people play it
Thousands of people like it
That, my friends, is all that matters. And since it's successful and as long as it remains successful SOMEONE will copy it and thus it will have an impact on the industry.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
where is option 4?
4. Who cares!?!?
god ppl give it a rest....lol
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Yes, let's do this all over again...because I just don't feel my eyes have bled enough lately.
Too the last two posters. Mayve you should of read throught the other posts. Dont post unless you have something creative like many of the posters in this thread. We know its been semi-covered before but those topics went on into flames. We want to try and keep this one claer of that. Thank you.
Now back on topic.
Apart from the part of it all that matters I agree. This system will be copied. We cant say that GW itself was original in its own right. As they would of based it off Diablo of which some of the Anet/NCSoft staff worked on whilst at Blizzard, and PSO (which, as pointed out does work in a very similar way). Yet thats that great thing about MMO's (or CORPG's if you wish.) With every game there will always be one after it developing on the ideas or systems of past games. For all we know we may have a game in development or in planning etc that has the elements of Dark Ages co-oridinated straegy mixed in with the large worlds of SWG or one of many others, with maybe even a touch of Eve Onlines Trade system and a cross bread PvP system of GW and WoW. We dont know and we wont till developers design such games.
I wrnt a big fan of that game but thats not to say no one was. You yourself enjoyed it and pointed out what yuo enjoyed about it. I also miss that ability to take my Monk out and start throwing some devine healing spells around in GW. Yet its something Im willing to live with since I know when I attempt to do a quest there wont be some players there camping the quest creatures and taking quest items and forcing you to buy them from them. (Like in SWG alot of the times.) In the end GW is great, whilst not a MMO as is the more known and welcome forms of games like SWG, DAOC and FFXI, its more like a CORPG (thanks for whoever supplied that term, cant recallt he poster.)
Oh and Spydermr2, since you no doubt have GW, just look me up if you ever intrested in seeing a true GW group that plays for fun without all the l33t speak or monaing etc. Just dont make a monty python qoute around my Guild.
Thank you everyone for this great, and not to badly flamed topic Keep it perhaps.
Talairina Tsinth
Hey I'm mad leave me the hell alone!
This is a dead-horse topic, beaten so badly that it's earning interest at the glue factory.
That is my opinion, do with it what you will. But don't begin to presume that you have any authority or right by which to dictate my actions on this forum, thank you very much.
To cure yourself of the poor community in GW, move to the european servers. America seems to have a lot of juvenile idiots with internet connections and disposable income. And before anyone says that is a sweeping generalisation, just try it.
As for whether it's a MMO or not, it's pretty irrelevant. I don't think the mmorpg tag in any way helps it, if anything it misleads people into thinking it's something it's not. MMO players look at the lvl 20 cap and equate that with no content, because most mmo's are level grinding games where the levelling is the content. GW is incredibly casual, and the majority of mmo players are anything but. Non-MMO players get confused and have to ask whether there is a monthly fee or not.
Instancing is neither good or bad. Just different. Most MMO's nowadays (even open ended mmo's like eve) use some form of instancing, it makes sense when you want to have character specific content that can't be griefed, camped etc. What does make me laugh is people criticising the instancing system when the games they are playing lack open PvP (or any PvP), without PvP non-instanced games are pretty pointless IMO, all it leaves you able to do is gang up on an NPC, trade, talk or loot steal etc., not worth the extra server load really.
---sig---
PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...
Originally posted by Rammur If you sit down take the time sure it can be pretty massive it can be pretty good they constantly add and change stuff only diffrence from gw and a normal mmorpg is that the whole game is instanced its just a diffrent style of mmo all together me i dont play it much i jump on and off on occasion mainly because its free the patches are free no monthly charges only thing that costed was the retail package so technicully noone really has a right to complain about something that basically was given too us.And by seein the healthy growing playerbase yes its doing might better than most online games.
was given too us
80-50 dollars is hardly them giving us a damn thing, we paid for it. Under your logic everytime you buy something we should all go down on our knee's and thank our lucky stars a company allowed us to spend money on them.
A MMO or not? When was GW never considered a MMO? GW is exactly like Everquest 2 except without all the farmers stealing all the loot when adventuring inside a zone.
And there's PVP, that is great, but PVP, for me, is only fun for awhile, then I wanna go out and adventure in PVE. And GW lacked the PVE that most real MMORPGs out there has to offer.
I just wish I didn't have to reach level 20 in just 7 FRIGGIN' DAYS! And with an expansion only coming out in 2006, GW is now uninstalled and the box is sitting on my shelves until they add more PVE content. One thing that I love about GW is I can do exactly that... stop playing when I'm sick of the game, never pay a monthly fee and come back whenever they release a new expansion.
Normal MMORPGs, I had to cancel my account, and it was never at the end of the month, so I end up wasting any time from the date I cancelled.
___________ ___ __ _ _ _
Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P
i dont see how it isnt an mmo. Its based completely online, and in towns there is the oppotunity to meet vast amounts of people. it just seems to loose its "massivley multiplayer" part when your out in the sticks...
gank gank gank gank gank...
Honestly...
I can't believe this many people care whether or not GW is called a MMO or not. It's a game. If you like it, play it. If you don't like it don't play it.
It's really that simple.
=====================
-Just My Thoughts-
Max
Currently playing: Nothing
Rofl, only newbies don't know the difference between an MMO and an online multiplayer game. If Guild Wars is considered an MMO, then so are Neverwinter Nights and Diablo I and II. Guild Wars doesn't have a persistent world. Everything is instanced, except for towns, which are nothing but graphical chatrooms.
I especially love the classically bad analogy about towns being graphical chatrooms. Tell me, oh wise one, what are towns? What do you do in them? What do you do in them in other games that you don't in GW? What makes GW towns "chat rooms" and other game towns not?
The Obsidian Kings
So Talarinia, did you find the answer to your initial question?
Because if you found the answer, we can stick it on the main page of MMORPG.com, so we won't see those kind of threads anymore.
But more realistically.........
Do you think that the anwers in this thread are any different from the previous thousands similar threads?
There's no good answer except same cliches. What's the point of arguing whether or not this game is MMORPG even though the creators of the game don't even call it as MMORPG? I'm currently playing it, and I'm bound to agree with the people who said this game lacks in Massive part. If this Massive part existed in this game, the creaters of the game couldn't be proud to kill camping for bosses, kill-stealing etc. Isn't it better to call it CORPG? Sure you can also call it MMORPG, but no one denies that it lacks in Massive part so much. There's no point to argue about that anyway, it was never meant to be like that, it was never be goal of the creaters of this game.
Get over it please
...
i think you missed my point. All i'm saying is what difference does it make what genre of game this is. This, all of the things to speak of in the world, is what consumes you most? If you like the game great, if you don't so be it.
I've said it before and I'll say it again, who cares!?!? lol...seriously ppl.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Dear posters who posted to post that they didn't care about this thread,
Thank You for ...
Bhagamu
Anyway, the reason it matters (to me, anyway) whether GW is an MMORPG or not is because there are a few players out there who are looking for MMORPGs to play. I was very excited, acutally, when Guild Wars received such a high hype rating on MMORPG.com; I thought that I had finally found a game to replace my beloved FFXI.
Needless to say, I was wrong. Guild Wars is not meant to be an MMORPG; even its developers acknowledge that fact. So why does it matter that I was wrong? GW is still an amazing game, right? I should be happy playing it even if it isn't an MMORPG, right? Well, I guess I'm not such a diverse video-gamer.
I expected an MMORPG from Guild Wars, and Guild Wars let me down. The reason I'm so concerned about it is because I believe games like this shouldn't be listed on sites dedicated to the specific genre of "MMORPG". It caused me unnecessary confusion and disappointment, and although it was a good game for four weeks (by that time I had acquired every skill in the game, except the junk elite skills), in retrospect, I wish I had saved my money to buy a real MMORPG.
One more thing: An apology to Talairina: I didn't mean to deviate from the topic so much; I just felt that maybe SOMEONE would understand from reading this that it might matter that GW or any other online game thats 90% instanced is placed on MMORPG.com when it shouldn't be.
Thanks for Reading!
www.draftgore.com
Gore '08
What matter is not if the world is persistant.
What matter is from the player perspective. I honestly dont see much difference between GW or WoW as far as my gameplay is concerned. NWN or Diablo dont have that type of gameplay. So from a grouper point of view, GW is a MMO.
See, WoW, EQ, CoH or GW, all the same as far as the general gameplay is concerned, so call it a MMO or whatever, they are all in the same family, instanced or not. It dont matter to me if the world is big or small, if the same zone keep going on or not. I am grouped, I meet tons of strangers, I do tons of missions and ''explore'' lot of stuff(instanced dungeons or open fields).
From my point of view, on this aspect, GW is identical to any MMO...unlike Diablo or NWN where I will not group strangers or bother with the ''online community'', in fact diablo and NWN are barely online...GW is a game I would not even consider to possibly maybe play only with friends, I will group tons of strangers.
Same apply to everything, designers and devs in general often try to consider the stuff from a ''company'' point of view. They should not, it must always be considered from a player point of view. For exemple, CoH issues 1-4 completely outmatch EQKunark from a player point of view, even if in numbers of working hours Kunark may have required more work. From a player point of view, it is the amount of ''playable'' stuff it bring that matter, and the motivation to play it. A company that stop thinking from the player point of view is a company that will waste quite some work in topics that are secondary, accessory, and hardly necessary.
- "If I understand you well, you are telling me until next time. " - Ren
I think a lot of you guys are just prejudiced. You have preconcieved notions of what YOU believe to be an "MMO" from your own experiences. Some of you have more experience than others in this "genre".
To me its REALLY quite simple... (please use logic in place of emotion and prejudice)
look at the 3 letters. M M O
what do they stand for? M stands for massivly.
M stands for multiplayer.
O stands for online.
MM together can be lumped together per se. Massivley Multiplayer. Ok. Is Guild wars a game like Grand Theft Auto or Max Payne that is single player only? NO. As a matter of fact there are thousands of people right now playing guild wars, and they can esily access eachother if they want to. Massively meaning what? over 100? over 1000? over 100000? I don't thinks theres a set number, although one of you prejudiced people out there may think they know.
Thousands of people playing, all having access to each other... hmm. Massively Multiplayer. You Freakin Bet.
Online. Do any nitwits really need this one explained? IT SAYS EXPLICITLY on the gamebox "You must have an internet connection to play this game"
its useless to compare it with other games, cuz people gonna say: "you cant see eachother in playfield so its not an mmorpg", BULLSHIT, IT IS A MMORPG, you meet hundreds of people in cities, (massively multiplayer) and you need to have internet (online) and its an rpg, end discussion
PotCO player
Ex-WoW player, hackers screwed it up and blizzard is too lazy to give a shit
Click here to read the official statement on GW being or not being an MMORPG.
They call Guild Wars a CORPG (Competitive Online Role-Playing Game). Not a MMO and not an MMORPG.
I was rather disapointed when X-Play called (and sadly continues to call) GW an MMORPG. It just feeds the ignorance.
~Mysk
sigh.
ok , by that logic, Couterstrike is a MMO as well, as there are thousands of people playing, and they have access to each other - although not at the same time, just like GW.
Guild Wars is a GREAT game. but it isn't a MMO.